Played about an hour. I keep thinking about how good it'd be if stuff was working. It's both barely functioning and devoid of content. I don't necessarily blame SOE for it. It was planned to be a super-community driven development thingy from the beginning.
[editline]16th January 2015[/editline]
[QUOTE=archangel125;46948917]I'm late to the party. Noticed some YouTubers have done videos on this game, and none of the reviews have been particularly good. Is this game actually good, or another War-Z tier joke?[/QUOTE]
People who review early access stuff aren't good reviewers.
(I cover Early Access though, so am I safe from my own definition?)
[QUOTE=Drk;46949055]Takes a special kind of retard to do a [I]review[/I] of a early-access title on day one.[/QUOTE]
Not to mention ones that do a day 1 early access review on a heavy pop multiplayer game.
so out of curiosity what makes this game different from the other three dozen paid-alpha indie-style zombie survival crafting games out there
[QUOTE=Brt5470;46949218]Played about an hour. I keep thinking about how good it'd be if stuff was working. It's both barely functioning and devoid of content. I don't necessarily blame SOE for it. It was planned to be a super-community driven development thingy from the beginning.
[editline]16th January 2015[/editline]
People who review early access stuff aren't good reviewers.
(I cover Early Access though, so am I safe from my own definition?)[/QUOTE]
do you review them day one when they're buggy messes and it's to be expected?
[QUOTE=Framperton;46944025]My god this place is so much more refreshing to talk about the game than the H1Z1 subreddit.
The Airdrops are random and player initiated events. The idea is that you pay some sort of currency to make something happen in the world. Ideally, this doesn't mean you drop an entire arsenal at your feet. Yes, the potential gain from an airdrop could be considerable, but at the same time, it is also supposed to be heavily contested and fought over.
To me, this isn't Pay 2 Win. This is Pay 2 potentially weaken/strengthen the players in the drop zone. Or Pay 2 get wrecked.
The airdrops themselves seem like they can be very easily tweaked by SOE. However, it seems like the rabid mongloids over in the subreddit are incapable of logic or common sense and insist that SOE and Smedley have betrayed them.
I mean seriously. What sort of stupid fucking scam would that be. SOE claims repeatedly that H1Z1 is not a P2W game. They spend months working on the game, with the singular goal of introducing airdrops and ramming the fucking thing into the ground the day after it hits Early Access.
Then what? All the H1Z1 Devs and Smedley just disappear to Russia or Antarctica or Saturn or some shit? Seriously?[/QUOTE]
Someone called an air drop, my 2 friends nicked it, got pistols and an Ar15.
Air drops are not guaranteed to be yours people.
[editline]16th January 2015[/editline]
Login server appears to be down after update.
Anyone still getting the G99 login error?
[QUOTE=Shirky;46949443]Anyone still getting the G99 login error?[/QUOTE]
All the servers are down, being updated, patch notes coming soon.
[QUOTE=Sector 7;46949319]so out of curiosity what makes this game different from the other three dozen paid-alpha indie-style zombie survival crafting games out there[/QUOTE]
One major + is that it's actually run by a giant company, so we're going to be getting patches/updates a lot quicker than any other survival game.
[QUOTE=Pops;46949362]do you review them day one when they're buggy messes and it's to be expected?[/QUOTE]
Depends when I get review copies. If it's a game I think is going to be hot and bring in views I will "cover" the moment I get it. In which case I [I]review[/I] but meanwhile constantly mentioning how a specific problem or feature might be improved while the game is being developed. I try to always phrase my early access coverage in terms of, "This is how it is now, is it worth getting at the moment, etc."
Like my summarize boil down to, "Is this worth buying in its current state?" because that's really all you're gauranteed to have. If they dropped development right now, what would you have? For H1Z1, we're pretty damn far from it. It's all possible potential at this point, as much as I like SOE.
For all the EU players like myself who are pissed at there being bugger all EU servers we are getting more Tuesday.
[t]http://puu.sh/eCcVZ/94a77530a6.png[/t]
I got some pretty entertaining recordings on the first few hours of it actually working for me.
[video=youtube;xZ33xAwGYog]http://www.youtube.com/watch?v=xZ33xAwGYog[/video]
[QUOTE=alexojm;46949688]For all the EU players like myself who are pissed at there being bugger all EU servers we are getting more Tuesday.
[t]http://puu.sh/eCcVZ/94a77530a6.png[/t][/QUOTE]
I'll play more on tuesday then. US servers ain't working out for me and queues are impossible right now.
[img]http://i.imgur.com/8IvIMqy.png[/img]
Here you go
[url]http://www.reddit.com/r/h1z1/comments/2sopo9/update_about_airdrops_and_my_personal_apology/[/url]
Liking the changes to the air drops.
hunting rifle and ar15 not in air drops anymore.
H1Z1 feels so unrealistic and not like a survival game. Hm, I will wait some weeks before I judge it.
Well my game crashes without error when trying to join a server.
This is hilarious
[media]http://www.youtube.com/watch?v=qja6mlP46H4#t=203[/media]
So are airdrops really gamebreaking at the moment or are people just pissed over the inclusion of such a mechanic? Because from what I've heard you're just basically calling down a pvp hotspot.
Also I read somewhere on reddit that they're really nerfing the plane in regards to speed, drop off locations, and loot.
So these 'events' that you currently can buy which drop loot from the air into the server, Will these be earn-able from playing or unlockable by any other means than paying money?
