• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
Does anyone have a DK2 they're willing to do off hand? I'm looking to buy one but the retarded import/taxes in my country make it cost like $500-600.
[QUOTE=bitches;46337502]Is it possible that they don't know some of their lenses are flawed? I'd be upset if I bought a consumer product that had such flaws.[/QUOTE] Some lens batches for the DK2 are flawed. Some people were complaining that the lenses scratched way too easily even when taking proper care of the lenses (blowing any abrasive particles off and then wiping down with the provided cloth). Apparently, some batches of lenses didn't get the proper anti-scratch coating during the manufacturing process. I'm not complaining. My A lenses are already pretty scratched up but I don't even notice it when using the unit.
[QUOTE=haloguy234;46337899]Some lens batches for the DK2 are flawed. Some people were complaining that the lenses scratched way too easily even when taking proper care of the lenses (blowing any abrasive particles off and then wiping down with the provided cloth). Apparently, some batches of lenses didn't get the proper anti-scratch coating during the manufacturing process. I'm not complaining. My A lenses are already pretty scratched up but I don't even notice it when using the unit.[/QUOTE] I only noticed tiny scratches when looking from a very specific angle under a specific angle of sunlight, after I actually started looking for them. They're too small to have any sort of impact on the viewing experience.
i definitely have a blurry area on my left lens
[QUOTE=Beacon;46338195]i definitely have a blurry area on my left lens[/QUOTE] Possible trapped condensation?
Just a word of warning to you current DK2 and prospective DK2 owners: when you clean your lenses, take them out and then turn the entire unit upside down so the gaps for the lenses aren't exposed to potential falling dust. After I cleaned my lenses I noticed some annoying dust particles smack dab in the middle of my view. I spent 20 minutes carefully cleaning the lenses only to realize the lenses were fine, there was dust stuck on the screen. I just lightly blew into it to move them off the screen, but that could have ended up being a potentially permanent problem. [editline]26th October 2014[/editline] Because of this, I'm hoping that the CV1 will have clear pieces of plastic or something over the lens gaps so when you take them off the interior of the device is still completely sealed and dust free.
[QUOTE=haloguy234;46338503]Just a word of warning to you current DK2 and prospective DK2 owners: when you clean your lenses, take them out and then turn the entire unit upside down so the gaps for the lenses aren't exposed to potential falling dust. After I cleaned my lenses I noticed some annoying dust particles smack dab in the middle of my view. I spent 20 minutes carefully cleaning the lenses only to realize the lenses were fine, there was dust stuck on the screen. I just lightly blew into it to move them off the screen, but that could have ended up being a potentially permanent problem. [editline]26th October 2014[/editline] Because of this, I'm hoping that the CV1 will have clear pieces of plastic or something over the lens gaps so when you take them off the interior of the device is still completely sealed and dust free.[/QUOTE] What if you got dust on the plastic
[QUOTE=tanktan38;46338800]What if you got dust on the plastic[/QUOTE] You can wipe the plastic off just fine. If dust gets inside the actual unit and on the screen it would be very difficult to clean it without damaging the screen.
Randomly got a perfect VR chair today. My dad represents a large area of the company he works for, driving often to adjacent states to talk to various groups. He manages an office building around here, which rents its rooms to smaller related companies. This office is closing now (he'll work from home when not driving), so they told him to sell the stuff to the tenants cheap, and to hire a company to gut the building of everything else so that it can be demolished. Also, to take whatever he wants for free. Swivel chair, appropriate height, nice soft leather, solid round shape (no holes under the armrests, which are short enough to lean over), shortish back, and leans HELLA far backwards. Hole near the butt could be useful for cords. yessssssssss
I figured out what my blur problem was. I guess my eyes are asymmetrical by a few centimeters. Tilting the DK2 on my face totally fixes the problem, but now when I use it I look even more stupid.
[QUOTE=bitches;46340321] Holes near the butt could be useful for cords.[/QUOTE] Can also be useful for those times of extended play time. For when you just don't want to get up.
change lenses in a humid environment. e. in a bathroom after a shower (when the steam in the room has gone)
[QUOTE=Sgt. Khorn;46341598]Can also be useful for those times of extended play time. For when you just don't want to get up.[/QUOTE] Or those particular kind of simulations.
