• The Trench: 1916
    155 replies, posted
[QUOTE=Funktastic Dog;45394429]I was gonna say, it looks completely and totally awful. You wanna see a one man job done right? Look at Dust: An Elysium Tale. Sure it was a little too furry, but it still had good mechanics and art direction.[/QUOTE] a 2d fantasy sidescroller and a 3d 'realistic' WW1 FPS are comparable in the terms of art direction now remind me to never listen to your opinions when it comes to game development cause you got no clue what you're rambling about
[QUOTE=Funktastic Dog;45394429]I was gonna say, it looks completely and totally awful. You wanna see a one man job done right? Look at Dust: An Elysium Tale. Sure it was a little too furry, but it still had good mechanics and art direction.[/QUOTE] You know how easy it is to draw? You know how hard it is to model shit in 3d? Not the same thing at all.
[QUOTE=bdd458;45381183]Well considering Cyril is doing all the work on his own, honestly, it isn't that bad. It's not going to look like Battlefield 4 or anything, but I don't mind that. I'd rather he get the game in a working state first, then work on tidying up the UI and such. For me, in a title like this, I'd rather have good gameplay over graphics.[/QUOTE] He needs to clean it up a bit is all. Everything is a little to gritty, especially the damnable UI.
[QUOTE=BananaFoam;45398644]He needs to clean it up a bit is all. Everything is a little to gritty, especially the damnable UI.[/QUOTE] Oh I definitely agree. Though like I said, with the alpha/beta release, that is one of the thing's I'll suggest cleaning up. I know I'm not the only one with that opinion who's been waiting for a while either :P I'm very happy with those new faces though, they look much better than the old ones.
[QUOTE=No Party Hats;45396125]a 2d fantasy sidescroller and a 3d 'realistic' WW1 FPS are comparable in the terms of art direction now remind me to never listen to your opinions when it comes to game development cause you got no clue what you're rambling about[/QUOTE] Because of one thing I said? That's a little extreme. Guys, the gameplay might be fantastic, but you have to admit that in its current state, the game is graphically and aesthetically atrocious. Like, its not even really debatable, and going to the excuse "Well it's just one guy", doesn't make it any prettier.
[QUOTE=Funktastic Dog;45407328]Because of one thing I said? That's a little extreme. Guys, the gameplay might be fantastic, but you have to admit that in its current state, the game is graphically and aesthetically atrocious. Like, its not even really debatable, and going to the excuse "Well it's just one guy", doesn't make it any prettier.[/QUOTE]It's because what you said was really stupid. Yes it's ugly by today's standards - of course it is. It's one man's programmer art for the entirety of a first person shooter populated by hundreds of 3D assets. What do you expect? Even still there's not much separating this graphically from a AAA game made 10 years ago apart from the UI, goofy faces and over-enthusiastic normal maps and those aren't terribly hard things to change.
Especially seeing as he's already reworked the faces some, Which leaves two things to really fix graphically. Like jesus christ, and the graphics really aren't that bad. Yes, there are a couple things that need fixing, but they're not that bad overall. Or do you expect Max Payne 3 or Battlefield 4 graphics out of every game? [editline]16th July 2014[/editline] [QUOTE=69105;45394943]it looks like an unreal 2004 version of that one source WW1 game. the trenches source or whatever? that mod was abysmal. I LOVED IT[/QUOTE] WWI: Source was great, got to play in some realisisms towards the end of its lifespan.
[QUOTE=Squeegy Mackoy;45407647]It's because what you said was really stupid. Yes it's ugly by today's standards - of course it is. It's one man's programmer art for the entirety of a first person shooter populated by hundreds of 3D assets. What do you expect? Even still there's not much separating this graphically from a AAA game made 10 years ago apart from the UI, goofy faces and over-enthusiastic normal maps and those aren't terribly hard things to change.[/QUOTE] Im just commenting on how the game looks, you look at that game and tell me that its a game you enjoy looking at? Saying "it's just one guy, so give him a break" isn't a good excuse, because a shitty looking game is a shitty looking game. I'm looking at WWI source, and that game looks MUCH better than this one, and its free. There is a reason small developers use very simple graphical styles, such as stick figure art, and thats because to do something complex like faces, you need to have good artists. This is coming from someone who PAID to get access into the early alpha, and so I was invested in this game.
