• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
[QUOTE=Orkel;46041842]AMD might be joining the VR train. [url]https://twitter.com/AMDIndia/status/513258782286041088/photo/1[/url][/QUOTE] AMD india? Also they just went trans/pol/ is all
I don't know what I'm going to do when CV1 releases, regarding upgrades. I'm running a GTX 660, but on a laptop. I can't just upgrade cards. Spending 1K on a new computer with good specs will hurt bad.
I'm so unbelievably ready for this, I have nothing else to say. Also I believe I've broken the 200 hour mark in VR, varying between Half Life 2 and Assetto Corsa.
Some guy talking about crescent bay finally reaching presence [quote]At one point in the UE4 finale of the Crescent Bay demo, with bullets whizzing past and cars exploding, I became distracted by a puddle. I leaned in for a closer look and saw the texture of the asphalt and the reflectivity of the water and it felt utterly normal, as if I was leaning over a puddle on the street in real life. It was simultaneously the most mundane and the most amazing thing I’ve ever experienced in modern technology. The sheer effort it took, over multiple years by hundreds of people, to produce that perfectly ordinary puddle humbles me and fills me with awe.[/quote]
[media]http://www.youtube.com/watch?v=By-IcNblqRo[/media] 24:40 some details on the headphones
[QUOTE=woolio1;46036135]Ajacks! I'm surprised, honestly. Surely you know about the wonders of upscaling? Sure, running something like that at 4K is nigh impossible, but upscaling 1440p to 4K is easy, and the higher pixel density alone will make almost anything look better. That said, I would not be surprised if the reality distortion of the event isn't interfering with their perception. I expect a 1440p screen, maybe higher if they can source a better panel, but overall 1440p would most likely be the target resolution on the software side of things. Then again, if they decide they want to future-proof the thing, 4K isn't exactly impossible for a CV1, and it's certainly within the realm of possibility for a prototype.[/QUOTE] [QUOTE=thrawn2787;46036236]Just because a screen is 4k doesn't mean you have to run at 4k. Just upscale from 1080. It will still look better than a 1080 or 1440 screen[/QUOTE] Okay, what? How does it even work? LCDs don't really look good when not in their native resolution, how will viewing a 1440p picture on a 4k screen look better than a 1440p picture on a 1440p screen? Okay, pixel density is higher, but filtering the picture to upscale it will just make it blurrier, what's the point?
The creator of doom is working for Facebook working on a Samsung phone peripheral. :v:
[QUOTE=halfer;46045708]Okay, what? How does it even work? LCDs don't really look good when not in their native resolution, how will viewing a 1440p picture on a 4k screen look better than a 1440p picture on a 1440p screen? Okay, pixel density is higher, but filtering the picture to upscale it will just make it blurrier, what's the point?[/QUOTE] The problem isn't the pixel density, but the gap between the pixels, having higher pixel density makes the gap smaller, and therefore less visible. Hence why we want to upscale.
[media]http://www.youtube.com/watch?v=By-IcNblqRo[/media] Nate confirms the Crescent Bay demos were running on Maxwell GPUs. They can't say anything about the display in CB, but he does say that the optics are a reason why it looks even higher res than GearVR's display. Edit: whoops late.
[QUOTE=halfer;46045708]Okay, what? How does it even work? LCDs don't really look good when not in their native resolution, how will viewing a 1440p picture on a 4k screen look better than a 1440p picture on a 1440p screen? Okay, pixel density is higher, but filtering the picture to upscale it will just make it blurrier, what's the point?[/QUOTE] When upscaling is done right, it can look really good. Look at past gen consoles, almost every game was upscaled yet there were some really nice ones. AA and upscaling at multiples of resolution (720p->1440p; 1080p->2160p) also help a lot.
Has anybody modelled their room and sat browsing the internet on their VR computer yet?
So I live in the Netherlands and if I order the DK2 next week, how soon will I get it? Is the 6-8 week prediction on the order page accurate?
[QUOTE=mu ha ha;46046014]The problem isn't the pixel density, but the gap between the pixels, having higher pixel density makes the gap smaller, and therefore less visible. Hence why we want to upscale.[/QUOTE] Oh, crap, it's a thread about Oculus Rift, which is positioned right in front of your face, so the gaps will be seen, I kind of lost it for a minute. Thanks [QUOTE=PHrag;46046070]When upscaling is done right, it can look really good. Look at past gen consoles, almost every game was upscaled yet there were some really nice ones. AA and upscaling at multiples of resolution (720p->1440p; 1080p->2160p) also help a lot.[/QUOTE] That's probably upscaling with MSAA or other similair techniques, though I do get the point.
