• No Man's Sky - "The indie game that stole the show at E3"
    999 replies, posted
[QUOTE=Whiplash~;45141191] [b]10[/b]) I'm a little bit sceptical too, but we have to remember that this is a next-gen title and devs are no longer restricted by the nearly decade old hardware of PS3/360. Everything is possible.[/QUOTE] Next-gen is a joke, we already have limitations to the newly announced games for the new consoles. Also I thought this was pc exclusive.
[QUOTE=junker154;45141269]Next-gen is a joke, we already have limitations to the newly announced games for the new consoles. Also I thought this was pc exclusive.[/QUOTE] Of course there are [i]limitations[/i], but if they managed to release humongous games like GTA 5 on 8 year old hardware, there's massive potential for the "next-gen" consoles. I personally think consoles are inferior and a waste of time, but they're not going anywhere soon so no use crying about it. No Man's Sky debuts on PS4.
Oh well, I didn't know that. You're right games evolve tremendously, I was just really upset that they announced at e3 that bloodborne is going to run at 30 frames per second. I myself do like consoles though for various reasons.
This game looks absolutely fantastic, at least graphically. The exploration aspect and being able to visit other planets is great, though if I were to nitpick a bit I'd say the creatures look way too much like Earth creatures (at least the ones shown in the trailer), and would be much better if they looked more alien. Granted, the focus of the game is not the creatures but the exploration aspect, but it'd be so much nicer to see more variety in that regard apart from "reskinned dinosaur" or "colour-swapped modern mammal". Maybe it's something they'll take care during development and we'll have more creature/planet variety in the final game, we'll see.
[QUOTE=Jorori;45141537]This game looks absolutely fantastic, at least graphically. The exploration aspect and being able to visit other planets is great, though if I were to nitpick a bit I'd say the creatures look way too much like Earth creatures (at least the ones shown in the trailer), and would be much better if they looked more alien. Granted, the focus of the game is not the creatures but the exploration aspect, but it'd be so much nicer to see more variety in that regard apart from "reskinned dinosaur" or "colour-swapped modern mammal". [/QUOTE] to quote alexojm's post: [quote][u]Creatures[/u] First they create a genesis (base creature) and from there the game automatically creates many types of creature from that ranging in all shapes and size. The system works like an MMO character creation with slider bars that vary quite a lot. So they don't just take random parts and rearrange them each time it can drastically morth the shape and size of the creature as well as the textures and other parts made for the creature.[/quote] :smile:
Presumably, everything was scaled down and made more chaotic to look good in the trailers. Hopefully stuff will be a lot larger in the final game. Planet sized planets would be fantastic.
I need this in my life ;_; I've always wanted a hard scifi explore and shoot game..
[QUOTE=Ott;45140792]I'd like to see some actutal gameplay with commentary and not the on-the-rails crap they have in the OP.[/QUOTE] This and Molokk's massive post are why I can't get excited about this yet. Honestly, for a while I was convinced that No Man's Sky was actually a scam or hoax, especially when the flood hit which meant they didn't have to show anybody what they had because it had all been destroyed. What I saw at E3 looked like a cool tech demo but there's so little information available or shown that I can't even form an opinion on this other than "yeah it looked cool." I'm reserving judgement until I see real, straight from a player, gameplay and not a scripted video where for all I know everything I saw was created and set up specifically for the trailer. I still don't even know what the point of the game is, or if there even is one, nor how the game will play. All I have is a bunch of lofty ideas and statements with no gameplay to back it that amount to "you can do anything and everything is real!"
This is the scariest game to get hyped about ever. It literally looks like a dream game come to life, so it feels like just about anything could go wrong and ruin everything. Hopefully that doesn't happen.
[QUOTE=Whatsinaname;45144492]This is the scariest game to get hyped about ever. It literally looks like a dream game come to life, so it feels like just about anything could go wrong and ruin everything. Hopefully that doesn't happen.[/QUOTE] Day before release: "Just kidding, it wasn't real at all, got you guys!"
[QUOTE=Whiplash~;45141191] The game is multiplayer. Everybody plays in the same universe. They have also emphasized heavily that this will not be a "social" experience in terms of a traditional MMO. No Man's Sky is and I quote, "opposite of an MMO".[/QUOTE] You are speaking the same doublespeak the devs have been speaking. "The game is multiplayer, everybody is playing in the same universe!" Just because everyone is playing in the same universe does not mean it is synchronous multiplayer, they could all be playing singleplayer on the same seed, with social interactions occasionally. When they say it will be the "opposite of an MMO" this is what I think of.
Reminds me of Spore, which makes me very cautious. Hopefully it's good but I'm not gonna invest much into it until it's out and reviewed.
