Metal Gear Solid - VIIII - A Hideo Kojima Thread - PLAY THEM ALL IN RELEASE ORDER
4,997 replies, posted
[QUOTE=Rawko;48358240]I can't stop thinking about TPP and i am so scared to get spoiled :tinfoil:
I wanted to ask, will it be "okay" if i start playing Snake Eater and then playing the first two games? Snake Eater really interests me[/QUOTE]
If you [I]really[/I] want to, go ahead, but I would highly recommend playing 1 and 2 first. There's a lot of clever references and whatnot of the other games that really won't be comprehended until then.
[editline]2nd August 2015[/editline]
Okay, I just got to the end of Twin Snakes and it's kinda pissing me off- [sp]I killed no one in my runs, yet liquid still assumes I was murdering everyone "left and right." Kinda makes my no death run kinda...pointless. Ah well, still enjoying this version.[/sp] Ah well, I have finally beat the game with the Otacon Ending with Twin Snakes! That was a fun experience- other than the weird cutscenes (Snake is supposed to be this unsuperhuman man with supernatrual guys around him, not with him on the same level), I really think this is the more legitimate version. Can't wait for summer school to finish and I can start on my MGS2 run!
[IMG]http://i.imgur.com/X9i1Qot.png[/IMG]
i think my friend takes this game too seriously
[QUOTE=Svinnik;48359658][IMG]http://i.imgur.com/X9i1Qot.png[/IMG]
i think my friend takes this game too seriously[/QUOTE]
I will admit i did it too. Just to see what happens...
[QUOTE=Svinnik;48359658][IMG]http://i.imgur.com/X9i1Qot.png[/IMG]
i think my friend takes this game too seriously[/QUOTE]
so imagine that in mgs2, if you turned off the game right when he tells you to, when you start up next time you played as snake in arsenal for the rest of the game instead of raiden
imagine if that was a thing
imagine if mgs2 wasn't rushed
french mag came out with a mgsv preview
[url]https://www.youtube.com/watch?v=ZInpN4yx3K4[/url]
Pros
[sp]Plays Great
Varied Missions
Lots of Content[/sp]
Cons
[sp]story is too disperse
too few cutscenes
non-lethal weapons unlocked in the late game
grinding required to advance on the story
open world too big and empty[/sp]
[QUOTE=Wii60;48360631]french mag came out with a mgsv preview
[url]https://www.youtube.com/watch?v=ZInpN4yx3K4[/url]
Pros
[sp]Plays Great
Varied Missions
Lots of Content[/sp]
Cons
[sp]story is too disperse
too few cutscenes
non-lethal weapons unlocked in the late game
grinding required to advance on the story
open world too big and empty[/sp][/QUOTE]
Great. Things I was fearing the most seem to be true.
Fuck.
so basically a large open world where you can take your time to travel and play music and manage your motherbase, which was by far the most fun mechanic of PW, is apparently bad now? the slow burning story was obvious given the post-rock in the trailers, and them being long. I'll take this any day over mgs4 not letting you play the game.
There's not a collectible or repetitive activity every two steps and your minimap isn't festooned with icons so it's a bad open world
not sure why they're complaining about non-lethal weapons being hard to get early on. obviously they're not gonna give you tranq snipers and fulton rocket launchers right off the bat, it'd make things too easy. they're meant to be endgame rewards for playing well and getting better staff
[QUOTE=Wii60;48360631]french mag came out with a mgsv preview
[url]https://www.youtube.com/watch?v=ZInpN4yx3K4[/url]
Pros
[sp]Plays Great
Varied Missions
Lots of Content[/sp]
Cons
[sp]story is too disperse
too few cutscenes
non-lethal weapons unlocked in the late game
grinding required to advance on the story
open world too big and empty[/sp][/QUOTE]
Some of your points make what the reviewer actually said sound much worse than he stated.
Grinding wasn't mentioned in the video. It sounded more like the guy ignored the mother base aspect at the start then hit a point where he realized "oh shit I should have been caring about this because suddenly I don't have the gear required". If this is the case it also means non-lethal weps could be unlocked sooner than this guy had them.