[QUOTE=Wilko343;46046493]So I live in the Netherlands and if I order the DK2 next week, how soon will I get it? Is the 6-8 week prediction on the order page accurate?[/QUOTE] Pretty much. Seems they're finally through the biggest ordering wave and can now give relative estimates.
[QUOTE=Clavus;46046742]Pretty much. Seems they're finally through the biggest ordering wave and can now give relative estimates.[/QUOTE] Nice, thanks!
Looks like palmer luckey is putting on some weight :)
I would too if I was a millionaire to be fair
[QUOTE=halfer;46045708]Okay, what? How does it even work? LCDs don't really look good when not in their native resolution, how will viewing a 1440p picture on a 4k screen look better than a 1440p picture on a 1440p screen? Okay, pixel density is higher, but filtering the picture to upscale it will just make it blurrier, what's the point?[/QUOTE] 4:1 upscaling, or 3:1 upscaling. Doesn't introduce any blur, since it just maps pixels in 1080p to their corresponding pixels on the panel. Worst case, you get a bit of blockiness, but we're talking resolutions high enough that that won't be an issue.
[QUOTE=woolio1;46047894]4:1 upscaling, or 3:1 upscaling. Doesn't introduce any blur, since it just maps pixels in 1080p to their corresponding pixels on the panel. Worst case, you get a bit of blockiness, but we're talking resolutions high enough that that won't be an issue.[/QUOTE] So it's like nearest neighbour? Sorry for the dumb question
[QUOTE=halfer;46048259]So it's like nearest neighbour? Sorry for the dumb question[/QUOTE] if the image being displayed is a multiple of the displays resolution it wont look bad because the scaling is perfect, if its not a multiple then it will be blurry. you are right that 1440p on a 4k display would look blurry because the scaling factor is 2.25:1
Ah, late.
Finally got to try the Rift today. And I gotta say it's amazing! However, (Keep in mind I wasn't able to play for long, and it was only a temple-style walkthrough demo) I could see the pixels a bit, and the display had some sort of jitter to it (Could've been that the professor didn't have much time to prepare it / configure things right). When I put it on, I was standing beside a railing. First instinct was to touch it, but I nearly slammed my head into the desk nearby. There was a nice feeling of depth, but I feel that it was a bit too shallow when I looked out to the horizon (Possible calibration error). Then there was a hang-glider demo that was neat (again, depth felt too short). Would probably have to play with it more, but for now it solidifies my decision to wait for a CV1.
Was it the DK2? If it had jitter/judder it was likely because the PC wasn't running it at 75fps. Maybe your professor was using some old as fuck school PC?
[QUOTE=Orkel;46049885]Was it the DK2? If it had jitter/judder it was likely because the PC wasn't running it at 75fps. Maybe your professor was using some old as fuck school PC?[/QUOTE] DK2, 780Ti and some high-end CPU (i7 something I think), one of his 3 computers he uses for his studio. The one was running 60-65fps though (He had the framerate overlay on when I first tested). Again, it was a spur of the moment kinda thing and he didn't have too much time to set up. Actually, I could probably head back over and try it again. Hopefully his classes are done. He's there for another 2 hours.
If it was at 60 he likely didn't have the DK2 set as the primary monitor (so you then have to start the game via the rift's lenses in a weird way, because lel devkit)
Yeah, that's what was happening.
So someone at my dad's work brought in a Rift, and my dad got to use it before I could (I still haven't). This is bullshit.
Second test, he switched the lenses, and it was much better. Still had the slight tearing because of the second monitor effect, but that's negligible. The feeling of depth was improved, and the hang glider demo started to give me a slight adrenaline rush when I was speeding a few feet over the ground and tried looking to the side. Tried going under a bridge, but hit a tree because I forgot to think about wingspan :v: Also, lost track of the keyboard at one time and hit a mountain.
[QUOTE=Pvt Anderson;46050758]So someone at my dad's work brought in a Rift, and my dad got to use it before I could (I still haven't). This is bullshit.[/QUOTE] That's how I felt for ages until I bought my DK2. I had to host an event at uni last year and it turned out that there was a booth with an Oculus Rift. I found this out at the end of the day after all my friends had a go at it (didn't really like it too) and so I was pretty butthurt. [editline]23rd September 2014[/editline] [QUOTE=Daemon White;46050821]The feeling of depth was improved, and the hang glider demo started to give me a slight adrenaline rush when I was speeding a few feet over the ground and tried looking to the side. Tried going under a bridge, but hit a tree because I forgot to think about wingspan :v:[/QUOTE] Got a link to the hang glider demo or is just the UE4 Landscape demo?
I ordered the dk2 at the end of July from uk. When can I expect this damn thing?
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