No Man's Sky - "The indie game that stole the show at E3"
999 replies, posted
[QUOTE=Whiplash~;45128849]
Because we've seen it all before, right?[/QUOTE]
It really saddens me that there's been so many attempts at something like this but most have failed or taken the money and ran, hopefully this one does it proper. It does seem like they should rework how you can play with friends though, I can imagine it'd take a while to get pretty high tier on the technology, and doing it with friends would probably make the grind to it a bit more fun.
[QUOTE=Mr.95;45128866]It really saddens me that there's been so many attempts at something like this but most have failed or taken the money and ran, hopefully this one does it proper.[/QUOTE]
Yeah it's been attempted, but for the first time the technology is actually at the point that it's feasible to create something at this scale.
Remember, we're no longer restricted by decade old console hardware like all the games we've seen up to this point. This will be next-gen.
At first I thought these guys were being overambitious, but seeing as how they're actually doing what they're saying, it's looking quite promising now.
I hope they change their position on co-op, this seems like one of those games that works really well with friends
[QUOTE=fireball397;45128950]I hope they change their position on co-op, this seems like one of those games that works really well with friends[/QUOTE]
Wait this game isn't multiplayer?
[QUOTE=booster;45129003]Wait this game isn't multiplayer?[/QUOTE]
It is, but according to the devs, every player initially starts from a different planet so you'll be light years apart from your friends at first.
They'll probably change this but they haven't talked about the social aspects yet.
[b]EDIT:[/b]
I added a Q & A section to OP which hopefully answers some questions you might have.
[QUOTE=RenegadeCop;45132588]I'm pretty sure it's like Dark Souls? From reading various interviews.
You never see other players but you see what they do/did.[/QUOTE]
No, it's not like that.
You CAN meet other players, but the likelihood is very small, because the universe is so vast and everyone starts on a different planet.
I added some information in the bottom of the OP.
Have they said if the game is coming to Xbox one or not? I'll probably get the game on PC but it would be nice if it was on Xbox one as well as PS4.
[QUOTE=nightlord;45132965]Have they said if the game is coming to Xbox one or not? I'll probably get the game on PC but it would be nice if it was on Xbox one as well as PS4.[/QUOTE]
They haven't talked about Xbone as of yet. The game will make it's debut on PS4.
[QUOTE=Whiplash~;45133008]They haven't talked about Xbone as of yet. The game will make it's debut on PS4.[/QUOTE]
Where was it actually said it will debut on PS4 first? I've seen a few places mention that but i can't find where it is from, i didn't watch the entire Sony E3 conference but i saw the part with No Man's Sky and i couldn't see it mentioned.
So there is some interesting chat but some confusion. I have been reading up on everything I could find over the past couple of weeks and bookmarked every good place for getting info in the future.
[U][B]To clear things up here is what you can expect to do:[/B][/U]
* Explore planets seamlessly
* Gather resources and trade them
* Upgrade your suit and get new spaceships
* Take part in battles in space and on land (eg: attack freighters warping in and engage in dogfights in space and on planets. User a handheld laser weapon to attack creatures and flying robots.)
* Find the center of the universe
* Potentially meet other players on rare occasions
* Go to space stations
* Completely wipe out entire species of creatures
* Get wing men NPC's who will help you on your journey (This was confirmed by people who went to play the game).
[B][U]Things it is not expected you will be able to do[/U][/B]
* Build structures on planets (This is sadly an exploration game and not a sandbox building game the devs cannot stress this enough they do not want you to stay on one planet for very long.)
That is basically it for this section but it does seem like a big thing to get across to people.
[B][U]What is your goal in the game?[/U][/B]
You will start out on a planet at the edge of the universe and the goal of No Mans Sky is to get to the center of the universe. This is your real main goal as this is primarily an exploration game and not a sandbox in the usual sense as the developers have said. On your journey you will aquire better ships and suit upgrades as well as acquire NPC space planes that will accompany you. This is kind of it really this sounds awesome to me but for others will sound like a waste of potential. Please take into consideration that the planets are like acutal planet size the stuff we have seen the devs fly to are mainly moons that are much smaller and closer to the bigger planets.
[B][U]How does the random generation work? (Ground/Creatures)
[/U][/B]
[U]Creatures[/U]
First they create a genesis (base creature) and from there the game automatically creates many types of creature from that ranging in all shapes and size. The system works like an MMO character creation with slider bars that vary quite a lot. So they don't just take random parts and rearrange them each time it can drastically morth the shape and size of the creature as well as the textures and other parts made for the creature.
