[QUOTE=killer89;44376047]Well... seeing that oculus rift was kickstarter - project originally and people actually invested lots of money on it only ending up OR being sold to Facebook, i understand if those people are pissed.
They just feel that they got stabbed right in the back.
Wouldn't you have similar feelings, if you would have invested to OR on kickstarter?[/QUOTE]
I was one of the first 200 backers that ordered the dev kit. Not once, even during the first hour of the acquisition, did I feel "betrayed" for buying a dev kit. I had not a single reason to be since I know perfectly well what Kickstarter is. It wasn't an investment. Oculus had received over a $100 million in investor money before, that's FAR beyond the $2.5 million they got through Kickstarter which were used to actually send out a product.
What did happen was that I had to question the company I was routing for. And after reading the discussions and the replies from Oculus, I concluded nothing had really changed at all there. As a matter of fact, it's mostly good news. Oculus no longer had obligations to the early investors, and Facebook would let them do their thing. The scenario could've been far worse.
[QUOTE=killer89;44376047]Well... seeing that oculus rift was kickstarter - project originally and people actually invested lots of money on it only ending up OR being sold to Facebook, i understand if those people are pissed.
They just feel that they got stabbed right in the back.
Wouldn't you have similar feelings, if you would have invested to OR on kickstarter?[/QUOTE]
People did not invest in the Kickstarter, they donated to the Kickstarter. This is a huge misconception and the cause of most of the general ignorance that's going around.
I will reiterate my favorite analogy here: This is like throwing a fiver into a street musician's guitar case as you walk by, and then getting offended when the street musician signs with a record company.
[QUOTE=SGTNAPALM;44376152]People did not invest in the Kickstarter, they donated to the Kickstarter. This is a huge misconception and the cause of most of the general ignorance that's going around.
I will reiterate my favorite analogy here: This is like throwing a fiver into a street musician's guitar case as you walk by, and then getting offended when the street musician signs with a record company.[/QUOTE]
Or maybe it's more like an alternate universe where you watch Albert Einstein get picked up by the Soviet Union instead of the United States lol
[QUOTE=SGTNAPALM;44375885]Are you implying that this won't be the case anymore?[/QUOTE]
It wasn't for DK1, and it looks like DK2 is just as closed up. It isn't too much of a stretch for me to expect the future ones will be same.
[QUOTE=Leintharien;44377227]It wasn't for DK1, and it looks like DK2 is just as closed up. It isn't too much of a stretch for me to expect the future ones will be same.[/QUOTE]
DK1 was fairly hackable, and they gave DK2 a USB Port on the device itself with a power adapter so that people could hack it even more; they included that explicitly so people could screw around with it more. Nothing was stopping anyone from dismantling DK1, and it looks to be the same for DK2.
[QUOTE=Grub;44376280]Or maybe it's more like an alternate universe where you watch Albert Einstein get picked up by the Soviet Union instead of the United States lol[/QUOTE]
What is this even supposed to mean?
People tend to forget that they donate and receive a gift (which so happens to be an Oculus Rift prototype if you donate enough money), and tend to start assuming that they're [I]buying[/I] a product
[QUOTE=Kylel999;44377715]People tend to forget that they donate and receive a gift (which so happens to be an Oculus Rift prototype if you donate enough money), and tend to start assuming that they're [I]buying[/I] a product[/QUOTE]
Even still, though, if, say, Nintendo sold to, say, Sony, people wouldn't be all up in arms thinking they were owed some sort of obligation not to sell out because they bought a GameBoy.
I think people legitimately thought they were investors with a stake in the company... Which is bizarre. Some sort of mass delusion. Any idea why?
[QUOTE=woolio1;44377755]Even still, though, if, say, Nintendo sold to, say, Sony, people wouldn't be all up in arms thinking they were owed some sort of obligation not to sell out because they bought a GameBoy.
I think people legitimately thought they were investors with a stake in the company... Which is bizarre. Some sort of mass delusion. Any idea why?[/QUOTE]
It's obvious. They mistook donating to Kickstarter for investing.
[QUOTE=SGTNAPALM;44378061]It's obvious. They mistook donating to Kickstarter for investing.[/QUOTE]
Yeah, but why? Is there any explanation beyond the simple "people are stupid," or is it that simple?
I get that we're seeing the sort of top layer of the Oculus fanbase here... A tiny percentage of the whole. However, it's still a lot of people. Is that mere belief enough to whip them into the frenzy?
