• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
Really soon, I'm pretty sure. Tomorrowish?
Where is Oculus at CES? Do they have an event or are they just boothed up?
if the devkit shipping didn't jack up the price 200% i'd buy it in an instance $300 isn't a lot of money honestly
[QUOTE=Giraffen93;43445520]if the devkit shipping didn't jack up the price 200% i'd buy it in an instance $300 isn't a lot of money honestly[/QUOTE] 300 for the current tech in the devkit is overpriced for the tech you're getting, I think. I may be wrong though.
[QUOTE=ClarkWasHere;43445912]300 for the current tech in the devkit is overpriced for the tech you're getting, I think. I may be wrong though.[/QUOTE] Considering it's literally a one-of-a-kind item that nobody else sells anything remotely comparable to, I'd peg its value at exactly $300.
[QUOTE=ClarkWasHere;43445912]300 for the current tech in the devkit is overpriced for the tech you're getting, I think. I may be wrong though.[/QUOTE] shipping and tax is $150
lol sony
Anxiously waiting for the first screens of the new prototype. Wonder if they'll announce anything like the potential release date or the definite hardware specs for the consumer version. Probably still too early though. [editline]7th January 2014[/editline] Also Palmer Luckey is the first name on Forbes' 30 Under 30 list in the field of games: [url]http://www.forbes.com/special-report/2014/30-under-30/games.html[/url] [img]http://images.forbes.com/special-report/2014/30-under-30/img/featured_games.jpg[/img] Charming picture.
Any news? CES is offically going on in full steam now was hoping we had some stuff by this point.
Around 1-2 hours until the Oculus booth opens. We will get info on the new prototype then.
[QUOTE=Orkel;43443899]Conference p much over. The HMZ is their secret HMD, thanks yoshida totally worth the wait [editline]7th January 2014[/editline] Also no PS4 stuff at [I]all[/I][/QUOTE] I like to pretend that somehow, defying everything known about business, that Sony does have something good, but they're waiting until a bit after the oculus releases to give it a chance. Just some extreme optimism right here.
Oculus conference has been going on for a while now, nothing out yet tho. Other than Mitchell saying that consumer Oculus will have "something compelling" in it and that he is eager to try sony's head tracking system. [editline]7th January 2014[/editline] Well Nvm, prototype revealed. [url]http://www.wired.com/gadgetlab/2014/01/oculus-rift[/url] [editline]7th January 2014[/editline] [img]http://www.wired.com/images_blogs/gadgetlab/2014/01/9usi20oH4gk_SpCZ6f5ILWYZOFcyikYvVjfbZS1ZuSkp-13e-ivzxf2XdPy3gOuSffn_bC5TJTByvjey38tlJQp7E4gHeeBx_wcy1FIIFLgQkODCkWMX5W-CvG2a1Ikwk-660x425.jpeg[/img]
Man kinda dissappoing really. Was wanting some concrete info on the new dev kits, the consumer version, etc like what was all rumored. Instead all they seem to be showing is a new prototype. Especially disappointing since we already know almost all the information there is to know about what kinds of things the new prototype was doing (even if we haven't seen it in person yet). Still cool though, and its using AMOLED which is nice information. Nothing else is really anything we haven't heard before though... I feel like we'll be lucky to get even a devkit out this year.
[QUOTE=Orkel;43451705]Oculus conference has been going on for a while now, nothing out yet tho. Other than Mitchell saying that consumer Oculus will have "something compelling" in it and that he is eager to try sony's head tracking system. [editline]7th January 2014[/editline] Well Nvm, prototype revealed. [url]http://www.wired.com/gadgetlab/2014/01/oculus-rift[/url] [editline]7th January 2014[/editline] [img]http://www.wired.com/images_blogs/gadgetlab/2014/01/9usi20oH4gk_SpCZ6f5ILWYZOFcyikYvVjfbZS1ZuSkp-13e-ivzxf2XdPy3gOuSffn_bC5TJTByvjey38tlJQp7E4gHeeBx_wcy1FIIFLgQkODCkWMX5W-CvG2a1Ikwk-660x425.jpeg[/img][/QUOTE] I wonder what happens when you turn around. Would it be jarring for you to suddenly lose yourself in space and then no longer being able to move up, down, etc. [editline]7th January 2014[/editline] Anyway, TL;DR: 1080p AMOLED low-persistence screen ~30 ms latency 6 DOF tracking via camera & embedded LED lights on faceplate "...Just a feature prototype.... Not representative of final consumer look and feel."
