Metal Gear Solid - VIIII - A Hideo Kojima Thread - PLAY THEM ALL IN RELEASE ORDER
4,997 replies, posted
[QUOTE=Akuma_lektro;48314740]unique soldiers, so Glaz, Palitz and the Bald soldier (that has the tape).[/QUOTE]
The bald soldier is a unique guy? I've never extracted him, shit.
[QUOTE=Janus Vesta;48315451]The bald soldier is a unique guy? I've never extracted him, shit.[/QUOTE]
his name is literally "Bald soldier". unique enough.
[QUOTE=Akuma_lektro;48314740]unique soldiers, so Glaz, Palitz and the Bald soldier (that has the tape).[/QUOTE]
Don't forget the agent who you're [I]supposed [/I] to interact with and find out where the tape should be...which I found out now when I tried to do the "neutralize everyone" trial. I never realized, throughout that entire 30 hours I've played GZ, to actually look up the agent you're supposed to talk to and find him. I've always just went straight for the bald soldier :v:
I love how extracting characters can be done in so many ways- in most you put them in helicopters, but in the Intel Aquisition mission I just did twice I drove out with the sleeping agent/soldier in the passenger seat. I'm pretty sure people only saw the guard in the side seat too, so I got out of there scottfree. Pretty nice!
[QUOTE=Fredrika;48315432]are you guys saying i tranq and cqcd the entire base in Classified Intel Acquisition and extracted everyone for nothing? :suicide:[/QUOTE]
We actually don't know- extracting those soldiers could have had an effect on your TPP game, though I doubt doing a mission a bunch of times will actually count (the game only counts prisoners once to raise your percent level, so I presume you can only extract them once for it to count)
[QUOTE=Janus Vesta;48315451]The bald soldier is a unique guy? I've never extracted him, shit.[/QUOTE]
is that the spy who gives you false shit, i replayed that and threw him off the edge.
[QUOTE=gazzy_GUI;48315654]is that the spy who gives you false shit, i replayed that and threw him off the edge.[/QUOTE]
no, he's the guy that gives you the real data tape.
[QUOTE=TheJoey;48314532]this is true. however, the cobra unit was not a vehicle for kojima's (or konami's?) wish to use supermodels in their video game.
the camera also didn't zoom in on The End's ass while he was dying.[/QUOTE]
you say that like it's a bad thing
you cant deny a zoom in on The End's ass would've made MGS3 ten times better
[QUOTE=Magikoopa24;48315590]Don't forget the agent who you're [I]supposed [/I] to interact with and find out where the tape should be...which I found out now when I tried to do the "neutralize everyone" trial. I never realized, throughout that entire 30 hours I've played GZ, to actually look up the agent you're supposed to talk to and find him. I've always just went straight for the bald soldier :v:[/QUOTE]
There's actually a whole dialog chain you're supposed to go through in order to discover the real tape, but of course most people have no idea it exists since they just look up how to get the other tape after they get the fake tape once.
After you interrogate the agent, go to get the fake tape. Stop before you enter the room, look at the camera, and hit the call button. Kaz will get upset about it being a setup. Go back to the agent, interrogate him multiple times, and you'll find out that [sp]he was caught and forced to set you up because Cipher is holding his family hostage[/sp]. You'll also find out about the bald soldier. Go and find him to get the tape. Interrogate him twice and he'll say [sp]some cryptic stuff about Cipher[/sp].
I love how GZ still has so many hidden things that I still haven't seen even after I've put a billion hours into it. I only just recently witnessed the escaped prisoner's execution event, which previously I had only heard off in the distance and wondered why there was gunfire. (I jumped in just as they started firing, CQC'd everyone, and rescued the prisoner, of course). TPP is probably going to have [I]so[/I] many neat things like this.
[QUOTE=TheJoey;48314226]the story in 4 is a fucking mess. there's a lot going on that services nostalgia, or the player, but doesn't service the plot itself. a lot of it had me going "oh. who cares?"
there are only a few important things to take away from 4, honestly. the 4 beauties [sp]and psycho mantis[/sp] could have just not been there and the story would have just continued without them. [sp]and naomi did everything. also UHM HI EXCUSE ME, I HAVE CAAAAAANCEEEEEEEERRRR PLEASE PAY ATTENTION TO MYYYYYYYY DEEEAAAAAATH[/sp][/QUOTE]
Ok, sure but is that all MGS4 has to offer?
