• Killing Floor v5 - British 2011 Riot Simulator
    5,295 replies, posted
[QUOTE=BloodFox1222;43408156]Tripwire has bad a lot of bad decisions, and i think they're driving themselves into the ground. It's hard to feel bad for a company that's the maker of it's own demise.[/QUOTE] I remember back in 2010, Tripwire was the model for a good PC game company. They gave out free content updates, but you had to pay for skins. However, the skins were cheap as shit, so it was like leaving a small donation as appreciation for a good update. Now, they've gone back on that and are getting closer and closer to the stereotypical gaming company that makes every decent new content paid DLC and charges a good amount for it. Honestly, I feel that Red Orchestra 2 is going to be the company's downfall. It had a disastrous launch and Tripwire have done their damnest to keep supporting it, even though barely anyone was playing a few weeks after it launched. A smart company would've just dumped it once they realized it was doomed, but Tripwire has kept on supporting it with mediocre updates and too-little too-late balancing for about two years now. Sure, Steam shows that the lowest player count RO2/Rising Storm reaches is around 1,000, showing that quite a few people still play it, but how many of them are actually playing RO2? From what I've heard, Rising Storm is populated, but RO2 itself consists of about four or five active servers. You have to be a goddamn moron to keep supporting a game that's a ghost town, but Tripwire keeps on pumping out large updates for a game like 200 people at most play. I know RO is the franchise that got them started, but it's time for them to let go. At one point, I thought that Tripwire would wake up and realize that KF is the franchise that they're best known for, not RO. However, as of late, they seem to be using their star franchise as a way to "treat" the gangerous limb that is RO2 via overpriced DLC instead of hacking RO2 off and focusing on "finishing" KF1, working on KF2 (not the fucking OUYA game), and Rising Storm.
[QUOTE=Ziron;43412872]but how many of them are actually playing RO2? From what I've heard, Rising Storm is populated, but RO2 itself consists of about four or five active servers.[/quote]This is not true at all, and it would only take a quick glance at the currently active players to determine this. [quote]working on KF2 (not the fucking OUYA game)[/QUOTE]Tripwire didn't make the OUYA game. It was made by the Swedish guys who made Dwarfs, and if you have questions about exactly how much those Swedish guys did, you can ask the lead developer/designer [url=http://forums.tripwireinteractive.com/showthread.php?p=1285116#post1285116]in his thread here[/url] or you can watch [url=https://www.youtube.com/watch?v=wUGzgBpyzwI]his developer playthrough[/url] which offers some background amongst the gameplay.
[QUOTE=Ziron;43412872]I remember back in 2010, Tripwire was the model for a good PC game company. They gave out free content updates, but you had to pay for skins. However, the skins were cheap as shit, so it was like leaving a small donation as appreciation for a good update. Now, they've gone back on that and are getting closer and closer to the stereotypical gaming company that makes every decent new content paid DLC and charges a good amount for it. Honestly, I feel that Red Orchestra 2 is going to be the company's downfall. It had a disastrous launch and Tripwire have done their damnest to keep supporting it, even though barely anyone was playing a few weeks after it launched. A smart company would've just dumped it once they realized it was doomed, but Tripwire has kept on supporting it with mediocre updates and too-little too-late balancing for about two years now. Sure, Steam shows that the lowest player count RO2/Rising Storm reaches is around 1,000, showing that quite a few people still play it, but how many of them are actually playing RO2? From what I've heard, Rising Storm is populated, but RO2 itself consists of about four or five active servers. You have to be a goddamn moron to keep supporting a game that's a ghost town, but Tripwire keeps on pumping out large updates for a game like 200 people at most play. I know RO is the franchise that got them started, but it's time for them to let go. At one point, I thought that Tripwire would wake up and realize that KF is the franchise that they're best known for, not RO. However, as of late, they seem to be using their star franchise as a way to "treat" the gangerous limb that is RO2 via overpriced DLC instead of hacking RO2 off and focusing on "finishing" KF1, working on KF2 (not the fucking OUYA game), and Rising Storm.[/QUOTE] but but i love red orchestra where else am i gonna find a fps with as great realism as ro?
