• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
The one thing I'm excited about if this ends up being big We can [I]finally[/I] stop having games pretending to be movies with an over abundance of cutscenes and cinimatic-like effects going on everywhere. Stuff like HL2 will be the new standard in first person games simply because thats what naturally works best with something like the OR. Movies are already kind of moving away from that too, with 48fps. It'll be funny, in the future I wonder if people will look back on games/movies of our time now and think just how tacky they look with how over-produced and cut-sceney they are, as movies/games in the future will focus more on physical realism instead of making something look "like a movie".
When I'm playing a game such as Half-Life I like to play as if I were that character.
[url]http://www.reddit.com/r/oculus/comments/1b1smc/im_david_wyand_head_of_torque_3d_development_at/[/url]
Is there a set release date for consumer Oculus?
[QUOTE=nomad1;40046555]Is there a set release date for consumer Oculus?[/QUOTE] They say at least 2014 but that might change
[url]http://allthingsd.com/20130326/qa-atari-founder-nolan-bushnell-on-innovation-the-next-steve-jobs-and-why-mobile-games-are-over/[/url] Atari founder thinks of Glass and the Rift as the next big things
Playing Bioshock Infinite and I keep thinking to myself how amazing it would be be if it ever got Rift support.
Does anyone know if there will be demos at Eurogamer this year? I really want to try one before getting it.
[QUOTE=Skyward;40047750]Playing Bioshock Infinite and I keep thinking to myself how amazing it would be be if it ever got Rift support.[/QUOTE] I have yet to dip below 60fps even on all ultra and alternative DOF, I want this.
I really want to wait for the consumer version but at the same time I don't want to wait 1-2 years
[QUOTE=BANNED USER;40051369]I have yet to dip below 60fps even on all ultra and alternative DOF, I want this.[/QUOTE] Guessing you use AMD? I heard it runs really well on those cards. Sadly I get some drops on my GTX 580.
[QUOTE=BANNED USER;40051369]I have yet to dip below 60fps even on all ultra and alternative DOF, I want this.[/QUOTE] You'd need 120fps for this. Although only at 720p.
[QUOTE=maqzek;40052307]You'd need 120fps for this. Although only at 720p.[/QUOTE] wouldn't you only need 120fps to play a game at 60fps?
[QUOTE=Skyward;40052231]Guessing you use AMD? I heard it runs really well on those cards. Sadly I get some drops on my GTX 580.[/QUOTE] SLI 560's, love the damn things. [QUOTE=Schmaaa;40053408]wouldn't you only need 120fps to play a game at 60fps?[/QUOTE] That's. What he's saying? [editline]26th March 2013[/editline] Oh right, I remember why I came in this thread again, orders are being shipped out today. [editline]26th March 2013[/editline] It begins!
[QUOTE=PredGD;40044712]Scary games. Only reason I'm getting the Oculus.[/QUOTE] Amnesia will be an interesting choice.
Can you still be immersed in something if there is no positional tracking (fixed camera). Also would a pre-recorded video break the immersion of the rift (depth and 3D and stuff). I'd like to make atmospheric videos with accompanying music/surround sound, especially for (drug) trips. Things like a camera attached to a plane.
Virtual prostate, the upcoming hit game for the Oculus Rift. [img]http://blog.ruisystem.net/wp-content/uploads/2013/03/0662FutureOfVR.jpg[/img]
[QUOTE=sarge997;40044762]The Oculus Rift is the future of gaming. Something I've wanted since I was a little boy, hell I even remember asking [I]Santa[/I], for a realistic virtual reality helmet..[/QUOTE]I've wanted VR since I was 10 or something, I never knew how bad the head mounts and why VR never caught on. I wanted to make a head mount when I was a stupid 14 year old. I had this dumb idea about using a Mainframe to process the high end graphics and have everyone connect to it.
[url]http://blog.ruisystem.net/archives/277[/url] [quote]The resolution in the developer kit version of the Rift was so low that I could only read text elements of a floating 3D widget by bringing it so close that it covered everything else. Good luck for snipers in first-person-shooter (FPS) games: Just try to spot the enemy between these Duplo sized pixels. You can try it yourself by playing a game with a resolution of 640×800 and sticking your face close to the display so that it fills your field of view. [/quote] [quote] The low resolution of the Rift will be addressed in the consumer version (slated to be released in 2014). Oculus team is aiming to have at least 1080p display (960×1080 resolution for each eye) for the consumer version. Hopefully the optics will be adjustable for minimizing any blurriness. I’m slightly concerned that all the Oculus Rift hype that has been building up since August 2012 will backslash as a disappointed public reaction towards the developer kit version, and that backers & general audience will lose interest in the future consumer version. And that would be a shame as the consumer version of the Rift seems very promising. My opinion is that the developer kit version of the Rift will not deliver the VR bliss that some have been expecting. Instead, it will give developers the chance to refine their VR game and application concepts before the launch of the consumer version[/quote] Even more reason to wait for the consumer version and not buy the dev kit for gaming.
yeah i'm settled, consumer rift it is, but i'll be preordering as soon as they announce the resolution for it etc as long as the price isn't too ridiculous.