I love MGS4. It's so incredibly ham-fisted, yet also such a perfect end-cap to the series timeline. [sp]say what you want about the ending with Big Boss, but I thought it was perfect[/sp] Some of the exposition is ridiculous, but it reflects the way Kojima felt at the time about the series, which I like. Also, it's convolution and ridiculousness, personifies the kind of world that Solid Snake is a part of, with the rise of the Patriots AI's, and I think that helps the player connect more with how fucked up everything is. Not to mention Solid Snake being in the body of an 80 year old man. It also has one of the best boss fights ever in video game history [sp]Liquid Ocelot[/sp] and even though the cut-scenes fall on the longer side, I'm glad they're there.
One thing I agree with you though is there is too much reliance on nostalgia for certain things, and some of the plot devices are too rushed, but that's not the focus of the game as a whole.
MGS4 is one big weird package and it's got too many thing I like about it to say that it shouldn't exist.
[QUOTE=gazzy_GUI;48315654]is that the spy who gives you false shit, i replayed that and threw him off the edge.[/QUOTE]
Dude, that guy's family is being held hostage to get him to set up Big Boss. And you ruined his day by throwing him off a cliff.
[QUOTE=ThePanther;48316039]Ok, sure but is that all MGS4 has to offer?
I love MGS4. It's so incredibly ham-fisted, yet also such a perfect end-cap to the series timeline. [sp]say what you want about the ending with Big Boss, but I thought it was perfect[/sp] Some of the exposition is ridiculous, but it reflects the way Kojima felt at the time about the series, which I like. Also, it's convolution and ridiculousness, personifies the kind of world that Solid Snake is a part of, with the rise of the Patriots AI's, and I think that helps the player connect more with how fucked up everything is. Not to mention Solid Snake being in the body of an 80 year old man. It also has one of the best boss fights ever in video game history [sp]Liquid Ocelot[/sp] and even though the cut-scenes fall on the longer side, I'm glad they're there.
One thing I agree with you though is there is too much reliance on nostalgia for certain things, and some of the plot devices are too rushed, but that's not the focus of the game as a whole.
MGS4 is one big weird package and it's got too many thing I like about it to say that it shouldn't exist.[/QUOTE]
I used to think MGS4 had the weakest story in the series, but after reflecting on it, I definitely think that PW actually has the weakest.
[QUOTE=Dr. Evilcop;48316253]I used to think MGS4 had the weakest story in the series, but after reflecting on it, I definitely think that PW actually has the weakest.[/QUOTE]
PW is the game that sets up Big Boss's downfall through his huge misunderstanding of the Boss's will and purpose, his creation of a metal gear, and the creation of AIs. how weak or strong its story is can definitely be debatable. we also learn a lot about Miller here.
imo mgs4's story is definitely, very weak. a lot of it stands on its own ridiculousness at times. the importance of nanomachines goes through the fucking roof compared to their usage in mgs1 and mgs2 and becomes the central plot mechanic/vehicle that moves the story along. solid snake is also super incompetent in some scenes, and not because he's old. mistaking [sp]solidus's corpse as big boss's (despite the one giant clue: the wrong missing eye)[/sp], allowing a total stranger to inject him in the neck, and allowing himself to be followed by a clumsy-ass pair of robots standing on top of eachother inside of a trench coat? fuck off i saw those shit-lips myself in-game, stop pretending you fooled me.
also used two vehicle chase scenes almost one after another, sandwiching a segment of the game i felt was quite tedious and unrewarding, putting you in a map made for a much bigger segment that seemed like it was cut from the game.
yes, solid snake getting old was cool, and yes the final boss fight was sick. yes, [sp]shadow moses[/sp] is super neat. but i dunno. even in its cutscenes this game does a lot of things that i wouldn't consider passable if i were reviewing a movie.
and i played this game 12 times or something.
[sp]Nanomachines for everything and instant death cancer were the worst parts of MGS4. The best parts were to cool things like the REX VS RAY fight and the fight against the FROGS, or the ridiculous shit like Mount Snakemore.[/sp]
[QUOTE=RichyZ;48316855]mgs4 spoilers
[sp]the nanomachines were suppressing my cancer AAAA THE CANCER IS KILLING ME ALREADY BYE WORLD[/sp][/QUOTE]
I've never understood why [sp]Naomi, the doctor, suddenly decides that medicine is evil and that people with cancer should be dead. The game literally glosses over the fact that she CURED CANCER and I'm almost certain her death was only written so it would be dramatic when she left you a video later.[/sp]
One of the biggest problems with MGS4 for me is that it doesn't stand on it's own and relies too much on the other games, especially MGS3. You could play MGS1, MGS2 (arguably), and MGS3 and have a good understanding of what's going on, but MGS4 references and copies so much shit from the older games a person playing it isn't going to know what the fuck is happening.
MGS4 "answered" too many questions that didn't need to be answered, and did it in laziest ways possible. I never really gave a shit about Vamp's immortality because it's a video game. It's fiction, do whatever you want. Having the secret to Vamp's immortality (which was already hinted at in MGS2) revealed to be little robots in his blood is lazy as fuck.
