• Killing Floor v5 - British 2011 Riot Simulator
    5,295 replies, posted
[QUOTE=kisaraji;46230690]It's more akin to Skyrim in the control aspect than C:MW for me, since the movement buttons determine what attack are you going to use. Never played Shadow Warrior, so dunno how that works.[/QUOTE] Play shadow warrior cunt
[QUOTE=xalener;46230855]Play shadow warrior cunt[/QUOTE] I Have No Money and I Must Play.
[QUOTE=kisaraji;46230690]It's more akin to Skyrim in the control aspect than C:MW for me, since the movement buttons determine what attack are you going to use. Never played Shadow Warrior, so dunno how that works.[/QUOTE] Skyrim? I thought Skyrim doesn't have anything like that, what are you talking about? In Skyrim you click the mouse and that's it, you don't have attacks based on movement or mouse look. It's Shadow Warrior style combat for sure.
[QUOTE=SFArial;46231287]Skyrim? I thought Skyrim doesn't have anything like that, what are you talking about? In Skyrim you click the mouse and that's it, you don't have attacks based on movement or mouse look. It's Shadow Warrior style combat for sure.[/QUOTE] Well, I feel like I'm the only one who noticed that now. In Elder Scrolls games you can swing your sword on diferent directions. On the 3D ones, the direction depends on the movement key you're pressing. This isn't really important on skyrim, but iirc it actually affects your damage on Morrowind. I'm talking about the control scheme btw, the fact that the combat in skyrim is dull as a 30 year old butter knife is indisputable.
I feel like the dragon class, assuming it's just a class that utilizes incendiary ammo, is kind of silly. Firebug will just be using the flamethrower (they can still buy the weapons with incendiary ammo, but they wont have the discounts probably). Unless they have more guns for Firebug to be using, such as the husk fireball launcher, It will be weird having one class dedicated to using incendiary ammo while another class is completely based on fire. Of course this is all implying the Dragon icon class specifically uses incendiary ammo.
[QUOTE=xalener;46229956]It's Shadow Warrior.[/QUOTE] From what I've heard: There's a strong attack and a light attack. Attack direction is controlled by movement keys. It's possible to block with your weapon, and parry if you time it perfectly. Which doesn't sound much like Shadow Warrior to me (1 out of 3). Unless you mean more that is looks like Shadow Warrior, what with slashing in all directions and body bits going everywhere. Or that I've heard wrong. [editline]14th October 2014[/editline] [QUOTE=Amaurus;46231442]I feel like the dragon class, assuming it's just a class that utilizes incendiary ammo, is kind of silly. Firebug will just be using the flamethrower (they can still buy the weapons with incendiary ammo, but they wont have the discounts probably). Unless they have more guns for Firebug to be using, such as the husk fireball launcher, It will be weird having one class dedicated to using incendiary ammo while another class is completely based on fire. Of course this is all implying the Dragon icon class specifically uses incendiary ammo.[/QUOTE] I hope the Firebug gets a blow torch
[QUOTE=The DooD;46231841]From what I've heard: There's a strong attack and a light attack. Attack direction is controlled by movement keys. It's possible to block with your weapon, and parry if you time it perfectly. Which doesn't sound much like Shadow Warrior to me (1 out of 3). Unless you mean more that is looks like Shadow Warrior, what with slashing in all directions and body bits going everywhere. Or that I've heard wrong. [editline]14th October 2014[/editline] I hope the Firebug gets a blow torch[/QUOTE] You know, now that you mention it, it would make a LOT of sense if the firebug had benefits to the blowtorch.
[QUOTE=SFArial;46231287]Skyrim? I thought Skyrim doesn't have anything like that, what are you talking about? In Skyrim you click the mouse and that's it, you don't have attacks based on movement or mouse look. It's Shadow Warrior style combat for sure.[/QUOTE] In Skyrim holding different directional buttons will give you different power attacks.
The army helmet dude is prob gonna be ammo resupplier.
[QUOTE=JiggleItGood;46235314]The army helmet dude is prob gonna be ammo resupplier.[/QUOTE] I believe they recently stated that medic would have an ability for this. [quote]For example, at level 5, players using the Field Support Medic perk can choose between a skill that allows you to supply your teammates with ammo, or a skill that augments their own ammo.[/quote] [url=http://www.tomsguide.com/us/killing-floor-2-demo,news-19750.html]Source[/url] The source is pretty recent, only two days ago with a bit of info you might not know, so I would recommend reading it. If you have been following the game though, you will likely know almost everything stated there.
