[QUOTE=woolio1;44401761]Which, as we know, is completely unfounded because the Rift DOES NOT HAVE EYE-TRACKING HARDWARE. Also, why does everyone think they're selling anything to the NSA? They can rip it straight from the lines.[/QUOTE]
Eye tracking would help the presence, so we may see it, maybe not in CV1 but sooner or later it will be required for the perfect VR. Anyway, still not seeing the problem here, doubt ot would get abused in any way.
[QUOTE=SGTNAPALM;44400815]Some theorize that they're gonna record eye tracking data. If the Oculus detects you're looking at a soda, it sells that data to Pepsi. Same with voice recognition; they theorize they're gonna record everything you say and sell it to the NSA (Linus Tech Tips.)[/QUOTE]
Did you know steam records everything you do in a steam game and sells it to the totalitarian government of the usa? they have cameras everywhere you can't hide anywhere except for a tinfoil hat.
[QUOTE=joost1120;44403910]Did you know steam records everything you do in a steam game and sells it to the totalitarian government of the usa? they have cameras everywhere you can't hide anywhere except for a tinfoil hat.[/QUOTE]
tinfoil fedora
Eyetracking is the next logical step for VR though
How does focusing on an object work in the rift? I imagine not really at all - everything will likely be in focus. Eye tracking will let you look at an object and have it go in and out of focus naturally, like your eyes already do.
I could be wrong though. The demo I used with the rift was the really shitty doom 3 demo that had terrible 3D and a gun that followed where you looked. So maybe you can focus on objects in the rift like you would in real life and things will naturally come in and out of focus.
Wouldn't things being in / out of focus just happen naturally due to the 3D (one for each eye) image?
[QUOTE=thrawn2787;44405129]Wouldn't things being in / out of focus just happen naturally due to the 3D (one for each eye) image?[/QUOTE]
It's not physically far away though. Things far away aren't going to look blurry when you look at shit up close because it's all on one monitor right in front of your face.
Even with an image from each eye of a different perspective, the image itself is still on the same plane, the LCD/display, so theoretically I can only assume you would have everything in focus.
I'd hazard a guess that having variable depth of field in VR could get quite confusing since your eyes might not know how to react to not being able to control the focus of objects they believe to be perceiving.
If anyone has a devkit of any variety and can use it with something like Marmoset, how is selective focus in VR?
[QUOTE=woolio1;44401761]Which, as we know, is completely unfounded because the Rift DOES NOT HAVE EYE-TRACKING HARDWARE. Also, why does everyone think they're selling anything to the NSA? They can rip it straight from the lines.[/QUOTE]
[QUOTE=joost1120;44403910]Did you know steam records everything you do in a steam game and sells it to the totalitarian government of the usa? they have cameras everywhere you can't hide anywhere except for a tinfoil hat.[/QUOTE]
I'm neither condoning nor condemning their arguments. I'm just making statement of fact. This is what some people actually believe.
[editline]30th March 2014[/editline]
Although to be completely fair, eye-tracking might be a thing several years from now.
[QUOTE=Biscuit-Boy;44405253]Even with an image from each eye of a different perspective, the image itself is still on the same plane, the LCD/display, so theoretically I can only assume you would have everything in focus.
I'd hazard a guess that having variable depth of field in VR could get quite confusing since your eyes might not know how to react to not being able to control the focus of objects they believe to be perceiving.
If anyone has a devkit of any variety and can use it with something like Marmoset, how is selective focus in VR?[/QUOTE]
The screens are flat, but since you get a 3D image from them, your eyes still try to focus on objects that are perceived as closer or farther.
I'm not so sure. Focusing means moving your eyes, and changing the angle of your eyes affects the angle at which photons of your scenery enter it (pans your view). I don't think it can truly work without eye tracking.
You know, when I'm looking at a book, which is a two-dimensional object, my eyes blur the parts of the page I'm not looking at.
