I got the about the ship email too :D
So excited. Time to learn me some Unity
From reading on forums it seems that it takes 1-2 weeks cjone2. So could have it late next week if your lucky
Had a few hours with the Rift last week and I thought it was just another gimmick-y thing at first, but after playing with it I really must say that it's got some real awesome potential. Whenever they fix the screen door effect with either a higher res display or whatever it'll be very very awesome indeed.
I did feel extremely sick after (most of this was to blame on TF2), but I hear the general population isn't supposed to put it on for longer than like 10 minutes the first time.
First thing I played was Surgeon Simulator, good experience and was fun to actually turn around and look behind me for the first time in the game. :v:
After Surgeon Simulator I played some Minecraft with the Minecrift mod. Really awesome experience. The UI looks very very good and just hovers in front of you rather naturally. Blocks are as tall as they are supposed to (about 1 cubic meter) and it generally feels like a very polished experience.
Next up was Team Fortress 2. I walked through all the different view modes but none of them seem at a point where TF2 can actually be considered playable on the Rift in my opinion. The low resolution on the Rift really has an impact here as opposed to Minecraft where this really isn't an issue.
Now for the best experience I've had with the Rift. The VR cinema. Oh my god.
I grabbed some 3D trailers off the web and put them on there. Looks really awesome. Even with the low-resolution I could easily watch a show or a movie through the Rift.
All of this was done on a Samsung Series 5 550P7C (i7-3610QM, 8GB RAM, GT 650M) laptop with no stuttering or lag issues whatsoever. I somehow expected the Rift to cause quite a dip in performance but it totally didn't.
After the whole experience I needed some time to adjust to the real world again, and felt sick the whole remainder of the night. It was however [b]very[/b] worth it.
Got my e-mail as well, although it got put into my junk mail for some stupid reason. I'm really happy I will, or rather should, get my Rift before uni starts.
this seems dumb but i really want a VR game that is basically Rez in a first person view. It would be amazing seeing those visuals with a oculus rift set
[url]http://venturebeat.com/2013/07/30/how-oculus-vr-resucitated-virtual-reality-for-games-interview-part-one/[/url]
[url]http://venturebeat.com/2013/07/31/how-oculus-vr-faced-tragedy-amid-virtual-realitys-great-moment-interview/[/url]
[quote]Iribe: "It [the consumer version] is better than what I thought it would be.
[B]A lot of problems have been solved that we didn’t know we
would solve in this first consumer experience."[/B]
[/quote]
[quote]Luckey: "When you said, “So is that what we’re going to be consumerizing?”
The reason I said, “Not really” is because [B]what we’re making into a consumer
product is actually far better than that. Far better than the HD prototype.
What people have seen is nothing compared to what’s coming."[/B]
[/quote]
well that's awesome
it's so weird to think that a good year or two ago i was watching Splice with palmer and my brother while making snarky comments about adrien brody's acting
now he's like Gaben 2.0 and is known and referenced by everybody i've ever heard of
[QUOTE=Marlamin;41653022]Had a few hours with the Rift last week and I thought it was just another gimmick-y thing at first, but after playing with it I really must say that it's got some real awesome potential. Whenever they fix the screen door effect with either a higher res display or whatever it'll be very very awesome indeed.
I did feel extremely sick after (most of this was to blame on TF2), but I hear the general population isn't supposed to put it on for longer than like 10 minutes the first time.
First thing I played was Surgeon Simulator, good experience and was fun to actually turn around and look behind me for the first time in the game. :v:
After Surgeon Simulator I played some Minecraft with the Minecrift mod. Really awesome experience. The UI looks very very good and just hovers in front of you rather naturally. Blocks are as tall as they are supposed to (about 1 cubic meter) and it generally feels like a very polished experience.
Next up was Team Fortress 2. I walked through all the different view modes but none of them seem at a point where TF2 can actually be considered playable on the Rift in my opinion. The low resolution on the Rift really has an impact here as opposed to Minecraft where this really isn't an issue.
Now for the best experience I've had with the Rift. The VR cinema. Oh my god.
I grabbed some 3D trailers off the web and put them on there. Looks really awesome. Even with the low-resolution I could easily watch a show or a movie through the Rift.
