• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
It was a rollercoaster but inside a dungeon, never saw it before. I really really wanted it to be a slower paced game, event the Citadel demo would've been better, I think.
[img]https://pbs.twimg.com/media/BoBhFIUIYAEkoJw.jpg[/img] He looks like he's about to blow up a train station.
[QUOTE=Clavus;44853613][img]https://pbs.twimg.com/media/BoBhFIUIYAEkoJw.jpg[/img] He looks like he's about to blow up a train station.[/QUOTE] Well, Palmer Luckey's known for looking like a psychopath... And, to be fair, it's still better than Limor Fried's Wired cover.
[QUOTE=woolio1;44855245]Well, Palmer Luckey's known for looking like a psychopath... And, to be fair, it's still better than Limor Fried's Wired cover.[/QUOTE] [img]http://i.imgur.com/7Gdz3Bb.png[/img]
[QUOTE=bitches;44855801][img]http://i.imgur.com/7Gdz3Bb.png[/img][/QUOTE] No, no, it's a good picture, don't get me wrong. The problem is that she doesn't look like that. At all. This is Limor Fried. [img]http://www.entrepreneur.com/dbimages/article/limor-fried-adafruit-entrepreneur-of-the-year2.jpg[/img] And that's still really touched up and photoshopped. At least Luckey's is more close to life.
You can read the Wired article in here: [url]http://www.wired.com/2014/05/oculus-rift-4/[/url] An interesting part: [quote][B]Oculus is also working on a second, outward-•facing camera that will be part of the headset itself. [/B]The Valve proto•type used such a camera to read fiducial markers on the walls for tracking, but Oculus seems to intend it for very different applications. [B]For one, Carmack says, it can function as a pass-through camera, allowing Rift-wearing users to see what’s happening in the real world—a kind of external heads-up display that would allow you to grab a soda, for instance.[/B] But it has other, much more interesting potential uses. Right now the Rift allows players to look around a virtual world; to move through it, they use an Xbox controller. But a front-•facing camera might allow the Rift to someday track users’ gestures instead—like a Kinect, but more powerful. “In the early days of VR, it was all goggles and gloves,” Carmack says. “Nobody’s talking about gloves now—it’s going to be done with optical tracking. You want it to feel like a virtuoso with an instrument.” [B]Add haptic feedback, which the company is also developing, and you’ve taken a giant step toward achieving true presence.[/B] Players will be able to engage with virtual worlds—and have those worlds engage back—unencumbered.[/quote] Seems pretty certain that CV1 will have forward facing twin 3D cameras, like the concept we saw ages ago.
[QUOTE=Orkel;44858110]You can read the Wired article in here: [url]http://www.wired.com/2014/05/oculus-rift-4/[/url] An interesting part: Seems pretty certain that CV1 will have forward facing twin 3D cameras, like the concept we saw ages ago.[/QUOTE] Awesome article - and super excited to have cameras as well so I can "quick swap" if I want.
[QUOTE=Orkel;44858110]Seems pretty certain that CV1 will have forward facing twin 3D cameras, like the concept we saw ages ago.[/QUOTE] I wonder though. They said DK2 has all the basic building blocks of CV1. If they're going to add more major features, devs can't build content for it yet.
Built-in kinect? YES PLEASE [editline]21st May 2014[/editline] these cameras on the front will probably be used for head tracking too, with just an IR Isensorbar instead of a camera on the monitor
this sounds to good to be true... but it is. is this the real life
If I own a DK1, should I skip DK2 and wait for CV1?
[QUOTE=Mikemaximum;44866677]If I own a DK1, should I skip DK2 and wait for CV1?[/QUOTE] Skip. Unless the price tag is pocket change to you.
[media]http://www.youtube.com/watch?v=IVr98bTzxH8[/media] ... and that's how you bring RTS to the Rift.
[QUOTE=Sgt. Khorn;44866873]Skip. Unless the price tag is pocket change to you.[/QUOTE] Or if you can sell your DK1 for 1.5x its original value and preorder DK2 10 minutes after it was announced.... ;)
[QUOTE=Clavus;44867110][media]http://www.youtube.com/watch?v=IVr98bTzxH8[/media] ... and that's how you bring RTS to the Rift.[/QUOTE] I fucking want this.
[QUOTE=Clavus;44867110][media]http://www.youtube.com/watch?v=IVr98bTzxH8[/media] ... and that's how you bring RTS to the Rift.[/QUOTE] That looks awesome, I want it, when is it out? - Planned for 2015. No early access (yet). Signed up for the mailing list.
