[QUOTE=Grizz;42553459]Is there any indication when the Hydra will be back in stock?[/QUOTE]
I think I'd rather save that money for the STEM.
Interesting article.
[url]http://allthingsd.com/20131017/oculus-rift-will-be-a-no-motion-sickness-experience-with-4k-display-ceo-says/[/url]
[quote]Oculus VR CEO Brendan Iribe pledged today that the company’s upcoming virtual-gaming headset, the Oculus Rift, [B]will not cause people to get motion-sick when it launches.[/B][/quote]
[quote]The CEO used his own experience to back up the claim: His own company’s previous hardware made him sick within two minutes, every time he tried it in the past.[B] But with the latest internal build of the Oculus Rift, Iribe said he played for 45 minutes straight with no issues.[/B][/quote]
[quote]Iribe also dropped two new notes about the Rift’s use cases: [B]The headset will eventually have a 4K display[/B], and it [I]might[/I] work with big gaming consoles, as well as with PCs and mobile devices
“You can’t imagine what it’s going to look like when it’s 4K,” he said. [B]“It’s not now, but it’s coming.”[/B][/quote]
If only they had a 4K prototype somewhere. Wishful thinking hardcore, I bet. Do ~7 inch 4k screens even exist yet?
[editline]17th October 2013[/editline]
I get the feeling they just modded a 4K monitor with optics to see how it would look like as a Rift display or something.
Wasn't it the motion that made people sick? not the screen?
[QUOTE=Zeb Brown;42557048]Wasn't it the motion that made people sick? not the screen?[/QUOTE]
It's a combination of the screen and positional tracking. Having both will minimize motion sickness, lacking both (like the devkit with its shitty res and no PT) results in all the queasiness people are reporting.
[QUOTE=Orkel;42557374]It's a combination of the screen and positional tracking. Having both will minimize motion sickness, lacking both (like the devkit with its shitty res and no PT) results in all the queasiness people are reporting.[/QUOTE]
Well a few of my friends are going to be happy
[QUOTE=Orkel;42557374]It's a combination of the screen and positional tracking. Having both will minimize motion sickness, lacking both (like the devkit with its shitty res and no PT) results in all the queasiness people are reporting.[/QUOTE]
It's mostly doing weird movement like diagonal strafing that gets you. I doubt it'll completely eliminate simulation sickness in the beginning, but you can go a long way to diminish it.
[QUOTE=Orkel;42557374]It's a combination of the screen and positional tracking. Having both will minimize motion sickness, lacking both (like the devkit with its shitty res and no PT) results in all the queasiness people are reporting.[/QUOTE]
I haven't been following this for a while. Is positional tracking definitely in now?
oh god a 4k rift i will be in heaven
Oh my god Oculus Rift is gonna be at Gamecity this year, so EXCITED!!
[QUOTE=Beacon;42557829]oh god a 4k rift i will be in heaven[/QUOTE]4k 120hz would be even more amazing, but 4k itself will help greatly.
[QUOTE=Lizzrd;42564288]4k 120hz would be even more amazing, but 4k itself will help greatly.[/QUOTE]
Running modern games at 4k at 120hz/fps? I hope you have money for those dozen Titans you need for that. But it's bound to happen in the future, my guess is a decade.
[QUOTE=Orkel;42564711]Running modern games at 4k at 120hz/fps? I hope you have money for those dozen Titans you need for that. But it's bound to happen in the future, my guess is a decade.[/QUOTE]You don't even have to render at 4K, just 1080p with lots of AA on a 4K display will do. I think a 4k 120hz rift is something that won't exist for another 3 to 5 years.
[QUOTE=Orkel;42564711]Running modern games at 4k at 120hz/fps? I hope you have money for those dozen Titans you need for that. But it's bound to happen in the future, my guess is a decade.[/QUOTE]You won't be able to play sick shit like BF4 ultra 4k 120hz without spending a bit of cash, but some older, soon to be rift or rift hacked games like TF2 and HL2 might be a different thing.
Still, you wouldn't need a pc capable of running it untill a 4k 120hz rift is actually a thing, so components have some time to grow up.
[url]http://www.engadget.com/2013/10/18/oculus-rift-john-carmack-interview/[/url]
Carmack confirms that a 2nd dev kit is in the works.
