• Technicalia Ultra Modded Minecraft - 171 mods - Now with more lag!
    646 replies, posted
I just want a refinery that works and isn't slow ;w; I can't craft the Galacticraft one because the copper canisters that it needs apparently conflict with the Mariculture vat.
um the arrows on the recipe screen let you change the recipe even if it conflicts where have you been that was like 3 updates ago zomg
Holy shit so that's what those arrows in the crafting screen do. I thought they were some type of GUI glitch or something. :suicide:
what did you think, I was playing? that's what they're for, I thought you guys knew that from when I was like 'removed recipe conflicts'
mars is mine tresspassers will be prosecuted
Just connect on the server and found my spot like that [IMG]http://i.imgur.com/sJSW0eC.jpg[/IMG] literally everything i had was in that spot
[QUOTE=mastfire;46703392]mars is mine tresspassers will be prosecuted[/QUOTE] BRB Nuking mars. Damn Martians have had it too good for too long. Edit: Holy fuck your house. What the fuck happened to it?
Looks like an explosion to me, you didn't have a ghetto nuclear reactor setup in your house or anything did you?
was not a house just all my setup (AE2 storage, EnderIO smelting and rotarycraft ore processing setup) i just test some stuff and discover it was an Industrial Coil explosion thanks rotarycraft zero nuclear stuff with me
[QUOTE=mastfire;46703126]you can use et but not the gases[/QUOTE] Which is a shame, the gases were the only really useful bit I found in ET. Cheap, free, infinitely sustainable energy from algae/hydrogen farms.
Still getting the "an existing connection" error. Can't even stay in long enough to remove the socket frame. It just immediately kicks me the second I fully connect.
i should probably take the time to learn AE2... but for now, i've got [I]logistics pipes[/I] [t]http://i.imgur.com/banfDqk.png[/t] i'm moving everything out from underneath my farm. this huge mess is now gone and replaced with a tesseract system: [t]http://i.imgur.com/eylgD0q.png[/t]
Server closed?
Looks like
Welp, I tried to use qCraft to quantize a structure. Initially I messed up the dimensions, so I went ahead and corrected them. Somewhere between then and when I tried again (during which I disconnected, which may or may not have anything to do with it) the Observer Dependent Blocks turned into plain gold blocks. Each of these anchors was made out of four gold blocks and two obsidian. I'm not entirely sure what happened here. I'd like to try again 'cus the mod seems pretty cool, but it just ate 108 gold ingots which doesn't leave me with much.
snip im a dumbass i'll clock back into life later
so how can we use the force maniplator when it set to anchor mode and it won't move?
Figured out my qCraft woes, but it turns out you can't transport anything containing metadata (ie, chests) and you have to luck into building the gantry in a place without invisible air-like blocks from several different mods. Even its baseline functionality, the Observer-Dependent Blocks, is incompatible with all non-vanilla blocks. Yeah, maybe this mod could be a candidate for trimming.
look guys I don't care what it is you like to do but for fucks sake don't be this guy [quote]5:57] [Server thread/INFO]: mastfire issued server command: /tphere cave [13:06:09] [Server thread/INFO]: mastfire issued server command: /tp gyk [13:06:14] [Netty IO #0/INFO]: <CaveDweller> ty [13:06:30] [Server thread/INFO]: CONSOLE: De-opped mastfire [13:06:37] [Netty IO #2/INFO]: <[Satan]satan> what [13:07:12] [Server thread/INFO]: mastfire issued server command: /time set 39840000 [13:07:23] [Server thread/INFO]: CONSOLE issued server command: /gamemode mastfire 0 [13:07:23] [Server thread/INFO]: Change player gamemode. [13:07:23] [Server thread/INFO]: /gamemode <survival|creative|adventure> [player] [13:07:34] [Server thread/INFO]: CONSOLE issued server command: /gamemode mastfire 0 [13:07:34] [Server thread/INFO]: Change player gamemode. [13:07:34] [Server thread/INFO]: /gamemode <survival|creative|adventure> [player] [13:07:39] [Server thread/INFO]: Unknown command. Type "/help" for help. [13:08:06] [Netty IO #2/INFO]: <[Satan]satan> i wonder who deoped me [13:08:31] [Server thread/INFO]: [Server] I did. [13:08:36] [Netty IO #2/INFO]: <[Satan]satan> whos i [13:09:48] [Netty IO #2/INFO]: <[Satan]satan> ? [13:10:50] [Netty IO #2/INFO]: <[Satan]satan> and what reason did you deoped me [13:11:41] [Server thread/INFO]: [Server] You have this habit of experimenting with commands, its gotta stop unless there's a real reason for it [13:12:02] [Netty IO #2/INFO]: <[Satan]satan> i stop then [13:12:26] [Netty IO #1/INFO]: <mesnomer> And it'd be nice if you didn't experiment on other people, too. half my base is still unbreakable [13:13:47] [Server thread/INFO]: [Server] That's the other big issue, along with casually going into creative to test things. If you gotta test something out, do it in SP just incase it blows the game up, yeah? [/quote] the person responsible for the deopping of mastfire is about to get his ass beat. don't fuck with other people, they're OP for a reason. [editline]15th December 2014[/editline] if you have a problem with an OP or admin, don't just deop them. come to me if there's serious concern.