I think it just slipped right by a lot of people. They spent money on something and they feel they have a right to it but that one little word, "donate", instead of "invest" makes all the difference
[QUOTE=woolio1;44378521]Yeah, but why? Is there any explanation beyond the simple "people are stupid," or is it that simple?
I get that we're seeing the sort of top layer of the Oculus fanbase here... A tiny percentage of the whole. However, it's still a lot of people. Is that mere belief enough to whip them into the frenzy?[/QUOTE]
Honestly, I don't think so. I think a lot of the people getting angry never happened to be Kickstarter donators. I think that the big problem is coming from the idea that Oculus being a small time startup represented everything that was good and exciting about technology in the 21st century. This, combined with the general distrust with big business in America right now especially among us Gen X/Millennials (Occupy Wall Street, "The 1%,") means that the act of Oculus agreeing to being consumed into the faceless multinational business machine is a perversion of all the perceived ideals of the VR movement. I think that these people totally misjudged exactly what Oculus was and was trying to achieve, and that they unfairly labeled Oculus as their poster boy without Oculus ever even acknowledging that this imagined war even existed.
[QUOTE=SGTNAPALM;44378573]Honestly, I don't think so. I think a lot of the people getting angry never happened to be Kickstarter donators. I think that the big problem is coming from the idea that Oculus being a small time startup represented everything that was good and exciting about technology in the 21st century. This, combined with the general distrust with big business in America right now (Occupy Wall Street, "The 1%,") means that the act of Oculus agreeing to being consumed into the faceless multinational business machine is a perversion of all the perceived ideals of the VR movement. I think that these people totally misjudged exactly what Oculus was and was trying to achieve, and that they unfairly labeled Oculus as their poster boy without Oculus ever even acknowledging that this imagined war even existed.[/QUOTE]
So it's a mass hallucination?
That's crazy.
[QUOTE=woolio1;44378613]So it's a mass hallucination?
That's crazy.[/QUOTE]
Maybe. This is all just a fancy way of saying "I think that a bunch of out-of-touch idiots wanted to 'fight the man,' and they assumed that Oculus was going to do it."
Not to say that there aren't problems with big business in America, I'm just saying that I think that this is neither the time nor the place to voice those concerns.
I check and the money has been withdrawn for the DK2. TF2 VR with text, yeah. [U]Rate me useful i[/U]f you think I should at least attempt to create a game for it.
[QUOTE=SGTNAPALM;44378645]Maybe. This is all just a fancy way of saying "I think that a bunch of out-of-touch idiots wanted to 'fight the man,' and they assumed that Oculus was going to do it."
Not to say that there aren't problems with big business in America, I'm just saying that I think that this is neither the time nor the place to voice those concerns.[/QUOTE]
Or even simply having looked up to oculus as the friendly indie background company success story, wanted it to be their role model.
In either case, a strong positive emotion can swing into full 180 when both the hyperpositive and hypernegative views are poorly based.
Some competitor has been announced.
[url]http://www.trueplayergear.com/[/url]
[QUOTE=Orkel;44380116]Some competitor has been announced.
[url]http://www.trueplayergear.com/[/url][/QUOTE]
Looks like they're trying to do an AR thing?
Facebook might take notice. Zuckerberg's wanting to do AR with the Rift as well as VR.
(Not that they necessarily should, but it should show them AR is a logical extension of their platform.)
[QUOTE=woolio1;44380206]Looks like they're trying to do an AR thing?
Facebook might take notice. Zuckerberg's wanting to do AR with the Rift as well as VR.
(Not that they necessarily should, but it should show them AR is a logical extension of their platform.)[/QUOTE]
According to the reddit AMA the cameras are primarily for positional tracking. I bet it'll work for AR too though.
[editline]28th March 2014[/editline]
[QUOTE=Orkel;44373908]DK2 screen zoomed in via the lenses (click to enlarge), also comparison with DK1 in the corner. Notice how the screen door is [I]much[/I] less pronounced, but there is still room for improvement (and that's why CV1 will improve resolution even further). This is a huge leap over the DK1 though.
[t]http://i.imgur.com/tyJT7tR.jpg[/t][/QUOTE]
Here's a good comparison pic from the DK1 through the lenses. Like night and day.
[t]http://i.imgur.com/MOB1Kcm.jpg[/t]
I've been thinking about how Facebook-acquisition had some negative effects on Oculus' image.
