I now have an i7 4790K processor. Now I only need to wait for the R9 390 cards to come out and I will be 100% ready for all VR games. If I had an Oculus now, I could probably play the Unreal 3 and Source games without issues on this HD 7870.
[QUOTE=Daemon White;46609057]I now have an i7 4790K processor. Now I only need to wait for the R9 390 cards to come out and I will be 100% ready for all VR games. If I had an Oculus now, I could probably play the Unreal 3 and Source games without issues on this HD 7870.[/QUOTE]
Yep, you could. I have one as well and so far the only game I can't run all too well is Elite. I have to put everything on the lowest settings, and even then I still get some intense judder in asteroid fields.
Fucking hell, I wish they'd announce an estimated release date already (although that would probably only cause disappointment when they have to delay it. But seriously, waiting for the Rift is getting to me and I keep verging on the edge of buying a DK2, only to read about Crescent Bay again and deciding not to. I'm still deciding wether to quickly buy a DK2, especially if the consumer version doesn't drop until next summer, but I don't want to buy the DK2 only to hear a day later that it will be available for consumer four months later.
[QUOTE=Flumbooze;46611780]Fucking hell, I wish they'd announce an estimated release date already (although that would probably only cause disappointment when they have to delay it. But seriously, waiting for the Rift is getting to me and I keep verging on the edge of buying a DK2, only to read about Crescent Bay again and deciding not to. I'm still deciding wether to quickly buy a DK2, especially if the consumer version doesn't drop until next summer, but I don't want to buy the DK2 only to hear a day later that it will be available for consumer four months later.[/QUOTE]
The DK2 is great and all, but realistically speaking there's only a handful of fully-fledged games that work exceptionally well with it. There are some fantastic demos available for it, but they're just tech demos and things of that nature. Nothing is fleshed out yet.
Basically, if you get a DK2 now, you'll essentially have a $372 device that can really only play two or three games, and the rest are just Unity demos. Unless you're a programmer, in which case go for it.
[QUOTE=haloguy234;46612338]The DK2 is great and all, but realistically speaking there's only a handful of fully-fledged games that work exceptionally well with it. There are some fantastic demos available for it, but they're just tech demos and things of that nature. Nothing is fleshed out yet.
Basically, if you get a DK2 now, you'll essentially have a $372 device that can really only play two or three games, and the rest are just Unity demos. Unless you're a programmer, in which case go for it.[/QUOTE]
I keep buying every DK2 game there is beceuse there just isnt much to do and i still wish for more cant say im not satisfied but i pretty much got money to spare so i wont make big deal out of this. If you buy a dk2 be prepared as you are buying a piece of old equipment that is only good for trowing in the fireplace within a year and you only hope it turns into 3D fire effects
[QUOTE=Stephen427sf;46612615]I keep buying every DK2 game there is beceuse there just isnt much to do and i still wish for more cant say im not satisfied but i pretty much got money to spare so i wont make big deal out of this. If you buy a dk2 be prepared as you are buying a piece of old equipment that is only good for trowing in the fireplace within a year and you only hope it turns into 3D fire effects[/QUOTE]
Not necessarily, it will still have its uses. I fully expect developers who already have DK2s to continue to develop with them even after the CV1, simply because it isn't economically efficient to throw them in the garbage or attempt to re-sell them. As far as the fundamentals are concerned, the DK2 is going to be identical to the CV1, the only differences are aesthetic (resolution, ergonomics, optics, etc). So it will still be entirely possible to develop on a DK2 in the CV1 market.
So long as that "new input device" isn't absolutely necessary.
So I've been looking at the Razer hydra, and I was wondering if anyone here has it and if it's worth getting? Or would I be better off holding off and waiting for Sixense to develop the the one they're making separate from Razer?
[QUOTE=FrankPetrov;46614534]So I've been looking at the Razer hydra, and I was wondering if anyone here has it and if it's worth getting? Or would I be better off holding off and waiting for Sixense to develop the the one they're making separate from Razer?[/QUOTE]
You'd be better of waiting and seeing what Oculus themselves will bring to motion controllers. Doubt this is far off from CV1 release.
[QUOTE=Stephen427sf;46614542]You'd be better of waiting and seeing what Oculus themselves will bring to motion controllers. Doubt this is far off from CV1 release.[/QUOTE]
I've heard that they have been possibly getting into motion controllers, but with all the other companies out there, such as Sixense and Leap Motion, I don't see them getting into it. But hey, with them, anything can happen.
Well, they've publicly stated that there's plans for an input device like that which will ship with cv1s
Some gifs from SUPERHOT, which will have full Rift support:
[url]http://imgur.com/a/tVFBW[/url]
(how teh f do you embed these again)
[t ][/t ] yep
I fear that CV1 will not ship in 2015.
please tell me im wrong
[QUOTE=Str4fe;46616329]I fear that CV1 will not ship in 2015.
please tell me im wrong[/QUOTE]
I can't tell you you're right, if that helps.
Carmack working on inside-out tracking again
[img]https://pbs.twimg.com/media/B3zpWU1CMAAHyhE.jpg:large[/img]
[quote]It is pleasantly recursive when my vision code is tracking features of a graph on my monitor of a previous test run.[/quote]
[url]https://twitter.com/ID_AA_Carmack/status/539562625991204864[/url]
[QUOTE=Clavus;46615672]Some gifs from SUPERHOT, which will have full Rift support:
[url]http://imgur.com/a/tVFBW[/url]
(how teh f do you embed these again)[/QUOTE]
[I]My eyes hurt[/I]
So I was curious about something. I understand that you can't turn 360 degrees due to the tracking camera no longer being able to see the LEDs. Is it possible to use 2 tracking cameras in conjunction(front and back)? or even 4 cameras(front, back, left side, right side)? I know the 4 cameras would be overkill, but it's more of curiosity. I've tried to google this, but I can't seem to find any answers. Maybe I'm searching the wrong thing. Anyway, anyone have a clue on this?
