I went to the Maker Faire today and Palmer Lucky was wandering around wearing an occulus shirt
He was eating lunch next to where I was eating mine, although I didn't talk to him because he was just chilling with friends and I have social anxiety, but it was still cool
Just making sure - if you wear glasses or have shit vision, it won't matter with the Oculus Rift, right?
If your eyes have focusing issues (far/near sighted) there's special eyecups for that, but if your vision is blurry or you can only see out one eye it won't magically make your vision better, your eyes only work as well as they do in real life
If you're farsighted, it's fine because the optics focus at infinity.
[QUOTE=Uberslug;40694918]If you're farsighted, it's fine because the optics focus at infinity.[/QUOTE]
[QUOTE=ZenX2;40694584]If your eyes have focusing issues (far/near sighted) there's special eyecups for that, but if your vision is blurry or you can only see out one eye it won't magically make your vision better, your eyes only work as well as they do in real life[/QUOTE]
I would think that because the screens are a few inches from your face, that if you can see (without any form of aid) that distance from your eye to the screen perfectly fine in other situations, that you could still see perfectly fine. I had thought that the way the Oculus Rift works is more of an illusion to the eyes in that it's similar to a stereogram, and the physical location (of the Cculus Rift) of it would be within the distance range that you can normally see.
Unfortunately, no. Your eyes aren't focusing on the screen like you would with a flat surface; that's how the 3d effect is achieved.
I think that the result is that your eyes are actually focusing as if the world you are seeing is real. Which makes me wonder whether if your nearsighted, you'd see close virtual objects just like you see close real objects.
I think I might be wrong though, as everyone says your eyes are just at rest, looking at infinity. But it occurs to me that without your eyes focusing variably, how would your brain determine depth?
The main way your brain determines depth is by parallax. I don't think there's any kind of 3D solution available that allows your eyes to actually focus at different distances.
I'm fairly sure things like 3D glasses and stuff use exaggerated parallax for the depth effects, even though your eyes are still mostly focused on the 2D screen
the magic of the rift is that because of the optics infront of each eye, your eyes aren't so much looking at a screen which magically extrudes effects towards you sometimes, they're looking past it and focusing much like they would in a similar scene in reality (so for things far enough away, or just the sky or whatever, focused to infinity)
[QUOTE=Clavus;40692747]There is no word for the amount of "NOPE" I experienced during this scene.
[img]http://images1.wikia.nocookie.net/__cb20071103055412/half-life/en/images/5/55/HL2EP2Advisor.jpg[/img]
It's one of those moments where you just want to rip the Rift right off your head and throw it straight out of the window.[/QUOTE]Combine advisor says to breen "why are you talking to my penis" :v: .
so yeah, still uses parallax but on a more realistic (and better for your eyes) level
i'm a few pages late, but whoever that guy was that didn't like the virtuix omni because you couldn't crouch/lean, they said they will release two versions, one with the limited roam, and one without the limiting structure, so your worries are now void!
and for the uninitiated, [url]http://www.virtuix.com/[/url]
[editline]sd[/editline]
i can see it now: MYO + Oculus Rift + Virtuix Omni = greatest VR in the world
[QUOTE=endorphinsam;40696819]i'm a few pages late, but whoever that guy was that didn't like the virtuix omni because you couldn't crouch/lean, they said they will release two versions, one with the limited roam, and one without the limiting structure, so your worries are now void!
and for the uninitiated, [url]http://www.virtuix.com/[/url]
[editline]sd[/editline]
i can see it now: MYO + Oculus Rift + Virtuix Omni = greatest VR in the world[/QUOTE]
What about jumping in any direction? :v
[QUOTE=maqzek;40696864]What about jumping in any direction? :v[/QUOTE]
in their youtube channel they show jumping. but it might be a little unstable without the support limitations, but i'm sure you could get used to jumping while running or something similar
[QUOTE=endorphinsam;40696819]i'm a few pages late, but whoever that guy was that didn't like the virtuix omni because you couldn't crouch/lean, they said they will release two versions, one with the limited roam, and one without the limiting structure, so your worries are now void!
and for the uninitiated, [url]http://www.virtuix.com/[/url]
[editline]sd[/editline]
i can see it now: MYO + Oculus Rift + Virtuix Omni = greatest VR in the world[/QUOTE]That Virtuix Omni Look expensive, is there any information on how much it will be?
[editline]19th May 2013[/editline]
[QUOTE=Medevilae;40696931]I really want to order a Rift while I have the cash to spare, but most people say wait for the consumer model
Which is probably 1+ years away?[/QUOTE]Well it depends, how often do you get motion sick?
[QUOTE=RoboChimp;40697920]That Virtuix Omni Look expensive, is there any information on how much it will be?
[/QUOTE]
It's not going to be cheap, I've heard between $400-$600 and that's without shipping which will also be pricey for something this big. I also believe he said kickstarters will get a discount.
Also was just playing version 1.0.5 of Half life VR with no rift only using a hydra and damn is it good. When they're able to get the gun lined up with the laser dot it will be fantastic for use with the rift.