I'd imagine the brain does some sort of selective blurring that's not as pronounced as optical focus.
When I'm staring at these words in the submission box, for instance, I can't read anything else without glancing at it.
[QUOTE=woolio1;44406171]You know, when I'm looking at a book, which is a two-dimensional object, my eyes blur the parts of the page I'm not looking at.
I'd imagine the brain does some sort of selective blurring that's not as pronounced as optical focus.
When I'm staring at these words in the submission box, for instance, I can't read anything else without glancing at it.[/QUOTE]
The center of the retina has more cells with which to perceive, resulting in more detail. There are less cells surrounding. That's how that works.
in the future will the rift not feel like anything and be invisible
i can't wait until someone lives the first 10 years of their life thinking it's supposed to be third person
[QUOTE=SGTNAPALM;44406181]The center of the retina has more cells with which to perceive, resulting in more detail. There are less cells surrounding. That's how that works.[/QUOTE]
Makes sense... Could that make up for optical focus in VR?
It's not as intense, but it seems to do pretty much the same thing.
[QUOTE=Hideous;44405219]It's not physically far away though. Things far away aren't going to look blurry when you look at shit up close because it's all on one monitor right in front of your face.[/QUOTE]
Yeah but each eye has one monitor of a slightly different image... wouldn't it look far away to us?
Well, look at it this way- you already experience this selective focus with your eyes on a computer monitor, so I wouldn't be surprised to see a similar effect in VR, the only difference is that it won't account for distance, it'll account for proximity to center of focus. So basically it won't really be much of a factor.
[QUOTE=bitches;44401819]You made me realize the potential for scifi in VR. Holograms, everywhere[/QUOTE]
Can't wait for Star Wars X - VR Edition where you actually step in inside the movie as a quiet observer or even a character but that would be a game i guess :v:
[QUOTE=thrawn2787;44406374]Yeah but each eye has one monitor of a slightly different image... wouldn't it look far away to us?[/QUOTE]
There's two way we detect distance; the angle both eyes make to look a an object, and the focus of the lenses of our eyes to focus the incoming light. With the rift and pretty much every other 3d tech today, you're only simulating the first one.
For some people, this isn't enough, which is why they can't or can't completely perceive 3d. It doesn't trick their brain. I'd say everyone suffers from this to a degree actually. If we could get the lenses of our eyes to focus as well, I think the impression would be nearly perfect.
image:
[img_thumb]http://www.journalofvision.org/content/8/3/33/F1.large.jpg[/img_thumb]
With Abrash joining, it gives me a little more hope in facebook, but theres still some skepticism. I feel like for the short term, as in 3 years, facebook buying rift will be fantastic.
Long term, not so much, they'll be more geared towards the mainstream market, which will hurt the general diversity of games.
Before this I didn't really ever see the Oculus rift and VR becoming mainstream, and nor did I want to, because I'd rather not have a great majority of the games coming out being First Person.
Sorry to beat a dead horse here.
let's lay this down:
DOF:
• you cannot have true depth of field simulated via screen, multiple viewpoints or not.
• this is only attainable once you reach true holographic projection.
• if the game/simulation you're running is coupled with eye tracking tech, it may be able to simulate depth blur depending on where you look. The problem is that it could be mis-aimed and get really messy because you can't focus for yourself.
How it currently works:
• rift's lenses place the screen at 'focal infinity', so basically your eyes relax and focus at what is equivalent to looking at the sky.
• because you're focused at a naturally relaxed state, your brain quickly adjusts to not having to focus back and forth when your eyes change their converged distance
God damn I love this thread. You guys are awesome.
[QUOTE=dai;44406697]let's lay this down:
DOF:
• you cannot have true depth of field simulated via screen, multiple viewpoints or not.
• this is only attainable once you reach true holographic projection.
• if the game/simulation you're running is coupled with eye tracking tech, it may be able to simulate depth blur depending on where you look. The problem is that it could be mis-aimed and get really messy because you can't focus for yourself.
