• Killing Floor v5 - British 2011 Riot Simulator
    5,295 replies, posted
Yes, yes! The hype! AAAAAAAA!!!
*flesh pounding intensifies*
I accidentally hyped in my pants D:
New KF2 Feature article! [url]http://www.pcgamer.com/2014/05/09/killing-floor-2-how-tripwire-aims-to-design-gamings-most-realistic-guns/[/url] It is about how Tripwire aims to improve on their trademark gun porn, especially in ZED Time: [QUOTE]... "Using the Bullpup as an example, we animated at 242 frames per second, which gives us 22 frames per shell that ejects out of the weapons," Munk tells me. "The weapon shoots at 660 rounds per minute, which equals 11 rounds per second. In slow-mo you can actually see every kickback. In realtime you can't see these details but it makes the guns feel more powerful. We've come up with a formula to calculate: we have a weapon, this is its rate of fire—how many frames to do want to have per actual kickback, to make sure the fidelity of it is absolutely perfect? To my knowledge, no game is doing something like that, or would even think it would be worth doing something like that." "Using the Bullpup as an example, we animated at 242 frames per second, which gives us 22 frames per shell that ejects out of the weapons," Munk tells me. "The weapon shoots at 660 rounds per minute, which equals 11 rounds per second. In slow-mo you can actually see every kickback. In realtime you can't see these details but it makes the guns feel more powerful. We've come up with a formula to calculate: we have a weapon, this is its rate of fire—how many frames to do want to have per actual kickback, to make sure the fidelity of it is absolutely perfect? To my knowledge, no game is doing something like that, or would even think it would be worth doing something like that." Gibson breaks it down. "At this rate of fire, you'd have one frame of animation to shoot. To put that in perspective, if you've ever done one of those little flipbook animation things, a frame is essentially one page. So you'd have one page to represent the barrel wiggling, the shell ejecting, the bolt moving back. It's a small touch, but it adds to the feel of it really happening." ...[/QUOTE]
-snip, video's been taken down by some random company for copyright infringement-
That Gorefast.
[QUOTE=Jordax;44763391]New KF2 Feature article! [url]http://www.pcgamer.com/2014/05/09/killing-floor-2-how-tripwire-aims-to-design-gamings-most-realistic-guns/[/url][/QUOTE] Few more interesting points, at least to me: [QUOTE]For the motion captured weapon reloads in KF2, Tripwire researched speed reloads on Youtube, watching and imitating the reload tricks of modern gunslingers. Each gun in the game has four different reload animations: two regular and two faster "elite" reloads, based on whether a magazine is partially full or empty. The elite reloads are locked behind perk abilities: you'll have to earn them.[/QUOTE] [QUOTE]Weapons are also being balanced more carefully. Each perk has four primary weapons, ranked weakest to strongest, and no future DLC weapons will change that tier system. The most powerful assault rifle will stay the most powerful assault rifle, but "sidegrades" will offer more options—higher rate of fire but lower damage, higher stun or knockback against the Zeds. Damage values aren't rigorously beholden to the real-world weapons. [/QUOTE] [editline]9th May 2014[/editline] [QUOTE]Gibson gets even more excited about KF2's new gun technology when he talks about weapon accuracy and recoil. Most games, he explains, represent accuracy with a bullet spread. Less accurate guns will have a wider spread on their bullets, so planting your crosshair dead center on a target doesn't guarantee a hit. "We wanted to actually have the gun physically move instead of having some magic number that you tweak that makes the bullets go in random directions. The gun's accurate; if you can manage to keep your sights on an enemy, you will hit it. The crosshair's just moving around, but wherever that crosshair is, that's where the bullet's actually going."[/QUOTE]
Oh god spetznas reload for my AK.
This maybe small and very stupid of me but I would like some gloves on my first person hands, for some reason I really don't like looking at barehands in my shooters.
sounds good, as per usual i will be maxing flamebug first because nothing is more fun than setting things on fire edit: thumbed for size [t]http://media.pcgamer.com/files/2014/05/killingfloor2-teaser.jpg[/t] sploosh i see they're sticking with the good old "hands are on my face" position
[QUOTE=Lizzrd;44763581]Oh god spetznas reload for my AK.[/QUOTE] [video=youtube;D1dws8MMtxw]http://www.youtube.com/watch?v=D1dws8MMtxw[/video]
This could very well be the first game I'm actually considering buying with this whole steam early access thing.
