Dai how do you think your experience would be if your keyboard rotated with you on your chair? I've got a sneaking feeling it wouldn't feel right.
[QUOTE=Ajacks;46061374]Dai how do you think your experience would be if your keyboard rotated with you on your chair? I've got a sneaking feeling it wouldn't feel right.[/QUOTE]
personally I'd prefer it, especially if there's drift within a game. Like, in elite:dangerous, I am [i]supposed[/i] to remain facing forward, but my comfort levels change a bit as I stretch away from the keyboard and jiggle things on my desk around, or end up facing a direction that I THINK is forward but not quite so. You have to keep readjusting and realigning the rift.
So, you're currently:
> recalibrating the game's origin direction as some games or rifts slowly drift to a side sometimes
> recalibrating your physical position as your chair may change position with all of your movement
> recalibrating your desktop space as you may become discomforted by arrangement if you keep bumping things, or slipping around and hitting the wrong keys because you thought you were a bit more over to the left, etc.
If it was fixed to a point that you set yourself, you'd have a continuous lock on your relation to the keyboard and desk space, so ideally you'd only be left fighting ingame drift
tl;dr yeah it'd be helpful
[QUOTE=Ajacks;46060705]Dammit now I want a rift chair without having a rift.
Actually the whole idea doesn't work. [B]Because spinning around wouldn't cause your character to spin around.[/B] It would acutually work better if you just had 135* of movement either left or right, with some kind of soft stop so it didn't come to a jarring stop. But as I think about it, wouldn't not having your keyboard locked stationary against your rotation really mess with your feeling of center?[/QUOTE]
Why? As long as the chair doesn't obstruct the camera's view, and the camera is mounted to something other than the chair (which is ideal anyway, to give it more scope of your room), you could spin all you want.
[QUOTE=bitches;46061751]Why? As long as the chair doesn't obstruct the camera's view, and the camera is mounted to something other than the chair (which is ideal anyway, to give it more scope of your room), you could spin all you want.[/QUOTE]
I thought you'd run into problems when you would have your back to the camera since it wouldn't be able to track your position as well. Is that not the case? I'm a bit rift illiterate as I've shown in the thread, so be forgiving.
Also, I just did some experimenting with my drafting chair, and if you raise it up so your feet are just touching the floor easily, the easy and natural feeling of movement around is great. And having the seat more a triangle, than a square also helps with the ergonomics.
Damnit Dai, why do you have to live so far away. We could join forces and craft a rift rig.
[QUOTE=Pvt Anderson;46059944]So does the Devkit 2 do that thing where the screen blurs in an unpleasant way when you move?[/QUOTE]
It doesn't get motion blur like the DK1 since they went from LCD to OLED. As a side effect though we now get the purple smearing on pure blacks that the Galaxy S4 and Note 3 have which we have a workaround for anyway
[IMG]http://i14.photobucket.com/albums/a345/ajackss/chair_zps27a50978.png[/IMG]
Not nearly as sexy, but more ergonomical. Higher seated position, V shaped seat for easy leg movement, strapped PC case, keyboard/mouse desk on rollers. You're keyboard/mouse table would be able to move as well, with the tension set high enough on the bearing wheels that it wouldn't unintentionally move with mouse movement, but wouldn't take much to move at all. I wonder how prohibitive the weight of it being made of steel would be over something like aluminum when it comes to ease of rotation (mainly I mean stopping the rotation) Also needs some kind of simple pin mechanism for locking the 'gate' closed that wouldn't interfere with the rolling keyboard tray.
Actually it looks like USB would be cake, just get one of these small generic slip rings and wire it up for USB.
[url]http://www.ebay.com/itm/12-5mm-300Rpm-6-Wires-CIRCUITS-2A-Capsule-Slip-Ring-240V-AC-for-Monitor-Robotic-/171247673771?pt=LH_DefaultDomain_0&hash=item27df2821ab[/url]
[QUOTE=Ajacks;46062167]Not nearly as sexy, but more ergonomical. Higher seated position, V shaped seat for easy leg movement, strapped PC case, keyboard/mouse desk on rollers. You're keyboard/mouse table would be able to move as well, with the tension set high enough on the bearing wheels that it wouldn't unintentionally move with mouse movement, but wouldn't take much to move at all. I wonder how prohibitive the weight of it being made of steel would be over something like aluminum when it comes to ease of rotation (mainly I mean stopping the rotation) Also needs some kind of simple pin mechanism for locking the 'gate' closed that wouldn't interfere with the rolling keyboard tray.[/QUOTE]
I'll take 20, start production immediately
[QUOTE=dai;46060406]from the sound of it, you want to attach the sensor cameras to the chair? they need to be stationary in relation to your entirety, if they were attached I feel you'd have some trippy conflicts going on[/QUOTE]
The idea of attaching the camera to the chair directly was sort of a means of combating any drift that would arise from using a swivel chair, so you'd be constantly aligned with the camera. I'm not sure if that's a good idea or not, but that's my reasoning for it. Not sure what Ajacks' is, but I guess it'd be similar.