[QUOTE=Funktastic Dog;45409878]Im just commenting on how the game looks, you look at that game and tell me that its a game you enjoy looking at? Saying "it's just one guy, so give him a break" isn't a good excuse, because a shitty looking game is a shitty looking game. I'm looking at WWI source, and that game looks MUCH better than this one, and its free. There is a reason small developers use very simple graphical styles, such as stick figure art, and thats because to do something complex like faces, you need to have good artists. This is coming from someone who PAID to get access into the early alpha, and so I was invested in this game.[/QUOTE] But WWI: Source is not a good example of good graphics all. [img]http://media.moddb.com/images/mods/1/12/11955/ww_somme0004.jpg[/img]. And it's free because it was a source mod (made by a team mind you!), and it's been dead for at least 6 months now, and had been dying for quite a long time before that. The 3rd Marines kept it going for as long as they could.
[QUOTE=bdd458;45410523]But WWI: Source is not a good example of good graphics all. [img]http://media.moddb.com/images/mods/1/12/11955/ww_somme0004.jpg[/img]. And it's free because it was a source mod (made by a team mind you!), and it's been dead for at least 6 months now, and had been dying for quite a long time before that. The 3rd Marines kept it going for as long as they could.[/QUOTE] Yes, thats the point, it looks worse than a free source mod. Also, this game is made by a team as well, I dont know where the "one man project" comes from.
no, I was saying that it looks better than a source mod. Like, seriously, I don't know how you can think WWI: Source even looks marginally better graphically. And no, the Trench is developed nearly exclusively by Cyril Rousselet. What he doesn't do is sound and music, he leaves that up to Frederic Texier. Everything else is done by Cyril. So yes, it is a one-man job for the majority of the stuff that is showcased. They formed Gallica Game Studio back in 2010, but had been working on the precursor to The Trench for far longer.
[QUOTE=bdd458;41888340]Thanks for the input. I'll make sure to hang in the village instead. Oh, and an older screenshot, but a personal favorite. [IMG]http://www.thetrench1916.com/images/phocagallery/screenshots/thetrenchnovember/the%20trench_10.jpg[/IMG][/QUOTE] It's all the same guy. holy shit I'm tripping
[QUOTE=ZakkShock;45413042]It's all the same guy. holy shit I'm tripping[/QUOTE] [i]It's a statement about the banality of war, the how men were treated as cattle for wholesale slaughter. In essence, it is arte.[/i]. just kidding. of course now that you've pointed it out I can't unsee it. [I]Thanks![/I] At least I have some new stuff to suggest for changes on Twitter.
[QUOTE=Funktastic Dog;45409878]Im just commenting on how the game looks, you look at that game and tell me that its a game you enjoy looking at? Saying "it's just one guy, so give him a break" isn't a good excuse, because a shitty looking game is a shitty looking game. I'm looking at WWI source, and that game looks MUCH better than this one, and its free. There is a reason small developers use very simple graphical styles, such as stick figure art, and thats because to do something complex like faces, you need to have good artists. This is coming from someone who PAID to get access into the early alpha, and so I was invested in this game.[/QUOTE]The trenches themselves look fine. The only glaring issues with this are all to do with the huge, animated skeletal meshes (people) - the absolute hardest thing you'll ever implement in a game ever. Everything else is either misconfigured shaders or poor unwrapping compounded on by grainy unfiltered textures of a completely arbitrary resolution (lets not even bother with the UI). If this game consisted of nothing but tanks and was lit correctly, you wouldn't be able to spot anything wrong with it.
A new screenshot was posted today on Facebook. Tomorrow also marks the 100th Anniversary of France going to war. So we may see more. [IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10473366_743216285741825_1060011340949487363_o.jpg[/IMG]
Cyril responded to my question on Twitter about the faces thing, the google translated version of his answer said this. "in the program there is a random character generator and thus face." So yeah, there won't be everyone looking the same for that. If anything it'll end up like the Total War games for faces.
Some news relating to the game! Cyril responded on the English forums about a possible release date. He had this to say. [quote=CyrilR] Ça n’avance, pas aussi vite que je le souhaiterai mais ça avance. Maintenant je ne préfère pas vous communiquer une date de libération avant d'être sur que je pourrai la tenir. Néanmoins si tout se passe bien, je communiquerai sur une date pour la libération de l’alpha en Octobre.[/quote] In English. [quote=CyrilR]Development is continuing, just not as fast as beforehand. I would prefer to not give out a specific release date, unless I know for certain that I can get it out on that date. However, if all goes well, I will announce a release date in October.[/quote] Whether this means an October release date, or that the release date is going to be announced in October one thing is for certain: We're close!
New videos were posted today, short animation tests. One for the Petard Raquette, one for the Stielhandgranate, and one for Marcus's walking animation. [url]http://www.indiedb.com/games/the-trench/videos/petard-raquette-alpha-test#imagebox[/url] [url]http://www.indiedb.com/games/the-trench/videos/stielhandgranate-alpha-test#imagebox[/url] [url]https://www.facebook.com/pages/The-Trench/134211529975640?sk=videos[/url] My thoughts on these: The Petard and Stick Grenade throwing animations aren't too bad looking, the only real weird thing about them is that the objects stay in one position as they are thrown and that the animation does not line up with that position. The walking animation isn't bad either, it just looks weird having Marcus carry his gun in one hand like that, and not too. But for actual walking, it's a good animation.