[QUOTE=haloguy234;46325066]So I'm using VRDesktop to browse the internet and it's pretty cool. I feel exactly like this right now. Same thing with SteamVR. [video=youtube;SoxGazX_kkw]http://www.youtube.com/watch?v=SoxGazX_kkw[/video][/QUOTE] the matrix really hasn't aged well [QUOTE=Beacon;46326176]apparently the Alien:Isolation patch made things way better in VR; crafting is moved further away from the screen, save screen is no longer crosseyed, you can move your head further away from certain pop up windows like PC screens, etc. can't wait to get home to try it again[/QUOTE] so that means they actually updated the VR settings? Cool that they still care about giving a good experience in VR, despite having disabled it out of liability's sake.
[QUOTE=haloguy234;46324201]So, is it normal to still feel like you're using the Rift even after you've taken it off? I'm not quite sure how to describe the sensation, but it doesn't feel right. I've also noticed that ever since using the Rift, I occasionally need to strain my eyes to concentrate on distant objects. It's not a huge problem, but I don't think it's healthy. I'm nearsighted, wearing contacts, and using the A lenses 3 ticks away from the furthest setting. Are these feelings I'm experiencing symptoms of detrimental eye damage or is it just because I'm a VR virgin and I'm not used to it yet? I'd like to note I'm not using the Rift for overly extended periods of time. So far the longest I've kept it on is 45 minutes straight.[/QUOTE] This is late, and I don't have a Rift, but I had something similar happen to me right after I got my 3DS. My eyes/brain adjusted to the 3DS's z-depth 3D UIs after a few days of playing A Link Between Worlds, and then looking at any webpage was a mildly uncomfortable experience as my brain just tried to make sense of the pieces of the layout as floating 3D when I was definitely looking at them on a 2D flat panel. Facepunch in particular, with the blue elements on white fields. My head was literally trying to 3D-pop them mentally and waiting for the universe to meet it halfway, I don't know how to describe it. :v: Like Orkel said in the first reply, I got over it after a while. I suspect the same thing'll happen to me when I first get a VR device.
[QUOTE=haloguy234;46338840]You can wipe the plastic off just fine. If dust gets inside the actual unit and on the screen it would be very difficult to clean it without damaging the screen.[/QUOTE] it's literally just a smartphone screen, so cleaning it would be less of a big deal. Now cleaning the lenses, that's another story.
[QUOTE=TJCTakSUn;46346793]it's literally just a smartphone screen, so cleaning it would be less of a big deal. Now cleaning the lenses, that's another story.[/QUOTE] I get that it's a smartphone screen, but it's not a complete unit. Smartphone screens have digitizer glass placed over the actual LCD. I assure you there is not a digitizer over the LCD in the Oculus Rift. The LCD itself is extremely fragile and very easy to scratch, even with appropriate cleaning material. Trust me, I know. I work on phones and digitizers on a day-to-day basis and getting dust on the actual LCD is extremely problematic. EDIT Oh wow, I just watched iFixIt's teardown of the DK2 and it legit has the ENTIRE front panel of a Galaxy Note, digitizer and all. They even left the touch controller on it. So yeah, that'd be easy as hell to clean.
[QUOTE=haloguy234;46347013]I get that it's a smartphone screen, but it's not a complete unit. Smartphone screens have digitizer glass placed over the actual LCD. I assure you there is not a digitizer over the LCD in the Oculus Rift. The LCD itself is extremely fragile and very easy to scratch, even with appropriate cleaning material. Trust me, I know. I work on phones and digitizers on a day-to-day basis and getting dust on the actual LCD is extremely problematic. EDIT Oh wow, I just watched iFixIt's teardown of the DK2 and it legit has the ENTIRE front panel of a Galaxy Note, digitizer and all. They even left the touch controller on it. So yeah, that'd be easy as hell to clean.[/QUOTE] Yup, it's cheaper to get the entire unit than to get just the LCD.
Carmack is messing about with inside-out tracking (positional camera mounted on DK2) [url]https://twitter.com/ID_AA_Carmack/status/526905527230824448[/url]
What input devices are you guys most intrigued about? I think the leap motion seems like the best horse in the race, but I haven't really been keeping up with the latest gadgets. Don't think the Dexmo glove is practical enough, hydra/stem seems cool, but expensive.
The leap and stem are the only potential ones at the moment but I'm sure something else will become the standard. I'm waiting for oculus to show their own solution. As for the future, I'm hoping for a haptic glove of some sort and if we're going even further, some kind of haptic trackable body suit / treadmill combination would be basically the holy grail.
