I wonder how many new zeds we can expect from this game, or at least some new variants of already existing ones.
[QUOTE=jimbobjoe1234;46669643]I wonder how many new zeds we can expect from this game, or at least some new variants of already existing ones.[/QUOTE]
There's 2 more clot variants and the patriarch is going to look drastically different if you want to believe that image leak but i'm more excited about the old zed's new tricks
The new animations, models and advanced AI on higher difficulties is really just improving on an already successful formula
Finally got my KF server up and running like I want to. Right now the server is running on a Doom 2 map 24/7, any other good (small) custom maps to add to the rotation? Trying to keep download size down, right now it's about 1.1mb including the map and mutators.
[QUOTE=The Rizzler;46669707]There's 2 more clot variants and the patriarch is going to look drastically different if you want to believe that image leak but i'm more excited about the old zed's new tricks
The new animations, models and advanced AI on higher difficulties is really just improving on an already successful formula[/QUOTE]
Any more info about the Patriarch leak?
[QUOTE=Greetings;46671092]Finally got my KF server up and running like I want to. Right now the server is running on a Doom 2 map 24/7, any other good (small) custom maps to add to the rotation? Trying to keep download size down, right now it's about 1.1mb including the map and mutators.[/QUOTE]
Will the server have Christmas Zeds enabled?
[QUOTE=Greetings;46671092]Finally got my KF server up and running like I want to. Right now the server is running on a Doom 2 map 24/7, any other good (small) custom maps to add to the rotation? Trying to keep download size down, right now it's about 1.1mb including the map and mutators.[/QUOTE]
People rave about Doom being a good map when it's bloody awful as far as i'm concerned, but they're always full servers though so what do i know. 'Lost City' is a firm favorite of mine and so is 'Harbor', also perk leveling maps always bring people into a server if you just want traffic.
[QUOTE=jimbobjoe1234;46671094]Any more info about the Patriarch leak?[/QUOTE]
It was just a leaked image, I can't remember if I saw it on the TWI forums or here
the patriarch had a clearly different silhouette, very top heavy and heavily mutated look
I think one of the arms was much bigger
I'll try and find the post tomorrow maybe
[QUOTE=The Rizzler;46672068]It was just a leaked image, I can't remember if I saw it on the TWI forums or here
the patriarch had a clearly different silhouette, very top heavy and heavily mutated look
I think one of the arms was much bigger
[B]I'll try and find the post tomorrow maybe[/B][/QUOTE]
Tomorrow?
TOMORROW?
[QUOTE=ZakkShock;46672400]Tomorrow?
TOMORROW?[/QUOTE]
[URL="http://steamcommunity.com/app/232090/discussions/0/35220315771086494/"]Here.[/URL]
Personally I don't think it's the patriarch.
That looks like Frosty the Scrakeman to me
[QUOTE=DrCactus;46671384]Will the server have Christmas Zeds enabled?[/QUOTE]
New to hosting. Just enabled them.
[QUOTE=Fr3ddi3;46671500]People rave about Doom being a good map when it's bloody awful as far as i'm concerned, but they're always full servers though so what do i know. 'Lost City' is a firm favorite of mine and so is 'Harbor', also perk leveling maps always bring people into a server if you just want traffic.[/QUOTE]
The Doom 2 map is what my friend and I mostly play on, and is probably my favorite map. Lost City looks decent enough, but I'll have to try it on my own first before I add it to the rotation. I want traffic so I don't feel like I'm wasting my money, but having a server that I actually enjoy playing on is more important to me.
[url=http://www.gametracker.com/server_info/192.99.43.84:7707/]Shameless plug[/url]
Normal Difficulty/7 waves
Server is actually located in Canada, not Finland like Game Tracker says.
Not really any rules, just don't ruin the game for other people.
Mutators:
[img]http://puu.sh/dnfpG/d6a6e992ee.png[/img]
Both should be whitelisted for perk progression.