[QUOTE=Clavus;42565855][url]http://www.engadget.com/2013/10/18/oculus-rift-john-carmack-interview/[/url]
Carmack confirms that a 2nd dev kit is in the works.[/QUOTE]
So much for "no way in hell".
looks like I know what I'm gonna be buying
[editline]18th October 2013[/editline]
Palmer Luckey replied to the news article on Reddit:
'We're working on a lot of new tech for the consumer product, we want to ship a new development kit before the consumer version launches. That way, developers can build and test their games on the nearly final hardware that users will be playing at launch. The timing of that dev kit is tightly tied to our progress on these new features.
We are not going to formally announce a new development kit or the consumer version anytime this year. Also, we're working to ensure that content built using the current Rift development kit is compatible with new Oculus hardware, though there will be a bit of integration required to take advantage of the new features, especially for the best experience.'
[hd]http://www.youtube.com/watch?v=YrdkCyBvQvo[/hd]
The future of technology.
It seems I really only come on FP anymore because of this thread and let me tell you Orkel I was not disappointed.
[QUOTE=Clavus;42565855][url]http://www.engadget.com/2013/10/18/oculus-rift-john-carmack-interview/[/url]
Carmack confirms that a 2nd dev kit is in the works.[/QUOTE]
Apparently the Rift will also be running Android which is... interesting.
[QUOTE=thrawn2787;42572334]Apparently the Rift will also be running Android which is... interesting.[/QUOTE]"The way I believe it's going to play out is you will eventually have a head-mounted display that probably runs Android, as a standalone system, that has a system-on-a-chip that's basically like what you have in mobile phones,"
Carmack's talking about the future future, possibilities etc.
Time to start saving up.
Sony just filed a patent for optical distortion correction. Similar to the Rift's.
[url]http://www.roadtovr.com/ps4-vr-hmd-sony-patent-optical-distortion-correction/[/url]
[img]http://i1.wp.com/www.roadtovr.com/wp-content/uploads/cache/2013/10/sony-ps4-virtual-reality-hmd-distrotion-correction-patent/3023272060.jpg?fit=357%2C500[/img]
Hopefully this won't fuck over Oculus much, but this atleast confirms further that Sony is working on a very similar HMD of their own.
[QUOTE=Orkel;42585152]Sony just filed a patent for optical distortion correction. Similar to the Rift's.
[url]http://www.roadtovr.com/ps4-vr-hmd-sony-patent-optical-distortion-correction/[/url]
[img]http://i1.wp.com/www.roadtovr.com/wp-content/uploads/cache/2013/10/sony-ps4-virtual-reality-hmd-distrotion-correction-patent/3023272060.jpg?fit=357%2C500[/img]
Hopefully this won't fuck over Oculus much, but this atleast confirms further that Sony is working on a very similar HMD of their own.[/QUOTE]
Is it even possible to patent something like that? Wouldn't that be like patenting something like having a texture on a model?
surely oculus would have patented whatever they need to already?
[QUOTE=simkas;42585289]Is it even possible to patent something like that? Wouldn't that be like patenting something like having a texture on a model?[/QUOTE]
There's a patent for interacting in a virtual 3D space, a patent for climbing in a virtual 3D space (Includes stairs, ramps, ladders, etc), AND a patent for collisions in 3D virtual space.
Patents can be really fucking stupid.
how the fuck can you patent 'virtual space' that's ridiculous
[QUOTE=Orkel;42585152]Hopefully this won't fuck over Oculus much[/QUOTE]
It shouldn't, as there's mountains of evidence that they did it first.
[QUOTE=Beacon;42586042]how the fuck can you patent 'virtual space' that's ridiculous[/QUOTE]
[url=http://www.google.com/patents/US8082501?dq=8,082,501&hl=en&sa=X&ei=TEZbUM_wAuPz0gGSq4HoAw&sqi=2&pjf=1&ved=0CC4Q6AEwAA]Interaction Patent[/url]
[url=http://0-www.google.com.library.ccbcmd.edu/patents/US7146297]Collision Patent[/url]
[url=http://www.google.ca/patents/US5883628]Climbing Patent[/url]
It's not the virtual space per se, but basically anything you can do in it. Which means, that any and all games that use those methods will have to pay whoever came up with the patent a royalty, or face court (Worlds Inc vs Activision is a current example)
[QUOTE=simkas;42585289]Is it even possible to patent something like that? Wouldn't that be like patenting something like having a texture on a model?[/QUOTE]
it certainly is a more novel, unique idea than plenty of other patents out there
this, with the rift
[video=youtube;OlXYqfQHNuA]http://www.youtube.com/watch?v=OlXYqfQHNuA[/video]
(more specifically, see ~1:25)
[I]but my meerrrge![/I]​
Sorry, you need to Log In to post a reply to this thread.