Hey guys, I'm kind of sick of the KF soundtrack, so what sort of music do you think goes will with KF. (Besides pretty much any metal.)
[QUOTE=kaine123;46237274]Hey guys, I'm kind of sick of the KF soundtrack, so what sort of music do you think goes will with KF. (Besides pretty much any metal.)[/QUOTE] Belle and Sebastian
Classical music KF needs a posh twits event
[QUOTE=kaine123;46237274]Hey guys, I'm kind of sick of the KF soundtrack, so what sort of music do you think goes will with KF. (Besides pretty much any metal.)[/QUOTE] heretic
[QUOTE=kaine123;46237274]Hey guys, I'm kind of sick of the KF soundtrack, so what sort of music do you think goes will with KF. (Besides pretty much any metal.)[/QUOTE] The Prodigy but seriously fuck you
I personally like the killing floor soundtrack but only because it fits very well. If I were to listen to the songs on their own, I wouldn't like it nearly as much.
[QUOTE=Amaurus;46239242]I personally like the killing floor soundtrack but only because it fits very well. If I were to listen to the songs on their own, I wouldn't like it nearly as much.[/QUOTE] The Patriarch's theme is boss as fuck though
Speaking of bosses, there is a new boss that they teased a while back. Asides from the obvious Matriarch, I wonder what it could be.
[QUOTE=xalener;46239138]The Prodigy but seriously fuck you[/QUOTE] where's that writeup ya fuck
Im the only one who mutes the game music? Is the same deal I have with red orchestra, I rather hear the enemy crystal clear. That being said, the soundtrack is pretty good and fitting for the type of game
[QUOTE==DarkStar=;46239832]Im the only one who mutes the game music? Is the same deal I have with red orchestra, I rather hear the enemy crystal clear. That being said, the soundtrack is pretty good and fitting for the type of game[/QUOTE] I have heard KF soundtrack maybe three times.
I'm not a gun nut so I had to look this up, but Bill Munk said they did mo-cap for an "Iraqi reload" [media]http://www.youtube.com/watch?v=GsbLFFp_YoM[/media]
[QUOTE==DarkStar=;46239832]Im the only one who mutes the game music? Is the same deal I have with red orchestra, I rather hear the enemy crystal clear. That being said, the soundtrack is pretty good and fitting for the type of game[/QUOTE] Depends, i cannot stand thrash metal at all but i forget it's there when actually playing, i don't have the music volume ramped up though so it's not obstructing game sounds. I did have an alternate launcher which I'd use with 'calmer' music, but that was some time ago.
[QUOTE==DarkStar=;46239832]Im the only one who mutes the game music? Is the same deal I have with red orchestra, I rather hear the enemy crystal clear. That being said, the soundtrack is pretty good and fitting for the type of game[/QUOTE] I've had it on for the longest time, but I muted it recently. The game feels so weird to play without music but it probably does mean better awareness of zeds spawning practically right on top of me, which I wouldn't normally notice.
[QUOTE=The Rizzler;46239559]where's that writeup ya fuck[/QUOTE] I've decided to incorporate it into a podcast I'm apart of. It's gonna be in the format of a bedtime story. I'm half way through recording it.
[QUOTE=The DooD;46240497]I'm not a gun nut so I had to look this up, but Bill Munk said they did mo-cap for an "Iraqi reload" [media]http://www.youtube.com/watch?v=GsbLFFp_YoM[/media][/QUOTE] How the hell do you do that on the move
[QUOTE=xalener;46240989]I've decided to incorporate it into a podcast I'm apart of. It's gonna be in the format of a bedtime story. I'm half way through recording it.[/QUOTE] excellent, I shall prepare some warm milk. Please have it done soon
[QUOTE=NitronikALT;46241273]How the hell do you do that on the move[/QUOTE] the same way except while moving your feet
[QUOTE=Toy_Soldier;46241460]the same way except while moving your feet[/QUOTE] Well, if only I had known it was that simple.
I can't wait to find out if "loadsa money" soundfile will stick around in the new game or not. I bet it's going to be a giggler soundfile replacement :D
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