[U]Land[/U]
In No mans Sky everything land wise will be generated you name it every rock, leafe and tree. One genesis of tree will create hundreds of other tree types ranging in many sizes and colours and shapes. The land works very much like the creatures do and having this large slider bar system allows for hundreds to thousands of different tree types or rock formation.
This means that the planets and creatures wont become repetitive in design quite a quick as other random generation games that use a simpler system or rearranging parts and this is why the game is focused on exploration than anything else. The system is supposedly so good you will be able to explore many planets without getting bored because of the wildly different looking types there could be.
[B][U]
How much skepticism should I have?
[/U][/B]Like any game we don't have masses of info or gameplay footage so you should have some skepticism. The features listed are all in the game but we don't know how polished off or finished they are. Planets already seem rather pretty and I bet are going to work well. We have seen some creatures but not too many so who knows how many genesis of creatures they have made (Same goes for trees and so on). I would advise you to be cautious with your hype but happy in knowing depending on the price they decide on this will be a very fun game to play on release.
[B][U]Can we mod the game?[/U][/B]
Sadly to say nothing has been said about modding yet we will have to wait and find out right now.
------------------------
I hope this helps you I will be following this game like a hawk like I have been with Dayz and will post any news that pops up. If a dev sneezes I should see it hopefully (You get the picture).
I was going to make a thread for this myself but I originally decided against it as we have no time frame for when this game is going to launch and until E3 the last video was over 6 months ago. We have a thread now so awesome will be cool to see the discussion.
If you have any questions please ask I will happily answer with whatever info is currently available.
This is seriously one of the most beautiful art-styles I can remember in recent times.
SO stoked for this!
Excellent post alexojm! [img]http://www.facepunch.com/fp/ratings/heart.png[/img] I'll add some of the things you mentioned to the OP.
[QUOTE=nightlord;45133209]Where was it actually said it will debut on PS4 first? I've seen a few places mention that but i can't find where it is from, i didn't watch the entire Sony E3 conference but i saw the part with No Man's Sky and i couldn't see it mentioned.[/QUOTE]
[url=https://www.youtube.com/watch?v=tYoGN2zgXQU#t=308]Here.[/url]
Also, he actually mentions here they're "super interested" about PC and it hasn't been confirmed yet, but according to other sources they did confirm it sometime during E3.
[QUOTE=Whiplash~;45134176]Excellent post alexojm! [img]http://www.facepunch.com/fp/ratings/heart.png[/img] I'll add some of the things you mentioned to the OP.[/QUOTE]
No problem glad to be of some help.
If you guys like official concept art here you go. (All thumbed click on them to make them bigger)
[t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-l.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-m.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-n.jpg[/t]
[t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-o.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-p.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-q.jpg[/t]
[t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-i.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-j.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-k.jpg[/t]
[t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-a.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-b.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-c.jpg[/t]
[t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-d.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-e.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-f.jpg[/t]
[t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-g.jpg[/t][t]http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-h.jpg[/t]
I hope that concept art implies that there will be ancient ruins and artifacts, stuff like that besides just pretty flora and fauna. Even if we can't CONSTRUCT anything, there could still be old buildings and other stuff to explore.
Something tells me itll be very buggy. I'm digging the art style a lot. Hopefully it becomes a great game, but after several failed investments I am skeptical.
This game seems like one of those rare ones thats both relaxing, and exciting.
Looking forward to trying it out / seeing more
[QUOTE=Shuzup;45135017]I hope that concept art implies that there will be ancient ruins and artifacts, stuff like that besides just pretty flora and fauna. Even if we can't CONSTRUCT anything, there could still be old buildings and other stuff to explore.[/QUOTE]
There will be lore in the game and the devs confirmed there are ruins artifacts to be found and discovered.
Read the OP! Lots of information in there and constantly updated. :eng101:
so i can wipe out an entire species of animal if i want to.
but this is a procedural-generated universe, isn't it? and by the laws of thermodynamic miracles the species could theoretically evolve again on another planet, right?
fuck science.
also, how in the shit are we supposed to meet up with other players? will these planets have coordinates or names for them? or would i have to tell my friends to go to the planet that's purple and has dinosaurs on it?
hmm, interesting video. i plan to discover as many planets as i can.
[media]http://www.youtube.com/watch?v=xKoBNfjImvo[/media]
now that i think about it this game is really just a more interactive space engine.
Considering the full release is at best going to be in like 2 years, I don't think it's worth getting my hype up.
[QUOTE=Pops;45135873]so i can wipe out an entire species of animal if i want to.
but this is a procedural-generated universe, isn't it? and by the laws of thermodynamic miracles the species could theoretically evolve again on another planet, right?
fuck science.
also, how in the shit are we supposed to meet up with other players? will these planets have coordinates or names for them? or would i have to tell my friends to go to the planet that's purple and has dinosaurs on it?
hmm, interesting video. i plan to discover as many planets as i can.