Speaking of, that's a really nice mockup there. What if you added some holes around the ring, though, to attach accessories like HOTAS mounts, steering wheels, that sort of thing? Some things don't feel quite right sitting at desk height, so it'd make sense to offer an alternative for different control methods.
Also, for power on the chair, why not build some outlets directly into the chair itself above the swivel, so you can power the PC, Rift, and accessories without worrying about tangles. As for twisting cables, you could lock it after a certain number of rotations, maybe using some sort of elastic-based linear resistance so it'd gradually become more difficult to rotate. Something sort of like Thrustmaster's "Bungie cord" system they use in their racing wheels would probably work the same way here.
[QUOTE=Ajacks;46062167][IMG]http://i14.photobucket.com/albums/a345/ajackss/chair_zps27a50978.png[/IMG]
Not nearly as sexy, but more ergonomical. Higher seated position, V shaped seat for easy leg movement, strapped PC case, keyboard/mouse desk on rollers. You're keyboard/mouse table would be able to move as well, with the tension set high enough on the bearing wheels that it wouldn't unintentionally move with mouse movement, but wouldn't take much to move at all. I wonder how prohibitive the weight of it being made of steel would be over something like aluminum when it comes to ease of rotation (mainly I mean stopping the rotation) Also needs some kind of simple pin mechanism for locking the 'gate' closed that wouldn't interfere with the rolling keyboard tray.[/QUOTE]
when can i buy one
where does my penis go?
[QUOTE=woolio1;46062212]The idea of attaching the camera to the chair directly was sort of a means of combating any drift that would arise from using a swivel chair, so you'd be constantly aligned with the camera. I'm not sure if that's a good idea or not, but that's my reasoning for it. Not sure what Ajacks' is, but I guess it'd be similar.
Speaking of, that's a really nice mockup there. What if you added some holes around the ring, though, to attach accessories like HOTAS mounts, steering wheels, that sort of thing? Some things don't feel quite right sitting at desk height, so it'd make sense to offer an alternative for different control methods.[/QUOTE]
It'd be dead easy to have the top keyboard thing unbolt and lift off the ring and you'd be left with a blank ring to mount whatever you wanted to. I doubt a steering wheel would work too well though since in a car you're pretty much locked in.
Also I would assume the camera sensor would be mounted on a wall. I guess the problem then is you couldn't have a fully rotating chair because you'd have a USB to contend with.
[QUOTE=Ajacks;46062249]It'd be dead easy to have the top keyboard thing unbolt and lift off the ring and you'd be left with a blank ring to mount whatever you wanted to. I doubt a steering wheel would work too well though since in a car you're pretty much locked in.
Also I would assume the camera sensor would be mounted on a wall. I guess the problem then is you couldn't have a fully rotating chair because you'd have a USB to contend with.[/QUOTE]
Yeah... That could be a minor issue, unless you did a similar thing with the USB as you did with the power cables. Build a hub into the base of the chair, have a long enough USB cable run down the center.
Also, I made a few edits up there as well, about power management and rotation, in case you didn't see them.
[QUOTE=woolio1;46062262]Yeah... That could be a minor issue, unless you did a similar thing with the USB as you did with the power cables. Build a hub into the base of the chair, have a long enough USB cable run down the center.
Also, I made a few edits up there as well, about power management and rotation, in case you didn't see them.[/QUOTE]
They make USB slip rings, but they cost around $150. I'm going to look into DIY ones.
As far as power, I would have power above the swivle, problem is that the wire still has to rotate, and those damn slip rings are very expensive and kind of scary to DIY. If it wasn't for the long USB required for the sensor camera you could just have a long cord coming out the base and you could have a ton of rotation freedom before you ran into any real tangle problems, and like you said you could have a rotation lock with a rope or bungie inside that keep you from getting near a point that could cause electrical cable problems. It'd be so much nicer though to have a power and USB through a slip ring though. It's a shame no one makes anything remotely affordable.
Also it looks like it might actually be cake to do a slip ring for USB, just by one of these and wire it up for USB.
[URL]http://www.ebay.com/itm/12-5mm-300Rpm-6-Wires-CIRCUITS-2A-Capsule-Slip-Ring-240V-AC-for-Monitor-Robotic-/171247673771?pt=LH_DefaultDomain_0&hash=item27df2821ab[/URL]
Now power is the only hurdle.
Would you also need a dedicated LCD on the setup as well, or would you think you could just use rift? and hook up to an external monitor when it's needed, and just disconnect if you feel like you'll be spinning like a top.
