No Man's Sky - "The indie game that stole the show at E3"
999 replies, posted
[QUOTE=DeandreT;45195907]Is this game multiplayer or not? Every single interview with these devs they never actually answer the question they either say "the universe is the same for everyone!" or they avoid the question and talk about something else.
Can someone give me definitive evidence of this being a multiplayer game. There's certainly a lot of hype around it, but it all seems really shady in that area.[/QUOTE]
If you read the thread (it is only 4 pages not exactly big) you would see that yes it has been confirmed that you can meet other players in the game but it is incredibly unlikely because of the size and how spread out everyone is.
So I looked around on the web to see if there was anything remotely "similar" to No Man Sky's procedural universe (I.E. if there's ever been any other attempts at procedurally-generating at least a planet or a single planetary system). And holy smokes, lo and behold, there [I]is[/I] something else out there.
It's called [B]Space Engine[/B].
Here's a link for curious peeps: [url]http://en.spaceengine.org/[/url]
Now I know, perhaps many of you already knew about that one, but I didn't. So I gave that thing a try. It's not a "game" per se, there's like... no actual game-play, but there's an interface and you can move (more like travel) around. By "move around" I mean like moving in what seems to be a procedurally-generated universe (I do think that there's [I]multiple galaxies[/I], not just the Milky Way).
Well, that thing [I]BLEW MY MIND[/I]. It's just too vast to even understand it. All I could do was to pump up the speed numbers until it got so high that the actual number changed from kilometers ([B]per second[/B]) to something like OMGWTF/s (well not literally, there's some terms like parsecs, AU... or whatever, science shenanigans). I had to use those crazy speed numbers to even start seeing "distant stars" starting to move just a millimeter on my screen. The "physical distances" are [I]insane[/I]. In fact you can go on Earth's surface for a test, and then turn (and center) your camera toward the Sun, increase the speed to something you understand like... say... 10,000 kilometers per second, then move (press W, move forward) and start counting until you actually physically reach the Sun, tell me how much time it took you.
So anyway, I did something else after that... well it just had me speechless. I increased the speed value until I got to something so high that I could then star seeing stars in the distance moving toward and past me really fast (like I could see dozens of them at a time pass by as I was traveling forward). And then it dawned on me that each and every single one of those weren't just 2D pictures, but also that I could actually decrease the speed if I wanted to and "physically reach" them to explore each and every one of those star systems.
So then I felt like having a seizure out of the uncontrolled epicness that I was experiencing and decided to increase the speed so much that I could actually see the Milky Way's "arms" moving away and then was seeing the actual whole Milky Way itself and... then I saw other "bright spots" in the distance... that's when I understood that those were not other stars, but other galaxies. Well, I closed the thing and had salmon-sized eyes and a dropped-jaw as I was trying to process so much vastness.
Anyway if any of you never tried Space Engine, try it! NOW, it gives a very good "glimpse" at how vast a game like No Man's Sky can be (potentially). And, also, in honesty Space Engine is extremely humbling... it sort of settle things down firmly in your brain about how we humans on our little blue spot are so fucking insignificant in the grand scheme of things.
[QUOTE=alexojm;45196035]If you read the thread (it is only 4 pages not exactly big) you would see that yes it has been confirmed that you can meet other players in the game but it is incredibly unlikely because of the size and how spread out everyone is.[/QUOTE]
It has not been confirmed. As DeandreT stated, it has not been concretely said that this game has synchronous multiplayer anywhere, please stop spreading this information unless you have a source that doesn't include dubious doublespeak and vague hints at what player interaction will look like.
The developers have hinted at a singleplayer game with social interactivity, which is very different from synchronous multiplayer.
Molokk there is even thread about SE :)
[URL]http://facepunch.com/showthread.php?t=1252133[/URL]
anyway SE is far from being game or even kit for game (year or two) ...
definitely NMS looks quite promising so lets hope it pans out as interesting voyage
[QUOTE=Arsonide;45197337]It has not been confirmed. As DeandreT stated, it has not been concretely said that this game has synchronous multiplayer anywhere, please stop spreading this information unless you have a source that doesn't include dubious doublespeak and vague hints at what player interaction will look like.