[media]http://www.youtube.com/watch?v=xKoBNfjImvo[/media]
now that i think about it this game is really just a more interactive space engine.[/QUOTE]
Structure in the first shot looks like the Tet from Oblivion.
Pardon the wall of text but I wonder a few things about it...
[B]1)[/B] A [I]universe[/I]? They keep mentioning it's a procedural [I]universe[/I]. Well that's... massive? I mean, do they really mean that, or is the game instead creating a [I]galaxy[/I]? The developer said that every player starts on a different planet, ok. Is that a different planet within one galaxy? Or a different planet possibly in different galaxies as well?
I guess I'm confused and my question is: universe, or ONE galaxy that's procedurally generated?
[B]2)[/B] The developer says "planet-sized planets". I WAS indeed wondering just how big CAN their planets really be. Not sure if what the dev said actually answers that, however. I mean "planet-sized planets" is rather vague, if a "planet" in THAT procedural algorithm can't make them bigger in size than say... the island of Manhattan then their "planets" will be that big at most and we'll explore them faster then we might think. BUT... of course... I mean CAN a "planet" be the size of... say... Mars, but can it ALSO be the size of Jupiter?
And what about moons (natural satellites, whatever you want to call them), will that be possible? For example, finding an Earth-sized planet with... let's say... one or two moons. Or finding a planet the size of Jupiter with maybe just one gigantic moon (or the "usual" 12+ moons). What about other planetary / orbital "features" like an asteroid belt, or "rings"? We'll need more information about what they mean by "planet-sized planets".
[B]3)[/B] Distance between planets. In the trailer, after the ship leaves the first one he starts on, he goes into orbit, and almost right away "in the distance" we can ALREADY see not one but TWO planets. One that's appearing on the bottom left (blue'ish), and the other 'red'ish' planet on which he goes starts appearing on the top right after he turns the camera a bit. That's the second planet he goes on. Has anyone else noticed how CLOSE... I mean... VERY close the trio of planets in the trailer really are? The planet on which he starts, and the two others, judging by how fast he reaches the second planet (in that trailer)... not sure if that was just scripted for the trailer?
What I'm saying is, for the trailer at E3 they might have put those three planets together to fill up the screen "with stuff", when in REALITY the actual distance between one planet to another in any given planetary system will be so great that you won't actually be able to even SEE any other planet "in the distance" and you'll actually need a map to know where you're going. Or you might see a very faint "bright spot" that never seems to get any closer to your ship as you keep going that direction in hopes to one day reach just another planet within one system.
Now of course... the speed of the ships and their propulsion systems will play a big part. But still... in that trailer the planets are physically very close to each others. Now I AM also considering the possibility that, in fact those planets were in fact just moons, which would explain their proximity to the planet on which the trailer starts.
[B]4)[/B] Space-based "events"? What about stars dying out with a bang? Would we ever be able to witness a supernova? Perhaps even from a distance (visible for thousands of light-years?). What about asteroid impacts? You'd fly by a newly-discovered planet only to realize that there's a very VERY close country-sized rock of doom flying really fast toward the planet and KABOOM it just hit it and everything that would have lived on that planet is gone. Now I don't think that something like that will happen in their procedural "universe", because then you'd have to create after-effects, and permanent consequences for the planet concerned. You'd still have to be able to "land" on it, or do very close ground flybys to see the destruction as it still occurs (massive continental-sized forest fires, tsunamis, earthquakes, volcanic activity), etc... I think it'd just blow up PS4s all over the world.
Still, it'd be fun anyway.
[B]5)[/B] Alien civilizations? Yes? No? If so, how advanced? Hostile? Neutral? Friendly?
Ok sure, discovering "wild life" will be cool, new plants? Sure why not, discovering mountains and lakes? Ermm... well ok I guess, going underwater and finding new species of fish... sure... for a time. Now, what about you just popping out of hyperspace right on a new planet's orbit, only to be welcomed by a giant purple beam of big NO NO from an advanced civilization that detects your arrival and doesn't really feel like giving you a smile and a hug? Is THAT kinda stuff possible? No information on that yet.