How it currently works:
• rift's lenses place the screen at 'focal infinity', so basically your eyes relax and focus at what is equivalent to looking at the sky.
• because you're focused at a naturally relaxed state, your brain quickly adjusts to not having to focus back and forth when your eyes change their converged distance[/QUOTE]
I could imagine there being focus problems if we were viewing the same exact image in each eye, but because both images appear slightly different to mimic the human eye, that's how we detect distance between foreground and background objects. The brain can be easily tricked with optical illusions and for the most part, VR is an optical illusion.
[QUOTE=Funktastic Dog;44406627]With Abrash joining, it gives me a little more hope in facebook, but theres still some skepticism. I feel like for the short term, as in 3 years, facebook buying rift will be fantastic.
Long term, not so much, they'll be more geared towards the mainstream market, which will hurt the general diversity of games.
Before this I didn't really ever see the Oculus rift and VR becoming mainstream, and nor did I want to, because I'd rather not have a great majority of the games coming out being First Person.
Sorry to beat a dead horse here.[/QUOTE]
I hope this will work out much like a personal computer. You can make of it what you will. Some people will just use it for basic internet browsing, while other people will really take control of their own experience and develop their own paths and uses for the product. I mean really it's just a viewing device, there's only so much you can do to control how a hardware peripheral is used.
Also, I don't think it's reasonable to say you couldn't play a 3rd person game in VR. Sure 1st would potentially be more 'immersive' but you can certainly still have a positive VR experience with 3rd person.
[QUOTE=Biscuit-Boy;44406809]I hope this will work out much like a personal computer. You can make of it what you will. Some people will just use it for basic internet browsing, while other people will really take control of their own experience and develop their own paths and uses for the product. I mean really it's just a viewing device, there's only so much you can do to control how a hardware peripheral is used.
Also, I don't think it's reasonable to say you couldn't play a 3rd person game in VR. Sure 1st would potentially be more 'immersive' but you can certainly still have a positive VR experience with 3rd person.[/QUOTE]
You could, but you wouldn't really gain anything from third person than you would from a normal monitor. The only thing sorta like third person Ive seen from the rift was that demo of the people on the couch, but still, you were people on the couch, in first person.
I mean, it's cool, but after the initial novelty of "X from a vr perspective" (x being Third person games, strategy games, puzzle games, etc), people will need to work really hard to innovate.
I really dont think people will use it for internet browsing, I could be totally wrong, but I like being able to see my surroundings and I don't think Ill gain anything from doing it through VR.
[QUOTE=woolio1;44406197]Makes sense... Could that make up for optical focus in VR?
It's not as intense, but it seems to do pretty much the same thing.[/QUOTE]
No. As others have mentioned, depth of field is a result of the lenses in the eye changing focal length. In the Rift, the focal length is always fixed at infinity.
I wonder if anyone will remake Dactyl Nightmare :v: :
[video=youtube;L60wgPuuDpE]http://www.youtube.com/watch?v=L60wgPuuDpE[/video]
[QUOTE=RoboChimp;44398640]Ah ok, I didn't realise that's what it looks like. I'm probably not explaining myself properly. I hate the guy because he has no consideration for other people and generally thinks of people/customers as play things.
[IMG]http://edudemic.com/wp-content/uploads/2010/05/500x_zuckquote2.jpg[/IMG]
But that's just a personal opinion, everyone hates someone.[/QUOTE]
Even if that's real, that sounds like a sarcastic, self-deprecating joke that I'd make. Which makes me think that's what that is.
Please, let's not bring this back up again. We've been doing so well.
So, I still can't play DK1 for more than 10 minutes at a time and it still has new car smell for some reason which adds to the motion sickness. It's amazing how it makes 1 full screen out of 2 halves, but I still feel like I'm looking at a really big monitor.
But the DK1 has got to be better than 1990s VR.
Is there anything you can take to get rid of motion sickness?
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