• Killing Floor v5 - British 2011 Riot Simulator
    5,295 replies, posted
[QUOTE=Talishmar;41808104]I can't play with my friends on HoN because most of my classes are underlevel, yet I don't have time to grind. I wonder if cheating would be the right thing to do?[/QUOTE] Simply put, no. Not only will you destroy a large part of the enjoyment for yourself but you won't actually know how to play HoE and you'll still be pretty useless regardless of rank. If you want to fast track to HoE to play with your friends, get good at being medic.
I come across "Max Rank" people all the time, who don't seem to know basics of even playing. I'm not a fantastic player myself, but, god damn.
[QUOTE=Zeos;41809502]I come across "Max Rank" people all the time, who don't seem to know basics of even playing. I'm not a fantastic player myself, but, god damn.[/QUOTE] I've found the vast majority of bad lvl6's tend to have used SAM or sat on a perk leveling server. Max rank doesn't mean anything unless you earned it, that said i did run into a lvl 6 player who had exclusively played vanilla Normal for the best part of 900 hours, no idea how he manged that.
Are the doll clowns still scattered around Steamland? I want to find all of them but I still got 8 left during my past doll hunt.
[QUOTE=Spectre1406;41810189]Are the doll clowns still scattered around Steamland? I want to find all of them but I still got 8 left during my past doll hunt.[/QUOTE] They are always there, but they always get reset after leaving the game and you can not get the achievement outside of the event. Do you just want to hunt them down or something?
[t]http://cloud.steampowered.com/ugc/613900631977772888/0F18251BF4B77D76AB23037C0A5B3068B221A7B0/[/t] Yeah..
So halloween event is coming in 1 or 2 months. I will act like nothing has happen'd and pretend to forget about it and not act excited. It worked for me last year and this summer event too.
I'm curious if they're going to use the Hillbilly Horror event again or something new.
[QUOTE=Lijitsu;41844091]I'm curious if they're going to use the Hillbilly Horror event again or something new.[/QUOTE] I know its waaay too unlikely but I'd kill for a Pirate-themed halloween event. Having a portable cannonball launcher for demolitions, a cutlass for zerker, a flintlock rifle for sharpie, fighting zombified crew mates on a pirate ship, playing as captain long john silver collecting dosh (Or booty)... I guess I'm asking for too much huh?
Didn't they just add a flintlock rifle for the sharpshooter? Demo does need new weapons though, and medic needs something other than yet another medic SMG. Maybe some kind of deployable or something? Maybe a flag that... ... fuck I don't know, I'm drunk and my brain is mixing TF2 with KF for some reason. But medic really DOES need something other than just a bunch of SMGs.
I was thinking about a medic nade replacer/launcher that let you throw down these things that made teammates take reduced damage for a period of time, but didn't fuck zombie pathfinding or damage them. This'd help alot in Hard difficulty so our M99 AMR SS doesn't get instakilled by ONE IN THE PIPE. Also the Scrake animation bug got me killed. This really needs to be fixed. Really. I haven't seen a Scrake bow down and since I didn't know where his head was, my 8 xbow shots to the face failed to kill him. Really fucking stupid.
[QUOTE=MrHeadHopper;41848598] Also the Scrake animation bug got me killed. This really needs to be fixed. Really. I haven't seen a Scrake bow down and since I didn't know where his head was, my 8 xbow shots to the face failed to kill him. Really fucking stupid.[/QUOTE] I never get the proper stun animation when I try and kill a Scrake as Sharp. Makes it extremely difficult to take one down and for practicing.
[QUOTE=MrHeadHopper;41848598]I was thinking about a medic nade replacer/launcher that let you throw down these things that made teammates take reduced damage for a period of time, but didn't fuck zombie pathfinding or damage them. This'd help alot in Hard difficulty so our M99 AMR SS doesn't get instakilled by ONE IN THE PIPE. [/QUOTE] That'd be pretty interesting, an incredibly heavy medic rifle which can cycle between darts that heal, temporarily reduce damage, and temp increase someones running speed or melee damage, has the lowest damage of any medic weapon but its support makes up for that, even though the ZED gun kinda makes up for that with offensively debuffing the horde.
