• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
I received my DK2 :D [July 1st order] Ill open it up and test it on my break.
I remember when companies paid YOU to test their stuff
[QUOTE=SIRIUS;46110286]I remember when companies paid YOU to test their stuff[/QUOTE] Oh you mean AAA studios with million dollar budgets that can actually pay their employees to make the game let alone test it?
Still waiting for physics based sword fighting game for realistic parrying and whatnot with hydra support.
[QUOTE=Rubs10;46110447]Oh you mean AAA studios with million dollar budgets that can actually pay their employees to make the game let alone test it?[/QUOTE] Remember when AAA studios actually released finished products instead of games that are wonky at launch and may or may not get fixed at some point in the future?
[QUOTE=Rubs10;46110447]Oh you mean AAA studios with million dollar budgets that can actually pay their employees to make the game let alone test it?[/QUOTE] which are still the ones which today do this stuff...
[QUOTE=thrawn2787;46109340]also at all the paywall crap they don't care about that. all they would have to do is put a disclaimer saying its not final and if you don't read it you're an idiot. its just a way of increasing the dollars spend per consumer. early stage f2p games are the worst offenders of this with all their "founder package" crap. $150 for alpha access woo![/QUOTE] rust had a giant warning saying "DO NOT BUY THIS, IT IS IN ALPHA" on its store page and that turned out well didn't it large paywalls are great [i]when necessary[/i] (like if you haven't invested in a lot of capacity and don't want to deal with a pewdiepie hype zerg), though things like star citizen are definitely astounding right now, since they've reached AAA status in funding long ago. They just released [i]the concept art[/i] for a ship the other day and sold packages for [i]just having it at release[/i] for $350. Beyond that, a lot of kickstarters feel pretty scummy with some of the tiers, though you're required to add levels of fundability and people will put up ridiculous packages and goals because hey, why not. I personally think doing this to alphas/betas in general is great, to reasonable extent. Not for funding or support purposes, but to ensure people are damn sure about participating and know what they're getting into. Casual "gaming journalists" are absolute scum when it comes to """early access reviews""", reporting on unfinished content and 'broken promises for features' and the like, which can put a massive dent in a game's release returns if they manage to get the echo chamber chiming with their opinions. I see these reviews explode immediately when games release their open betas, some trickling in during invite beta phases. beta is not just there to be a public demo, even if most of them bait you under the premise. You're there for one purpose or another- alpha as feature testing, early beta as bug hunting, invite beta usually as a broad system compatibility test mixed with bug hunting, and open betas more for network stress before release. Even by not actively reporting anything in those phases your participation is directly helpful, and they do care for that.
[thumb]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10685438_10152778544409878_6245988316223339483_n.jpg?oh=f0e3d5748da7256ef3aad047301a5c21&oe=54C58231&__gda__=1422018599_a1473c6b8bb11a42437094d4f8f6c331[/thumb] Aww yes, tried it out while i was on break and it spooked me good. Only played the table demo but looking down at my legs and not seeing anything shocked me hard.
[QUOTE=RaptorBlackz;46111495][thumb]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10685438_10152778544409878_6245988316223339483_n.jpg?oh=f0e3d5748da7256ef3aad047301a5c21&oe=54C58231&__gda__=1422018599_a1473c6b8bb11a42437094d4f8f6c331[/thumb] Aww yes, tried it out while i was on break and it spooked me good. Only played the table demo but looking down at my legs and not seeing anything shocked me hard.[/QUOTE] I love explaining the whole 'no body' thing to people when giving walkthrough demos, just saying "pretend you're a ghost" will break some ice and immediately loosen people up to the concept of walking through walls, heh
On the site there's only an option to "pre-order" DK2 but you guys are getting them now... Am I missing something? Can I just buy one now or do I have to wait?
[QUOTE=dai;46107365]probably, but if you're like me, having the distance at its closest makes my eyelashes drag all over them and it's hellishly uncomfortable.[/QUOTE] yeah i have illustrious 'lashes as well, i feel your pain brother. [editline]30th September 2014[/editline] [QUOTE=Wealth + Taste;46113579]On the site there's only an option to "pre-order" DK2 but you guys are getting them now... Am I missing something? Can I just buy one now or do I have to wait?[/QUOTE] It means pre-order the next available batch afaik
My eyelashes are so long and thick that girls tend to ask me if I use a mascara or just straight up what brand I use. It's always amusing.