[QUOTE=Ajacks;46062276]They make USB slip rings, but they cost around $150. I'm going to look into DIY ones.
As far as power, I would have power above the swivle, problem is that the wire still has to rotate, and those damn slip rings are very expensive and kind of scary to DIY. If it wasn't for the long USB required for the sensor camera you could just have a long cord coming out the base and you could have a ton of rotation freedom before you ran into any real tangle problems, and like you said you could have a rotation lock with a rope or bungie inside that keep you from getting near a point that could cause electrical cable problems. It'd be so much nicer though to have a power and USB through a slip ring though. It's a shame no one makes anything remotely affordable.
Also it looks like it might actually be cake to do a slip ring for USB, just by one of these and wire it up for USB.
[URL]http://www.ebay.com/itm/12-5mm-300Rpm-6-Wires-CIRCUITS-2A-Capsule-Slip-Ring-240V-AC-for-Monitor-Robotic-/171247673771?pt=LH_DefaultDomain_0&hash=item27df2821ab[/URL]
Now power is the only hurdle.
Would you also need a dedicated LCD on the setup as well, or would you think you could just use rift? and hook up to an external monitor when it's needed, and just disconnect if you feel like you'll be spinning like a top.[/QUOTE]
Honestly, I don't think an external monitor would be necessary, but maybe offering a VESA mount that attaches underneath the keyboard tray wouldn't be a bad idea. I'm not sure what you'd end up using it for, however, and I worry it might obstruct movement.
Steam has VR support, so as long as you have a keyboard, mouse, and a Rift, you really wouldn't need any more I/O outside of peripherals. You can configure Windows to boot directly into Steam Big Picture as a shell, which would probably make the whole thing flow a lot smoother.
[QUOTE=Ajacks;46062276]They make USB slip rings, but they cost around $150. I'm going to look into DIY ones.
As far as power, I would have power above the swivle, problem is that the wire still has to rotate, and those damn slip rings are very expensive and kind of scary to DIY. If it wasn't for the long USB required for the sensor camera you could just have a long cord coming out the base and you could have a ton of rotation freedom before you ran into any real tangle problems, and like you said you could have a rotation lock with a rope or bungie inside that keep you from getting near a point that could cause electrical cable problems. It'd be so much nicer though to have a power and USB through a slip ring though. It's a shame no one makes anything remotely affordable.
Also it looks like it might actually be cake to do a slip ring for USB, just by one of these and wire it up for USB.
[URL]http://www.ebay.com/itm/12-5mm-300Rpm-6-Wires-CIRCUITS-2A-Capsule-Slip-Ring-240V-AC-for-Monitor-Robotic-/171247673771?pt=LH_DefaultDomain_0&hash=item27df2821ab[/URL]
Now power is the only hurdle.
Would you also need a dedicated LCD on the setup as well, or would you think you could just use rift? and hook up to an external monitor when it's needed, and just disconnect if you feel like you'll be spinning like a top.[/QUOTE]
I'm not sure you've realized this, but wouldn't the entire thing would have to go through a single slip ring? So one ring would have to have carry all of the USB, power, etc that you'd have to have on the rotatory part. You'd have to custom fab it. Honestly at this point you're better off buying the Virturalizer and rigging up a 360 deg swivel mount on top of it for the keyboard, and then running all the wires above the person through a slip ring I guess.
Again, I don't think running a cable for power and a cable for USB would be all that terrible if they were long enough, and the chair stopped before it did any damage. You said it yourself, you got something like 4000 degrees of rotation before you had any issues when you did your test. Just lock it to a quarter of that, and it won't degrade fast enough to worry about. Worst case scenario, the user has to replace a cable every now and then, but extension cords and ridiculously long USB cables are cheap enough that that wouldn't be a huge problem.
I think using slip rings here, although they are a much more professional affair, seems to be overengineering it a bit if a simpler, less expensive solution will work just as well.
i love how this thread has turned into facepunch oculus research incorporated
They're researching the perfect seat. We can call it the Assulus.
[QUOTE=Ajacks;46062167][IMG]http://i14.photobucket.com/albums/a345/ajackss/chair_zps27a50978.png[/IMG]
[/QUOTE]
What does the circular railing do besides get in the way of motion controls?
[QUOTE=Talishmar;46063861]What does the circular railing do besides get in the way of motion controls?[/QUOTE]
Holds the keyboard tray up, also allowing it to rotate around the ring 90* either direction as well which might not be necessiary at all though. You could remove the right half (sitting in the chair perspective) and it'd be fine if the keyboard tray was fixed, although a bit asymmetrical which you might feel when rotating, but I can't think of a better way to hold a keyboard tray in-front of you without interfering with your legs. You could have the whole assembly unbolt off the chair base if you needed that for motion controls, because you would still have the benefit of the spin able base.
