SDK 0.4.3 out
[url]https://developer.oculusvr.com/?action=dl[/url]
[quote]
[B]New Features[/B]
[I]Oculus SDK[/I]
[B]Display Driver latency reduction in Direct Mode by 1 frame, resulting in 0ms Post-present.[/B]
[B]Updated display driver to support multi-threaded calls efficiently, this may improve performance in some scenarios.[/B]
Added option in the Oculus Configuration Utility to Suppress the Health and Safety Warning during active development.
Added option in the Oculus Configuration Utility to set the OVRServer logging level.
Updated the Health and Safety Warning screen to reflect an age restriction of 13. More information can be found in the Oculus VR Best Practices Guide and in the Oculus VR Health And Safety Warnings documentation.
Experimental Linux support (see included LINUX_README).
[B]Numerous stability and performance improvements.[/B]
[I]Unity[/I]
Added support for Unity Free in Unity 4.5.5 and up.
Overhauled Unity C# API. Reduced performance overhead. See the migration guide for more details.
Improved support for multi-layered rendering. Just instantiate multiple OVRCameraRigs, set Camera.depth and Camera.clearFlags for each eye, and use.
[B]Bug Fixes[/B]
[I]Oculus SDK[/I]
[B]Fixes in Vsync direct mode tearing.[/B]
Fixed a bug in the D3D10/11 rendering path that was causing the overall brightness of the visuals to change on some systems.
Improved OpenGL state management through contexts.
[I]Unity[/I]
[B]Fixed a source of jitter in TimeWarp timing that resulted in shaky images.[/B]
Removed problematic "out of camera range" message. Will be replaced by an optional camera bounds visualization in a future release.
In the editor, Game view rendering no longer targets the wrong view.[/quote]
Maybe I'm easily impressed, or maybe I read too many nitpicky reviews, but the dk2 exceeded my expectations. Can't imagine how good cv1 is going to be.
All I managed to try before bed was welcome to oculus and virtual desktop. Can't wait to be off work.
What is the best flight sim right now? War thunder?
Does war thunder support dk2? DCS is pretty good. I like looking at clouds in it
Apparently Alien was updated with some VR tweaks. Finding detail of anything that changed.
Unsurprisingly 0.4.3 breaks almost all demos - we have to wait for the devs to compile them on the new SDK. Also some bugs that possibly require a hotfix from Oculus themselves.
So the issue I was having last night went away on its own. :v:
All I can say is, I spent like 20 minutes staring at a bin and leaning around it on HL2 last night and it felt so ridiculously good. 10/10 Worth the money.
[QUOTE=Orkel;46320931]SDK 0.4.3 out
[url]https://developer.oculusvr.com/?action=dl[/url][/QUOTE]
They also mention that you should update your firmware, but I don't see any new firmware files (beyond 2.12) being included with the new runtime.
There isn't new firmware.
[QUOTE=Orkel;46311978]What better way to kick it off than some Bioshock VR porn.
[url]http://www.zone-preview.hentaikey.com/files/JustOneDanceVRWindows1_0_1.zip[/url]
Have your Rift in extended mode, main monitor but use the direct to rift .exe anyway. Make that your first experience :v:[/QUOTE]
This broke my dick.
When I launched the config util it asked if i wanted to update my firmware. Maybe the old util didn't check automatically.
I got my rift ive been playing around with it for abit. But one thing I dont understand, It asks me to install runtime which I did and then install the SDK4.2. But apperently its just a folder with no excutable. Ive been running my demos fine thought. It confuses me to no end. Maybe I only need the sdk downloaded and do nothing with the folder itself.
The SDK is not the run time. SDK is a source development kit.
Basically its the source code to the run time and hasn't been compiled. Its there so people can compile their own programs against that code to make applications that work with the rift. You shouldn't need the sdk at all
[QUOTE=thrawn2787;46322422]The SDK is not the run time. SDK is a source development kit.
Basically its the source code to the run time and hasn't been compiled. Its there so people can compile their own programs against that code to make applications that work with the rift. You shouldn't need the sdk at all[/QUOTE]
Oh thanks that explains it while it still worked! Sorry im not very techy on this area. Ive been playing alien isolation so far and numerous demos I have to say when I took it off and went to grab a drink from the fridge It took me 2 attempts to open the fridge as I kept grabbing air. Anyone else get drunk off VR? I guess its just motion sickness thought.