[QUOTE=Clavus;44867110][media]http://www.youtube.com/watch?v=IVr98bTzxH8[/media] ... and that's how you bring RTS to the Rift.[/QUOTE] aaa why hasn't anyone thought of this before. Cannot wait.
[QUOTE=darkgodmaste;44867249]That looks awesome, I want it, when is it out? - Planned for 2015. No early access (yet). Signed up for the mailing list.[/QUOTE] Honestly, I'm glad they're not doing early access. It seems the devs that do never end up finishing their games.
[QUOTE=Clavus;44867110][media]http://www.youtube.com/watch?v=IVr98bTzxH8[/media] ... and that's how you bring RTS to the Rift.[/QUOTE] This looks incredible, but i don't understand the control mechanism. Vessels can clearly move in three dimensions but the control panel is still a top down two dimensional view. How do you tell units to go "up or down" (I know its not really up and down).
DK2 screen is the same as the Samsung Galaxy Note 3's. [url]http://imgur.com/a/Mz0v1#0[/url] 5.7" 1080p. Looks like they're being supplied screens by Samsung themselves
[QUOTE=Beacon;44867155]Or if you can sell your DK1 for 1.5x its original value and preorder DK2 10 minutes after it was announced.... ;)[/QUOTE] No way the DK1's model is way cooler. I'll wait for the consumer one.
[QUOTE=Kenneth;44869887]This looks incredible, but i don't understand the control mechanism. Vessels can clearly move in three dimensions but the control panel is still a top down two dimensional view. How do you tell units to go "up or down" (I know its not really up and down).[/QUOTE] Well some of the spacefighters seemed content to do their own thing so I'm guessing all the ships have some pretty good AI to figure their own thing out. Apart from targeting specific parts of enemy ships, I'm guessing that any commands you make are just vague directions and the fleet has to figure their own thing out using those commands.
OR footage of Elite Dangerous' alpha. You'll have to excuse the guy's shitty fps. [media]http://www.youtube.com/watch?v=5hj47-li-e0-[/media]
Flagship suffers from the 'sea of space' trope, though. The battles are fought mainly adhering to a 2D plane. In a real space fight, you would be spread out in full 3D, hectic angles in all directions to your enemies.
That's why they should ditch the panel in place of a 3D holographic map where you can freely manipulate the positioning of your fleet.
[QUOTE=bitches;44874432]Flagship suffers from the 'sea of space' trope, though. The battles are fought mainly adhering to a 2D plane. In a real space fight, you would be spread out in full 3D, hectic angles in all directions to your enemies.[/QUOTE] I really like games like that too. Take Nexus: The Jupiter Incident for example. The battlefield is more of the volume of a sphere, with enemy contacts appearing from any direction at extreme ranges. Then when the large ships get close to eachother, they rotate and spin the entire ship in order to cycle their weapons, and to make it difficult for the other ship to focus on any particular device. [media]http://www.youtube.com/watch?v=JS4hpQE9nCA[/media] Unfortunately with a cockpit game for the rift, it would be very difficult (and nauseating) to establish an overview if your ship was twisting and spinning all over the place.
Cant wait for release version. I have 2 reasons to get one. First for gaming, second for FPV maiden. [editline]22nd May 2014[/editline] [QUOTE=Clavus;44867110] ... and that's how you bring RTS to the Rift.[/QUOTE] There is also this that looks interesting [video=youtube;KRiz83UbRh8]http://www.youtube.com/watch?v=KRiz83UbRh8[/video]
BrandonJLA, of FreddieW channel fame, is coming with a upper-body finger-tracking system Kickstarter soon: [media]http://www.youtube.com/watch?v=LPszKhewSec[/media] [url]http://www.mtbs3d.com/phpBB/viewtopic.php?f=145&t=19590[/url] Looks interesting, but I'm going to wait and see how the VR-input wars pans out before ordering anything beyond the STEM system.
surprised not to see any talk of the whole 'Zenimax are suing the shit out of Oculus' here yet
[QUOTE=Beacon;44876111]surprised not to see any talk of the whole 'Zenimax are suing the shit out of Oculus' here yet[/QUOTE] It's just a lawyer problem at this point. Zenimax is butthurt they didn't invest in Oculus when they could, and are now trying to bully some free money out of them. But with FB backing Oculus, we don't have to be afraid it'll negatively affect the progress Palmer & co are making.
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