The developers have hinted at a singleplayer game with social interactivity, which is very different from synchronous multiplayer.[/QUOTE]
They may not have said the words synchronous multiplayer but they have clearly said two people can meet let me quote myself from two pages back for you.
Sean Murray (managing director of Hello Games)
[quote]
"[B]You can meet and get an idea of other players, but the universe is very vast, basically, so the chances of you actually coming across someone are pretty slim[/B]," says Murray. "We're not trying to make an MMO, or if we are, we're making a really terrible MMO, because everyone is spread so far apart."
[/quote]
Source: [url]http://www.joystiq.com/2014/06/18/no-mans-sky-name-your-own-dinosaur-get-eaten-by-it/?ncid=rss_truncated&utm_source=twitterfeed&utm_medium=twitter[/url]
That is a very blatant way of saying synchronous multiplayer of some kind. What else could "You can meet and get an idea of other players, but the universe is very vast, basically, so the chances of you actually coming across someone are pretty slim" mean.
This is probably the most definitive quote regarding multiplayer right now:
[quote]"There are opportunities to interact with other players, but we're not trying to make an MMO and we're not trying to make a traditional multiplayer because it just doesn't suit that," Murray said. "You and I, when we play, we will be light years apart and we have no control over that—where we start off. We can try to fly to the same place and if we do we'll see the same things and we can make certain drops and do interactions between each other. But we're not all flying to one planet and then having a run around together. What I would be after is something Journey-esque. You know that you were playing with other people, but you're not saying, "Hey! Join me in Journey for a quick game!"[/quote]
[url=http://kotaku.com/what-no-man-s-sky-is-1592766016](Source)[/url]
So yeah, there will be some sort of "multiplayer" but we don't know to what extent yet.
I'll reserve my judgement until we see some proper non-scripted gameplay.
Yeah even the quotes people pulling up that apparently ~confirm~ synced play are still vague because the devs are being incredibly cagey on what they actually mean by "meet and [I]and get an idea[/I] of other players"
You can get an idea of other players in spore.
So I'll wait to we actually get any gameplay before I assume we're having direct sync'd MP.
"if we do we'll see the same things"
not each other
"certain drops"
not each other
"do interactions"
but not see each other
we'll see
[QUOTE=alexojm;45198839]They may not have said the words synchronous multiplayer but they have clearly said two people can meet let me quote myself from two pages back for you.
Sean Murray (managing director of Hello Games)
[B]"You can meet and get an idea of other players, but the universe is very vast, basically, so the chances of you actually coming across someone are pretty slim," says Murray. "We're not trying to make an MMO, or if we are, we're making a really terrible MMO, because everyone is spread so far apart."[/B]
Source: [URL]http://www.joystiq.com/2014/06/18/no-mans-sky-name-your-own-dinosaur-get-eaten-by-it/?ncid=rss_truncated&utm_source=twitterfeed&utm_medium=twitter[/URL]
That is a very blatant way of saying synchronous multiplayer of some kind. What else could "You can meet and get an idea of other players, but the universe is very vast, basically, so the chances of you actually coming across someone are pretty slim" mean.[/QUOTE]
As others have stated, that is not a "very blatant" way of saying synchronous multiplayer of some kind. The wording is incredibly dubious, and if you cannot see that, then hype is clouding your reason.
[QUOTE=Arsonide;45203250]As others have stated, that is not a "very blatant" way of saying synchronous multiplayer of some kind. The wording is incredibly dubious, and if you cannot see that, then hype is clouding your reason.[/QUOTE]
Hype has nothing to do with it I just think that when someone literally says the words you can meet other players I find it hard to see what else they could mean by that other than well standing in front of them.
Nobody has given an argument as to what they think you can meet other players could mean. And then he says the chances of you coming across someone are pretty slim implying that you can come by someone on your travels once again what else do you think he could mean by that.
I don't see that particular wording as all that dubious or vague at all. With all these interview I just wish someone would straight up ask a yes or no question of can players literally stand in front of each other and see each other as there is so much differentiation of opinion on what people think he means.