[B]6)[/B] Now just what CAN be discovered on planets and for how long? If their planets are effectively the "size of a real planet" (as we happen to know them with our current science anyway) then we could potentially literally spend our real life-span just walking and flying around ONE planet, it could even be our STARTING planet as we start our game and we could... like... just never leave it if we wanted to? Because... you know, it's so big, it's a freaking PLANET. Now the thrill of exploration will be powerful, most of us will want to leave eventually, could take one HOUR, one day, week... maybe a month if you're REALLY patient. Now what about those of you guys whom happen to be completionists? You know... those of you who can't sleep at night knowing that you MIGHT have skipped one tiny crack on a mountain side? Or might have forgotten to plunge in "that lake over there" to see if there's that one species of fish that you possibly missed?
YOU guys, are going to spend a LOT of time on just ONE planet... or will you?
So how many of us will actually want to find "new named mountains" and lakes? How exiting is that? I don't know, can't speak for everyone but... for me? Give me a little bit of guidance or at least direction. When I land on a planet, I do NOT just want to start walking real-life walking speed following a river and just scouting the area for possibly a week on a real planet-sized planet only to realize "only shit, there's REALLY nothing here after all". See? Potential loss of time. But what if I had landed just... say... 15 kilometers north-east of that position and would have immediately discovered some important artifact... but I'll never know because I'll be bored of THIS PLANET and move on, because I already spent 'x' hours, weeks or months in "that one spot the size of Spain" and never discovered anything.
If THAT's exploration then the transition to THAT from exploration in... say... Skyrim will be turning off some people out there, because it's going to be just too massive and without guidance. The planets will NEED maps with "points of interests", otherwise forget about physically exploring every single inches of a planet's surface for days, no thanks (speaking for myself anyway). They'll have to make exploration itself interesting. If you don't find anything "here" where you stand, you have to be able to look at your map and see some "dots" or something that represents "possible discoveries"... or something.
[B]7)[/B] The devs mentioned space stations. Will those be interactive? And how much so? They don't want to turn the game into "another MMO" but let's considering this...
They DO mention that information about people's discoveries can be uploaded for everyone to see. Well, see where I'm going with this? Let's pretend that someone discovers some really big space station and uploads the info. Now... let's say that even just 500 real players actually "care" about that space station and actually GO THERE to take a look. What happens next? 500 ships orbiting a space station and... that's it? Will we be able to LAND in a space station docks? Then what? Mass Effect Citadel-style interaction begins? Stores? Trading? Some random NPCs walking about to create some atmosphere and sense of "plausibility"? Or will it just be some long-abandoned space station drifting in space with NOTHING inside it?
The same applies for ON-SURFACE interaction between "a number of" players that have discovered something and meet there. Will they be able to trade between themselves? But, then, that's it? Will we have any sorts of fixed "hubs"? Most likely not (devs did mention that they don't want people to quest around with linear things to do, so a "hub" would be practically useless).
[B]8)[/B] Players hostility...
What will be the "default" (if any) status of players encountering each others for the first time? I see a ship above me, it's not A.I., holy crap it's actually SOMEONE?! Man the chances of that happening, should buy a lottery ticket! Hey, you... let's be fri- HOLY SHIT he's attacking me!!!
Seriously though, will that be possible? Will players be neutral first? Will "duels" (or hostility per se) only be possible if both players actually accept to engage in consensual combat? Like you click on a guy's ship and select "ask for duel" or something? If not, just plain attack on sight?
Which brings me to...
[B]9)[/B] Death mechanism(s)? If any? If we die, where do we spawn back? Exactly where we died? Ok... if I died in space because my ship blew up... will I just magically spawn back inside a new ship exactly where the explosion occurred and just keep going? If I die on land next to a dinosaur-sized creature that just stomped me to death, will I spawn next to it again only to get crushed again? Will there be "safe zones" or "spawn points" on planets AND in space? Do we have... lives? Do we lose items?
Will need more information on that...
[B]10)[/B] Overall, I CAN'T WAIT. Some of the above might seem like "complaints" but really I'm just completely blow away by such a project's astronomical scale in epicness and brain-fart-inducing magic that it would be to see something like that happening. I'm just a little bit skeptic that it's going to end up like the devs would like. I have hopes but for now it seems too much, maybe because it just wasn't done before, and we need a world first (it would be, really). I'm looking at this and I'm like picturing myself some 100 years in the past having a "hur dur" disbelief reaction in front of someone telling me that one day maybe humans will be able to "build machines that fly".
Time will tell...
[QUOTE=Whiplash~;45132933]No, it's not like that.
You CAN meet other players, but the likelihood is very small, because the universe is so vast and everyone starts on a different planet.
I added some information in the bottom of the OP.[/QUOTE]
Actually I've been keeping my ears open during any information that comes out about this game for this specifically to be said. Every time the developers are asked specifically how multiplayer works, they skirt around the question. I don't think the game will have synchronous multiplayer at all. Every time they answer with some bullshit line like "the universe is so vast that you would never see players anyway!" They never specifically state that the game has synchronous multiplayer. They state that it has player interaction.
