[QUOTE=Zannabluke;45736322]we're probably gonna get the third part of meet the zeds.[/QUOTE]
Who's left now? Scrake, Patriarch, and the uhh.. did they even say? Was like an alternate boss to sir Roquette Foranarm
[editline]19th August 2014[/editline]
[QUOTE=Hellsing4682;45736943]But Killing Floor is the name of the game, right? Seeing all these Zeds being redone to look absolutely terrifying and having an intent to murdalize you would only have an advanced gore system going in favor of the more horror approach TW is going with. Just having Zeds with 5 gore effects seem childish to me and I bet it would be satisfying to see the damage progress you did to a Zed after firing a shot of your shotgun.
The advanced gore system is one of the main aspects of this game, it's a [I]killing floor[/I], you're shooting up, slicing, exploding, and burning them alive with a badass arsenal. After fighting through waves of hundreds of mobs, it should look like one.[/QUOTE]
Golden rule is: Don't like it, don't play it.
Jesus christ, people can't leave anything alone can they?
I only have a problem if it impacts the performance or if it gets too messy and makes the game hard to play.
Gore is a gimmick, Killing Floor was fun because the gameplay was simple yet challenging. I'd much rather clarity and easy to look at visuals than gibs and particle effects everywhere.
Yes I am that guy who puts his game on low to make the game easier and more comfortable to play (Also my computer sucks)
[editline]20th August 2014[/editline]
[QUOTE=ZakkShock;45736948]Golden rule is: Don't like it, don't play it.
Jesus christ, people can't leave anything alone can they?[/QUOTE]
"Oh the game is pretty fun but I don't like x, otherwise 9/10"
"Don't like it don't play it!!!"
People are allowed to complain, this isn't Reddit.
I Love the Gore.
I Love Gore.
and if you don't like it, turn it off.
Why don't we just wait and see how it looks. I hope it's not like l4d2's gore where anything above a pistol will just blow off half of an enemy's body.
[QUOTE=Sharker;45737845]Why don't we just wait and see how it looks. I hope it's not like l4d2's gore where anything above a pistol will just blow off half of an enemy's body.[/QUOTE]
shooting some of them with the starting pistol in the abdomen makes them poop their guts out.
[QUOTE=ashxu;45737769]I only have a problem if it impacts the performance or if it gets too messy and makes the game hard to play.[/quote]I'll be optimistic and think Tripwire is experienced enough to not have that be a problem.
[quote]Gore is a gimmick, Killing Floor was fun because the gameplay was simple yet challenging. I'd much rather clarity and easy to look at visuals than gibs and particle effects everywhere.[/QUOTE]
To me personally, it adds to the feel of the weapon.
I appreciate the gore because it adds satisfying visual feedback. Firing a high caliber weapon or swinging a sharp blade has the expected effect on the enemy rather than them just instantly dying
On another note I've always found it interesting how in games people don't bat an eyelid when they are killing zombies (or zeds) because they are borderline not human, whilst the killing of humans in videogames tends to cause a bit more controversy
killing nonhumans in gruesome ways is way more accepted than killing humans in a similar way obviously
[QUOTE=Hellsing4682;45738396]I'll be optimistic and think Tripwire is experienced enough to not have that be a problem.
To me personally, it adds to the feel of the weapon.[/QUOTE]
If the barrel of a 12 gauge on your sternum and fire a 00 buckshot shell into you and you just kind of fall backwards, it kind of makes the weapons feel.. well, like toys.
I agree with you.
[QUOTE=The Rizzler;45738493]I appreciate the gore because it adds satisfying visual feedback. Firing a high caliber weapon or swinging a sharp blade has the expected effect on the enemy rather than them just instantly dying
On another note I've always found it interesting how in games people don't bat an eyelid when they are killing zombies (or zeds) because they are borderline not human, whilst the killing of humans in videogames tends to cause a bit more controversy
killing nonhumans in gruesome ways is way more accepted than killing humans in a similar way obviously[/QUOTE]
I don't personally understand this distinction.
Look at The Last of Us, meleeing a zombie in the head will cave it in, while doing the same on a human won't.