It wasn't said that the open world was too big or empty, just that it sometimes took too long to get from A to B. I'm wondering if he was delving into the story cassette tapes during these moments.
I wonder if there really aren't that many cutscenes, or if it just seems that way because there's a lot more content that doesn't need a cutscene.
Too few cutscenes for a Metal Gear game?
Is this some sort of alternative reality I stepped into?
[QUOTE=aussiedropbear;48360876]Too few cutscenes for a Metal Gear game?
Is this some sort of alternative reality I stepped into?[/QUOTE]
"Too few" might be they trimmed it down from 16 hours to 12 hours.
[QUOTE=usaokay;48361100]As long as a cutscene doesn't run on for one hour unlike what MGS 4 did.[/QUOTE]
Ending cutscene clocks in at an hour and a half
New trailer and gameplay footage coming on Wednesday:
[url]https://twitter.com/konamieu/status/628115431241437185[/url]
Nikkei Article talks more about konami conditions
[url]http://www.neogaf.com/forum/showthread.php?t=1089102[/url]
[QUOTE]The article says that Kojima fell from grace because MGS 5 got delayed. It also talks about certain work conditions at Konami[/QUOTE]
[QUOTE]The article says employees get controlled with cameras+punch clocks etc[/QUOTE]
[QUOTE]The article lists 2 other options for Konami, one being letting people work as security in their HQ. No joke[/QUOTE]
[QUOTE]It doesn't stop with emails. Lunchtime leave is regulated with time cards. Those who exceed allotted time are outed within company.[/QUOTE]
[QUOTE] email with outsiders is done with a randomized email address changed regularly.[/QUOTE]
[QUOTE]One employee feels turning point was when Konami launched Dragon Collection for mobile. Lots of money made with sub-$1 mil budget.[/QUOTE]
[QUOTE]As already known, Love Plus creator left. Development halted for Tokimeki Memori and Suikoden, as well.[/QUOTE]
[QUOTE]Jesus, this Nikkei article on Konami. [B]$80+ million spent on MGS5's dev as of April if it's to be believed[/B].[/QUOTE]
[QUOTE]Employees deemed useless have been known to do assemblyline work, security guard detail, cleanup at fitness clubs.[/QUOTE]
[QUOTE]These are not nobodies being told to do this work either. Producers and other prominent creators have had this hoisted on them.[/QUOTE]
[QUOTE]Kagemasa is apparently a known recluse, both among media and even with his corporate peers. He and other old guards at companies like Nintendo, Sega, etc. used to help each other out of jams and whatnot, but has since become very, very distant from them.[/QUOTE]
[QUOTE]Momotaro Dentetsu apparently jettisoned by Konami over disagreements over revenue split with creator. Happaned without warning.[/QUOTE]
[QUOTE]One famous incident of reassignments happened over a FB post of a guy saying he was heading to another company. Those who liked it were quickly found to have their positions shifted around. Even upper management with loyal followings were hit by this.[/QUOTE]
[QUOTE=PieClock;48360756]Some of your points make what the reviewer actually said sound much worse than he stated.
Grinding wasn't mentioned in the video. It sounded more like the guy ignored the mother base aspect at the start then hit a point where he realized "oh shit I should have been caring about this because suddenly I don't have the gear required". If this is the case it also means non-lethal weps could be unlocked sooner than this guy had them.
It wasn't said that the open world was too big or empty, just that it sometimes took too long to get from A to B. I'm wondering if he was delving into the story cassette tapes during these moments.[/QUOTE]
i mainly just copy pasted the points off someone who wrote them down on another site
since people quoted it already i can't really remove the points without it lookin weird so
[QUOTE=Wii60;48360631]french mag came out with a mgsv preview
[url]https://www.youtube.com/watch?v=ZInpN4yx3K4[/url]
Pros
[sp]Plays Great
Varied Missions
Lots of Content[/sp]
Cons
[sp]story is too disperse
too few cutscenes
non-lethal weapons unlocked in the late game
grinding required to advance on the story
open world too big and empty[/sp][/QUOTE]
I'm scared
As long as the big empty open world has some interesting interior areas and detailed bases to infiltrate in between, I'm okay with it.