[QUOTE=alexojm;45203332]I don't see that particular wording as all that dubious or vague at all. With all these interview I just wish someone would straight up ask a yes or no question of can players literally stand in front of each other and see each other as there is so much differentiation of opinion on what people think he means.[/QUOTE]
Several people did ask him straight up questions such as that, and he dodged answering them. "So is that another player?" "No, that particular ship is AI." "But it could be another player?" "Our universe is SO VAST."
It's clear something isn't quite right, but clearly you don't want to hear that, so keep on dreaming. I've been burned too much by marketing like this to give a shit. I'm just trying to save you the same experience. I'd love to be pleasantly surprised, but I doubt I will be. The amount of infrastructure they would need for synchronous multiplayer on that scale is pretty intense, Elite Dangerous is getting around it with Kickstarter funds, creativity, and industry experience, while these guys are pretty new to the playing field, and their wording of things and general jankiness doesn't help things.
[QUOTE=Arsonide;45203424]Several people did ask him straight up questions such as that, and he dodged answering them. "So is that another player?" "No, that particular ship is AI." "But it could be another player?" "Our universe is SO VAST."
It's clear something isn't quite right, but clearly you don't want to hear that, so keep on dreaming. I've been burned too much by marketing like this to give a shit. I'm just trying to save you the same experience. I'd love to be pleasantly surprised, but I doubt I will be. The amount of infrastructure they would need for synchronous multiplayer on that scale is pretty intense, Elite Dangerous is getting around it with Kickstarter funds, creativity, and industry experience, while these guys are pretty new to the playing field, and their wording of things and general jankiness doesn't help things.[/QUOTE]
Stop telling me I am blinded by hype and don't want to hear something could be wrong just because my opinion is different to yours. It is not hype or being blind because I think his words mean something different to what you do.
Yes most of his answers in interviews are vague but in the particular interview where he says you can meet other players I don't see that particular instance as being vague I just think it is more to the point.
You still have not told me what else he could possibly mean by what he said.
he never said you'll meet other players directly ingame as in physically see them flying around
If you listen to the entire interview, he states that you are essentially seeing player's actions, not players. When he says "meet" he means seeing evidence of player manipulation, social interactivity, but not multiplayer. He says this quite explicitly, then when asked if there is synchronous multiplayer, he beats around the bush.
And to be perfectly clear, I have no opinions here. I'm just stating what the developer has said, and what he hasn't said. You are extrapolating information from his words, likely due to hype.
I think No Mans Sky looks like a great game. It just is unlikely to have multiplayer as you are expecting it.
To be honest, the devs themselves probably haven't fully decided the end state of the game.
Then for now I am happy to agree to disagree for all we know they are testing ways of trying to make synchronous multiplayer work but have nothing solid so rather than give a straight answer will just beat about the bush until they find out for themselves.
To change the topic although they will probably reset the universe on launch imagine how cool it would be for someone to find the spot they made the most recent video at in a universe this big. I wonder how long it would take to find it if the map did not show it as being discovered.
Also have some fan art.
[img]https://pbs.twimg.com/media/Bq6Oe9tIAAE1--S.jpg[/img]
Everything they have or haven't decided about game mechanics could still easily change during development.
We shouldn't take things they say this early as representative of a final product, let alone argue about it.
[B][U]Sort of potential NEWS !!!![/U][/B]
[B]Sean Murray Twitter[/B]
[quote]Checking into hotel at midnight, got to be up at 5am (for secret NMS thing). Except my room isn't ready? Just got a free bar pass instead[/quote]
[B][U]Source:[/U][/B] [url]https://twitter.com/NoMansSky/status/481576618616692737[/url]
I doubt it will end up being anything we will hear about but just encase it is I thought I would post it.
[B][U]NEWS I WAS NOT TOO OPTIMISTIC AFTER ALL !!!!!![/U][/B]
[B]PlayStation Europe Twitter[/B]
[quote]We have a fantastic *must see* video on No Man's Sky tomorrow. What a story. Be sure to keep an eye out. [/quote]
[B][U]Source: [/U][/B][url]https://twitter.com/PlayStationEU/status/482190547184918528/photo/1[/url]
Cannot wait!!!
Fantastic, thanks for the heads up! Great to see new stuff so soon.
Alexojm is like a newsbot. He's great.
[QUOTE=Holt!;45222852]Alexojm is like a newsbot. He's great.[/QUOTE]
In the Dayz thread I post so much news and talk so little I bet some people literally think I am a bot.