The game also reuses so much shit from the older games that you could [URL="http://www.deltaheadtranslation.com/MGS4/4sca1.htm"]fill[/URL] [URL="http://www.deltaheadtranslation.com/MGS4/4sca2.htm"]five[/URL] [URL="http://www.deltaheadtranslation.com/MGS4/4sca3.htm"]pages[/URL] [URL="http://www.deltaheadtranslation.com/MGS4/4sca4.htm"]with[/URL] [URL="http://www.deltaheadtranslation.com/MGS4/4sca5.htm"]them[/URL].
I pretty much try to imagine MGS4 doesn't exist basically. MGS is the true ending (if you played MG1 and 2 then you'd know his story is complete). I think I've said this before, but if I had it must be cause I got memory problems.
MGS4 is still my favourite mgs game story-wise, if only because it managed to make sense out of MGS2 somehow
But I know its also the worst game for a lot of people for the very same reason so
except for the lack of throwing snakes at people, MGS4 has the best gameplay in the series as far as i'm concerned.
it has significantly less of it than most of the other games, and it's not as open as GZ/TPP, but the base gameplay is by far better than any of them
I'm sure the overall gameplay of TPP will overcome MGS4, but it really is a damn shame that for the most refined gameplay in the series it's also barely there. It also helps that it doesn't have the easy marking of 5, yet still gives you multiple methods of not stealthing around completely blindly.
The one thing I don't like about MGS4's gameplay is you can't hold an enemy up after you throw them to the ground from a hold. Every time I've tried the enemy just stands up and I have to body them to avoid an alert.
[QUOTE=RikohZX;48318492]I'm sure the overall gameplay of TPP will overcome MGS4, but it really is a damn shame that for the most refined gameplay in the series it's also barely there. It also helps that it doesn't have the easy marking of 5, yet still gives you multiple methods of not stealthing around completely blindly.[/QUOTE]
This is the biggest tragedy of MGS4, that they created such an indepth gameplay system with so many cool tools to play with, and hardly anywhere to use them. There's only one or two areas in the first chapter where you're free to play, chapter two has the biggest play ground, and then the rest make it almost impossible to use the basic gameplay because of Gekkos/Scarabs or gimmick levels.
[QUOTE=WhyNott;48318005]MGS4 is still my favourite mgs game story-wise, if only because it managed to make sense out of MGS2 somehow[/QUOTE]
If anything MGS4 manages to make MGS2 make even less sense since it undoes a lot of what MGS2 tried to do with its story. The story of MGS2 isn't supposed to be taken at face value. It's not really a plot driven story, it's a story driven by it's themes and the story makes perfect sense if you view it as such.
I've been emulating Peace Walker (Own the game but not a PSP anymore, found the UMD on the floor in a Boomers :v:) and holy hell what is with the bullet-sponge bosses. I get that they were made with multiplayer in mind but the only way I can get others with me is with Hamachi (I only know Shugo who has PPSSPP networking set up but he's got stuff to do), so everything is an endurance test. I even look up ways that people finish them and they all use OP weapons that you can only get from high-tier shit, which requires beating them in the first place.
Anyone else playing Peace Walker on PPSSPP? I could add you to a Hamachi group for some Co-ops.
Jesus christ, MGSV comes out just the day before probably the most important test of this year for me. :facemelt:
[QUOTE=Ol' Pie;48318888]Jesus christ, MGSV comes out just the day before probably the most important test of this year for me. :facemelt:[/QUOTE]
Ace it for Big Boss.
September 1 is a Tuesday, which is the day in my schedule where I have no classes :dance:
I only have one class left so I only do school for 2 days out of the week. After Sep 15 I'm probably never going to leave my computer except for classes.
Grabbing dudes in mgs3 is the hardest thing in the world, I'm not used to holding the button lightly and keep slitting throats by accident.
Please forgive me sweet guards I don't mean to do it.
Also these games are fantastic and I'm stupid for not playing them sooner.
MGSV comes out in my busiest semester. The only way I'm getting to play a lot of MGSV is if bio is structured the same way the previous bio was, chemistry is a lot less work than people make it seem, and I don't get much homework in discrete math
[QUOTE=RainbowStalin;48319074]Grabbing dudes in mgs3 is the hardest thing in the world, I'm not used to holding the button lightly and keep slitting throats by accident.
Please forgive me sweet guards I don't mean to do it.
Also these games are fantastic and I'm stupid for not playing them sooner.[/QUOTE]
Press just the side of the button, that's what I do to avoid slitting throats.
I wish I was still in school :(
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