The only nitpick I have is the perma-death thing that the site says the game has. It'd be kinda bullshit to get all the way to the center of the galaxy with the best gear and ship in the game only to make a tiny mistake that forces you to re-do everything from scratch. But if this game really does turn out to be everything it promises to be, then I won't mind having to re-do everything because the game it's promising to be sounds awesome. I do wonder how character creation works, though. I'm guessing it's too early in development to talk about it.
[QUOTE=Xenomoose;45145481]The only nitpick I have is the perma-death thing that the site says the game has. It'd be kinda bullshit to get all the way to the center of the galaxy with the best gear and ship in the game only to make a tiny mistake that forces you to re-do everything from scratch. But if this game really does turn out to be everything it promises to be, then I won't mind having to re-do everything because the game it's promising to be sounds awesome. I do wonder how character creation works, though. I'm guessing it's too early in development to talk about it.[/QUOTE] I can't remember where they said it, but if you get shot down or crash lands. You don't always die, you can rebuild everything. But I agree, perma-death seems a little odd for a game of this scale. Plus I found this from an earlier interview: [QUOTE]Note the word “survive”. Failure is a big part of No Man’s Sky, although it sounds as if the exact mechanics aren’t set in stone. “How it is at the moment, is that you can’t die, but you can lose everything,” explains Murray. “There is no saved game. Your game will be saved, your progress is saved all the time as you go along, but if your ship is destroyed then you go back to a lifepod and you’ve lost that ship, and that is your everything.” If you decide to fill your ship with fuel and go on a risky trip to a distant, dangerous solar system, you could find yourself in trouble. “If you warp in and it is to a solar system that is full of pirates and you get shot down, then you have lost all of that. You can then rebuild from there, and you will be where you are in that universe.” It’s your ship which defines how quickly you can progress between solar systems, so losing it would be a big blow. But if you’re lucky, you might crash land on a planet full of useful resources. “You perhaps find things that you can’t even make use of at the time and earmark that for yourself or your friends to cooperate with you to build yourself back up.”[/QUOTE] It's kind of like EVE online permadeath then, in that only your ship "Dies"
All we know is, that the E3 demo was real gameplay and not prerendered bullshit, since you can clearly see LoD pop-in on the mountain at 1:33 in this video [url]https://www.youtube.com/watch?v=nLtmEjqzg7M[/url]
[QUOTE=Thunderbolt;45146653]All we know is, that the E3 demo was real gameplay and not prerendered bullshit, since you can clearly see LoD pop-in on the mountain at 1:33 in this video [url]https://www.youtube.com/watch?v=nLtmEjqzg7M[/url][/QUOTE] And also the numerous journalists saying they saw them actually playing that demo when they were talking to the devs in appointments.
[QUOTE=Molokk;45140735] [B]2)[/B] The developer says "planet-sized planets". I WAS indeed wondering just how big CAN their planets really be. Not sure if what the dev said actually answers that, however. I mean "planet-sized planets" is rather vague, if a "planet" in THAT procedural algorithm can't make them bigger in size than say... the island of Manhattan then their "planets" will be that big at most and we'll explore them faster then we might think. BUT... of course... I mean CAN a "planet" be the size of... say... Mars, but can it ALSO be the size of Jupiter? And what about moons (natural satellites, whatever you want to call them), will that be possible? For example, finding an Earth-sized planet with... let's say... one or two moons. Or finding a planet the size of Jupiter with maybe just one gigantic moon (or the "usual" 12+ moons). What about other planetary / orbital "features" like an asteroid belt, or "rings"? We'll need more information about what they mean by "planet-sized planets". [B]3)[/B] Distance between planets. In the trailer, after the ship leaves the first one he starts on, he goes into orbit, and almost right away "in the distance" we can ALREADY see not one but TWO planets. One that's appearing on the bottom left (blue'ish), and the other 'red'ish' planet on which he goes starts appearing on the top right after he turns the camera a bit. That's the second planet he goes on. Has anyone else noticed how CLOSE... I mean... VERY close the trio of planets in the trailer really are? The planet on which he starts, and the two others, judging by how fast he reaches the second planet (in that trailer)... not sure if that was just scripted for the trailer? What I'm saying is, for the trailer at E3 they might have put those three planets together to fill up the screen "with stuff", when in REALITY the actual distance between one planet to another in any given planetary system will be so great that you won't actually be able to even SEE any other planet "in the distance" and you'll actually need a map to know where you're going. Or you might see a very faint "bright spot" that never seems to get any closer to your ship as you keep going that direction in hopes to one day reach just another planet within one system. [/QUOTE] In the e3 interview with one of the devs, he asked about this, and he said that the demo only visited a few moons which were very close by, and that actual planets are generally much larger and more reasonably distanced.