[QUOTE=Ltp0wer;46321241]What is the best flight sim right now? War thunder?[/QUOTE]
There is [I]IL-2 Sturmovik: Battle of Stalingrad[/I] aswel but they still have to support VR in it which will be in a month or so. I personaly love this flight sim. Over DCS/warthunder
[QUOTE=Grizz;46321428]Apparently Alien was updated with some VR tweaks. Finding detail of anything that changed.[/QUOTE]
please post details
Took my DK2 and PC into work today. I work at a computer repair shop and for the most part we have quite a lot of downtime, and since I had been talking about the Oculus Rift ever since I got hired there, all of my coworkers wanted to check it out too. Long story short, our shop is situated within a community center. Some teenagers in the after school program were strolling by and saw all of us dicking around with the DK2 and these kids were all like "oh my god no way you have a rift". I let them all try it out...using Alien: Isolation as a demo.
Nearly all of them pissed their pants or almost ended up having a heart attack. It was hilarious.
[img]http://i.imgur.com/fOlozUQ.png[/img]
!!!
So, is it normal to still feel like you're using the Rift even after you've taken it off? I'm not quite sure how to describe the sensation, but it doesn't feel right. I've also noticed that ever since using the Rift, I occasionally need to strain my eyes to concentrate on distant objects. It's not a huge problem, but I don't think it's healthy.
I'm nearsighted, wearing contacts, and using the A lenses 3 ticks away from the furthest setting. Are these feelings I'm experiencing symptoms of detrimental eye damage or is it just because I'm a VR virgin and I'm not used to it yet? I'd like to note I'm not using the Rift for overly extended periods of time. So far the longest I've kept it on is 45 minutes straight.
[QUOTE=haloguy234;46324201]So, is it normal to still feel like you're using the Rift even after you've taken it off? I'm not quite sure how to describe the sensation, but it doesn't feel right. I've also noticed that ever since using the Rift, I occasionally need to strain my eyes to concentrate on distant objects. It's not a huge problem, but I don't think it's healthy.
I'm nearsighted, wearing contacts, and using the A lenses 3 ticks away from the furthest setting. Are these feelings I'm experiencing symptoms of detrimental eye damage or is it just because I'm a VR virgin and I'm not used to it yet? I'd like to note I'm not using the Rift for overly extended periods of time. So far the longest I've kept it on is 45 minutes straight.[/QUOTE]
Some people get aftereffects but they usually go away after you've gotten your VR legs over a period of time. The effect varies per person. Some see a "screen door" effect on reality after having taken the Rift off, some feel a little dizzy (I had this at the start, especially in demos where the head tracking had a small but noticeable delay, the real world then seemed to "lag behind" when I turned my head) and some people simply have your thing, aka concentrating.
The Rift can't physically do anything to you. It might be able to cause some psychological effects, but those will go away in a few hours/days. I guess if you had some bigger issues, like a neurological disorder, it might be a bit more potent, but if you're fine then you're fine. Don't worry about it.
[QUOTE=woolio1;46324843]The Rift can't physically do anything to you. It might be able to cause some psychological effects, but those will go away in a few hours/days. I guess if you had some bigger issues, like a neurological disorder, it might be a bit more potent, but if you're fine then you're fine. Don't worry about it.[/QUOTE]
I don't think it has been tested nearly long enough to make any conclusive facts, has it?
I've had some particularly vivid dreams when I use it later at night. Other than that and the sickness now and again, it's been pretty straightforward.
So I'm using VRDesktop to browse the internet and it's pretty cool. I feel exactly like this right now. Same thing with SteamVR.
[video=youtube;SoxGazX_kkw]http://www.youtube.com/watch?v=SoxGazX_kkw[/video]
[QUOTE=ClarkWasHere;46324900]I don't think it has been tested nearly long enough to make any conclusive facts, has it?[/QUOTE]
Okay. Tell me, then, what physical damage has ever been done to anyone from:
A. Having a screen close to their face. ([URL="http://health.howstuffworks.com/human-body/systems/eye/tv-bad-for-eyes.htm"]And I don't mean your mother scolding you for sitting too close to a TV[/URL])
B. The same style of lenses used in vintage stereoscopes and children's toys.
C. Having a one-pound box strapped to your face.
Since the worst possible thing to come from the last one is a bit of neck strain, and the first two have been tested pretty extensively for the past fifty years or longer, I'm not exactly inclined to believe that the Rift can do any real damage at all. I guess it could be argued that eye strain could be an issue because screens, but the lenses negate the distance argument there.