[QUOTE=paul simon;45738590]I don't personally understand this distinction.
Look at The Last of Us, meleeing a zombie in the head will cave it in, while doing the same on a human won't.[/QUOTE]
I guess you could say that happens because they have a giant mushroom growing out of their head which means there's very little skull left. Killing humans is still no less brutal, though.
I'm sure gore levels will be modifiable in the options menu, guys. If not we can always bury Tripwire in strongly worded emails.
[QUOTE=paul simon;45738590]I don't personally understand this distinction.
Look at The Last of Us, meleeing a zombie in the head will cave it in, while doing the same on a human won't.[/QUOTE]
it's likely related to the uncanny valley effect, watching a human head cave in is disturbing because we are human and relate closely, but when the same happens to an animal it's much less disturbing
zombies are an interesting grey area as they were once human but now act behaviorally in an instinctive and animalistic but sluggish way, they might still have the form of a human but not the consciousness
zeds have some semblance of consciousness left as evidenced by their speech, but it's okay to horribly murder them - maybe it's OK because they are a threat or have a gruesome appearance? It's interesting to think about
[QUOTE=The Rizzler;45738814]it's likely related to the uncanny valley effect, watching a human head cave in is disturbing because we are human and relate closely, but when the same happens to an animal it's much less disturbing
zombies are an interesting grey area as they were once human but now act behaviorally in an instinctive and animalistic but sluggish way, they might still have the form of a human but not the consciousness
zeds have some semblance of consciousness left as evidenced by their speech, but it's okay to horribly murder them - maybe it's OK because they are a threat or have a gruesome appearance? It's interesting to think about[/QUOTE]
Should check out Manhunt. Even though the graphics are really dated, the animations and sound effects are brutal.
[QUOTE=ashxu;45737769]
Gore is a gimmick[/QUOTE]
Gaming is just one big gimmick.
[URL="http://www.gamerevolution.com/preview/killing-floor-2"]Here's a new preview article. Mentions some interesting stuff, such as how the zeds' health doesn't increase on higher difficulties and an early 2015 release, since until now I think it was just "coming soon".[/URL]
Oh man. If they just push ridiculous amounts of enemies instead of increasing health.. that could certainly be interesting!
[QUOTE=article]While Killing Floor 2 has an explicit background story, it pays attention to details in background elements in areas like the Biotics lab: a break room where someone has recently had a birthday party, or a room where human body parts are harvested by the Zeds before being fed into a tank with a gross mother-blob that makes the Clots[/Quote]
...Matriarch?
[QUOTE=paul simon;45740275]Oh man. If they just push ridiculous amounts of enemies instead of increasing health.. that could certainly be interesting![/QUOTE]
They mentioned that their A.I. would be at least somewhat better on the higher difficulties also.
[QUOTE=JCDentonUNATCO;45740391]They mentioned that their A.I. would be at least somewhat better on the higher difficulties also.[/QUOTE]
Instead they gain new. Like, I assume, the flame thrower thing for Husks and doing sick dodgleflips for Stalkers
I'm really glad they've gone for increasing enemies abilities over a simple blanket health increase. It's always been one of my pet peeves in games where difficulty health increase simply makes the game take longer without necessarily making it harder.
Of course it might not work, but from the sounds of it, when Tripwire have shown off the preview they've always died and you'd think they'd be good at their own game, so the ability increases must be working to increase the difficulty.
My plan when I get this is to play on the easiest difficulty first and move up a difficulty every time I beat the patriarch, just so I can see what changes with enemies every difficulty level. I'm so damn hyped.
