I'm super glad that they got the screen door issue fixed. It was super noticeable on the devkit and really hampered my enjoyment of longer games (hl2).
Is playing with OR as cool as I imagine it being?
[highlight](User was permabanned for this post ("Yes. Also alt of perma'd user." - Orkel))[/highlight]
[QUOTE=bord2tears;43213633]I'm super glad that they got the screen door issue fixed. It was super noticeable on the devkit and really hampered my enjoyment of longer games (hl2).[/QUOTE]
Try this, it's like another world: [url]https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=4818[/url]
day 1 rift impressions:
holy shit, it's pretty damn incredible
with devkit 2/consumer Rift fixing the screen door/low resolution, this going to be the next step in gaming, that is clear to me now
I really wish they were publicly-traded... Because their company's value is going to go straight up next year.
Got a quick question that I've been wondering on.
But is there any chance of "eye damage"? I'm just speculating here, but I'd imagine that having screens that close to ones eyes ought to have some impact.
I don't personally think it would be a pronounced difference to actually looking at something far away.
The thing is, mechanically speaking your eyes should be working in the same way they would be if they were actually focusing on objects at a distance. For example, with a computer monitor, both of your eyes are mechanically focused close to your face. But with the Rift your eyes should mechanically be focusing in such a way that's similar or identical to focusing on objects at their respective distances.
So if anything it could be better. Who knows, maybe I'm wrong and it is far worse.
[QUOTE=booster;43217414]Got a quick question that I've been wondering on.
But is there any chance of "eye damage"? I'm just speculating here, but I'd imagine that having screens that close to ones eyes ought to have some impact.[/QUOTE]
Nope; your eyes will be naturally focused at infinity. In theory this is less straining than looking at a computer monitor that is a few feet in front of your face. Also, damage to your eyes is done by very bright light; distance does not matter.
[QUOTE=booster;43217414]Got a quick question that I've been wondering on.
But is there any chance of "eye damage"? I'm just speculating here, but I'd imagine that having screens that close to ones eyes ought to have some impact.[/QUOTE]
"Eye damage" is a myth parents used to keep their kids from staring at TV screens all day. Most optometrists now agree that screens have minimal effect on eye function, and that most people who have vision issues have them hereditarily.
Don't worry about it.
[QUOTE=Orkel;43173285]A pretty informative interview about the consumer version prototype and Rift's future:
[url]http://techcrunch.com/2013/12/13/oculus-vr-oculus-rift-strategy-projections/[/url]
[editline]13th December 2013[/editline]
Also seems like they're trying to incorporate eye tracking in the prototype.[/QUOTE]
Hype x60,000
[editline]18th December 2013[/editline]
[QUOTE=woolio1;43217121]I really wish they were publicly-traded... Because their company's value is going to go straight up next year.[/QUOTE]
Investing in this would be a very good idea
yeah I would definitely invest
[url]http://www.engadget.com/2013/12/18/vivo-xplay-3s-2k-display/[/url]
Tablet with a 2,5K (2,560 x 1,440) screen, 6 inches. The current devkit is 7 inches and they're aiming for 5,6in for the consumer version. It's absolutely certain that future Rifts will use 2K-4K screens, and it makes me happy to see tablets like this finally coming out and the screens starting to get mass produced.
And yet (affordable) monitors are stuck at 1080p and laptops 720p...
can I just ask at what god forsaken point would you need a 4k resolution monitor
2k? sure, that'd be pretty nice if your FOV gets larger and both eyes are sharing a single screen, but "oh this is cool and also higher res" has some massive drawbacks for little visual upgrade to have 4k in the same viewspace; notably the cost of both the screen and a good set of graphic cards running SLI. Oculus intends to be affordable for the average gamer, not a premium for people who buy monster cable
[QUOTE=dai;43227508]can I just ask at what god forsaken point would you need a 4k resolution monitor
2k? sure, that'd be pretty nice if your FOV gets larger and both eyes are sharing a single screen, but "oh this is cool and also higher res" has some massive drawbacks for little visual upgrade, notably slower refresh rates and 30fps caps at the moment, provided you have the hardware necessary to drive a 4k (two good graphics cards running SLI, even titans/780TIs need to be SLI), plus the fact the oculus wants to be [I]affordable for gamers[/I][/QUOTE]
that was the case with 1080p when it came out, it's obvious that 2K or even 4K monitors will be commonplace in 10-15 years
we're already seeing 4K tablet prototypes, what makes you think we won't have small enough screens and powerful enough PCs in a decade to have a kickass future HMD at our disposal?