[QUOTE=endorphinsam;40696819]i'm a few pages late, but whoever that guy was that didn't like the virtuix omni because you couldn't crouch/lean, they said they will release two versions, one with the limited roam, and one without the limiting structure, so your worries are now void!
and for the uninitiated, [url]http://www.virtuix.com/[/url][/QUOTE]
Wait how would that work? I can't see how you could crouch without removing the brace which would make it impossible to walk without sliding your feet back yourself or run in it.
[QUOTE=Mr. Crabsworth;40698088]It's not going to be cheap, I've heard between $400-$600 and that's without shipping which will also be pricey for something this big. I also believe he said kickstarters will get a discount.
Also was just playing version 1.0.5 of Half life VR with no rift only using a hydra and damn is it good. When they're able to get the gun lined up with the laser dot it will be fantastic for use with the rift.
Wait how would that work? I can't see how you could crouch without removing the brace which would make it impossible to walk without sliding your feet back yourself or run in it.[/QUOTE]
the support itself isn't what keeps you back, it's what keeps you from from falling, they call it "liability issues". according to them the surface of the shoe and the surface of the omni is smooth enough for you to walk on without any support, it will just feel weird adjusting to it and keeping your balance
Do they have any way of tricking the inner ear into telling the brain that you're moving? That's the key, if you could do that, you could even use a good old monitor, not that I would now that I have the Rift.
[QUOTE=RoboChimp;40709688]Do they have any way of tricking the inner ear into telling the brain that you're moving?[/QUOTE]
i'm going to assume that once you put the oculus rift on (in a game that's.. immersive) you'll end up forgetting you're just moving in place in your room
[QUOTE=endorphinsam;40709706]i'm going to assume that once you put the oculus rift on (in a game that's.. immersive) you'll end up forgetting you're just moving in place in your room[/QUOTE]It still causes motion sickness though. Hmm.. perhaps I should see an optometrist.
[QUOTE=RoboChimp;40709731]It still causes motion sickness though. Hmm.. perhaps I should see an optometrist.[/QUOTE]
Yeah but it'll cause motion sickness in the same way you get sick in a car or a boat but oppposite, once you get used to it, it likely won't seem that off.
Worst case scenario take something like dramamine to get rid of motion sickness.
[QUOTE=RoboChimp;40709688]Do they have any way of tricking the inner ear into telling the brain that you're moving? That's the key, if you could do that, you could even use a good old monitor, not that I would now that I have the Rift.[/QUOTE]
Actually I believe Palmer Luckey talked about it in this presentation (not 100% sure though):
[media]http://www.youtube.com/watch?v=29QdErw-7c4[/media]
Something about liability issues with sending electricity through your brain to trick your balance organ :v:
In some games I can get so immersed I forget I'm sitting in front of a keyboard and monitor.
Apparently they're almost done with sending out the kickstarter backer rifts. So whenever that was over, and when they started allowing the purchase of dev kits directly from their site, you could guesstimate when you will get your rift.
Holy shit, guesstimate is an actual word, I never knew that.
You know how in real life your eyes jump to an object, then your head rotates to face it.
How does that work in the rift? when your head rotates the world would move aswell.
[QUOTE=alien_guy;40716063]You know how in real life your eyes jump to an object, then your head rotates to face it.
How does that work in the rift? when your head rotates the world would move aswell.[/QUOTE]
I think the rift covers your entire field of vision? So when you look to the side you'd look to the side of the screen?
[QUOTE=alien_guy;40716063]You know how in real life your eyes jump to an object, then your head rotates to face it.
How does that work in the rift? when your head rotates the world would move aswell.[/QUOTE]
Works like it should. But the dev kit's screen has a lot of motion blur, so you especially notice it when you do that with your eyes.
[QUOTE=alien_guy;40716063]You know how in real life your eyes jump to an object, then your head rotates to face it.
How does that work in the rift? when your head rotates the world would move aswell.[/QUOTE]
When your head rotates in real life, the orientation of yours eyes still changes. It's just that your eyes rotate to correct this. This is part of it: [url]https://en.wikipedia.org/wiki/Vestibulo-ocular_reflex[/url].
Thus, it should work exactly the same in VR; you look at something, and as you turn your head, your eyes rotate to compensate.
[QUOTE=KorJax;40711876]Yeah but it'll cause motion sickness in the same way you get sick in a car or a boat but oppposite, once you get used to it, it likely won't seem that off.
Worst case scenario take something like dramamine to get rid of motion sickness.[/QUOTE]I've been using it for a week and I'm still getting sick.
[QUOTE=RoboChimp;40722280]I've been using it for a week and I'm still getting sick.[/QUOTE]
It'll get better with positional tracking and an upgraded panel and other future improvements. This is like 3D in its infancy with red-cyan headache lenses.
[QUOTE=RoboChimp;40709688]Do they have any way of tricking the inner ear into telling the brain that you're moving? That's the key, if you could do that, you could even use a good old monitor, not that I would now that I have the Rift.[/QUOTE]
galvanic vestibular stimulation
it plays with your inner ear and alters how you perceive acceleration (that includes stuff like which way is up thanks to gravity, as well as feeling acceleration in a racing game etc)
tech has been pretty well explored, but isn't well known - it'd be very cheap as a package as its acheived with some voltage and current control in response to input and two electrodes which you place behind your ears like above the end of your jaw
there's quite a few youtube videos on it, and most are hilarious
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