There was another animation test video uploaded, of using the Bayonet as a knife. [url]http://www.indiedb.com/games/the-trench/videos/baonnette-system-alpha-test#imagebo[/url] Seems you can switch how you hold the weapon. The only issue I notice with this is how the video seems to be lagging, but I'd mark that down to Cyril's computer and recording.
Cyril responded pretty quickly about the objects not moving mid-air, and implemented physX effects for them to spin mid-air. [url]http://www.moddb.com/games/the-trench/videos/stielhandgranate-alpha-test-fix/#4767133[/url]
huuuuuuuuuuuuuuuuuuge news just posted on Twitter. [quote]Rajout du netcode en vue d'une futur version multijoueur.[/quote] which means [quote]Addition of netcode for a future multiplayer version.[/quote] imo, this is most likely going to be a Co-Op mode, and not a standard multiplayer thing. Can't wait to see where that goes.
Will we be able to use the Reichsrevolver?
According to the FAQ, yes.
[QUOTE=bdd458;45770921]According to the FAQ, yes.[/QUOTE] Heck yes, I love revolvers.
This is the weapons list. [quote]French side: - Bolt action Rifles: M93 Lebel Mle 1886 Berthier 07-15, Berthier Mle 1892 - Handguns: Revolver Mle 1892, Ruby - Melee weapons: Trench clubs, Rosalie bayonet, Avenger dagger, various type of knives ... - Explosives: F1 Grenade, Firework Racket. - Mortars (trench mortars): Cellerier, 58 # 1, 58 Bis No. 1, No. 2 58T, Aasen, Louis-Philippe - Light machine guns: CSRG 15 - Chauchat - Artillery: Canon 75. - Flamethrowers: Schilt - Machine Guns: Hotchkiss Model 1914, Model 1907 Saint-Etienne German side: - Bolt action rifles: Gewehr 98, Gewehr 98 Scharfschutzen - Handguns: Mauser 1916, Luger P08, Luger P08 Artillery, Revolver Reich - Melee weapons: Trench clubs, bayonets - Explosives: Stick Hand Grenades. - Mortars: Granatenwerfer 1916 - Light machine guns: N/A - Artillery: Canon 77, Minenwerfers - Flamethrowers: Wex - Machine Guns: Maxim MG08 The mortars are made possible in conjunction with the use of a trench periscope. For heavy artillery and air support, bombing orders will be given by designating your target with binoculars or rocket launchers. Obviously it will deal with the fact that the bombing accuracy will largely depend on the measures you have deployed.[/quote]
[QUOTE=bdd458;45410523]But WWI: Source is not a good example of good graphics all. [img]http://media.moddb.com/images/mods/1/12/11955/ww_somme0004.jpg[/img]. And it's free because it was a source mod (made by a team mind you!), and it's been dead for at least 6 months now, and had been dying for quite a long time before that. The 3rd Marines kept it going for as long as they could.[/QUOTE] May not be the best graphically, but they sure as hell got the artillery explosions right.
It looks alot like BF1942
I don't really care that much about graphics.
Alright, after almost a month of radio silence from Cyril, we have upcoming news. Early in September he did say that he was working on the AI, but after that near silence. On the 11th he did respond on the French forums to a couple things (mainly me asking if he wants help with the English translations for the subtitles). Anyway, he responded personally today on the English forums that we are getting news this weekend. It must be big if he's announcing it ahead of time. The pessimist in me says its being cancelled, but the optimist in me says otherwise. I'm generally an optimist and I doubt after 10 years of working on this game he'd just give up now. Plus, why would you announce your cancellation ahead of time? Anyway, we'll see this weekend.
[QUOTE=bdd458;46176421]Alright, after almost a month of radio silence from Cyril, we have upcoming news. Early in September he did say that he was working on the AI, but after that near silence. On the 11th he did respond on the French forums to a couple things (mainly me asking if he wants help with the English translations for the subtitles). Anyway, he responded personally today on the English forums that we are getting news this weekend. It must be big if he's announcing it ahead of time. The pessimist in me says its being cancelled, but the optimist in me says otherwise. I'm generally an optimist and I doubt after 10 years of working on this game he'd just give up now. Plus, why would you announce your cancellation ahead of time? Anyway, we'll see this weekend.[/QUOTE] I respect the team behind this game far more than the Verdun one, at least they are taking their time to make sure it turns out right as opposed to rushing it.
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