[QUOTE=Beacon;45496860]it's finally arrived!
one thing though... the front panel cover that covers the USB/input on the front of the headset is missing
like, it didn't come with one[/QUOTE]
livestream
video of it in action
pics of it
fucking SOMETHING COME ON
The nice box it came in, though not as nice as the DK1 case:
[t]http://puu.sh/aqGuR/ebe24288ec.JPG[/t]
Me with it on:
[t]http://puu.sh/aqGwf/55d209dc27.JPG[/t]
Here you can see the very obvious missing panel:
[t]http://puu.sh/aqGzS/6543f29e70.JPG[/t]
Not tried any actual demos or anything yet, just got it set up
I envy you
[editline]25th July 2014[/editline]
I mean, do you want to be my friend?
[editline]25th July 2014[/editline]
We could be playing together
When you get the chance to tell us how it is and all that good stuff.
[QUOTE=Beacon;45497020]The nice box it came in, though not as nice as the DK1 case:
[t]http://puu.sh/aqGuR/ebe24288ec.JPG[/t]
Me with it on:
[t]http://puu.sh/aqGwf/55d209dc27.JPG[/t]
Here you can see the very obvious missing panel:
[t]http://puu.sh/aqGzS/6543f29e70.JPG[/t]
Not tried any actual demos or anything yet, just got it set up[/QUOTE]
so jealous
tell me where you live so I can rob you
rate friendly if the first thing you tried was VR hentai
[url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam]Was this posted yet? Cyberith Virtualizer[/url]
[QUOTE=Daemon White;45497282][url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam]Was this posted yet? Cyberith Virtualizer[/url][/QUOTE]
That and the Oculus will be amazing, especially if someone makes a game for the 2 of them combined. What would be even better would be a working fullbody VR suit, then it would really be awesome.
Ok, so it's very hard to give proper first impressions since nothing but the (for some reason extremely shitty version) of the Tuscany demo that comes with the SDK is working.
This version of Tuscany has low-res textures, shitty geometry, no sound, and way less stuff to look at than the DK1 version, which is really dumb.
Anyway, what I can tell you is the screen-door effect is far less than DK1, though still very noticeable. I've got to wait till I can try stuff like HL2 and other games with it (to compare to my DK1 experience properly) but I can already tell it's better in that respect.
I'm not sure my Rift is working fully though, as I'm getting a weird shimmer effect on the view, where if you were to split the view vertically into thirds, the transition 'lines' between the segments seem to shimmer, it's hard to describe.
Guess I'll have to wait a few days for more stuff to become compatible to give you guys a proper first impression, I'll probably post it on my blog as well.
[editline]25th July 2014[/editline]
oh also, the positional tracking was working nicely from what I could tell in shitty tuscany
[QUOTE=Beacon;45497332]Ok, so it's very hard to give proper first impressions since nothing but the (for some reason extremely shitty version) of the Tuscany demo that comes with the SDK is working.
This version of Tuscany has low-res textures, shitty geometry, no sound, and way less stuff to look at than the DK1 version, which is really dumb.
Anyway, what I can tell you is the screen-door effect is far less than DK1, though still very noticeable. I've got to wait till I can try stuff like HL2 and other games with it (to compare to my DK1 experience properly) but I can already tell it's better in that respect.
I'm not sure my Rift is working fully though, as I'm getting a weird shimmer effect on the view, where if you were to split the view vertically into thirds, the transition 'lines' between the segments seem to shimmer, it's hard to describe.
Guess I'll have to wait a few days for more stuff to become compatible to give you guys a proper first impression, I'll probably post it on my blog as well.
[editline]25th July 2014[/editline]
oh also, the positional tracking was working nicely from what I could tell in shitty tuscany[/QUOTE]
Should I bother upgrading? I just started a VR project, actually. It doesn't require positional tracking. Does this one have the screen door effect still, or is the increased resolution enough to account for that? And how does the persistence compensating display hold up to the original?
[QUOTE=Beacon;45497332]Ok, so it's very hard to give proper first impressions since nothing but the (for some reason extremely shitty version) of the Tuscany demo that comes with the SDK is working.
This version of Tuscany has low-res textures, shitty geometry, no sound, and way less stuff to look at than the DK1 version, which is really dumb.
Anyway, what I can tell you is the screen-door effect is far less than DK1, though still very noticeable. I've got to wait till I can try stuff like HL2 and other games with it (to compare to my DK1 experience properly) but I can already tell it's better in that respect.
I'm not sure my Rift is working fully though, as I'm getting a weird shimmer effect on the view, where if you were to split the view vertically into thirds, the transition 'lines' between the segments seem to shimmer, it's hard to describe.
Guess I'll have to wait a few days for more stuff to become compatible to give you guys a proper first impression, I'll probably post it on my blog as well.
[editline]25th July 2014[/editline]
oh also, the positional tracking was working nicely from what I could tell in shitty tuscany[/QUOTE]
maybe this can help?