Admittedly I've only played 370 hours of Killing Floor, but I've never even thought of getting custom maps, let alone actually playing on any. I still spend most of my time playing West London and Biotics Labs, and rarely play the other vanilla maps if a server just switches to them. Or it's christmas, in which case I play Ice Cave because fuck Santas Evil Workshop.
I think what I'm really waiting to see now, aside from new content revealed, is how the game actually stacks up in multiplayer. Like how well synced is it so when you see your friend slice a cyst down the middle, the cyst splits apart at the same time for both of you. Because in KF1 I think it looked weird when you watched another berserker run up to a clot with the knife, swing, and then the clots head pops off after a bit of a delay.
i personally hate doom 2 because there's literally no challenge, you just sit in the trader room planting pipe bombs and spamming the only door into the room with explosives.
Damnit, why did the KF1 Bundle sale have to end on Monday? I don't get paid then, I found some money in my credit card, and I managed to sell some cards that my friends gave me, but then some stuff happen and I can't use the market place or trading till 7 days are up, which is when it ends.
Hopefully I will find some extra bit of money, I am really close to having enough.
(Would I get banned for this type of post btw? I know you can get banned for blogging, but is it the same rule in threads that isn't made for blogging?)
[QUOTE=Greetings;46674102]server[/QUOTE]
Went to test your server, and perks don't appear to be loading for me. they work fine on other servers.
[QUOTE=DrCactus;46674334]Went to test your server, and perks don't appear to be loading for me. they work fine on other servers.[/QUOTE]
That's weird. All whitelisted mutators are supposed to allow for perk progression, right?
I had the same mutators on my local server, and perks worked fine.
perhaps you just need to restart the server?
[QUOTE=DrCactus;46674365]I had the same mutators on my local server, and perks worked fine.
perhaps you just need to restart the server?[/QUOTE]
Restarted, and it seems to be working for me now. Thanks for letting me know.
[QUOTE=The DooD;46674116]Admittedly I've only played 370 hours of Killing Floor, but I've never even thought of getting custom maps, let alone actually playing on any. I still spend most of my time playing West London and Biotics Labs, and rarely play the other vanilla maps if a server just switches to them. Or it's christmas, in which case I play Ice Cave because fuck Santas Evil Workshop.
I think what I'm really waiting to see now, aside from new content revealed, is how the game actually stacks up in multiplayer. Like how well synced is it so when you see your friend slice a cyst down the middle, the cyst splits apart at the same time for both of you. Because in KF1 I think it looked weird when you watched another berserker run up to a clot with the knife, swing, and then the clots head pops off after a bit of a delay.[/QUOTE]
Funny, Im just the other side of the coin.
I hate most of the normal maps and I never even bother to finish them on Hard/Suicidal/HoE but I play nothing but custom maps or custom servers.
So for the guy setting up the server, would you consider making a 32 man server for the thread, setting it on HoE and play with some silly mods for shits and giggles?
[QUOTE==DarkStar=;46675419]Funny, Im just the other side of the coin.
I hate most of the normal maps and I never even bother to finish them on Hard/Suicidal/HoE but I play nothing but custom maps or custom servers.
So for the guy setting up the server, would you consider making a 32 man server for the thread, setting it on HoE and play with some silly mods for shits and giggles?[/QUOTE]
What kind of hardware would be required for that many slots? I was initially going to do that until I found that you can't have perk progression with over 6 players.
Tripwire's president responded to some of the concerns people seem to have regarding the announcement of a PS4 version.
[url]http://forums.tripwireinteractive.com/showthread.php?t=102725[/url] [Part 1]
[url]http://forums.tripwireinteractive.com/showthread.php?t=102726[/url] [Part 2]
[QUOTE=allon;46682915]Tripwire's president responded to some of the concerns people seem to have regarding the announcement of a PS4 version.