There's a huge article on Kotaku right now where they interviewed the devs. [url=http://kotaku.com/how-a-seemingly-impossible-game-is-possible-1592820595](Source)[/url] Here's a few paragraphs [quote]"The trailer, that's real-time," Ream said. "In order for that trailer to exist as it is we captured from real time. Everything in the game, that is the game functioning. In order to build that trailer, all the systems that we've been talking about have to exist otherwise it would be nothing. From the outside you go, 'Wow, how can that be true?' From the inside, in order to show anything it has to be true."[/quote] [quote]Ream pulls up a blue-ish menu with lines of code written across the screen and quickly clicks across it to pull up a very specific menu within their engine. Before I know it, he's selected an option for trees and I'm staring at one. There's a blueprint for a fairly standard-looking tree off on the right. He clicks a button that says "view variants." Dozens of new trees—of different shapes, sizes, and colors—pop up on the left.[/quote] They saw their toolset and engine, it's real guys.
PRAISE THE LORD
I'm hoping the ships and stations have interiors. Sitting in the lounge of a station staring out at the planet's surface, ships flying to and from the station and planet would be surreal. [t]http://fc02.deviantart.net/fs71/f/2013/260/f/8/space_station_by_evildaffyduck2-d6mobmw.jpg[/t] Something like that
[QUOTE=Holt!;45148150]I'm hoping the ships and stations have interiors. Sitting in the lounge of a station staring out at the planet's surface, ships flying to and from the station and planet would be surreal. [t]http://fc02.deviantart.net/fs71/f/2013/260/f/8/space_station_by_evildaffyduck2-d6mobmw.jpg[/t] Something like that[/QUOTE] I doubt you will get anything like that in this. It doesn't seem to focus much on immersion, but instead fast-paced exploration and combat. Star Citizen will have all the immersion stuff if that interests you though.
[QUOTE=Holt!;45148150]I'm hoping the ships and stations have interiors. Sitting in the lounge of a station staring out at the planet's surface, ships flying to and from the station and planet would be surreal. [t]http://fc02.deviantart.net/fs71/f/2013/260/f/8/space_station_by_evildaffyduck2-d6mobmw.jpg[/t] Something like that[/QUOTE] From the space stations we see in the gameplay trailers there don't seem to really be any windows. The space stations are all randomly generated in a very diverse way of course but it doesn't feel like this will be possible other than standing on the edge of the landing are looking out. Hell just standing on the edge of the landing area looking out will probably be cool. Here are some screenshots of the space stations I just took myself from the gameplay trailers to give you an idea of what some could look like. (Pictures are thumbed click them) [t]http://static.dyp.im/TDQamgfgN1/452d446fc5c4435b2719a1d513c40c15.png[/t] [t]http://static.dyp.im/UWxvITMrXu/8fb41b60c91a4826955393ae01404c86.png[/t] [t]http://static.dyp.im/8RqFQLtd79/3f8d30d44d083914c670ed057a9faaae.png[/t] [editline]19th June 2014[/editline] Also from what we can see it looks like they have coded the game so that there will be frequent activity of freighters and traders going by these trading stations to make things feel more alive in space. I really like that they probably aren't going to just be stations with nothing around and will look like a hive of space activity. Also just from looking at those screenshots when coming and going from planets I love how different space can look with all of the colours. Really like the second picture. [editline]19th June 2014[/editline] Glad I took those screenshots now I have not even taken a good look at those space stations myself they look really cool.
Hopefully Hello Games pulls some magical shit and makes the PS4 version look as good as the PC version. Cause judging from these screenshots, i'm not going to be able to play this on my piece 'o shit machine.
[B][U]NEWS !!!! [/U]News type: Blog [/B] They released a small blog now that they are home basically thanking everyone for their interest and being amazed at all of the articles posted about the game. Check it out below. [U][B]Source:[/B][/U] [URL]http://www.no-mans-sky.com/2014/06/were-home/[/URL]
I want this game too much. Send help.
i'm so going to drop some acid and play this one day
It would be interesting to get a Facepunch Corp going. Perhaps once a few of us get high level tech we can start a 'space shuttling service' to the 'facepunch homeworld' where we could operate from, or something. It would be absolutely fucking amazing if we could get some RP going on too.
Is there any game we won't invade?
[QUOTE=Holt!;45149762]Is there any game we won't invade?[/QUOTE] Uh, no. -CORRECTION- Cat simulator
I'm pretty sure you won't physically see each other ingame. On all the sites the team described it as a 'paralleled' experience not a multiplayer one - like spore.
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