back on topic of new tech though, I've been playing with those Zeiss glasses and we somehow managed to turn the 'mouse controlled accellerometer' into a proper positional accellerometer that doesn't move my mouse and also has full roll sensing alongside the pitch and yaw. This is not a default in its system so hell if I know how that got working
unfortunately at the moment looking down draws the camera up and vice versa, and rolling your head to either side will just cause the screen to yaw up and down really fast. Not ideal, nor is the fact that the screen still looks tiny, but the forced focal distance of ~4 feet makes it appear to be the size of my 27" monitor to scale.
I can't read anything on a monitor at 4', so that's counterproductive, as is the fact that proper 3D options like interlacing or frame sequential isn't even an option in its internal monitor menu unless you pump a 1080p resolution to the 720p screens
[editline]18th December 2013[/editline]
[QUOTE=Orkel;43227552]that was the case with 1080p when it came out, it's obvious that 2K or even 4K monitors will be commonplace in 10-15 years
we're already seeing 4K tablet prototypes, what makes you think we won't have small enough screens and powerful enough PCs in a decade to have a kickass future HMD at our disposal?[/QUOTE]
a decade is completely forseeable, but at the moment people are wetting themselves over the word-of-mouth rumor that the consumer version (or at least a forseeable future 2.0+ model) could somehow carry a 4k screen and still be anywhere near $300
[editline]e[/editline]
I'm motion sick from a bunch of VR junk today and have clients taking forever at a business lunch so I'm a bit irate today but still
anyone who thinks consumer V1 will have 4K is an idiot
[QUOTE=aftokinito;43216259]Try this, it's like another world: [url]https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=4818[/url][/QUOTE]
Super neat - but I don't feel like hacking mine quite yet.
I might during my off-time later this month if I get bored.
[QUOTE=Orkel;43227702]anyone who thinks consumer V1 will have 4K is an idiot[/QUOTE]
There's some 6" 1440 panels floating about, I'd not take a bet on the resolution though.
[QUOTE=dai;43227508]can I just ask at what god forsaken point would you need a 4k resolution monitor[/QUOTE]
Why would you ever want more than 2 MB ram?
[QUOTE=thrawn2787;43229334]Why would you ever want more than 2 MB ram?[/QUOTE]
Why would you ever need more than 64k of anything?
What's wrong with 56k connections?
in an Oculus you dipwags
Also I told order earlier but "teleportation sickness" is a really cool problem to have
[QUOTE=dai;43230558]in an Oculus you dipwags
Also I told order earlier but "teleportation sickness" is a really cool problem to have[/QUOTE]
in an Oculus a 4k resolution would be fucking incredible
for starters, you wouldn't be able to pick out individual pixels
For starters, you would likely forget you were in an Oculus.
Which could easily lead to the downfall of mankind. Do you want that?
[QUOTE=woolio1;43231995]For starters, you would likely forget you were in an Oculus.
Which could easily lead to the downfall of mankind. Do you want that?[/QUOTE]
Yes
[QUOTE=woolio1;43231995]For starters, you would likely forget you were in an Oculus.
Which could easily lead to the downfall of mankind. Do you want that?[/QUOTE]
I'm cool with that.
[QUOTE=woolio1;43231995]For starters, you would likely forget you were in an Oculus.
Which could easily lead to the downfall of mankind. Do you want that?[/QUOTE]
Relevant
[t]http://www.smbc-comics.com/comics/20131122.png[/t]
For my final year project I'm going to make a proof of concept demo for a wizard simulator. Going to use the Hydras for a positional tracker and a magic wand and have like test rooms and shit for different spells.
The main thing I want to do is have it so you hold down a button on the Hydra and then you move the wand in a specific direction to change spell.
For example, hold down a button and then move the wand in the shape of a circle to change to a fire spell.
Sort of like black and white.
[QUOTE=Falcqn;43235870]Relevant
[t]http://www.smbc-comics.com/comics/20131122.png[/t][/QUOTE]
Needs a movie?
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