I assume I won't have too many issues with that, since my eyelashes don't drag against any of the glasses I've owned. Then again, I do have a problem with binoculars. Is trimming your eyelashes a thing people do?
When adjusting the DK2 I usually tell people to blink really fast and tell me when they feel their eyelashes touch the lenses, then I bring it out a notch.
[QUOTE=Wealth + Taste;46113579]On the site there's only an option to "pre-order" DK2 but you guys are getting them now... Am I missing something? Can I just buy one now or do I have to wait?[/QUOTE] it's just like preordering because you'll be waiting in the production queue for months
[QUOTE=dai;46111206]rust had a giant warning saying "DO NOT BUY THIS, IT IS IN ALPHA" on its store page and that turned out well didn't it [/QUOTE] Ask Garry if he cared. He still made boatloads of money to fund more facepunch projects. and off rust idiots buying gold member. If rust cost three times more during "early access" but only halved in sales (still a large amount of idiots that would come in) it would've been worth it to Garry to do it. [quote] large paywalls are great [I]when necessary[/I] (like if you haven't invested in a lot of capacity and don't want to deal with a pewdiepie hype zerg), though things like star citizen are definitely astounding right now, since they've reached AAA status in funding long ago. They just released [I]the concept art[/I] for a ship the other day and sold packages for [I]just having it at release[/I] for $350. Beyond that, a lot of kickstarters feel pretty scummy with some of the tiers, though you're required to add levels of fundability and people will put up ridiculous packages and goals because hey, why not. [/quote] Star Citizen is the poster child for this bullshit. I can't tell if you're agreeing with me. But they also have a $30 package so there is no pay wall, just pay to have better ships (and to win) [quote] beta is not just there to be a public demo, even if most of them bait you under the premise. You're there for one purpose or another- alpha as feature testing, early beta as bug hunting, invite beta usually as a broad system compatibility test mixed with bug hunting, and open betas more for network stress before release. Even by not actively reporting anything in those phases your participation is directly helpful, and they do care for that.[/quote] If you paid a developer for beta access you owe them [U]nothing[/U]. You just paid them for the potential for you to do work for them. Even if they don't pay you but just invited you you don't owe them anything. Though if it was a more personal invite to a very private beta you should really do your best. Developers open beta and alpha access up knowing this - that is why they open to so many people. If only 10% of your users are actively reporting issues you want to open this up to as many people as possible.
[QUOTE=thrawn2787;46118608]Ask Garry if he cared. He still made boatloads of money to fund more facepunch projects. and off rust idiots buying gold member. If rust cost three times more during "early access" but only halved in sales (still a large amount of idiots that would come in) it would've been worth it to Garry to do it.[/QUOTE] garry doesn't care for the populace of twits who harass the forum, but he still cared to keep the game environment playable for those who had keys. That's why he initially gave out keys himself, then slowly let more keys out through forum contests, and eventually dug into the ridiculous dutch auctions, so people could set their own 'paywall' levels. He didn't want to deal with just opening the floodgates because the game could not handle it and it would ruin what little experience he was providing for the few people who actually had access. That's why when he finally let into selling keys, he did it in a way that would keep the influx of new players trickling at a reasonable pace, and ideally the amount of older players would far outweigh the thousands of 8 year olds who'd crash the gates for lower-than-final admission fees [quote]If you paid a developer for beta access you owe them [U]nothing[/U]. You just paid them for the potential for you to do work for them. Even if they don't pay you but just invited you you don't owe them anything. Though if it was a more personal invite to a very private beta you should really do your best. Developers open beta and alpha access up knowing this - that is why they open to so many people. If only 10% of your users are actively reporting issues you want to open this up to as many people as possible.