i'm gonna check this shit out. shit it's dead
a few thoughts: 1) when you click with middle mouse, what even is this? i've been trying to figure it out but can't. you can scroll through them back and forth but nothing else really [t]http://i.imgur.com/z477VWa.png[/t] 2) can you disable version checking for most of the mods that require it? There's often quite a lot of latency that's caused from having 100+ mods all check for updates simultaneously on server join, and the mods won't be updated until the pack updates them anyways, making the check/notice useless. 3) i'm going to look into the code of "aroma mining dimension" and "random things' spectre dimension" for the cause of the "fall into void" bug. Chances are they're setting the player position to "x/y" specifically, which is the tile corner, when they should be setting to x.5 and y.5 so it reaches the center of the square. If you try and teleport between any dimension and you're next to a part, you'll clip through the ground and fall into the void or any open spaces below you due to this. I'll submit a patch if i find anything, but if i do find something could we swap it out with my code if possible so i no longer have to deal with void deaths? thanksiesss 4) platinum seeds require an unobtainable item (i've tried a quite a few different methods to obtain it, including precision shears). either disable the recipe entirely, or fix it to be "nickel seeds" instead thanks [t]http://i.imgur.com/gRrwWsm.png[/t] 5) my first guess for the cause of our lag was most likely running out of memory on the server and dipping into SWAP after 12+ consecutive hours of uptime. I'm aware that the client has a memory leak when you switch between nether/overworld, but i'm not sure if that would cause a similar memory leak on the server. And after further investigation, it doesn't seem solely tied to that as we still have low TPS even after we free up some memory. If it is the same, then chances are every time someone teleports between dimensions the chunks aren't unloaded and the garbage collector never catches it. I'm not sure what would be causing the server to lag so badly other than "lodes of modes". I remember i would always set a fairly agressive garbage collection on my server to prevent this, but simply changing the server restart period to 6-12 hours, instead of the 24 hour period that we have now, would go a very long way to alleviate this in the meantime. typical TPS after 12 hours of play: (it stabilizes around 1-5 TPS) [t]http://i.imgur.com/pQrlSfz.png[/t] before/after restart on a different day: (after everyone joined again it stabilizes around 15-18 TPS) [t]http://i.imgur.com/EK6bzoe.png[/t][t]http://i.imgur.com/C3WlToi.png[/t] 6) i legit don't care if people hack in items or /give themselves stuff since it's a non-PvP server, everyone can play how they want. i'm doing everything from the ground up because i'm trying to learn all of the systems and personally find that more fun; which is also why i'm pretty much completely disconnected from everyone else atm. However OPs keep teleporting to me and giving me random shit and won't stop trying to give it to me until i eventually tell them to just throw it somewhere, which after they leave i just throw it in the trash bin. For example, a full set of extremely enchanted (III/IV everything on every part) bedrock armor with 2147483647 durability was one such instance. meteor compasses were the other, which were simple enough to obtain so i just threw them in a chest somewhere until i had the resources to make them myself. I'd prefer it if you would stop giving me stupidly pointless op shit that take any fun out of the game without asking me first tia.