[url]http://www.theriftarcade.com/oculus-rift-dk2-supported-games/[/url]
-snip nevermind-
[QUOTE=Downsider;45497491]Should I bother upgrading? I just started a VR project, actually. It doesn't require positional tracking. Does this one have the screen door effect still, or is the increased resolution enough to account for that? And how does the persistence compensating display hold up to the original?[/QUOTE]
[quote=beacon]Anyway, what I can tell you is the screen-door effect is far less than DK1, though still very noticeable.[/quote]
[QUOTE=Downsider;45497491]Should I bother upgrading? I just started a VR project, actually. It doesn't require positional tracking. Does this one have the screen door effect still, or is the increased resolution enough to account for that? And how does the persistence compensating display hold up to the original?[/QUOTE]
definitely wait for CV1 if you don't need positional tracking, it's not worth upgrading if you already have a DK1 I would say at this point, since it's gonna be weeks/months before you got a DK2 if you ordered now
the screen door is definitely still there, but a lot better than DK1 from what I can tell
can't tell you about the low persistence as there's nothing for me to run to compare with
soon as HL2 is updated I'll have a bash and write some more thoughts
[editline]25th July 2014[/editline]
[QUOTE=Lurklet;45497492]maybe this can help?
[url]http://www.theriftarcade.com/oculus-rift-dk2-supported-games/[/url][/QUOTE]
seen it already, most of those 'yes' ones are either not out, or don't actually support it
[editline]25th July 2014[/editline]
turns out there's supposed to be a plastic cover for the top USB slot on the headset which is missing too :P
someone at the factory messed up!
Apparently headtracking won't work with DK2 unless you've build your demo against the 0.4 SDK. Which has only been out for a day. It'll take a little while before all the fun demos are up to date.
[QUOTE=Clavus;45497832]Apparently headtracking won't work with DK2 unless you've build your demo against the 0.4 SDK. Which has only been out for a day. It'll take a little while before all the fun demos are up to date.[/QUOTE]
correct
programs updated to the previously-latest version will apparently work with DK2, but 0.4 is needed for the good stuff
[QUOTE=Daemon White;45497282][url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam]Was this posted yet? Cyberith Virtualizer[/url][/QUOTE]
$750 for a fully functional one. Hm, I'll keep my eye on this.
Way too expensive
[video=youtube;fIqwcpcgHwY]http://www.youtube.com/watch?v=fIqwcpcgHwY[/video]
yess
bit worrying how theres no gameplay footage though
[QUOTE=Orkel;45498459]Way too expensive[/QUOTE]
At least it doesn't have that awful shuffling walk like the other omni
[media]http://www.youtube.com/watch?v=3wRZ5LLvyPg[/media]
I really do not think treadmills are the way forward
[QUOTE=Beacon;45498977]I really do not think treadmills are the way forward[/QUOTE]
They're a stopgap until we can figure out how to tap into mental control for true VR. Until then, though, we're stuck with slippery plastic disks and socks.
tbh i'm happy enough to stick to a gamepad or whatever rather than pay 700 bucks for a stupid looking treadmill that isn't really any good
[QUOTE=Beacon;45499060]tbh i'm happy enough to stick to a gamepad or whatever rather than pay 700 bucks for a stupid looking treadmill that isn't really any good[/QUOTE]
And other people want to go for full immersion. Is it stupid? Maybe. Is there a market? Absolutely.
Why should we say any different? Are we the fun police?
[QUOTE=Beacon;45499060]tbh i'm happy enough to stick to a gamepad or whatever rather than pay 700 bucks for a stupid looking treadmill [B]that isn't really any good[/B][/QUOTE]
can't say that till it's out really
[QUOTE=Lurklet;45499110]can't say that till it's out really[/QUOTE]
well if the virtuix omni is anything to go on I think we can say that omni treadmills aren't great
mine just shipped! such horrible timing! :v:
[QUOTE=ZestyLemons;45498963]At least it doesn't have that awful shuffling walk like the other omni
[media]http://www.youtube.com/watch?v=3wRZ5LLvyPg[/media][/QUOTE]
He really should show off a video on just how easy or difficult it is to fall in those, and some of the safety countermeasures to ensure you aren't tremendously hurt. It's nice to see that users can find a way to exercise and use that as method of input for a game, but that tripod-mounted baby-jumper looks dangerous as fuck.
I mean its nice and all to see that you look fairly secured, but we have to remember you ARE running around with what is essentially a blindfold. Not to mention additional ingame factors such as vertigo or trying to navigate over virtual objects such as ledges, short walls, steps, and clutter. All of this leads me to the idea that someone is eventually going to fall while secured to that thing, and I want to know just how bad something like that will fuck you up when it happens.
[QUOTE=ZestyLemons;45498963]At least it doesn't have that awful shuffling walk like the other omni
[media]http://www.youtube.com/watch?v=3wRZ5LLvyPg[/media][/QUOTE]
Does look a bit nicer than the omni, mainly because the ring moves up and down with your torso. But yeah, I don't expect these systems to become commonplace and well supported.
[editline]26th July 2014[/editline]
Seems the second US batch is being sent out right now: [url]http://www.reddit.com/r/oculus/comments/2bq7a5/dk2_second_batch_is_shipping/[/url]
Orders that were placed up to about 2:00 PM PDT.
EU distribution centre is probably closed for the weekend, so I don't expect mine will be shipped until Monday.
Mine seems to be still on track for Monday, hopefully there won't be any delays.
[QUOTE=ZestyLemons;45498963]At least it doesn't have that awful shuffling walk like the other omni
[media]http://www.youtube.com/watch?v=3wRZ5LLvyPg[/media][/QUOTE]
This is perfect.
I've been looking for some reference footage of a person walking/running at various speeds for my animations! :v:
Sorry, you need to Log In to post a reply to this thread.