All of this was done on a Samsung Series 5 550P7C (i7-3610QM, 8GB RAM, GT 650M) laptop with no stuttering or lag issues whatsoever. I somehow expected the Rift to cause quite a dip in performance but it totally didn't.
After the whole experience I needed some time to adjust to the real world again, and felt sick the whole remainder of the night. It was however [b]very[/b] worth it.[/QUOTE]
What are you doing man. I was coping with the regret of not ordering a Rift, but now... now I don't know what to do.
I really hope they will make Devkit V2 and without months of queue.
[QUOTE=Orkel;41665453][url]http://venturebeat.com/2013/07/30/how-oculus-vr-resucitated-virtual-reality-for-games-interview-part-one/[/url]
[url]http://venturebeat.com/2013/07/31/how-oculus-vr-faced-tragedy-amid-virtual-realitys-great-moment-interview/[/url][/QUOTE]
[quote]Luckey: Especially for PC gamers, who are used to dumping far more money into displays. I’ve spent more money on a keyboard than on the Rift. [laughs] I’ve spent several times more on most of my graphics cards. If you’re passionate about PC games and that’s where you’re putting your money, the Rift is a bargain.[/quote]
Seriously! When I first heard about the Rift and saw people reacting to it, I got interested. When I learned it was $300 USD my jaw dropped. It really does sound too good to be true.
[IMG]http://i.imgur.com/teYI3ta.png[/IMG]
So the general delivery estimate on the order page said August, and they've started processing my order on July 31st. That's some pretty good service for something like this..
I already have money set aside for the consumer rift. I don't know how much it is, but I have at least $400 dedicated to it.
[QUOTE=SGTNAPALM;41666588]Seriously! When I first heard about the Rift and saw people reacting to it, I got interested. When I learned it was $300 USD my jaw dropped. It really does sound too good to be true.[/QUOTE]
Considering a 22 inch monitor is ~$200 and the GPUS I buy are $200 to $300 I don't think $300 for a fancy, HD, high DPI 3d vr set is a whole lot
[editline]31st July 2013[/editline]
rift isn't for everyone (at least at launch). post launch the price should fall like with most things
I selfishly hope that the consumer version is pricier than the prototype, to further justify my buying the developer version.
I also feel bad for harboring this emotion, and hope my pettiness subsides as time goes on. Still, super stoked for this coming Monday!
As soon as this thing goes retail I'm placing an order.
Consumer versions will be sold out two hours after release, calling it now.
[QUOTE=nutcake;41677529]Consumer versions will be sold out two hours after release, calling it now.[/QUOTE]
it's more than likely that they'll treat it like they did with the dev kit and take orders to be filled as production runs
[QUOTE=daijitsu;41677694]it's more than likely that they'll treat it like they did with the dev kit and take orders to be filled as production runs[/QUOTE]
It'll probably be necessary to pre-order the consumer version in order to get it in a decent amount of time after release.
Hopefully by that time they can figure out a better way to make and sell these things faster.
[QUOTE=thrawn2787;41667975]Considering a 22 inch monitor is ~$200 and the GPUS I buy are $200 to $300 I don't think $300 for a fancy, HD, high DPI 3d vr set is a whole lot
[editline]31st July 2013[/editline]
rift isn't for everyone (at least at launch). post launch the price should fall like with most things[/QUOTE]
He was saying that $300 [B]is[/B] cheap. Read it again.
[QUOTE=J. F. Christ;41682008]He was saying that $300 [B]is[/B] cheap. Read it again.[/QUOTE]
This. $300 is really fucking cheap for what it is.
[editline]2nd August 2013[/editline]
Meanwhile I had a dream last night that I got an Oculus Rift devkit for $30 on ebay. Then I got it and remember being really underwhelmed. I hope that's not an omen. :v:
Currently testing the rift! Shit's wack, the instant I put it on I understood the hype. The resolution is bad but not as bad as I expected. The screen door is noticeable but holy shit the depth and scale of the 3d effect. Seeing my hands in the tuscany hydra demo is trippy as fuck. Visited the sears tower with oculus street view, it's huuuge.