If the less-lethal weapons refer to things lke fulton launchers, tranq sniper rifles and stun assault rifles then I'm not worried. There look to be plenty of other gadgets for it, and Ground Zeroes showed me that you can use 'lethal' weapons and gadgets to neutralise enemies without killing them or create distractions in a similar way to Peace Walker.
The same goes for gadgets which don't incapacitate at all like smoke grenades or NVG. Smoke grenades in GZ are something really special since you can use them to provoke the same reaction from guards as a live frag grenade but without a detonation that everyone on the base will come running to inspect. It also has a moderate tear gas effect on enemies directly inside it, who can't see you unless you're very close.
What I'm saying is that for a game with none of those gadgets, Ground Zeroes already gives you a lot of tools for not necessarily killing your enemies.
None of the things mentioned by that journalist worry me at all, honestly. I keep telling my friends that even if MGSV's story and pacing is complete and utter tripe, I'm still going to enjoy the fuck out of this game based on gameplay alone.
Ground Zeroes was such an enjoyable game, and it was literally a demo of a tiny fraction of TPP's gameplay. The currently-released gameplay trailers alone already surpass GZ in every way, so there's no way I won't enjoy this game. No matter what else is in there, no matter what they did to the story or the pacing, it's going to be a fucking blast.
Also I'm pretty sure someone from KojiPro already outright stated that there are large, open gaps between the main mission areas so that players can approach each mission from literally any angle they want. There was more than enough things to do and discover on GZ's little map, and each base/village/whatever is about the size of GZ itself, so it can't be that disappointing (at least to those who enjoyed GZ).
It could be a case that the reviewer plain didn't do all side missions since I imagine some tech is tied to them. Capturing specific personnel wasn't restricted to side-missions but obviously giving you god-tier non-lethal early on would probably make it way too easy.
Not to mention that non-lethal stealth rewards you way more than lethal in V.
[QUOTE=Mericet;48361489]If the less-lethal weapons refer to things lke fulton launchers, tranq sniper rifles and stun assault rifles then I'm not worried. There look to be plenty of other gadgets for it, and Ground Zeroes showed me that you can use 'lethal' weapons and gadgets to neutralise enemies without killing them or create distractions in a similar way to Peace Walker.
The same goes for gadgets which don't incapacitate at all like smoke grenades or NVG. Smoke grenades in GZ are something really special since you can use them to provoke the same reaction from guards as a live frag grenade but without a detonation that everyone on the base will come running to inspect. It also has a moderate tear gas effect on enemies directly inside it, who can't see you unless you're very close.
What I'm saying is that for a game with none of those gadgets, Ground Zeroes already gives you a lot of tools for not necessarily killing your enemies.[/QUOTE]
Basically this.
I don't know why everyone keeps bringing up the post-game superweapons like fulton rockets; the reviewer only mentioned tranquilizer weapons like the pistol and sniper rifle. He said it took quite a few missions to even get the tranq pistol, which was frustrating given the importance of keeping people alive to build Mother Base's ranks.
Which also doesn't bother me. One of the biggest complaints I always see in those in-depth reviews of MGS games is that the games always defeat any need to do or use any of the other moves or weapons in your repertoire since you can just spam the tranq pistol for the whole game and still successfully be doing "non-lethal stealth" (despite the fact that you're literally shooting everyone in the head). It's about time one of these games delays the almighty tranquilizer weapons and forces you to get creative. There are plenty of non-weapon methods for taking out guards in MGS, especially in MGSV.
cant wait for the dumb magazine and cqc only runs
Also you don't need weapons to be LTL.
[QUOTE=Shugo;48361703]I don't know why everyone keeps bringing up the post-game superweapons like fulton rockets; the reviewer only mentioned tranquilizer weapons like the pistol and sniper rifle. He said it took quite a few missions to even get the tranq pistol, which was frustrating given the importance of keeping people alive to build Mother Base's ranks.