If what it sounds like they're going to do, which is make it so you can only drop them on highly populated servers and not that close to your character, if you bought these things, couldn't you essentially be buying things other people can take away from you? Unless I've misunderstood, I don't know why anyone would spend money on something that could be taken away from them by a player who happens to be closer.
Forgive me if I'm wrong I've not been following the game THAT closely nor have I seen any game play yet but just from reading, it seems mind boggling
[QUOTE=Kilgore 2nd;46950748]So these 'events' that you currently can buy which drop loot from the air into the server, Will these be earn-able from playing or unlockable by any other means than paying money?
If what it sounds like they're going to do, which is make it so you can only drop them on highly populated servers and not that close to your character, if you bought these things, couldn't you essentially be buying things other people can take away from you? Unless I've misunderstood, I don't know why anyone would spend money on something that could be taken away from them by a player who happens to be closer.
Forgive me if I'm wrong I've not been following the game THAT closely nor have I seen any game play yet but just from reading, it seems mind boggling[/QUOTE]
It certainly seems that way. The only guarantee you're buying is player and zombie interaction (7 zombies spawn during an event). They're also implementing tweaks that will increase the chances of these interactions occurring.
And even if players still manage to loot their drops peacefully and game the system, the upcoming loot changes hardly seem to give great advantage. The rarest drops for instance will only contain 1 pistol or shotgun with some appropriate ammo, and no rifles.
[QUOTE=Excalibuurr;46950868]aka you're practically paying to get screwed over.[/QUOTE]
And people do that repeatedly for CS:GO with crates.
Wouldn't the airdrop system make it easy to grief a server? Get sent to a high-pop server, start calling airdrops with guns, but instead of picking up the guh,s abandon the area and let pubbies fight over the guns. Keep doing this until the server reachs the point where there enough guns in circulation that a group will say "fuck it" and start KOSing, and because there are a lot of guns floating around, others will do the same, turning the server into a giant deathmatch.
You could also do something similar, but instead of randomly doing airdops, set them near areas with known players in order to disrupt the current power balance on the server so that one group gets a lto more power than the others, and see what happens. Even better if you target known raiders so they have so much ammo and weapons that fresh spawns simply can't fight back and live.
Well i'm bored, After that amount of flak i see this game is taking it sounds worth buying since majority of games i play is hated by the pc community.
Got a wood shelter going, found a sniper rifle, found a pistol, and have almost all the recipes for a metal base discovered!
Sounds like they're allowing self-refunds for it this weekend. Can't really ask more than that of them, I guess. I think despite all the warnings a lot of people still go into Early Access expecting too much, for some reason. You should expect a barely functional game that you're supposed to try and break, because you're testing it, not necessarily playing it.
"If you feel like the airdrops are an issue for you, you may immediately request a refund to [email]bwilcox@soe.sony.com[/email] - this offer applies till Monday and it applies only to people that have purchased the game as of 10:30am Pacific today 1/16/2015 -"
Been waiting for friends to meet up with me but they kept dying.
Got pretty far solo so far.
Got the 2nd tier shack up with two storage crates in it.
and a LOT of stuff researched, still no sleeping bag yet :\
[thumb]http://i.imgur.com/2KQWzuK.jpg[/thumb]
Did my first round of BR. SO much fun. Especially when you get a rifle and sit in the middle and pick people off running from the fog.
Early access is meant to be buggy and a complete mess so developers can fix the game.
I have high hopes for the game, especially since it's running the PS2 engine.
Anyone know if it's possible to get SLI running correctly? Some people say they got it working on their systems, but the only "fix" I found was to add H1Z1 to PS2's profile in NInspector. Which seems to do nothing. GPU1 is at like 10-15% usage and GPU2 is maxed out. Getting like 40-45fps in-game with my 580's
So I spent a few hours playing with my friend and these are my impressions.
Cons: The animations for the bow make me want to strangle someone. You cant really tell if its down or up. If you right click, it won't go active, so you have to hit LMB or V to raise it. Then you can right click and within the first or second attempt, the bow will go up. Then you can left click and if everything is perfect, you can headshot the zombie. Otherwise if you miss, you stand still for about 5 seconds dumbfounded and immobile while the zombie cleaves into you, and then you can sprint away. But when you sprint, it puts the bow down again so you have to raise it with V or LMB. If you're lucky and get a slow zombie which just wobbles back and forth, you can line up and try for another shot, but god forbid you get one of the marathon zombies.
Add the terrible bow with the sudden perpetual zombie horde you get when you make a simple shack with a door that has a broken lock and you can clip through anyways, the cars that desync and go invisible but you can take damage from inside, the friend whose bow doesn't even work, the constant need to eat everything forever, the broken water collector which frequently makes an annoyingly loud water explosion.
I mean I know it's supposed to be early access, but I've played plenty of other early access games that try a bit harder to not get in your way all the time.
Pros: It runs good and the flashlight looks cool. It looks as though there is a game if you can get past all the bugs.
As for what I think of the PvE servers vs PvP servers: As much as I hate PvP oriented servers in zombie games as they just devolve into a deathmatch with the occasional zombie where everyone is a massive douchebag to each other, I had much more success actually making progression in a PvP server in comparison to the PvE. My experience in the PvE server was running around and meeting players and nothing else. All the loot is taken, all the zombies are killed. PvE is so incredibly boring.
So I'm just going to leave the game alone for a couple weeks and see if they can fix at least some of it. If/when they do, I'll give it another shot and see how it goes.
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