Heh cool, what the new Siren design is a reference to:
[img_thumb]http://www.ukhorrorscene.com/wp-content/uploads/2013/09/Martyrs1.jpg[/img_thumb]
[QUOTE=Krakash;45740170][URL="http://www.gamerevolution.com/preview/killing-floor-2"]Here's a new preview article. Mentions some interesting stuff, such as how the zeds' health doesn't increase on higher difficulties and an early 2015 release, since until now I think it was just "coming soon".[/URL][/QUOTE]
[quote]Tripwire is also incredibly dedicated to their mod community. Killing Floor 2 has been built on the Unreal 3 Engine, which is optimized for consoles in how it handles compiling its builds, making it difficult to mod. To that end, Tripwire has actually worked to make their code easier to mod, so that fans can create the exact experiences they want.[/quote]
instant buy for me
[QUOTE=A B.A. Survivor;45734242]The amount of gore can be seen as inappropriate due to a disjunction with the theme/tone of the rest of the game. It's possible for a ridiculously violent game to make violence and gore unbelievable in the context of its own universe.[/QUOTE]
go shoot a pig up, watch how it bleeds and how its insides fall out. humans are pretty much the same when you shoot them to hell.
I'm a bit wary of the 'no health scaling'
health scaling by difficulties can be done badly (see: skyrim) but that doesn't mean you shouldn't use it altogether, if they aren't careful then suicidal isn't really going to be as terrifying as it used to be, or alternatively, on low difficulties the zeds will have to be braindead.
For example, FPs on HoE are a lot more of a threat because of how much damage they can take, but how little it takes to rage them, because they're an enemy that's mechanics are based around the way it takes damage the increased health makes fighting them very different on higher vs lower difficulties (e.g. on normal the squad should open fire and gun him down, while on HoE a sharp or a demo should tactically deal with him and the others shouldn't get involved unless he's raged)
I just feel like if they balance health around normal (which they probably will) zeds will just be too easy to kill on suicidal. Even with 10 new attacks if it takes one handcannon shot to kill a siren she's not exactly a threat.
[QUOTE=Empty_Shadow;45741960]I'm a bit wary of the 'no health scaling'
health scaling by difficulties can be done badly (see: skyrim) but that doesn't mean you shouldn't use it altogether, if they aren't careful then suicidal isn't really going to be as terrifying as it used to be, or alternatively, on low difficulties the zeds will have to be braindead.
For example, FPs on HoE are a lot more of a threat because of how much damage they can take, but how little it takes to rage them, because they're an enemy that's mechanics are based around the way it takes damage the increased health makes fighting them very different on higher vs lower difficulties (e.g. on normal the squad should open fire and gun him down, while on HoE a sharp or a demo should tactically deal with him and the others shouldn't get involved unless he's raged)
I just feel like if they balance health around normal (which they probably will) zeds will just be too easy to kill on suicidal. Even with 10 new attacks if it takes one handcannon shot to kill a siren she's not exactly a threat.[/QUOTE]
There'll probably be greater numbers of specimens, and they'll use more tactics.
God fucking damnit, now days media wants to add "The correct policy" on everything, where everything needs to be "decent and clean". It started on the cartoons and now is going to start on games? Going to make a game with a joke about this one day, that's for sure
2015? God damn it all, I wanted it before the end of the year! If not sooner!
Hopefully there'll be an early access? please? ;-;
-I am not informed well enough sorry-
[QUOTE=rikimaru6811;45744513]I don't think Tripwire is that small to not having a testing department.[/QUOTE]
didn't they already announce the game would be released in "early access" which would really just be beta testing at that point?
[QUOTE=Pops;45744669]didn't they already announce the game would be released in "early access" which would really just be beta testing at that point?[/QUOTE]
fuck I didn't know this sorry
[QUOTE=RenegadeCop;45744958]Not everything needs an early access.
Also am i mistaken or is there an Unreal Engine 4? Did they pick 3 because its cleaner/they're more used to it?[/QUOTE]
It's on UE3. I imagine that they were probably well into developing it when UE4 was announced.
[QUOTE=JCDentonUNATCO;45744972]It's on UE3. I imagine that they were probably well into developing it when UE4 was announced.[/QUOTE]
One of the articles said that they've been developing the MEAT system for 2 years alone. Also because they are experienced with UE3 after doing RO2/Rising Storm, it probably makes more sense to them to work with what they know.
I don't know that much (or anything) about scalability for UE3 vs UE4, but I would've thought it's easier to run UE3 on a lower spec machine and Tripwire don't want to alienate people using a few potatoes.
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