Which also doesn't bother me. One of the biggest complaints I always see in those in-depth reviews of MGS games is that the games always defeat any need to do or use any of the other moves or weapons in your repertoire since you can just spam the tranq pistol for the whole game and still successfully be doing "non-lethal stealth" (despite the fact that you're literally shooting everyone in the head). It's about time one of these games delays the almighty tranquilizer weapons and forces you to get creative. There are plenty of non-weapon methods for taking out guards in MGS, especially in MGSV.[/QUOTE]
Agreed, Mericet and I (but especially Mericet) have been experimenting in GZ to find alternate less-than-lethal takedowns, mostly to make the game more challenging than the tranq. pistol makes it. He, for example, is a great proponent of incapacitating shots with lethal weapons, which is a thing you can do in GZ at least. If that carries over to TPP, you might be able to then fulton those people so that they don't die.
(And then you can just check out his post above for alternate uses of tools leading to takedowns beyond the tranq. pistol)
[QUOTE=Craigewan;48361728]Agreed, Mericet and I (but especially Mericet) have been experimenting in GZ to find alternate less-than-lethal takedowns, mostly to make the game more challenging than the tranq. pistol makes it. He, for example, is a great proponent of incapacitating shots with lethal weapons, which is a thing you can do in GZ at least. If that carries over to TPP, you might be able to then fulton those people so that they don't die.
(And then you can just check out his post above for alternate uses of tools leading to takedowns beyond the tranq. pistol)[/QUOTE]
I actually found out about the incapacitating shots by accident on a run I did of the Glaz & Palitz mission where I shot Glaz in the arm and made it out with only "1 kill", since apparently allowing someone to bleed to death doesn't count as a "kill". :v:
[thumb]http://images.akamai.steamusercontent.com/ugc/456337628504877517/B9AA823DF901B2AF27BFFEB6C22BFA47F1521A3F/[/thumb]
I suppose it's possible to get a really low time plus "0 kills" on this mission, but I haven't tried it.
[QUOTE=Shugo;48361674]None of the things mentioned by that journalist worry me at all, honestly. I keep telling my friends that even if MGSV's story and pacing is complete and utter tripe, I'm still going to enjoy the fuck out of this game based on gameplay alone.
Ground Zeroes was such an enjoyable game, and it was literally a demo of a tiny fraction of TPP's gameplay. The currently-released gameplay trailers alone already surpass GZ in every way, so there's no way I won't enjoy this game. No matter what else is in there, no matter what they did to the story or the pacing, it's going to be a fucking blast.
Also I'm pretty sure someone from KojiPro already outright stated that there are large, open gaps between the main mission areas so that players can approach each mission from literally any angle they want. There was more than enough things to do and discover on GZ's little map, and each base/village/whatever is about the size of GZ itself, so it can't be that disappointing (at least to those who enjoyed GZ).[/QUOTE]
I'm watching the video in fits and starts, and honestly, I'm not seeing the problems (other than the no early access to alternate tranq. weapons) that were drawn from it by others. By the sounds of it, the French guy hadn't played PW so didn't realise that the development of Motherbase is an essential part of that style of game (something that I loved about PW), and that this would carry over to MGSV. Seems like he was treating it as optional/ignoring it until suddenly he really needed the capacity of a developed MB, and all his other problems were drawn from that - He suddenly needed to do a lot of grinding at once to develop it where if he hadn't been ignoring it that would have been more naturally spread out across the past time he had with the game.
[QUOTE=Craigewan;48361766]I'm watching the video in fits and starts, and honestly, I'm not seeing the problems (other than the no early access to alternate tranq. weapons) that were drawn from it by others. By the sounds of it, the French guy hadn't played PW so didn't realise that the development of Motherbase is an essential part of that style of game (something that I loved about PW), and that this would carry over to MGSV. Seems like he was treating it as optional/ignoring it until suddenly he really needed the capacity of a developed MB, and all his other problems were drawn from that - He suddenly needed to do a lot of grinding at once to develop it where if he hadn't been ignoring it that would have been more naturally spread out across the past time he had with the game.[/QUOTE]
I think it's a combination of that and also the fact that it was a journalist demo event, so everyone obviously wanted to blow through as much of the game as possible in the time they were allowed to play. Same thing happens in Peace Walker if you try that shit.
[QUOTE=Swiket;48361400]New trailer and gameplay footage coming on Wednesday:
[url]https://twitter.com/konamieu/status/628115431241437185[/url][/QUOTE]
I just realised that this trailer isn't going to be made by Kojima
:(
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