• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
[QUOTE=TJCTakSUn;43579486]Here's the link to the one in question: [url]http://www.pouet.net/prod.php?which=55758[/url] Direct download link: [url]ftp://ftp.untergrund.net/users/ized/prods/cdak.zip[/url] Way better when it's being rendered on your own computer.[/QUOTE] Shit my brain stuffed up for second and thought "hey, has somebody already pirated the Rift?"
Demoscene animations are the closest programming comes to being an art form. Pretty great that they used it for their HMD demo.
[QUOTE=Clavus;43574568]Oculus put together a best-practices guide for VR developers: [url]http://static.oculusvr.com/sdk-downloads/documents/OculusBestPractices.pdf[/url][/QUOTE] [img]http://i.imgur.com/vmiBr2M.jpg[/img] [I]Wireless feature?[/I] Sneaky hint at the CV1.
[QUOTE=Daemon White;43579239]...where do I download? That page is a bit of a clusterfuck and I couldn't see anything relating to the demoscene animations.[/QUOTE] Yeah it's a little early 2000's in design You can find the database of demoscenes from the top called "Prods" (another word for them I guess). Sort by thumbs up for good ones, though you'll not get a lot of newer ones (like the above) when you do that. [editline]18th January 2014[/editline] [QUOTE=Clavus;43580471]Demoscene animations are the closest programming comes to being an art form. Pretty great that they used it for their HMD demo.[/QUOTE] I think some of the coolest ones are where people do entire complex-looking animations in less than a kilobyte or whatever. Done via entirely procedural generating code. Apparently this was part of the inspiration behind the first concept of Spore for Will Wright. [editline]18th January 2014[/editline] This is probably my favorite demo though: [url]http://www.pouet.net/prod.php?which=31571[/url]
that one from the valve VR demo is <4 kilobytes I'm fairly sure there's also the competition facepunch did for 4k demoscenes we did
[QUOTE=Orkel;43576131]This was one of the demo scenes that Valve used for their HMD demo [hd]http://www.youtube.com/watch?v=RCh3Q08HMfs[/hd] Must have been trippy when combined with the best VR system currently on the planet. Kinda starting to understand why one of the guys described the demo like a "lucid dream"[/QUOTE] Actually it's not, there's expensive mocap used to track glasses ir vr headsets. It's nothing new, i particularity tried one out looking at a powerwall and the other in a small area with similar effect. Also the possibility of being wireless and with low latency for such a headset comes at a cost at only one vr goggle could be active at one time in the same area. If the rift is a seated experience then having a wireless headset isn't that necessary. Now walking around yeah, but again only one person allowed a wireless connection.
[QUOTE=Ithon;43586636]Actually it's not, there's expensive mocap used to track glasses ir vr headsets. It's nothing new, i particularity tried one out looking at a powerwall and the other in a small area with similar effect. Also the possibility of being wireless and with low latency for such a headset comes at a cost at only one vr goggle could be active at one time in the same area. If the rift is a seated experience then having a wireless headset isn't that necessary. Now walking around yeah, but again only one person allowed a wireless connection.[/QUOTE] Why could only one VR goggle be active at one time? We've got multi-spectrum wireless broadband which is more than capable of streaming separate video channels at exceedingly low latency.
Valve's HMD. Vertical screens? [img]http://o.aolcdn.com/hss/storage/adam/3ac805d507fc5cb644d045070301cf11/valvevr_proto_630pxbodyimg.jpg[/img]
Would make a little more sense if it was wrapped more around the face... Maybe some sort of processors for each eye or camera?
[QUOTE=woolio1;43586690]Why could only one VR goggle be active at one time? We've got multi-spectrum wireless broadband which is more than capable of streaming separate video channels at exceedingly low latency.[/QUOTE] I've been told the only way to do it is multi-channel and can only have one person because it takes up the bandwidth. [editline]19th January 2014[/editline] [QUOTE=Orkel;43587320]Valve's HMD. Vertical screens? [img]http://o.aolcdn.com/hss/storage/adam/3ac805d507fc5cb644d045070301cf11/valvevr_proto_630pxbodyimg.jpg[/img][/QUOTE] Good guess it's because they are cell phone screens , due to availability, but it could be for the extreme of looking up or down which is more comfortable to do then side to side.
[QUOTE=Ithon;43587496]I've been told the only way to do it is multi-channel and can only have one person because it takes up the bandwidth. [/QUOTE] There is never only one way to do something. Also, it's very difficult to run out of wireless bandwidth. The 2.4Ghz band has eleven channels, each capable of several thousand megabits of data transmitted per second. If you add another transceiver, you get twice that. Add another, etc. Also, you can actually run on the same channel something else is using with minimal interference. It's why your cordless phone doesn't knock out your wireless network. Since you're probably not aiming to take up the entire 2.4Ghz band, why not look at the 5Ghz band instead? It's got fewer things using it, and it's faster. It also penetrates solid materials less, which is good if you're sticking it on your face. Currently, the upper limit of data transmission in the 5Ghz band is several Gigabits, as we see with 802.11ac. With that transmission rate, you can send lossless 1080p streams across your house, well suited for VR tech. You really may want to consider your sources in the future, because they have no idea what they're talking about.