[QUOTE=Ziron;43412872]From what I've heard, Rising Storm is populated, but RO2 itself consists of about four or five active servers. You have to be a goddamn moron to keep supporting a game that's a ghost town, but Tripwire keeps on pumping out large updates for a game like 200 people at most play. I know RO is the franchise that got them started, but it's time for them to let go. [/QUOTE] Rising Storm and RO2 are technically the same game; just different theatres of war. If you have RO2, you have access to RS, albeit only as a Rifleman and not being able to level up in the other theatre, and vice-versa for RS. People can play both as they please. That said, RO2 is very much alive. There are servers with VERY dedicated players who need to get their fix of brutal, realistic shooters. Tripwire is basically letting the community do their work for them in RO2 (at some criticism from parts of said community) at the moment. Rising Storm was originally a third-party mod that Tripwire took interest in and helped the team publish it. Another mod, In Country Vietnam, is (slowly) rolling along with great interest from Tripwire and the community; as well as new vehicles that have been in the work from the community for the past few years. Overall, they haven't really been overworking themselves on RO2 at all; just releasing a few bug fixes here and there and rolling out stuff that should have been rolled out ages ago (such as the Universal Carrier vehicle). Heck, all the new maps as of late are from community mapping contests; all Tripwire had to do was publish them. The only limelight RO2/RS is getting currently is the fuss about how many newbies bought the game during the winter sale and are teamkilling each other. [editline]4th January 2014[/editline] Also, SteamGraph of RO2: [url]http://steamgraph.net/index.php?action=graph&appid=35450[/url] And current listing of servers and players on RO2/RS (combined): [t]http://cloud-3.steampowered.com/ugc/469798213468801153/59DAC6FA9A896A57CAD0648483E988883BF47187/[/t] 1/4/2014 @ 6:25PM
[QUOTE=Marphy Black;43415418]This is not true at all, and it would only take a quick glance at the currently active players to determine this. Tripwire didn't make the OUYA game. It was made by the Swedish guys who made Dwarfs, and if you have questions about exactly how much those Swedish guys did, you can ask the lead developer/designer [url=http://forums.tripwireinteractive.com/showthread.php?p=1285116#post1285116]in his thread here[/url] or you can watch [url=https://www.youtube.com/watch?v=wUGzgBpyzwI]his developer playthrough[/url] which offers some background amongst the gameplay.[/QUOTE] Yeah, but where did the money for it come from? Tripwire. The money would've been better off in other places. RO2 does have a decent playerbase, but I don't think it was worth two years of investment for. Even though it's a niche game, it has less players than MW2, a three year old game that was considered a shit PC port, Farming Simulator 2013, Saints Row 3, and Empire: Total War.
Shouldn't the Christmas event have ended in January 2nd? Did they forgot about that?
[QUOTE=Ziron;43419022]RO2 does have a decent playerbase, but I don't think it was worth two years of investment for. Even though it's a niche game, it has less players than MW2, a three year old game that was considered a shit PC port, Farming Simulator 2013, Saints Row 3, and Empire: Total War.[/QUOTE]Are you legitimately comparing Red Orchestra 2's numbers to the Call of Duty and Saints Row series? And games that aren't even first person shooters? Although it doesn't appeal to the demographics on these forums, the simulator genre is, indeed, a pretty huge market, hence why those ludicrously priced train DLCs exist in the dozens. It should be no surprise that the barely two month old Farming Simulator 2013 currently has a large number of players. A more apt numbers comparison for RO2 would be to other multiplayer-focused shooters released on Steam at the time. RO2 was released in September, 2011, and the average peak playerbase [url=http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=35450&from=1315717200000&to=End+Time]has actually grown[/url] since then. RO2 also still has a very active modding community and, as you've stated, the developers continue to support the game. Compare this to other multiplayer FPS titles of 2011, the year in which we saw the likes of BRINK, Dino D-Day, and Nuclear Dawn. I don't think I need to link to the numbers to tell you that these games are quite dead. In the early months of 2012 following RO2's release, we also saw shooters such as Revelations 2012, ORION: Dino Beatdown, and the laughable [url=http://store.steampowered.com/app/91330/]Iron Front: Liberation 1944[/url] which some at the time genuinely called an RO2-killer. Yep, all dead. Other shooters with a multiplayer component released at the time include RAGE, Duke Nukem Forever, Section 8: Prejudice, Monday Night Combat, Super Monday Night Combat, The Haunted: Hells Reach, and so forth. Also all dead. About the only shooters from 2011 still decently alive today that aren't CoD are Serious Sam 3, getting by thanks to its modding community, and the original Payday, dying quite steadily thanks to its sequel. (If you believe I'm cherry picking titles, [url=http://store.steampowered.com/search/?sort_by=Released&sort_order=DESC&category1=998&category2=1#sort_by=Released&sort_order=DESC&category1=998&category2=1&genre=Action&page=9]see for yourself[/url]!) I'm not suggesting that any of these are bad games, but they are all very much dead today both in community and developer support, much unlike RO2 which you seem to suggest is on its deathbed. No, RO2 is doing quite well for a several year old niche shooter, and it's yet to slow down.