[QUOTE=HeroicPillow;46721015]a few thoughts: 1) when you click with middle mouse, what even is this? i've been trying to figure it out but can't. you can scroll through them back and forth but nothing else really [/QUOTE] I think this might be related to some camera mod i saw in NEI.
i can only answer for the first one what you see when you middle click are chromaticraft effect when you reach the end game of chromaticraft you can "infuse" yourself for unlocked these effect Chromaticraft look complex cause it still undocumented and relatively new [B]Edit:[/B] V3 of Chromaticraft add in-game documentation. Personally i'm hype cause it look awesome and i want to try it
Speaking of which, I couldn't seem to get the casting table to work properly. Used the wand and everything, but every time the product window had a red X over the output and the wand wouldn't respond. Am I missing something? Does the casting table need to fulfill certain parameters to craft the basic crystalline stones?
don't know what happen i just try it and got the same result like i said it information about the mod are rare and not complete it just happen a was able to found more info than the majority
I have already talked to the people responsible for giving out items and teleporting to random players. Anyone caught past THIS point doing these actions will be permanently banned from playing on the server [I]&#8203;without warning[/I]. Please message me in the case that this shit happens because I [I]will[/I] take care of it. I am sorry to all the players affected and hope this does not happen again. While I'm not actually the active server operator, I still will manage things as I see fit, and I don't find it appropriate that admins are doing this.
Server down? I was getting some "171 Incompatible mods" stuff upon trying to join.
Client update
okay so i looked into the code of mining dimension and of course the cheeky fuck obfuscated it like who cares it's a minecraft mod why is he obfuscating it lmao as far as i'm aware this should be the function that determines player position when teleporting between dimensions [code]public boolean func_77184_b(Entity entity, double p_77184_2_, double p_77184_4_, double p_77184_6_, float p_77184_8_) { int x = MathHelper.func_76128_c(entity.field_70165_t); int z = MathHelper.func_76128_c(entity.field_70161_v); int px = -2147483648; int py = 0; int pz = 0; for (int xD = -20; xD <= 20; xD++) { for (int zD = -20; zD <= 20; zD++) { for (int y = -20; y < this.worldServer.func_72940_L() + 5; y++) { if (this.worldServer.func_147439_a(x + xD, y, z + zD) == DimensionalWorldBlocks.aromicPortal) { px = x + xD; py = y; pz = z + zD; } } } } if (px == -2147483648) { return false; } while (!this.worldServer.func_147439_a(px, py - 1, pz).func_149688_o().func_76220_a()) { py--; } entity.field_70165_t = (px + 0.5F); entity.field_70163_u = (py + 0.1D); entity.field_70161_v = (pz + 0.5F); entity.field_70125_A = 0.0F; entity.func_70095_a(false); if ((this.worldServer.func_147439_a(px + 1, py, pz) == DimensionalWorldBlocks.aromicPortal) || (this.worldServer.func_147439_a(px - 1, py, pz) == DimensionalWorldBlocks.aromicPortal)) { entity.field_70177_z = 0.0F; } else if ((this.worldServer.func_147439_a(px, py, pz + 1) == DimensionalWorldBlocks.aromicPortal) || (this.worldServer.func_147439_a(px, py, pz - 1) == DimensionalWorldBlocks.aromicPortal)) { entity.field_70177_z = 90.0F; } else { entity.field_70125_A = 90.0F; } return true; }[/code] basically: parameters are "entity,x,y,z,a" grab the chunk the player is trying to load into, store it into x/z blah blah create default player coordinates find the portal block in the chunk, make the player's coordinates to be at the portal block if we didn't find the portal block and player coordinates are still not set then cancel function keep decreasing player's height until it can no longer find a portal block so the player is at the bottom of the frame add 0.5 to player's x/z add 0.1 to player's y rotate the player to face in the correct direction depending on the portal frame orientation as far as i can tell he's should be finding the correct coordinates, so it might be a general minecraft/forge chunk loading problem i'll look into the spectre dimension code later, and i'm already going to guess it's going to be obfuscated as well ... [editline]:^)[/editline] oh thank god it's on github thank you based "random things" developer
[img]http://i.imgur.com/QlB22Uz.jpg[/img] This monster just appear next to my base
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