[QUOTE=allon;44763873]This could very well be the first game I'm actually considering buying with this whole steam early access thing.[/QUOTE] You and me both, babe
KF2 avatars are up: [url]http://steamcommunity.com/games/232090/Avatar/List[/url] I have been looking at the code to identify the new zeds, but it doesn't mention it.
New images on steam page [img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_012925c5a050f9cba4b0fcf53d50d0104fd89a2c.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_c130ef3661f3356bc9f4170d2381885d8c27450a.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_a52da0367f0627bbfdf5e6bb98e2f29019b7af16.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_f9658d4a1030e029ba550ff3262c22ad33648b08.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_5e77b2874408ab5fec83e6cd6c518c3ba456cdcb.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_dfdb9947c457417930c82193acb28bf904d530a0.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_4751f5f7eb8cbcb2be075f037c1ef23d63beb3fd.1920x1080.jpg?t=1399663462[/img_thumb][img_thumb]http://cdn.akamai.steamstatic.com/steam/apps/232090/ss_41a153f6ebdf6423c66f5003e4e856a08563eda0.1920x1080.jpg?t=1399663462[/img_thumb] Fleshpound is jacked as shit.
[QUOTE=Maestro Fenix;44765660]KF2 avatars are up: [url]http://steamcommunity.com/games/232090/Avatar/List[/url] I have been looking at the code to identify the new zeds, but it doesn't mention it.[/QUOTE] [img]http://puu.sh/8FGUj.png[/img] Prince George?
[QUOTE=davidrb18;44763432]Here's a treat for those who want to hear the music from teaser trailer. :) [video=youtube;L9h2U8XLAOg]http://www.youtube.com/watch?v=L9h2U8XLAOg[/video][/QUOTE] It would be pretty cool if they managed to get SLOT to do some of the music for the game [media]http://www.youtube.com/watch?v=b8ww8OqbD-I[/media]
Have any word been said about new enemy types? Are there even going to be any new ZEDs or is it the same guys we had in KF1?
[QUOTE=Hatley;44765831][img]http://puu.sh/8FGUj.png[/img] Prince George?[/QUOTE] [img]http://media.steampowered.com/steamcommunity/public/images/avatars/10/10c2d54a5bc6d9df89d9c90e6845b8b82ec52750_full.jpg[/img] reminds me a lot of Constable Briar. it could be Sergeant Davin, too.
i can't wait to be a high def chicken
Please let Agent Wilkes be on Killing Floor 2.
[URL="http://www.gameinformer.com/games/killing_floor_2/b/pc/archive/2014/05/09/tripwire-announces-a-new-blast-of-gore-in-killing-floor-2.aspx"]Gameinformer has an article about KF2 [/URL] No new info, but some unseen screenshots, at least in this thread: [t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot3.jpg[/t][t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot5.jpg[/t] [t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot7.jpg[/t][t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot2.jpg[/t] [t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot4.jpg[/t][t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot6.jpg[/t] [t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot8.jpg[/t][t]http://media1.gameinformer.com/imagefeed/screenshots/KillingFloor2/KF2-screenshot10.jpg[/t] [editline]9th May 2014[/editline] "Mad scientist weapons" should actually be new info [QUOTE]They'll do so using traditional firepower as well as so-called "Mad Scientist" weapons.[/QUOTE]
if what i'm seeing in that FP picture is what i think it is, i'm going to shit bricks whenever I piss an FP off from now on
[QUOTE=SonicHitman;44766023]if what i'm seeing in that FP picture is what i think it is, i'm going to shit bricks whenever I piss an FP off from now on[/QUOTE] Didn't you already? [editline]9th May 2014[/editline] But yeah, the new FP looks more threatening than ever.
Nothing fills me with more dread than when i see a fleshpound get pissed and there's absolutely nothing i can do but briskly walk the other way in a futile attempt to get away
Wow. The screen with skully and the katana is pretty badass.
I love the new artstyle.
Fleshpound looks as though it fucking storms at you instead of that dopey sped up walk animation they had for KF1. Shit.
Aw, the bloat lost his nipple piercings!
I wouldn't mind some 2 dollar glove DLCs to cover up those barehands..
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