how far along is garrysmod oculus rift? I remember there being a post on the garrysmod news site a while about it but is there anything else?
If it ever worked, it was quickly broken by some update. Never fixed to my knowledge.
horrifying
[t]https://dl.dropboxusercontent.com/u/11517902/orkel.png[/t]
[t]https://dl.dropboxusercontent.com/u/11517902/orkel 2.png[/t]
also i didn't hear any singing, i'll restart. sorry if i got in your way orkel
You saw me? For me it was just an empty theater. Every time I try to connect. I didn't see you or anyone else in.
[I]Just once[/I] I was able to see people after connecting, but there were only 7 instead of the 20+, they were all sitting in the chairs, and all of their heads were twisted in unnatural positions. They didn't talk or move at all.
[editline]29th August 2014[/editline]
Not sure what's wrong. The other servers appear to work.
Yeah I'd be in there for 2 seconds and then have the voice cut out. I think everyone stopped too (disconnect??)
Basically: riftmax is a piece of shit
Worked fine last time for everyone. It's something with the server host.
[QUOTE=Lurklet;45829979]how far along is garrysmod oculus rift? I remember there being a post on the garrysmod news site a while about it but is there anything else?[/QUOTE]
[QUOTE=bitches;45830073]If it ever worked, it was quickly broken by some update. Never fixed to my knowledge.[/QUOTE]
It never worked (I might've been the first to actually try it). Problem was somewhere in Valve's VR library, and Garry didn't have source code access to it. There wasn't a thing he could do except for writing his own library, but that wasn't really worth the effort seeing how many GMod users actually have a Rift.
[QUOTE=Clavus;45833784]It never worked (I might've been the first to actually try it). Problem was somewhere in Valve's VR library, and Garry didn't have source code access to it. There wasn't a thing he could do except for writing his own library, but that wasn't really worth the effort seeing how many GMod users actually have a Rift.[/QUOTE]
maybe valve will put out the ability to integrate ORVR somewhere in the source SDK
I recognized the woman form the VorpX website
[t]http://i.imgur.com/JitwpKe.png[/t]
[t]http://i.imgur.com/7m0NqtK.png[/t]
What
Dreadhalls got updated for the DK2 btw.
So I found [URL="https://www.thalmic.com/en/myo/"]this[/URL] today, and apparently they're working on making it a VR control solution. Very interesting.
[QUOTE=woolio1;45842515]So I found [URL="https://www.thalmic.com/en/myo/"]this[/URL] today, and apparently they're working on making it a VR control solution. Very interesting.[/QUOTE]
This was posted a few threads ago, I've got one on the way, should be here in a few weeks. I'll tell you guys how it is
Riftmax movie night soon, doors open in about 45 minutes and the movie (Manos: The Hands of Fate) begins in 1h 15min. Hopefully the server won't be shitting itself this time.
[editline]31st August 2014[/editline]
come so i can literally stuff a lightsaber up your ass
Oh boy i have never seen hands: the hands of fate but I've heard of it
But yeah who knows how it will turn out. Again riftmax is a piece of shit. Good luck communicating with that chat system
[t]http://puu.sh/beNvl/9e9031f729.png[/t]
So if the chat system is shit, why not use some other program? Maybe mumble or teamspeak?
Could a steam chat overlay work?
If you have a mic the ingame voicechat works fine though? The text chat is horrendous.
Well there is voice chat in the game
3rd party things wouldn't work for trying to talk with people who don't know about it
[editline]30th August 2014[/editline]
I get that the game is in beta but there's so much wrong with it that wouldn't have been hard to do right
Dunno if you guys have seen this, but Leap Motion might actually be making a comeback, it looks impressive enough.
[media]http://www.youtube.com/watch?v=3ATQG9mnm34[/media]
[editline]31st August 2014[/editline]
Supporting article:
[url]http://www.tomshardware.com/news/mooculus-rift-leap-motion-sensor,27564.html#xtor=RSS-998[/url]
Something like that is what Oculus wants to use. No gloves or anything, just hands to interact with.
[QUOTE=Beacon;45849480]Dunno if you guys have seen this, but Leap Motion might actually be making a comeback, it looks impressive enough.
[media]http://www.youtube.com/watch?v=3ATQG9mnm34[/media]
[editline]31st August 2014[/editline]
Supporting article:
[url]http://www.tomshardware.com/news/mooculus-rift-leap-motion-sensor,27564.html#xtor=RSS-998[/url][/QUOTE]
now thats what I'm talking about my nigga
The official server is still bugged for me. Same shit as last time
[t]http://i.imgur.com/vJzyOBH.jpg[/t]
Either nobody is in the theater, or I find everyone sitting in chairs with twisted heads completely frozen. Other servers work fine so I'm sure it either has to do with the volume of players (maybe riftmax can't handle more than 20 people because of shitty coding) or the server host is just doing something wrong.
that sounds terrifying
[editline]31st August 2014[/editline]
So Oculus have finally given us Australians/New Zealanders a good response for the delays:
[QUOTE=cybereality;45849762]Very sorry guys. I know there can be better communication here, and it's something I can work on for the future.
That said, I do have an update for you, as I realize this is a hot topic.
Within the last 2 days, we have shipped an additional 250 units to the Oceanic region. While this number is not huge, it is a decent percentage of the total volume left in the area. This would bring us to around the end of March (looks like the last order shipped was placed on 3/27).
I understand this is still a tad behind some other regions, but we are doing the best we can to get packages out the door ASAP. In addition, we plan to ship out another batch for AU/NZ next week with close to 400 units.
Hope that helps.[/QUOTE]
We're still insanely far behind, and we likely will be for a while. Looks like I'll be having my oculus shipped next week though! :D The wait is killing me.
@orkel
saw you a few times. you kept leaving and rejoining.
[editline]30th August 2014[/editline]
but yeah i'm done with riftmax until they make major improvements
[QUOTE=thrawn2787;45849799]@orkel
saw you a few times. you kept leaving and rejoining.[/QUOTE]
the official server just doesn't want to send me any packets or someshit, it appears my avatar is being sent to you people just fine
[QUOTE=Beacon;45849480]Dunno if you guys have seen this, but Leap Motion might actually be making a comeback, it looks impressive enough.
[media]http://www.youtube.com/watch?v=3ATQG9mnm34[/media]
[editline]31st August 2014[/editline]
Supporting article:
[url]http://www.tomshardware.com/news/mooculus-rift-leap-motion-sensor,27564.html#xtor=RSS-998[/url][/QUOTE]
Wouldn't the ingame hands only exist when they are in front of you? If that is the case, you can't use it for anything cool like throwing grenades or shooting somewhere you aren't looking.
[QUOTE=squids_eye;45850080]Wouldn't the ingame hands only exist when they are in front of you? If that is the case, you can't use it for anything cool like throwing grenades or shooting somewhere you aren't looking.[/QUOTE]
Actually picking up a grenade from a grenade belt or something the like would make it much more immersive anyway. (But point taken, you'd still have to look at the belt etc)
[QUOTE=Bugga12;45850154]Actually picking up a grenade from a grenade belt or something the like would make it much more immersive anyway. (But point taken, you'd still have to look at the belt etc)[/QUOTE]
Instead of bumping your rift into things on your desk you can now swing your hands around and knock everything onto the floor!
[QUOTE=haloguy234;45850163]Instead of bumping your rift into things on your desk you can now swing your hands around and knock everything onto the floor![/QUOTE]
Exactly!
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