[QUOTE=Ltp0wer;46349121]What input devices are you guys most intrigued about? I think the leap motion seems like the best horse in the race, but I haven't really been keeping up with the latest gadgets. Don't think the Dexmo glove is practical enough, hydra/stem seems cool, but expensive.[/QUOTE] [img_thumb]http://puu.sh/ctJxZ/7828e838e5.jpg[/img_thumb] game support when?
[QUOTE=Sgt. Khorn;46341598]Can also be useful for those times of extended play time. For when you just don't want to get up.[/QUOTE] [QUOTE=Talishmar;46342665]Or those particular kind of simulations.[/QUOTE] you guys are not seeing the true potential here you can have the best of both worlds plug yourself shut, so that you never need to get up to shit [editline]28th October 2014[/editline] [QUOTE=haloguy234;46349199][img_thumb]http://puu.sh/ctJxZ/7828e838e5.jpg[/img_thumb] game support when?[/QUOTE] the future is here
[QUOTE=haloguy234;46347013]I get that it's a smartphone screen, but it's not a complete unit. Smartphone screens have digitizer glass placed over the actual LCD. I assure you there is not a digitizer over the LCD in the Oculus Rift. The LCD itself is extremely fragile and very easy to scratch, even with appropriate cleaning material. Trust me, I know. I work on phones and digitizers on a day-to-day basis and getting dust on the actual LCD is extremely problematic. EDIT Oh wow, I just watched iFixIt's teardown of the DK2 and it legit has the ENTIRE front panel of a Galaxy Note, digitizer and all. They even left the touch controller on it. So yeah, that'd be easy as hell to clean.[/QUOTE] oculus would not put an unprotected LCD in a device they know people are going to be letting in to open air
PSA: uninstalling the Oculus 0.4.3 Runtime messes up your graphics card driver somehow: [url]http://www.reddit.com/r/oculus/comments/2kj42c/psa_uninstalling_043_runtime_can_corrupt/[/url] There are some steps mentioned in the comments to fix it, but it's probably safer to wait for the next SDK release :v:
i'm still on the first release of the DK2 runtime and SDK, everything since has just been a disaster
[QUOTE=Clavus;46351609]PSA: uninstalling the Oculus 0.4.3 Runtime messes up your graphics card driver somehow: [url]http://www.reddit.com/r/oculus/comments/2kj42c/psa_uninstalling_043_runtime_can_corrupt/[/url] There are some steps mentioned in the comments to fix it, but it's probably safer to wait for the next SDK release :v:[/QUOTE] Im on 0.4.3 eventually i'll have to uninstall it for new runtime and this is going to mess up my gpu driver aswel?
Wouldn't the safest thing to do be uninstall the Graphics Driver, then the SDK, then re-install the Graphics driver again?
[QUOTE=Beacon;46351613]i'm still on the first release of the DK2 runtime and SDK, everything since has just been a disaster[/QUOTE] So you lock yourself out of any demo and feature that's build on a newer SDK? Doesn't sound very reasonable. 0.4.3 drastically improved the time warp latency for example. It's all experimental software of course, but that's what you signed up for! [editline]28th October 2014[/editline] [QUOTE=Stephen427sf;46351661]Im on 0.4.3 eventually i'll have to uninstall it for new runtime and this is going to mess up my gpu driver aswel?[/QUOTE] New runtime install rolls right over the old one, you don't have to uninstall it manually.
[QUOTE=Orkel;46349139]The leap and stem are the only potential ones at the moment but I'm sure something else will become the standard. I'm waiting for oculus to show their own solution. As for the future, I'm hoping for a haptic glove of some sort and if we're going even further, some kind of haptic trackable body suit / treadmill combination would be basically the holy grail.[/QUOTE] I've got this weird feeling that oculus and leap motion are working together on something for cv1. That dragonfly thing Leap's working on to be imbedded by vr OEMS, The fact that it's current tracking fov is larger than dk2s vision fov and that it's already setup for AR using the Leap's camera, plus how cheap it is currently to add to the rift dk2. I need to try and see what any oculus crew have said about it. I think that by the time the electronics get small enough and cheap enough for a comfortable haptic bodysuit to be practical, we'll have already found a better solution. Maybe a helmet that sends signals to different parts of the brain, kinda like that galvanic vestibular stimulation thing, but more encompassing. edit: wow, nevermind. I'm way behind on haptic technology. I can't imagine it'd be too long before something like this [url=http://news.sciencemag.org/2012/08/smart-fingertips-pave-way-virtual-sensations?ref=hp]wearable nanocircuit[/url] gets cheap and durable.
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