You have to use a camera to monitor your head's rotation? I thought it had a gyroscope in it. Hell, older videos had people moving their heads around like that and there were to positioning dots on the older prototypes.
[QUOTE=Karmah;43452135]You have to use a camera to monitor your head's rotation? I thought it had a gyroscope in it. Hell, older videos had people moving their heads around like that and there were to positioning dots on the older prototypes.[/QUOTE] No, you need the camera to monitor your head's location.
[QUOTE=Karmah;43452135]You have to use a camera to monitor your head's rotation? I thought it had a gyroscope in it. Hell, older videos had people moving their heads around like that and there were to positioning dots on the older prototypes.[/QUOTE] Camera is for the positional tracking I think.
Before: [t]http://i2.wp.com/www.roadtovr.com/wp-content/uploads/2013/02/rotations-diagram.jpg[/t] After: [t]https://upload.wikimedia.org/wikipedia/commons/f/fa/6DOF_en.jpg[/t]
Hm didn't expect them to use a camera for positional tracking, but it does make sense. The biggest problem with accelerometers is that they'd only measure relative distance, to some accuracy, meaning they'd drift in space over time. The rotational drift was correctable with the magnetometer but that wouldn't be possible for the positional drift. It sacrifices a bit of mobility and it's yet another piece of kit that you need a spot on your desk for, but if it provides a solid experience, why not. Excited about the screen though. Can't wait to see what the final version will feature.
I don't know how late I am and to be honest I don't actually care but omg ive been on a Oculus Rift. It was only 480p but I didn't mind. I went on one of the rollercoaster demos
[QUOTE=Clavus;43452881]Hm didn't expect them to use a camera for positional tracking, but it does make sense. The biggest problem with accelerometers is that they'd only measure relative distance, to some accuracy, meaning they'd drift in space over time. The rotational drift was correctable with the magnetometer but that wouldn't be possible for the positional drift. It sacrifices a bit of mobility and it's yet another piece of kit that you need a spot on your desk for, but if it provides a solid experience, why not. Excited about the screen though. Can't wait to see what the final version will feature.[/QUOTE] If they decide to use a camera in the consumer model, I'm expecting it'll be more or less like TrackIR.
[QUOTE=Silent Bang;43453015]I don't know how late I am and to be honest I don't actually care but omg ive been on a Oculus Rift. It was only 480p but I didn't mind. I went on one of the rollercoaster demos[/QUOTE] *720p. Glad to have another convert in the thread :)
Yes sorry xD 720p. Wow that's embarrassing
IGN has a video of the new prototype: [url]http://ca.ign.com/articles/2014/01/07/ces-oculus-rift-makes-evolutionary-leap-with-new-motion-tracking-hands-on[/url] [editline]7th January 2014[/editline] Also EVE: Valkyrie is now officially a launch title.
Am I correct in thinking 1080p has twice the pixel density of 720p? That should really decrease the screen door effect.
[QUOTE=woolio1;43453939]Am I correct in thinking 1080p has twice the pixel density of 720p? That should really decrease the screen door effect.[/QUOTE] Twice the pixels (roughly 1mil to 2mil). But the optics and screen size changes mean the density is even better, essentially 1 pixel in DK1 = 4 pixels in 1080p prototype.
About the camera: [quote]Thus far, position tracking is handled by adding a camera to the equation which tracks a handful of sensors on the front of the Rift. [b]CEO Brendan Iribe made sure to note that the camera is not final and may never ship with the final product. It's just the easiest solution for now.[/b] See those little white dots all over the headset? Those are the sensors.[/quote] [url]http://www.engadget.com/2014/01/07/oculus-rift-crystal-cove-hands-on/[/url]
[QUOTE=Beaverlake;43454218]About the camera: [url]http://www.engadget.com/2014/01/07/oculus-rift-crystal-cove-hands-on/[/url][/QUOTE] Curious... I wonder if they'll opt to ship with an IR sensor instead?
[QUOTE=woolio1;43454806]Curious... I wonder if they'll opt to ship with an IR sensor instead?[/QUOTE] It's also possible they'd use something like the STEM system (using a magnetic field). I don't expect they'll require the STEM system itself, even though it'd probably work great together.
[QUOTE=Clavus;43454892]It's also possible they'd use something like the STEM system (using a magnetic field). I don't expect they'll require the STEM system itself, even though it'd probably work great together.[/QUOTE] Yeah I feel like implementing a system similar to the one used in the razer hydra would be more effective than a camera.
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