Titans of space is great too but because of the low resolution the smaller stuff like moons look very pixelated.
Turning with the thumbstick feels very strange at first. Also I haven't gotten nausea except for an uncomfortable feeling after coming out of a laggy custom demo.
If you're a gamer, don't get the dev kit. The low res and screen door and lack of positional tracking make it unfit for real games. But it's a pretty awesome experience and a promise of what the future will bring.
[QUOTE=Orkel;41686294]Currently testing the rift! Shit's wack, the instant I put it on I understood the hype. The resolution is bad but not as bad as I expected. The screen door is noticeable but holy shit the depth and scale of the 3d effect. Seeing my hands in the tuscany hydra demo is trippy as fuck. Visited the sears tower with oculus street view, it's huuuge.
Titans of space is great too but because of the low resolution the smaller stuff like moons look very pixelated.
Turning with the thumbstick feels very strange at first. Also I haven't gotten nausea except for an uncomfortable feeling after coming out of a laggy custom demo.
If you're a gamer, don't get the dev kit. The low res and screen door and lack of positional tracking make it unfit for real games. But it's a pretty awesome experience and a promise of what the future will bring.[/QUOTE]
Go try the VR cinema. Right now.
[QUOTE=Marlamin;41689289]Go try the VR cinema. Right now.[/QUOTE]
and that rollercoaster one
The seat I was sitting on in vr cinema took most of my attention, it looked so real. And Ikept moving my invisible hand inside it as it felt weird as fuck.
Roller coaster was definitely one of the better demos. Could really feel it in my guts when it dropped, and in the tight turns my brain would lean my body to its sides because of expecting the g forces.
So awesome to hear it's as great as it's been hyped up to be
[QUOTE='Rain [Amber];41695502']So awesome to hear it's as great as it's been hyped up to be[/QUOTE]
Yeah the immersion and 3d is the real deal. But the resolution deserves all the negative, and makes it purely a dev kit just as they've said. When a combine soldier just 50m away shooting at you looks nothing more than a blob of 3x6 pixels barely distinguishable from the background was the moment that made me realise how utterly useless the dev kit is for actual gaming. Wait for the consumer rift for everyone's sake.
I tried it out at Assembly 2013 here in Helsinki. I tried some Unity demo and TF2. It's jarring and uncomfortable (not nauseous, mind you) to control your movements with the Oculus and a mouse, but the Unity demo I played just had you float along some nice blocks and it had some neat music in the back.
People have been saying that you can get completely immersed in the world, as if you're really there. For me, it's not exactly so. You can detach yourself from the real world, but you can't really feel as if you're part of the world you're looking into.
[I]Into.[/I] Not [I]at.[/I]
It feels like you're somewhere in between, and it's painfully obvious with the rest of your sensory input and the low resolution of the devkit screen. It really doesn't help if you're playing something like TF2 either, where movement has been designed to flow without the Rift in mind all throughout.
Everything was very impressive nonetheless, and since I was standing, I almost fell over while playing the Unity demo!
Exciting stuff.
So buying the consumer version when it comes out. I wonder what would be worse: buy it here somewhere with a 70% price increase, or buy it from US (or w/e it's being made), pay the shipping price and wait two months or something :v:
Also I used it for hours going through various demos and the worst ill effect was a strange feeling of disconnection when "returning" that lasted for ~15 minutes. No nausea, no motion sickness.. looks like I'm one of the lucky people. I've only had motion sickness once in my life and it was as a child at some really disorienting/ridiculous theme park ride which was wheels rotating inside wheels that were rotating on a rotating platform that was being thrown all over the place, sideways etc.
I beat HL2: Episode 2 with the rift. It was intense.
210 degree FoV headset launching, so add one more notch to the rift competitors. Uses two screens, both 1280x800. Planning to go up to two 1920x1080.
[hd]http://www.youtube.com/watch?v=nH86II2CwdE[/hd]
[url]https://apps.facebook.com/launchingpeople-fr/project/infiniteye-la-realite-virtuelle-accessible-a-tous/[/url]
I recall Palmer saying he didn't do the Rift this way due to the screens not syncing with eachother. Maybe these dudes cracked the sync problem. And two screens will make the price go up quite a bit.
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