• Killing Floor v5 - British 2011 Riot Simulator
    5,295 replies, posted
I love fighting scary things.
Is it me or the Cyst has no eyes? Maybe it's blind and has to react to sounds to attack you?
[QUOTE=DEMONSKUL;45211347]Is it me or the Cyst has no eyes? Maybe it's blind and has to react to sounds to attack you?[/QUOTE] You'd be correct about the first part. Having to use sounds to attack, though? No idea.
I assume all those clips are from the same map, it looks pretty good, nice and big
Things I've noticed/speculate: - The cyst didn't seem to like light, or may have just heard the flames and reacted to them - The crawler can walk on walls for realzies this time - Fleshpound may block bullets with his hands - The clot can actually run now - Slasher will probably have the same screen effects the stalker has
Damn, now I'm all hyped up again. Absolutely loving the new style, everything is so pleasing to look at.
Looks like it's faster than the first. I hope I can move at a human speed and not a brisk walk in KF2!
I'm genuinely terrified just by thinking of how the siren will look like
[QUOTE=Ike;45212558]I'm genuinely terrified just by thinking of how the siren will look like[/QUOTE] ... sexy?
One thing about the zeds in KF1 is that their movement was basic and human-like. Now it's gonna be all mutant and pants-poopy monster runs.
[QUOTE=Pops;45212860]... sexy?[/QUOTE] I expect the siren to be absolutely horrifying. Maybe they'll change her scream to be even more annoying. Stalkers I do expect to be (disturbingly) sexy, especially dat invisible ass. Hopefully they'll be more actually invisible, though.
[QUOTE=A B.A. Survivor;45212935]One thing about the zeds in KF1 is that their movement was basic and human-like. Now it's gonna be all mutant and pants-poopy monster runs.[/QUOTE] This is a good thing
As far as I know, Cysts are underdeveloped Clots. Correct me if I am wrong
[QUOTE=Yoshiro;45210310]He eats you![/QUOTE] Please tell me it's going to be terrifying when it tries to eat you.
It still pisses me off when I see people call the specimens zombies
[QUOTE=Jetpack Bear;45216015]It still pisses me off when I see people call the specimens zombies[/QUOTE] I, too, care deeply about the intricate plotline in Killing Floor.
Specimens, zeds, zombies, who cares? They want to eat you and more importantly they're ugly as sin and need to be shot. Also I hope the slasher is more than a buffed up clot. Make them shoot spines or something on higher difficulties, at least.
[QUOTE=Wolfos;45216153]Specimens, zeds, zombies, who cares? They want to eat you and more importantly they're ugly as sin and need to be shot. Also I hope the slasher is more than a buffed up clot. Make them shoot spines or something on higher difficulties, at least.[/QUOTE] it does matter, yo. it's like calling the infected in 28 days later zombies, or the "zombies" in world war z zombies. they aren't zombies.
[QUOTE=Pops;45216213]it does matter, yo. it's like calling the infected in 28 days later zombies, or the "zombies" in world war z zombies. they aren't zombies.[/QUOTE] Lets just call them wankers
So, I'm building up my playlist for when KF2 comes out. Lodesomone is one of them. For those who remember this [URL="https://www.youtube.com/watch?v=wgxh4Dfgpts"]gem[/URL], I have the [URL="https://www.youtube.com/watch?v=-OTvTv0EgIg"]theme[/URL] on that playlist as well.
[QUOTE=Yoshiro;45210394]We'll have more on the rest of the zed set later (since that seems to be a question that pops up everywhere so far).[/QUOTE] please tell me the voice acting is still super silly
I think I found some info about the new update hidden in the .xml stats page. [url]http://steamcommunity.com/id/RonaldLee/statsfeed/1250/?xml=1&schema=1[/url] [quote]<APIName>win[b]sirensbelch[/b]normal</APIName> <value>0</value> <displayName> <![CDATA[ Ach_252 ]]> </displayName> <description> <![CDATA[ Ach_252 ]]>[/quote] [quote]<APIName>[b]destroybeersteins[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_256 ]]> </displayName> <description> <![CDATA[ Ach_256 ]]> </description>[/quote] [quote]<APIName>win[b]stronghold[/b]normal</APIName> <value>0</value> <displayName> <![CDATA[ Ach_257 ]]> </displayName> <description> <![CDATA[ Ach_257 ]]>[/quote] [quote]<APIName>[b]destroygoldbags[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_261 ]]> </displayName> <description> <![CDATA[ Ach_261 ]]> </description>[/quote] [quote]<APIName>win[b]transit[/b]normal</APIName> <value>0</value> <displayName> <![CDATA[ Ach_262 ]]> </displayName> <description> <![CDATA[ Ach_262 ]]> </description> <hidden>0</hidden>[/quote] [quote]<APIName>win[b]transitobj[/b]normal</APIName> <value>0</value> <displayName> <![CDATA[ Ach_266 ]]> </displayName> <description> <![CDATA[ Ach_266 ]]> </description> <hidden>0</hidden>[/quote] [quote]<APIName>[b]nitroinxseconds[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_270 ]]> </displayName> <description> <![CDATA[ Ach_270 ]]> </description> <hidden>0</hidden>[/quote] [quote]<APIName>[b]killxzedsduringweld[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_271 ]]> </displayName> <description> <![CDATA[ Ach_271 ]]> </description>[/quote] [quote]<APIName>[b]pickupdoorkey[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_272 ]]> </displayName> <description> <![CDATA[ Ach_272 ]]> </description> [/quote] [quote]<APIName>[b]destroydnavials[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_273 ]]> </displayName> <description> <![CDATA[ Ach_273 ]]> </description>[/quote] [quote]<APIName>[b]completemsclamleyachievements[/b]</APIName> <value>0</value> <displayName> <![CDATA[ Ach_274 ]]> </displayName> <description> <![CDATA[ Ach_274 ]]> </description>[/quote] It looks like there are four new maps; Sirensblech, Stronghold, Transit, and an objective version of Transit. Each of the maps has at least one map-specific achievement associated with it.
[QUOTE=Wolfos;45216153]Specimens, zeds, zombies, who cares? They want to eat you and more importantly they're ugly as sin and need to be shot. Also I hope the slasher is more than a buffed up clot. Make them shoot spines or something on higher difficulties, at least.[/QUOTE] Zeds are specimens from a failed experiment with human beings, which some of them got mutated. Zombies tends to be dead people who came back to live again by some mysterious reason, infecteds are people who were alive and somehow got infected by some kind of virus or such, turning them into some kind of zombie
I call them zeds because of zed-time.
Pretty sure some of the voice lines refer to them as zombies so I don't think it really matters.
I refer them as "shits"
The slasher should have been named the Bruise. Clot, Cyst and Bruise. All bodily functions!
[QUOTE=Dub!;45222408]The slasher should have been named the Bruise. Clot, Cyst and Bruise. All bodily functions![/QUOTE] Fleshpound?
[QUOTE=Dub!;45222408]The slasher should have been named the Bruise. Clot, Cyst and Bruise. All bodily functions![/QUOTE] One could say taking a slash is a bodily function too.
[QUOTE=Chrisholl;45244283]Fleshpound?[/QUOTE] Oh, it's a function alright. [editline]29th June 2014[/editline] In bed.
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