[QUOTE=Talishmar;46063861]What does the circular railing do besides get in the way of motion controls?[/QUOTE]
I think the original idea was so you could lean without falling off the chair.
I just realized I should share a helpful keyboard shortcut combo, for when a window opens up on the oculus screen and you don't want to fidget around trying to grab it with your mouse.
If it's the focused window (which it is if it just opened and you haven't clicked anywhere else), do the following in order:
ALT+Space
M
up arrow
this will open the windows context menu-
[img]http://i.imgur.com/Wer3WKY.png[/img]
then selects 'move', then snaps it to your mouse. You don't need to click, just move your mouse off to your main screens.
[editline]e[/editline]
I'm lost here, there's a new demo from that Koola guy in the marketplace, but I'm not sure if it's the store bugging out or what because instead of create project, it only wants me to add the content to another project. This in turn just dumps the assets unassembled into a folder elsewhere. Am I missing something? Some people have said that their download is stuck saying 'syncing' so there may be a snippet of it that's missing yet
[t]http://i.imgur.com/s7kt5Gz.png[/t]
[t]http://i.imgur.com/DijVVgP.png[/t]
You guys should check out the new version of "Welcome to Oculus", it's something I'll definitely be using for popping people's vr cherries.
[url]http://treyte.ch/oculus/welcome_to_oculus_2_beta.zip[/url]
Oh by the way guys, I did some investigations with how VorpX works last night. Turns out the dev has written scripts that scan open directories/processes on Windows for certain files that may affect the running of the process which in this case was my debugging software. The implementation looks incredibly shady so I just wanted to share it with you guys.
[QUOTE=K1ngo64;46069769]Oh by the way guys, I did some investigations with how VorpX works last night. Turns out the dev has written scripts that scan open directories/processes on Windows for certain files that may affect the running of the process which in this case was my debugging software. The implementation looks incredibly shady so I just wanted to share it with you guys.[/QUOTE]
So, to clarify, it looks really shady but is actually fairly useful and not shady?
-
There's one VR experience I haven't seen anybody try yet, and I'm almost curious to see what it'd feel like. Does anyone remember the start of Shivering Isles in Oblivion, when the room turns to butterflies? That's got to look pretty trippy in VR, moreso than it did on the screen.
[QUOTE=woolio1;46070738]So, to clarify, it looks really shady but is actually fairly useful and not shady[/QUOTE]
The developer is pretty smart, he has done some dodgy shit to protect his intellectual property with his 'active defences' that scan your Windows environment for files/processes/threads it doesn't like and kills the VorpX process. It also redirects most API calls in VorpX that would typically go through ntkernel32 through his own modules instead as a means of preventing people from intercepting any code. This is not typical.
I'm not saying VorpX is malicious in any way, I'm just identifying some interesting yet creepy procedures I found in it.
[QUOTE=K1ngo64;46070857]The developer is pretty smart, he has done some dodgy shit to protect his intellectual property with his 'active defences' that scan your Windows environment for files/processes/threads it doesn't like and kills the VorpX process. It also redirects most API calls in VorpX that would typically go through ntkernel32 through his own modules instead as a means of preventing people from intercepting any code. This is not typical.
I'm not saying VorpX is malicious in any way, I'm just identifying some interesting yet creepy procedures I found in it.[/QUOTE]
Well, I guess when you've made the de facto solution for people wanting to play old games in VR, you'd get kind of paranoid about people stealing your work. That said, just suing people seems a lot simpler.
[QUOTE=Orkel;46069667]You guys should check out the new version of "Welcome to Oculus", it's something I'll definitely be using for popping people's vr cherries.
[url]http://treyte.ch/oculus/welcome_to_oculus_2_beta.zip[/url][/QUOTE]
Just tried it out, it is actually a really nice introduction to people. It could be polished more (a bit more photo realistic) but I liked it. I'll show it to my dad when he gets back from overseas since he has never used VR before.
Australian Proccessing emails have been sent.
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Ready for Shipping.
*Edit Processing.
[QUOTE=Orkel;46069667]You guys should check out the new version of "Welcome to Oculus", it's something I'll definitely be using for popping people's vr cherries.
[url]http://treyte.ch/oculus/welcome_to_oculus_2_beta.zip[/url][/QUOTE]
Crashes for me every time after the big empty room (where it drops you down). What's shown in the next scene?
Been using this for the past couple of minutes
[url]https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=8182[/url]
It's pretty well-made. It does stutter a bit when you turn, which is a shame. Causes a tiny bit of eyestrain if you focus too much on it.
Overall I like it. I'd love to see this become more because it's actually pretty entertaining to browse the internet on a curved VR display :v:
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