[/QUOTE] and nobody owes you anything because you bought your way into an advertised beta, but here we are with you arguing semantics over why devs should bend over the sink for pocket change while they're trying to do work. If they want more people, they can lower the floodgate as they see fit, nobody's arguing they [i]have[/i] to set goals high, but the method seems to be more and more necessary with all these recent independent games getting ridiculous exposure. [quote]Star Citizen is the poster child for this bullshit. I can't tell if you're agreeing with me. But they also have a $30 package so there is no pay wall, just pay to have better ships (and to win)[/quote] just [i]having[/i] a ship is hardly a pay2win scenario, but I'm agreeing with you that the fact they're selling a lot of internet ships for serious cash and I can't understand how some people justify the amount of expendable income they're dropping on things you'd earn ingame anyways. I'm excited for the game, but far from "hey I've got a spare $350 to drop on concept art of that salvage ship" excited [editline]e[/editline] oh damn this is the oculus thread let's tl;dr the whole point I'm kind of circling around here -Yes, you don't owe devs anything after you give them money. Likewise, devs don't owe you anything outside of the beta agreement. You should know what you paid for. -Locking out hype crowds isn't bad, especially if serverspace is an issue. Profiting off them is scummy in many cases but if people are willing to pay, who's to blame people who give in- especially if it goes toward opening up more beta space. -Devs require beta participants but do not owe everybody a cheap ride on the earlybird special, and nobody's going to starve for beta users due to paywalls. Much like generating new batches of beta keys, Prices can be changed as they wish to alter the flow of traffic. -scummy people who are not invested in a game will often find their way into cheap/free betas and race to put up the earliest reviews for it that they can because it's fast ad revenue. These often present an unfinished product as a final game, and despite the upload date, their reviews will turn up high in searches around the game's release when people are wondering whether or not to buy into it -Other people are impatient and have lots of spare money and that's frustrating as someone who likes to work from ground zero in games
ok my last comment is a small one i didn't mean to imply devs owed you anything for buying it early. a thank you can be nice. but either segregating players into tiers based on their income (aka star citizen) or just charging more in general (aka elite dangerous) is a dick move. you could just charge release price but say the beta is first come first serve if you don't want a big influx. then send out more keys as the ones who got access become inactive to keep you bug reporting up ok back to vr sorry
that would be more feasible if steam supported a 'x keys available' payment access model [editline]1st October 2014[/editline] fanservice VR experiences could be a great marketing tool HBO contracted Game of Thrones demo (on the wall, on the riverrun castle, etc) something to imitate the Hiccup opening to HTTYD 2 (scenic flying, dragons, etc) get some film animation company to make a demo where you get to walk around as a certain scene from some new movie plays out around you (exactly the same scene as from in the film)
[QUOTE=woolio1;46115468]I assume I won't have too many issues with that, since my eyelashes don't drag against any of the glasses I've owned. Then again, I do have a problem with binoculars. Is trimming your eyelashes a thing people do?[/QUOTE] [t]http://www.chinatraderonline.com/Files/Health-Beauty/Women-Subject/Lady%20Beauty%20Care/Eyelash-Curlers-(Gold--Silver--Nickel---Plated)-22042744159.jpg[/t]
[QUOTE=Inafinus :3;46121758][t]http://www.chinatraderonline.com/Files/Health-Beauty/Women-Subject/Lady%20Beauty%20Care/Eyelash-Curlers-(Gold--Silver--Nickel---Plated)-22042744159.jpg[/t][/QUOTE] That looks like a torture device.
to the un-trimmed eye perhaps
[media]http://www.youtube.com/watch?v=Sx4BGwc0LVY[/media] No words needed. Edit: Oculus has started dumping the Oculus Connect talks on Youtube: [url]https://www.youtube.com/user/oculusvr/videos[/url]
Are there any fake rift recipes that integrate google cardboard? thaks guys how did I know this was gonna get ignared
If you have a DK2 you [B]must[/B] try this demo, it's fucking incredible. [url]https://share.oculusvr.com/app/from-ashes[/url]
[QUOTE=Orkel;46113680]My eyelashes are so long and thick that girls tend to ask me if I use a mascara or just straight up what brand I use. It's always amusing.[/QUOTE] pics of eyelashes?
[QUOTE=Orkel;46143913]If you have a DK2 you [B]must[/B] try this demo, it's fucking incredible. [url]https://share.oculusvr.com/app/from-ashes[/url][/QUOTE] That was quite the presentation. Still very unpolished though. Did make good use of VR. [editline]4th October 2014[/editline] Does make me excited for a VR version of Cosmos.
[QUOTE=Lurklet;46144403]pics of eyelashes?[/QUOTE] Maybe someday [QUOTE=Clavus;46144695]That was quite the presentation. Still very unpolished though. Did make good use of VR. [editline]4th October 2014[/editline] Does make me excited for a VR version of Cosmos.[/QUOTE] Yeah lol, it was obviously a little rough considering it was made by a single person who based on the voice of the robot thing is around 15-18 (it cracked me up when he started talking). It's awesome at showing the potential of VR education though and you can't deny it's a damn fine experience even now.
Eh Titans of Space is still the best demo out there
hey orkel please start compiling a list of greatest hit demos (up to 20) until i get my DK2 in late november or so i believe you have good taste pls
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