No Man's Sky - "The indie game that stole the show at E3"
999 replies, posted
[QUOTE=69105;45160276]a fancy explanation of how something works is just the illusion that i mentioned. spore and starbound is a prime example of this.[/QUOTE]
What happened to Starbound? I regularly saw the thread here on FP full of hype, then it got released on early access and I haven't heard anything since then.
[QUOTE=Robber;45165133]What happened to Starbound? I regularly saw the thread here on FP full of hype, then it got released on early access and I haven't heard anything since then.[/QUOTE]
We all over hyped it for two years and then it didn't live up to a lot of expectations (And still doesn't on a lot of features they originally told us would be in the game.
[QUOTE=Robber;45165133]What happened to Starbound? I regularly saw the thread here on FP full of hype, then it got released on early access and I haven't heard anything since then.[/QUOTE]
The game came out, people expended their hype, and now the game is being silently developed.
The hype will probably come back when their next beta phase comes out.
[QUOTE=69105;45160276]granted, the game does look pretty promising but if you legitimately don't have procedurally created animals that will look entirely different to other animals on other planets then don't go lying through your teeth trying to say that you have this fancy procedural system implemented when all it's doing is just randomizing bodyparts from a pool of premade models and then slapping a texture on top of it
[/QUOTE]
I understand your scepticism regarding this game and I completely agree, but what you're describing sounds completely impossible.
Infinite worlds with infinite amount of different creatures, generated procedurally so they look completely different, but also coherent and believable is just way too ridiculous of a concept.
Of course we'd all like to see something like that and it sounds awesome in our heads, but I don't think we're ever going to see it, atleast not during this gen.
Infinite is just a buzzword for 'more than we'll care about'
of course there is only so many combinations the algorithm will support
game, please be good.
Haha there will probably be a planet full of giant spiders.
[QUOTE=Lizzrd;45175120]Haha there will probably be a planet full of giant spiders.[/QUOTE]
That could be a hazing ground for clans.
[video=youtube;GEVutbSqBI0]http://www.youtube.com/watch?v=GEVutbSqBI0[/video]
David Braben, the creator of the Elite series, on the topic of procedural generation
[QUOTE=Whiplash~;45173459]I understand your scepticism regarding this game and I completely agree, but what you're describing sounds completely impossible.
Infinite worlds with infinite amount of different creatures, generated procedurally so they look completely different, but also coherent and believable is just way too ridiculous of a concept.
Of course we'd all like to see something like that and it sounds awesome in our heads, but I don't think we're ever going to see it, atleast not during this gen.[/QUOTE]
I'm not expecting this kind of stuff to exist in the very least. I'm not an idiot, and nor is anybody else
when it comes to saying "yeah, we have procedural this and procedural that," it doesn't mean anything. it's procedural, sure, but it's super limited because most of the assets are premade and just slapped on to entities in random ways. if it's limited then it's not genuinely procedural, is it? don't use it as a hype tool when really you're lying through your teeth
On the talk of animals none of this really matters that much anyway as Sean Murray has already said about 90% of the planets won't have any life and will have no atmosphere just like the real universe. He said forests and animals are going to be something special you find within the universe so you aren't going to notice repetition in animal types. The system we have for procedural creation is good and varied enough compared to other methods that in a universe like No Mans Sky we will probably not see too many of the same looking creature throughout our journeys.
The thing we have to worry about is just how good their system will end up being for creating planets more than anything else and we are not going to be able to really know until we see loads of gameplay footage. And we wont get that until release most likely.
I really like the idea of exploring procedural dungeons and derelict space stations for artifacts and resources, being a space archaeologist and shit.
Currently they seem to focus on space battles and dogfights, but I wonder how much you'll be able to do on the ground, like mobility and combat-wice.
So if I laid waste to the whole surface of a planet, would it show for other players?
i wouldn't mind being scourge of the galaxy
Speaking of which, this game screams for spaceship building/invasions
[QUOTE=HybridTheroy;45176712]So if I laid waste to the whole surface of a planet, would it show for other players?
i wouldn't mind being scourge of the galaxy[/QUOTE]
Considering we now know you can in fact come across other players in the universe if one was to come along then yes I suppose they would see it.