[QUOTE=Orkel;40057843][url]http://blog.ruisystem.net/archives/277[/url] Even more reason to wait for the consumer version and not buy the dev kit for gaming.[/QUOTE] if it was a static screen with no motion, yeah it'd feel likeyou're looking at a wall of legos, but the floating point effect caused by your brain retaining information as you move across the grid refines it waay more. I remember someone mentioning the example earlier of looking through a screen door and standing still, vs moving side to side so that the screen holes pass by and create the effect
Oculus VR spotted in E3 2013 exhibitors list. [url]http://e313.mapyourshow.com/5_0/exhibitor_details.cfm?exhid=ocu9947[/url]
So for the whole sickness thing, it could effectively be this. [quote]I did some experiments by adjusting the IPD offset in my code, while viewing a wide-eye SBS image pair on my monitor. It helps to wear high-magnification reading glasses when viewing image pairs onscreen like this, but I am myopic (near-sighted) so I do not need them. I noticed that I can easily merge images even with a lot of divergence (eyes looking farther apart than parallel), but I get queasy when viewing these images that require me to diverge my eyes past infinity. The farther I need to diverge past infinity (parallel), the faster I get queasy. After a few minutes of this, it is now hard for me to type this. My stereoscopic convergence for this onscreen text (and the sharpness/focus of the text) is drifting in a out a little. And I feel rather queasy/nauseous. And this was STATIC onscreen images.[/quote] From [url=http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=16906]here.[/url] Worth reading the entire thread or the OP, only added a snip to show that there is a method of combating the sickness itself. For horror games, since that seems to be a very popular topic for immersion and VR, there's a confirmation from the guys making [url=http://www.routinegame.com/]Routine[/url] that they will be releasing the game with [url=http://www.neogaf.com/forum/showthread.php?t=530229]100% rift support.[/url] So there is something to be excited about there. Another fun game that [i]should[/i] support the rift would be Outlast. Got a video here. [media]http://www.youtube.com/watch?v=h5y99yH-BIw[/media] Extended trailer [url=http://www.youtube.com/watch?v=4x3oJQ6uUA8]here[/url] So horror games look to be pretty much squared away, in line with racing simulators. Just need to find a way to make shooters more tolerable.
I can't see the Rift being that bad compared to the days when we typed essays and played games on screens with a resolution of 640x480.
Actually, have they said anything about the possible visual issues that might come out of extensive use of the Rift, like short-sightedness (not sickness/dizziness), focusing issues, etc.? Or is it not an issue?
[QUOTE=Vaught;40061275]Actually, have they said anything about the possible visual issues that might come out of extensive use of the Rift, like short-sightedness (not sickness/dizziness), focusing issues, etc.? Or is it not an issue?[/QUOTE] As far as we know right now, if anything the Rift will be [I]better[/I] for you than simply looking at a tv or computer screen because your eyes are focused on infinity, instead of a few feet in front of you. I don't think there are any actual studies on this, though.
[QUOTE=SGTNAPALM;40061388]As far as we know right now, if anything the Rift will be [I]better[/I] for you than simply looking at a tv or computer screen because your eyes are focused on infinity, instead of a few feet in front of you. I don't think there are any actual studies on this, though.[/QUOTE] I will study it [editline]e[/editline] extended trials
Rift booth at GDC is swamped with people waiting in line to try out the devkit. [t]https://pbs.twimg.com/media/BGYrApTCEAA-45J.jpg:large[/t]
[QUOTE=Orkel;40062071]Rift booth at GDC is swamped with people waiting in line to try out the devkit. [t]https://pbs.twimg.com/media/BGYrApTCEAA-45J.jpg:large[/t][/QUOTE] I'm wondering if the advent VR technology will see a revival in video arcades. Not everybody can afford an omnidirectional treadmill.
[QUOTE=SGTNAPALM;40061388]As far as we know right now, if anything the Rift will be [I]better[/I] for you than simply looking at a tv or computer screen because your eyes are focused on infinity, instead of a few feet in front of you. I don't think there are any actual studies on this, though.[/QUOTE] That was one thing I figured countered the issue: Its not a solid distance or darkness or whatever. And even then, I'm not sure if short-sightedness can be influenced to a point of permanence. Figure its all genetics that determine that. It'd be interesting to see some research about the side effects of it. [editline]27th March 2013[/editline] [QUOTE=SGTNAPALM;40062306]I'm wondering if the advent VR technology will see a revival in video arcades. Not everybody can afford an omnidirectional treadmill.[/QUOTE] Rift and a lightgun would make one awesome Time Crisis game.
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