Ok, I concede defeat on the player numbers. Point is that they botched RO2's launch and spent lots of time simply trying to get the game in a stable state. While doing that, RO2's reputation has taken quite a few hits. RO2 could've been their star game, but instead they blew it with a bad launch. RO2 still has a decent player base, but I don't think people will be lining up to play a RO3 any time soon because they've been burned by RO2's bad launch. At this point, I don't realty feel that RO is their premier franchise, quality-wise, even though Tripwire still thinks it is. I say they should make Rising Storm, the Vietnam game (if it works out) and KF their main franchises. There's lots of different ways to take the "realistic FPS" gameplay that isn't WWII or modern combat. They've got the talent; they should capitalize on it instead of using it to keep RO2 afloat with custom maps officially in the game nobody is going to use and half-assed implantation of things they promised early on. They should go nuts with Rising Storm, make the Vietnam mod damn good, or something else. Back when RO2 was slowly burning, I thought that KF would be free from the shenanigans involving RO2. However, I feel that it's partially bled into KF via the overpriced DLC and mediocre updates. At this point, it feels they're making all of the neat new content paid DLC to keep funding RO2 updates. I'm not happy with them walking back on the way they did KF updates just so they can have more money to implant whatever custom map nobody is going to play in RO2.
- nvm, i found the solution -
Dunno if this was posted already, but Killing Floor 2 was listed in the borked steam stats. [t]http://i.imgur.com/SjmHJPv.png[/t]
What could they add to kf2? (besides new zombie guys)
[QUOTE=I AM THE LAW;43457905]What could they add to kf2? (besides new zombie guys)[/QUOTE] Probably moving on to a newer Engine, better animations, vastly enhanced visuals , improved hitboxes, new gameplay-based zeds, etc
don't give a fuck, gib kf2 gib pls twerpwore pls Seriously, imagine killingfloor on UE3. nuhhh~
Why 3 when you already have [B]4[/B]
phew [t]http://cloud-2.steampowered.com/ugc/702860438640546859/5408C91C823C6EFFBAB9DDE4ED2CB3B7B06F32A7/[/t]
I admire those that can reach lvl6 Commando.
Even grinding, getting the Stalker kill count for that is insane.
Stalkers sometimes can spawn in groups, and remind everyone to spare the Stalkers for Commandos.
I wish M4 had burst-firing mode. Holy shit that firing rate is crazy.
Anyone else have deeply-set doubts in Tripwire's ability to not screw up KF2?
They will fuck up, it's developers' standards for 2014.
[QUOTE=A B.A. Survivor;43558873]Anyone else have deeply-set doubts in Tripwire's ability to not screw up KF2?[/QUOTE] Well they made a hash of RO2 on release. So it wouldn't surprise me.
[QUOTE] In the depths of the facility, the incubators remain functional - spawning more and more clones.[/QUOTE] BioticsLab could be a good Objective Mode map where you have to disable the incubators. That being said, they will have to expand the map drastically.
I hit Support level 6, but no photos. because macbook
[QUOTE=Spectre1406;43626910]I hit Support level 6, but no photos. because macbook[/QUOTE] command+shift+3
It's on Windows. I had to improvise, but I think I didn't press it hard enough.
Fuck, the new guns look nice but damn they're expensive.
[QUOTE=StrawberryClock;43650279]Fuck, the new guns look nice but damn they're expensive.[/QUOTE] They're crap. Not worth it at all, unless you want to look cool and be a burden.
or you play on normal/hard
This was the team I had to play with. [t]http://cloud-3.steampowered.com/ugc/595900720860467520/20A0758CC10CBE77DCF1D68F9535724AECCFDD01/[/t] Somehow we made it through. [editline]26th January 2014[/editline] Oh, and two lvl1 berserker left
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