[QUOTE=FrankPetrov;46620493]So I was curious about something. I understand that you can't turn 360 degrees due to the tracking camera no longer being able to see the LEDs. Is it possible to use 2 tracking cameras in conjunction(front and back)? or even 4 cameras(front, back, left side, right side)? I know the 4 cameras would be overkill, but it's more of curiosity. I've tried to google this, but I can't seem to find any answers. Maybe I'm searching the wrong thing. Anyway, anyone have a clue on this?[/QUOTE]
I use a VR system at work that functions using 4 cameras around you, above your head. They work, yes, but require a good song-and-dance to calibrate so they all understand how they correlate to each other's positions to provide accurate results. It's more accurate than a single-camera system, but comes with the drawback that if one of the cameras is moved at all, you need to recalibrate the whole system or it will jitter you all over the place
from what the carmack tweet implies, is that we might not even need the camera for good positional data after too long
The delay is going to be a serious problem to tackle in inside-out tracking though, it's not going to be as responsive as a proper tracking camera. Maybe they will use the inside-out tracking only for situations when the real tracking camera loses contact, as a back-up system? Also remember that the Crescent Bay camera has 2-3x larger FoV than the DK2 camera so it's a massive improvement. I doubt the CV1 will be ready for inside-out.
[QUOTE=Orkel;46620601]The delay is going to be a serious problem to tackle in inside-out tracking though, it's not going to be as responsive as a proper tracking camera. Maybe they will use the inside-out tracking only for situations when the real tracking camera loses contact, as a back-up system? Also remember that the Crescent Bay camera has 2-3x larger FoV than the DK2 camera so it's a massive improvement. I doubt the CV1 will be ready for inside-out.[/QUOTE]
consider the valve room tracking system, it was also an inside-out tracker, no? The walls were covered in glyphs and all that. Maybe placing glyphs would be the best way to do this, providing solid anchor points to reference, whilst tracking any other objects as a kind of second opinion calculations to help refine its accuracy
making consumers place glyphs around the room is product suicide
[QUOTE=Beacon;46620992]making consumers place glyphs around the room is product suicide[/QUOTE]
yeah. if oculus started that, it'd be a huge nope for me.
[QUOTE=Beacon;46620992]making consumers place glyphs around the room is product suicide[/QUOTE]
and you're saying that making those same people set up one (or several) mandatory cameras that cost considerably more than printed squares [I]isn't[/I]?
the point is that inside-out tracking is completely feasible, lower maintenance, and lower cost than an external camera(s), even if you need one or several extra solid tracking points to help maintain positions better.
[QUOTE=dai;46621140]and you're saying that making those same people set up one (or several) mandatory cameras that cost considerably more than printed squares [I]isn't[/I]?[/QUOTE]
one camera is way, way more consumer friendly
So im getting a cheap chinese (8$) google cardboard to sooth the wait for CV1. Anyone have any experience with how stereoscopic youtube videos look compared to the DK2 on this?
(Obviously no head tracking etc, so no real immersion)
[QUOTE=dai;46621140]and you're saying that making those same people set up one (or several) mandatory cameras that cost considerably more than printed squares [I]isn't[/I]?[/QUOTE]
What about people in college? I don't think a college would like people putting glyphs all over the wall. And then there's people like me that keep their computer in a living room rather than a small square room that's easy to have glyphs everywhere. camera is more practical for now, but the glyphs idea isn't the best either.
Have they done any research into Hall Effect sensors in combination with the gyroscopes and accelerometers they're already using? I know the Hydra and Sixense system use that, and they're incredibly accurate.
[QUOTE=dai;46621140]and you're saying that making those same people set up one (or several) mandatory cameras that cost considerably more than printed squares [I]isn't[/I]?
the point is that inside-out tracking is completely feasible, lower maintenance, and lower cost than an external camera(s), even if you need one or several extra solid tracking points to help maintain positions better.[/QUOTE]
ignoring the point. webcams are way easier to set up and the huge majority of people have the capability to do that. not everyone wants a sticker on their walls
[QUOTE=.Lain;46622228]ignoring the point. webcams are way easier to set up and the huge majority of people have the capability to do that. not everyone wants a sticker on their walls[/QUOTE]
what point am I ignoring, the whole fact I brought up is that if it comes down to needing more accurate systems, inside-out would have way more potential over multiple cameras because you could place a few cheap, temporary reference points if it's not finding enough of its own to latch onto (all of which is pretty null given carmack's tweet shows it's doing a good job at that).
If you want 360 tracking with multiple cameras (ignoring sony's solution with tracking on the back of the head), you've now got a handful of cameras to place utilizing stands or wall mounting equipment and have to pray you or your cat won't bump any of them out of alignment with the tangle of wires stretching across your floor, on pain of exiting your simulation and recalibrating things so the cameras agree on positions.
this is the point and I'm not sure why people are against the concept of utilizing a few sticky notes to help tracking instead of what amounts to extra mandatory xbox kinect cams
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