Naturally the biggest impact you can have would be to decimate a creature into being extinct. If 90% of the planets have no wildlife killing off an entire species could earn you a name in the game and make people want to find you and kill you.
Best bit is considering when you die you lose certain things you could really slow someone down in killing off a planets wildlife if you come across them doing that.
[QUOTE=alexojm;45177040]Considering we now know you can in fact come across other players in the universe if one was to come along then yes I suppose they would see it.
[/QUOTE]
I hope there will be ways to shape terrain.
I'd like to burn "Svinpels was here" on to planets I visit.
[QUOTE=Svinpels;45177298]I hope there will be ways to shape terrain.
I'd like to burn "Svinpels was here" on to planets I visit.[/QUOTE]
can't wait to see all the giant penis drawings from orbit!
EDIT:
[img]http://i.imgur.com/STX9cVx.jpg[/img]
[QUOTE=Whiplash~;45177389]can't wait to see all the giant penis drawings from orbit[/QUOTE]
Oh yeah... Galaxy-wide planetary graffiti [i]will[/i] [del]probably[/del] become a thing. Perhaps not the best idea after all :v:
[QUOTE=HybridTheroy;45176712]So if I laid waste to the whole surface of a planet, would it show for other players?
i wouldn't mind being scourge of the galaxy[/QUOTE]
- discover planet and everything on it
- wipe out all life
- carve into a mountain "newfags can't triforce" with a triforce
No Man's Sky - Lets declare Exterminatus on everything beautiful
snip (not checking sources)
[QUOTE=alexojm;45182185][B][U]NEWS !!!!![/U][/B]
New picture posted by the official No Mans Sky twitter account
[t]https://pbs.twimg.com/media/BqrYYSyCIAIu_pa.jpg[/t]
[B][U]Source:[/U][/B] [URL]https://twitter.com/nomansskynews/status/480440064556539905/photo/1[/URL][/QUOTE]
That picture has been out for a while.
Also, that's not the official twitter, it's a fan account.
Official twitter is: [url]https://twitter.com/hellogames[/url]
I want to be the captain of a big supercarrier
that shit'd be fuckin' sweet
[QUOTE=Whiplash~;45182245]That picture has been out for a while.
Also, that's not the official twitter, it's a fan account.
Official twitter is: [url]https://twitter.com/hellogames[/url][/QUOTE]
[url]http://www.joshandjayshow.com/nomansskybeta/[/url]
I'll probably just spend all of my time looking for others players just to be killed when i finally find someone after 7 hours of searching.
[QUOTE=Gentry;45174256]Infinite is just a buzzword for 'more than we'll care about'
of course there is only so many combinations the algorithm will support[/QUOTE]
With today's architecture that number is around 18,446,744,073,709,551,615 by the way. That's 18.4 quintillion. Depending on how the universe is set up, that could go out in two or three directions for each dimension, putting the universe of a two dimensional game at an area of 3.4028236692093846342648111928435e+38, and a three dimensional one to some even more ridiculous number.
Keep in mind, this is if the game is just using one variable per dimension. When I was doing my infinite universe, it recursively fragmented the addresses to create more area. There'd be a grid of "sectors" that would take 3.4028236692093846342648111928435e+38 units of space, but then within each sector I would create another sector. This sort of recursion is evident if you look deep into the mirror at a barber shop.
Even with recursive addresses, technically you don't have "infinite" space, unless you fragment your recursion process recursively, but that starts to get silly and pointless, and even that wouldn't technically be infinite. In my universe if the player ever got to the outer edge of the universe, I'd just generate a new universe on another seed next door. It was a cop out, but I don't think it's humanly possible to reach the border in one life time. Even changing the seed though, technically doesn't create infinite space.
I guess what I'm trying to say, is that infinite is stupid big, and when people throw that word around to describe games, I laugh a little inside, but I've also been driven somewhat insane by procedural game development.
This game reminds me a lot of Infinity, except this isn't made by one guy.
Can't wait.
For me it's Spore but with proper combat
it's spore for adults.
Is this game multiplayer or not? Every single interview with these devs they never actually answer the question they either say "the universe is the same for everyone!" or they avoid the question and talk about something else.
Can someone give me definitive evidence of this being a multiplayer game. There's certainly a lot of hype around it, but it all seems really shady in that area.
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