[QUOTE=Ziron;41852889]I never get the proper stun animation when I try and kill a Scrake as Sharp. Makes it extremely difficult to take one down and for practicing.[/QUOTE] When the Scrake is stunned regardless of the animation you see, his head hitbox is always just above and to the right of it's left 'nipple' if he's facing directly towards you that is. When the Scrake is point blank range and attacking you aim above his head and 'lead' your shot slightly towards the direction he'd be moving. If he or you are not on a flat surface then what i said is useless, it's hard to explain how to account for this so i advise you not to attack him till your on level ground. If you can't get it right, don't worry. Get the first shot and line up the second shot on where his head was, learn the timing and you can get a perfectly clean headshot on him a split second before he moves again. It'll take time and practice to be able to pull it off consistently but keep at it and you'll have it cracked in a week at most.
[QUOTE=Lijitsu;41844411]Didn't they just add a flintlock rifle for the sharpshooter? Demo does need new weapons though, and medic needs something other than yet another medic SMG. Maybe some kind of deployable or something? Maybe a flag that... ... fuck I don't know, I'm drunk and my brain is mixing TF2 with KF for some reason. But medic really DOES need something other than just a bunch of SMGs.[/QUOTE] I would really like the Medic to take on a buffer role, however the standard game isn't difficult enough to justify it.
pirate theme would be hilarious on icebreaker
pirate versions of character models, or premium pirate character with pirate soundboard..
Imagine a pirate trader :v:
I'd like [I]other[/I] medic weapons. Like a combat shotgun or battle rifle. Or a giant needle on a stick that's both healing to players and a pickaxe to specimens. Maybe a gun with medic grenades as an altfire instead of a dart? There are many possibilities, why just smgs?
One of my servers modes has a shotgun for the Medic with an option to shoot out a spread of healing needles. Never again will the Zerker bitch about your aim. :v: [IMG_thumb]http://img18.imageshack.us/img18/2951/zbw5.png[/IMG_thumb]
[QUOTE=Axznma;41865236]One of my servers modes has a shotgun for the Medic with an option to shoot out a spread of healing needles. Never again will the Zerker bitch about your aim. :v:[/QUOTE] ip?
Medic guns are so shitty, there is no good one. I don't really get why they replaced the normal grenades either.
[QUOTE=Sharker;41866880]Medic guns are so shitty, there is no good one. I don't really get why they replaced the normal grenades either.[/QUOTE] They're useful as weapons for covering while other guys to reload. Or killing stalkers sneaking behind someone. Medic nades work like a charm in Biolabs.
[QUOTE=Sharker;41866880]Medic guns are so shitty, there is no good one. I don't really get why they replaced the normal grenades either.[/QUOTE] The only real good one is the M7A3 because of it's power and reserve ammo, but it fires slowly. And the one advantage of the medic grenades are you can throw them at a zerker so they at least have a better chance of taking big guys down on higher difficulties and higher waves. I mean, how many times have you heard "Medic can't heal for shit, you suck faggot" because the zerker insists on running around so much? If you throw a medic grenade and the zerker runs away from it, it's their fault if they get murdered by a fleshpound.
I seriously would love a pirate player model. It would make the Orca Bomb launcher so fitting.
I actually like the medic guns, especially the MP5
[QUOTE=NitronikALT;41869616]I actually like the medic guns, especially the MP5[/QUOTE] The MP5 has the best accuracy of all the medic guns. The MP7 and the Vector are more for close combat (something like the Bullpup with auto). M7A3 has more damage, but like the MP7, you will run quickly of ammo.
Why do people forget we have the Schneidzekk?
[QUOTE=TehAgentGuy;41871119]Why do people forget we have the Schneidzekk?[/QUOTE] It's a Kriss Vector I don't really like the weapon, personally. Much prefer the MP5
i've used the vector mid to long range with burst/single shots plenty of times, seems to work fine
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