While it may have done that a bit, Oculus is now getting fucktons more free publicity. It's everywhere now, not just in some specialized article on some videogame-websites. Even my 30-50 year old coworkers are talking about it, and they've introduced it to their teenage kids, relatives etc. And that's good.
[QUOTE=Orkel;44380116]Some competitor has been announced.
[url]http://www.trueplayergear.com/[/url][/QUOTE]
Some people tore it apart on reddit. Seems like vaporware to me. "PS3 and X360 support" "Havok support" (what does this even mean)
[editline]28th March 2014[/editline]
[QUOTE=SGTNAPALM;44378573]Honestly, I don't think so. I think a lot of the people getting angry never happened to be Kickstarter donators.[/QUOTE]
Yeah but the people who are are definitely being angry for all the dumb reasons. It's calmed down since the initial shock, [URL="https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/comments"]but still:[/URL]
[QUOTE]This is not what I backed this project for. Seriously not. I hope Kickstarter will learn from this and find ways to prevent such abuse of their platform in the future. You lost a lot of credibility due to this. And Oculus? Oh well ... RIP.[/QUOTE]
[QUOTE]So where does one go to get their $ 300 back?
I think we as backers have a right to the product too, and I'm not okay with my money being spent on technology that goes into the hands of Facebook.[/QUOTE]
[QUOTE]I want my pledge back.[/QUOTE]
[QUOTE]That means I should get a little bit more than that even. I hope a class action happens that gives us pledgers a certain percentage of that $2b based on the percentage we gave to the Kickstarter![/QUOTE]
CliffyB and Notch are fighting out their differences on Twitter.
[img]http://i.imgur.com/BgFeK6I.png[/img]
[QUOTE=Clavus;44380933]CliffyB and Notch are fighting out their differences on Twitter.
[img]http://i.imgur.com/BgFeK6I.png[/img][/QUOTE]
notch and cliffyb are both babies
[QUOTE=Orkel;44380116]Some competitor has been announced.
[url]http://www.trueplayergear.com/[/url][/QUOTE]
literally looks like they just modeled an oculus and added some techy lines to it. The majority of the specs mean nothing given it's a screen and 'support' would have to be from a platform TO the unit, not the unit supporting the hardware.
Emulated Controls means it's designed to use the sensors not as a positional trackers, but positional change trackers- basically your head turns into a giant mouseball and your choice of mouse sensitivity determines how accurate it is to your motions (this is what some people did to get FPS games like portal to work initially).
If a program/platform supports the positional data it will be just like we expect to get from oculus, but having this mouseball effect as a native option is just a cop-out way to say "oh yeah it can do movement on anything"
also their facebook page is suspiciously devoid of anything but old spam up until they posted the picture of their device
[img]http://i.imgur.com/32BKnfN.png[/img]
[img]http://i.imgur.com/S4ON1PA.png[/img]
[img]http://i.imgur.com/dGznEzT.png[/img]
all the research I've done on them just shows that the founder started it in 2005, his grandfather had founded a multimillion dollar business and he owned a coleco vision when he was young and this is when he knew he wanted to revolutionize gaming.
"blah blah blah 9 years later"
suddenly they have an oculus competitor that looks identical to an oculus except it's got a cute robot face and some orange highlights
[QUOTE=Orkel;44380116]Some competitor has been announced.
[url]http://www.trueplayergear.com/[/url][/QUOTE]
I always thought Oculus lacks a front camera. Rendering something over the real world gives so many possibilities.
[QUOTE=AntonioR;44381277]I always thought Oculus lacks a front camera. Rendering something over the real world gives so many possibilities.[/QUOTE]
augmented reality is not virtual reality and would jump the price up for what amounts to a temporarily fun little gimmick
[QUOTE=AntonioR;44381277]I always thought Oculus lacks a front camera. Rendering something over the real world gives so many possibilities.[/QUOTE]There would be an issue with the distance between the screen and the cameras. It wouldn't be wide enough, there is also latency when the computer interprets the images and sends them back to the display. AR with a HMD is something that's really just going push the price up at this stage.
Wtf do you mean AR is a gimmick? I can't see anymore unless I use my Nintendo 3DS as a viewport to reality.
They say they've been working on it for [i]9 years[/i]
You mean AR? The technology is fine for phones and that sort of thing, but not things like HMDs which aren barely developed themselves. .
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