[editline]26th June 2014[/editline]
Also here is an interview with Sean Murray and Ted Price. They don't talk about NMS all that much but it is still a good listen. (Warning nearly 40 minute interview)
[url]http://www.gameinformer.com/b/features/archive/2014/06/26/watch-no-mans-skys-sean-murray-meet-insomniacs-ted-price.aspx?utm_content=buffercc568&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer[/url]
As long as you don't preorder it and wait for some reviews or impressions I don't see the harm in hyping the game.
[editline]26th June 2014[/editline]
That also applies to any upcoming game.
[QUOTE=StrawberryClock;45224199]As long as you don't preorder it and wait for some reviews or impressions I don't see the harm in hyping the game.
[editline]26th June 2014[/editline]
That also applies to any upcoming game.[/QUOTE]
No letting yourself hype up a game leads to things like watch dogs, and complaining that the e3 trailer isn't representative and they lied even though all the media before release show what you actually got.
[QUOTE=StrawberryClock;45224199]As long as you don't preorder it and wait for some reviews or impressions I don't see the harm in hyping the game.
[editline]26th June 2014[/editline]
That also applies to any upcoming game.[/QUOTE]
Hyping encourages blind positivity, which is bad for any medium
[QUOTE=Itszutak;45225483]Hyping encourages blind positivity, which is bad for any medium[/QUOTE]
This is why you have to be cautiously hyped.
'I am excited for this game, but I'll make sure to look at some gameplay/read some reviews before I buy'
[QUOTE=Zombie_2371;45225515]This is why you have to be cautiously hyped.
'I am excited for this game, but I'll make sure to look at some gameplay/read some reviews before I buy'[/QUOTE]
Well, this is what I meant but worded differently.
[QUOTE=Molokk;45196986][i][url=http://en.spaceengine.org/][b]THE ALMIGHTY SPACE ENGINE[/b][/url]
"Kneel before but never gaze directly upon the Great One.[/i]"[/QUOTE]
There's a kick though, as "Infinite" as the digital universe is, and despite the fact that it is almost entirely procedural. It still gets old after you've [i]been there, done that[/i]. The simulator can't truly keep an infinite swathe of surprises to endlessly throw at you. Eventually you will become familiar enough with the game/simulator and it ceases to become fun, rather quickly.
A procedural universe is great, especially one you can fly around in. Where biospheres are randomly generated from a 'pile of blocks' (or pre-created list of variables that the options are generated from) and populated accordingly. But what's the return factor? Are there more things to do besides assault the "Evil Empire" that has been mentioned? Do we have a complex Empire Building system to keep the addiction? What about customization and options? In-depth interactivity and custom content to keep the variety?
It's very cool that we're all in "one big universe" where we can all discover something for others to stumble upon, maybe even journey to meet up with friends and fight together. But even that seems like it'd get boring fairly quickly.
Need. More. Information.
[B][U]NEWS !!!![/U][/B]
Video just like a promised.
[B]PlayStation youtube channel[/B]
[video=youtube;OqFm2voOBdk]http://www.youtube.com/watch?v=OqFm2voOBdk[/video]
[editline]27th June 2014[/editline]
Sadly nothing really new but still a cool video for those that don't know the history of Hello games or that they worked in secret from the rest of the team for a year.
Great video. It really warms my heart to see what a labor of love this game is.
[QUOTE=Keys;45225834]There's a kick though, as "Infinite" as the digital universe is, and despite the fact that it is almost entirely procedural. It still gets old after you've [I]been there, done that[/I]. The simulator can't truly keep an infinite swathe of surprises to endlessly throw at you. Eventually you will become familiar enough with the game/simulator and it ceases to become fun, rather quickly.[/QUOTE]
This is the point we kept returning to with Void Runner's infinite universe. You cannot simply have infinite content, you need infinite [I]context[/I]. Story, lore, background, missions, events, dialogue, exposition, etc. This is a much harder goal, and what we are working on now. So far we've implemented procedural timelines. (Past, present, and future are all set in stone, and based on a seed, but it means that all throughout the universe, things are always happening. Prices fluctuate. Empires rise and fall. Etc.)
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