[url]http://forums.tripwireinteractive.com/showthread.php?t=102725[/url] [Part 1]
[url]http://forums.tripwireinteractive.com/showthread.php?t=102726[/url] [Part 2][/QUOTE]
[QUOTE]So with my other post running long, I thought I'd make a Part 2 to continue the discussion. Here I'd like to post some things in a Q&A format to address some of the questions that have been popping up on the forums and the internet at large.
Q: Is PC the lead platform from Killing Floor 2?
[B]A: Yes PC is the lead platform from Killing Floor 2 and will be coming to the PC first. We will however be taking the time and effort to ensure that we provide an amazing experience for PS4 users as well.[/B]
Q: What are the differences between the PC and PS4 version?
[B]A: There will be some differences between the user interface and of course the PS4 version will support gamepads (as will the PC version for SteamOS/Big Picture mode). The difficulty will be tuned on the PS4 to take into account the different playerbase and controller. So far however we've got what we think are some pretty good gamepad controls, and can actually play the "PC difficulty levels" pretty well with a gamepad.[/B]
Q: Does the gamepad have aiming assists, etc?
[B]A: Yes the gamepad has aiming assists. It's actually pretty funny, as we asked around to people that play a lot of shooters if the shooters they were playing on console had aiming assists, many thought they did not. When we looked at the games however we found every single one of them did have some form of aiming assists. In other words, many console gamers had no idea that they were getting assists from the game. I'd rather not go into specific of what the aim assists are, as we're still tuning the controller functionality. What I will say is what we have right now works very well, and feels a bit like a cross between COD and Borderlands console controls. We basically looked at the best of what other games had done, took what we thought were the "best practices" of other console game controls, and then looked at how we could make those even better.[/B]
Q: Are you going to "dumb down" the PC version because you are making a PS4 version?
[B]A: Short answer - heck no! Longer answer, the PS4 version has no impact on the gameplay of the PC version. PC is the lead platform, and the game will be separately tuned to play well on both the PC and the PS4. PS4 gamers are likely in for a harder game than they are used to. With that said, we feel many developers underestimate gamers on the consoles, and we feel that console gamers are ready for a challenge. Hell on Earth on PS4 will be HARD. With that said, the game will scale on easier difficulties for more casual gamers. [/B]
Q: Are you going to reduce the graphical quality on the PC version because you are making a PS4 version?
[B]A: Short answer - heck no! Longer answer, the PS4 is a powerful machine, much more powerful than the PC min spec. We're not dealing with last gen consoles here. Honestly, last gen consoles created an annoying phenomenon. In the "old days" when a PC game came out and you cranked up all the graphics options and the game ran bad, you went out and upgraded your computer. In the past 5 years however so many games were developed with last gen consoles as the lead platform that they didn't push modern computer hardware. So gamers got used to cranking the graphics options all the way up and getting 60FPS on their 4 year old PC (even though the games looked just like the console counterpart, or only marginally better). If a game came out that they couldn't crank the graphics options up all the way on their 4 year old PC, they complained that the game was "poorly optimized". Well I'm here to tell you KF2 will have some high end graphics options specifically for high end PCs (not all will necessarily be in when early access ships). Yes we are using UE3 (actually UE3.5), but it's been heavily modified and modernized with some high end rendering features. The game will run well and look nice on reasonable PC hardware, but if you want to crank those graphics sliders up all the way make sure you have some high end PC hardware in your machine when the game ships. [/B]
Q: Will there be dedicated servers for the PC?
[B]A: Yes and a good old server browser as well, just like any good PC game should have. [/B]
Q: How can we trust that you won't make the PC game bad because you are making a PS4 version?
[B]A: If you are skeptical, don't trust us. Wait for reviews, wait for a free weekend. Inform yourself before purchasing, it's something you should do for any game purchase. What you shouldn't do however is gripe and moan endlessly on what we "might" do or what your "worried we'll do". Give us feedback on what you'd like to see, give us feedback on what we've shown, and when you get your hands on the game give us feedback on what you like and what you don't. But people speculating with their crystal ball (which more often than not has some storm clouds in it for some reason) doesn't really contribute to the conversation. [/B]
Q: Will you "gimp" the monsters on the PC because of the PS4 version?