I guess we'll see, though, won't we?
EDIT: Forgot something. Back when the 90s VR industry died, the US military bought a lot of the companies behind it for their patents, and created a series of stereoscopic VR viewfinders, usually for windowless vehicles and the like. Those have been in use since then, and there's never been any serious issues attributed to them.
[QUOTE=woolio1;46325202]Okay. Tell me, then, what physical damage has ever been done to anyone from:
A. Having a screen close to their face. ([URL="http://health.howstuffworks.com/human-body/systems/eye/tv-bad-for-eyes.htm"]And I don't mean your mother scolding you for sitting too close to a TV[/URL])
B. The same style of lenses used in vintage stereoscopes and children's toys.
C. Having a one-pound box strapped to your face.
Since the worst possible thing to come from the last one is a bit of neck strain, and the first two have been tested pretty extensively for the past fifty years or longer, I'm not exactly inclined to believe that the Rift can do any real damage at all. I guess it could be argued that eye strain could be an issue because screens, but the lenses negate the distance argument there.
I guess we'll see, though, won't we?
EDIT: Forgot something. Back when the 90s VR industry died, the US military bought a lot of the companies behind it for their patents, and created a series of stereoscopic VR viewfinders, usually for windowless vehicles and the like. Those have been in use since then, and there's never been any serious issues attributed to them.[/QUOTE]
It's actually more pleasant to be viewing my desktop through the rift than actually looking at my monitor. Once you get the settings just right, it's surprisingly pleasant. The only eye strain comes from trying to read small as hell text, and you can just lean in to read stuff like that clearly anyway.
[QUOTE=haloguy234;46325287]It's actually more pleasant to be viewing my desktop through the rift than actually looking at my monitor. Once you get the settings just right, it's surprisingly pleasant. The only eye strain comes from trying to read small as hell text, and you can just lean in to read stuff like that clearly anyway.[/QUOTE]
I know. My biggest issue is people think that, just because it's new, flashy tech, it's got to have some unseen flaw that's going to be a huge revelation and kill the industry. Current VR's just cobbling together a bunch of old stuff into something new, there's virtually no possibility for that kind of error. Oculus isn't doing anything silly, like projecting lasers into your eyes, so it can generally be assumed that the Rift will be pretty safe. We don't need to test it because we already have.
I just don't get why people don't see that.
Haven't been following this thread. How much longer/is it worth it to buy the DK2/will DK3 be coming soon?
[QUOTE=Ott;46325638]Haven't been following this thread. How much longer/is it worth it to buy the DK2/will DK3 be coming soon?[/QUOTE]
No DK3 is coming. Next is CV1 and it's coming Q2-3 2015 most likely.
Movies are surprisingly awesome to watch with this thing. The best way that I can describe it is like sitting in an IMAX theater or something. It's really awesome.
[QUOTE=Orkel;46325661]No DK3 is coming. Next is CV1 and it's coming Q2-3 2015 most likely.[/QUOTE]
If we have the money and are interested in purchasing a Rift (planning to pre-order a CV1 the minute it's available) is it worth buying DK2 to try it out...?
I keep telling myself to wait, but a year just seems like a very long time :v:
[QUOTE=Zombii;46326049]If we have the money and are interested in purchasing a Rift (planning to pre-order a CV1 the minute it's available) is it worth buying DK2 to try it out...?
I keep telling myself to wait, but a year just seems like a very long time :v:[/QUOTE]
The DK2 suffers from a lot of resolution issues which will not be present in the CV1. It's a cool experience, don't get me wrong, but at this stage of development it's more or less a proof of concept. It's usable, but it's very rudimentary. To give you an idea, take the nearest smartphone and stick it right infront of your face. If you can line it up and focus just right, you can see the individual pixels and most likely the aperture grill in the screen. It's not as bad as it sounds, trust anyone who owns a DK2 on that. We're serious. It really isn't all that bad, but it is definitely a negative impact on the experience.
That's pretty much what everything looks like in a DK2. You just don't have the eyestrain because of the lenses. It's cool, it's awesome, but the CV1 will be leaps and bounds better. I don't regret my purchase of the DK2 as it's a very interesting and cool experience. Only do it if you've got the money to spare. That's why I did it.
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