The way they explain it, it sounds like it is going to be a singleplayer game with social aspects, similar to Noctis. In Noctis, players explored a universe that was procedurally generated in singleplayer, but then uploaded their findings to a shared database, so you could name creatures and planets and so forth. That sounds like what this will be. I know there's a lot of hype surrounding this game, so you probably won't believe me, but I'm just trying to temper that hype a bit based on how developers behind previously hyped to shit games have answered questions with bullshit answers. They are doing that a lot with No Man's Sky. I'm hopeful, but not optimistic that multiplayer will ever exist.
I'd like to see some actutal gameplay with commentary and not the on-the-rails crap they have in the OP.
He said you could run into other players at 6:10 in the above video just that it's unlikely. And as for 'planet sized planets' the planets in the trailer are really really small and no where near the scale of an actual planet, you can tell when they enter the atmosphere and watch the size of things that it's pretty small, unless it's just like a really tiny moon or something but then i doubt it would ever have an atmosphere. He also said even if millions of players were on a planet that the likelyhood of encountering another would be small, but those planets in the trailer are really tiny.
[QUOTE=Molokk;45140735]Pardon the wall of text but I wonder a few things about it...[/QUOTE]
I'll try to answer with the scarce information we have
[b]1[/b]) I think they mean a galaxy. They've mentioned that the "goal" of the game is to get the center of the galaxy so it's safe to assume the gameworld consists of one galaxy at launch.
Nevertheless, even if it's just [i]one[/i] galaxy would mean this is the probably the biggest game ever made. For reference, Milky Way galaxy consists of 200-400 [b]billion[/b] stars, but generally a size of a galaxy can range from 10 million to hundred trillion stars.
We can probably assume they're going for a dwarf-size galaxy, here.
[b]2[/b]) It's safe to assume the planets will vary in size and some may be considerably smaller than Earth for example. The moon sizes and amounts will most likely vary from planet to planet.
[b]3[/b]) It's a good guess that the proximity of the planets was scripted to show the content, but the devs have also stated that they're not going for scientific accuracy here, but rather gameplay first.
[b]4[/b]) Seeing a supernova would be amazing. They have said that this will be a persistent world, so if there were asteroid impacts that could destroy planets, that would indeed mean the planet would be gone for good. Pretty heavy.
[b]5[/b]) They have hinted that there is a "galactic menace" in the game, plus you can discover all sort of lore and ancient artifacts, so most likely yes, there will be some sort of Alien race in the game, but they haven't talked about it yet.
[b]6[/b]) Yes, hypothetically you could spend your entire game on a single planet if you wished. It's not encouraged, but it will be your choice.
I know some people will take great pleasure travelling their "home world" and finding out every little nook and cranny, so it's great to have the option, instead of being hand-held and told what to do.
[b]7[/b]) We don't know anything yet. We can assume it will involve some sort of trading, so when a player shares their discovery, other players nearby can sell their wares or buy fuel there etc. You can see how helpful this could be if you're drifting in the galaxy and are nowhere close to an outpost.
[b]8[/b]) No Man's Sky is not an MMO, therefore I'm pretty sure there's no duel system or "neutrality". If somebody wants to attack you, they can, just like in DayZ for example.
There shouldn't be any artificial restrictions affecting someone's ability to attack something.
[b]9[/b]) We don't know yet, but the survival aspect is highly emphasized, so there might be permanent death and you will respawn on a random planet upon death. No idea.
[b]10[/b]) I'm a little bit sceptical too, but we have to remember that this is a next-gen title and devs are no longer restricted by the nearly decade old hardware of PS3/360. Everything is possible.
[QUOTE=Arsonide;45140770]I don't think the game will have synchronous multiplayer at all.[/QUOTE]
The game is multiplayer. Everybody plays in the same universe.
They have also emphasized heavily that this will not be a "social" experience in terms of a traditional MMO. No Man's Sky is and I quote, "opposite of an MMO".
The aesthetics are so pleasing and absolutely stunning. I do hope we see more of this soon. It sounds great in concept.
honestly I hope the planets arent actually real planet sized, them being a smaller size that's able to be explored relatively quickly would encourage me to try and 100% find everutjomg pm an interesting new planet on occasion
Game sounds cool, But wondering about the ship handling and Newtonian physics and 6DOF.
I always liked how freelancer did it, where you could cut your engines and drift in the direction you were headed. Simple enough that it doesn't complicate an arcady game.
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