[QUOTE=Orkel;43587320]Valve's HMD. Vertical screens? [img]http://o.aolcdn.com/hss/storage/adam/3ac805d507fc5cb644d045070301cf11/valvevr_proto_630pxbodyimg.jpg[/img][/QUOTE] I'm guessing they just use vertical screens because they are retrofitted phone screens, so when you put two of them side by side the effectively make a more square-sized aspect ratio.
Slides from Michael Abrash's talk at Dev Days: [url]http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%20Days%202014.pdf[/url] Which makes me think that next year, instead of asking whether or not we should buy a dev kit or wait for a consumer version of the OR, we're going to ask whether or not to buy the CV1 or wait until 2015 for the CV2 with the improvements.
I could be late, but I just saw this featured on Gamespot. Pretty cool look at Oculus AR. [video=youtube;Bc_TCLoH2CA]http://www.youtube.com/watch?v=Bc_TCLoH2CA[/video]
[QUOTE=Boone_Sedford;43596405]I could be late, but I just saw this featured on Gamespot. Pretty cool look at Oculus AR. [video=youtube;Bc_TCLoH2CA]http://www.youtube.com/watch?v=Bc_TCLoH2CA[/video][/QUOTE] Woah, that virtual workspace demo blew me away. [editline]19th January 2014[/editline] [QUOTE=OpethRockr55;43595689]Slides from Michael Abrash's talk at Dev Days: [url]http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%20Days%202014.pdf[/url] Which makes me think that next year, instead of asking whether or not we should buy a dev kit or wait for a consumer version of the OR, we're going to ask whether or not to buy the CV1 or wait until 2015 for the CV2 with the improvements.[/QUOTE] I'm probably gonna buy CV1 for the sake of owning a piece of history.
[QUOTE=SGTNAPALM;43598941]Woah, that virtual workspace demo blew me away. [editline]19th January 2014[/editline] I'm probably gonna buy CV1 for the sake of owning a piece of history.[/QUOTE] I'm going to buy CV1 because I'm incredibly impatient, and any form of VR gaming is going to be infinitely more amazing than what we have now. Also, because I am incapable of making good financial decisions.
Buy the CV1. There's no point waiting for CV2 because once it comes out you'll be waiting for CV3.
If this came out within the month, I'd literally sell my PS4 to get one.
[QUOTE=Mr. Agree;43602008]If this came out within the month, I'd literally sell my PS4 to get one.[/QUOTE] How the hell would you "literally" sell it? You either sell it, or you dont.
garry talked on his blofg about a VR demo with Valve's VR HMD, it was apparently set in an office with the 'portal guys' going about their work - the testing people, he meant. Like the guys in the 'commercials'. Would love to see that.
[QUOTE=lekkimsm;43602340]How the hell would you "literally" sell it? You either sell it, or you dont.[/QUOTE] [url="http://www.merriam-webster.com/dictionary/literally"]He's [b][i]literally[/b][/i] using it for emphasis because that's okay now.[/url]
[QUOTE=Biscuit-Boy;43603235][url="http://www.merriam-webster.com/dictionary/literally"]He's [b][i]literally[/b][/i] using it for emphasis because that's okay now.[/url][/QUOTE] So basically the word is useless now.
[QUOTE=Boone_Sedford;43596405]I could be late, but I just saw this featured on Gamespot. Pretty cool look at Oculus AR. [video=youtube;Bc_TCLoH2CA]http://www.youtube.com/watch?v=Bc_TCLoH2CA[/video][/QUOTE] This reminds of ARI that was on heavy rain [video=youtube;SsQT3mbvVWY]http://www.youtube.com/watch?v=SsQT3mbvVWY[/video]
[QUOTE=Boone_Sedford;43596405]I could be late, but I just saw this featured on Gamespot. Pretty cool look at Oculus AR. [video=youtube;Bc_TCLoH2CA]http://www.youtube.com/watch?v=Bc_TCLoH2CA[/video][/QUOTE] I am so terrible with the rift. I watched this with mine on and got motion sick. :v:
[QUOTE=Hideous;43604993]I am so terrible with the rift. I watched this with mine on and got motion sick. :v:[/QUOTE] Well yeah, watching a standard video in the Rift does that to you. You're not in control of the camera, so motion sickness kicks in quite fast.
[QUOTE=Clavus;43605259]Well yeah, watching a standard video in the Rift does that to you. You're not in control of the camera, so motion sickness kicks in quite fast.[/QUOTE] Gotta turn on virtual cinema for every video.
[QUOTE=ScottyWired;43603899]So basically the word is useless now.[/QUOTE] Just like the words incredible or unbelievable. The words that mean something is so amazing that you [I]literally[/I] don't believe it. Languages evolve son. Now let's talk about the Rift.
[QUOTE=Clavus;43605259]Well yeah, watching a standard video in the Rift does that to you. You're not in control of the camera, so motion sickness kicks in quite fast.[/QUOTE] Wait, really? Dang it, I was hoping I could use it to watch 3D movies.
[QUOTE=woolio1;43614671]Wait, really? Dang it, I was hoping I could use it to watch 3D movies.[/QUOTE] But you can. Just use the theatre app / game.
[QUOTE=Daemon White;43614703]But you can. Just use the theatre app / game.[/QUOTE] So I can't use it as an HMD, without all the fluffy theatre crap? Is there something special about the Rift that causes the motion sickness when used as an HMD, or is this something that's more or less standard across the board? Would you ever just get used to it?
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