[B]A: Heck no! The monsters are far more deadly now than they even were in KF1, and we like them that way! I mean, did you see that Scrake doing a spin attack in the latest trailer!?!? He's deadly![/B]
Q: What PS4 specific features will the console version have, especially for matchmaking, servers etc?
[B]A: We're not really ready to talk about that yet. We're still working out how we'll do matchmaking, servers etc on the console so we've nothing to report on that right now. [/B]
Q: Now that you are going on consoles, are you going to turn into EA/UBI/Activision and have heinous business practices?
[B]A: Umm, heck no. We're still Tripwire, and we believe in providing great value for our customers. We just put out new free content for RO2 (game is 3 years old) and KF1 (game is 5 years old). Putting a game on a different platform doesn't change our business philosophy. KF2 will have DLC on PC and PS4. DLC is how we fund ongoing support and free content we provide the community, so that isn't going away. But we'll continue with our philosophy of not dividing the community for our multiplayer games. [/B]
Q: But but but, I don't like that you charge for weapon packs already!
[B]A: Umm, that's not really a question, but OK I'll answer it. Did you like the free content you got for KF1 for the last few years? Hillbilly Horrors, Twisted Christmas, Objective Mode, etc? Well you can thank the DLC weapon packs for that. If they weren't there, we couldn't have afforded to fund the free content that we made the past few years. That and it helped the community weapon guys (IJC) start their own business making content for video games.
[/B]
Q: You guys had a rough launch for RO2!
[B]A: Umm, that's not really a question and not KF2 related, but OK I'll respond. Yes we had a rough launch for RO2. Then we spent a million dollars and six month fixing the game and the GOTY edition was really solid. Then we spent 3 more years and millions of dollars giving out free content for RO2. So yeah we screwed up, and then we fixed it. Then we put out Rising Storm and had a really smooth release, and won MP GOTY in PC Gamer beating out BF4 and COD. So yeah, we learned our lesson and made up for it in spades. So you can stop reminding us about our screw up 3 years ago. Really really, you can stop, in like 2012 even Anyway, if you are worried, get in Early Access and help us hone KF2 with your feedback and bug finding skills. Or wait till the full launch and read a review before you buy.[/B]
Q: I'm worried KF2 won't be exactly the game I want it to be.
[B]A: I can guarantee it won't be, certainly not when Early Access ships. That is why we are doing Early Access, so we can actually have time to incorporate your feedback. So get in there when Early Access ships, play the game, and tell us what we can do better! With that said, we'll never make EVERYONE happy, so some people will have to live with the fact that the game isn't exactly what they want. The only way to get that is to start your own game studio, and even then you don't always get your way.[/B][/QUOTE]
I don't get why this worried anyone
Because every gamer switches between paranoid cynicism and manic gullibility.
To be fair, we have every right, Killing Floor is a truly unique game in that it's kept its audience for 5 years - it's normal for us to be apprehensive.
Though Facepunch has been quite reserved, we're cautiously optimistic as usual.
As much as I have a love/hate relationship with Tripwire PR and occasionally they can come off as hostile or obnoxious (Yoshiru or whoever), I'm really glad they mentioned this:
[quote]A: If you are skeptical, don't trust us. Wait for reviews, wait for a free weekend. Inform yourself before purchasing, it's something you should do for any game purchase.[/quote]
That's the shit that kept me from getting two copies of Assassin's Creed Unity to play with my significant other.
It's so weird how some are so angry about PS4 version when we knew since august that KF2 will have controller support.
Wait People were pissed about the PS4 announcement?!
[QUOTE=A B.A. Survivor;46683865]Because every gamer switches between paranoid cynicism and manic gullibility.[/QUOTE]
Between cynics and manics the sane people stay away from forums :v:
I have a feeling it'll end up like Payday 2 and all the other side console releases where it'll start off okay, but quickly fall behind in updates.
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