• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
[QUOTE=EcksDee;43807102]i wonder if we gonna get like oculus and sony HMD exclusive titles lol It's like the new console war[/QUOTE] The peripheral war.
[QUOTE=bitches;43805870]I don't like the thought of Oculus exclusive games. VR exclusive is a great idea. Oculus exclusive is not, however much that I don't want another company to steal the spotlight.[/QUOTE] I doubt Oculus will be pushing for exclusivity. They said they want competition in the VR market and have shared VR standards. It'd really hurt the momentum of VR as a whole if device-exclusive games start popping up.
[QUOTE=Sgt. Khorn;43802948]Seems legit, right? [t]http://puu.sh/6LqvX.png[/t][/QUOTE] It doesn't hurt writing a polite email reply to ask him prove his identity
[QUOTE=Sgt. Khorn;43802948]Seems legit, right? [t]http://puu.sh/6LqvX.png[/t][/QUOTE] Consider this: Who else can you think of with knowledge of your personal email address knew you entered in this contest?
[QUOTE=bitches;43805870]I don't like the thought of Oculus exclusive games. VR exclusive is a great idea. Oculus exclusive is not, however much that I don't want another company to steal the spotlight.[/QUOTE] Well let me know when someone other than Oculus starts making HMD's for the PC with the purpose of selling them to the consumer market :v: I think OR exclusive is less about being exclusive to the brand and more about VR exclusive.
I just like to imagine how fun regular ole' worldbuilding will be for the Rift. Designing your own architecture with level design programs, and then walking through it "in person" would keep me entertained forever.
[QUOTE=Big Dumb American;43811129]I just like to imagine how fun regular ole' worldbuilding will be for the Rift. Designing your own architecture with level design programs, and then walking through it "in person" would keep me entertained forever.[/QUOTE] The thing I'm excited about is massive multiplayer. When you're in VR, things are a lot more personal.
I just want to be a anime
DICE 2014 summit is on. [url]http://www.twitch.tv/DICE[/url] Luckey will hold a talk at "Virtual Reality: The Road Ahead" which is about 55 minutes from this post. Let's hope for some cool info. [editline]6th February 2014[/editline] it started [editline]6th February 2014[/editline] ahaha that ending "end of slide, end of presentation, thank you" and then he runs and jumps off the stage
Shit. Missed it. Better find a recording somewhere.
Palmer Luckey is way too cute. After his speech, he just ran and jumped off the stage. When the next guy came up and addressed something Palmer had left out of his speech, Palmer just yelled his response back and that went back and forth for a few minutes.
If someone finds a video of the speech can they please link it? I had a quick look but couldn't find anything
So after figuring out how to use twitter, I asked Nick. [t]http://puu.sh/6MGgr.png[/t] So it seems to all be good.
[QUOTE=Baboo00;43815936]Palmer Luckey is way too cute. After his speech, he just ran and jumped off the stage. When the next guy came up and addressed something Palmer had left out of his speech, Palmer just yelled his response back and that went back and forth for a few minutes.[/QUOTE] Reminds me that he's really just a kid. It's great that he's had these ideas and all but I'm happy that people like Carmack are behind him, people who are experienced because Palmer clearly is not.
[QUOTE=SGTNAPALM;43817711]Reminds me that he's really just a kid. It's great that he's had these ideas and all but I'm happy that people like Carmack are behind him, people who are experienced because Palmer clearly is not.[/QUOTE] Have you seen a professional animator? When they're not busy working on 3D stuff, they goof off all the time, hell, even at work. Similar to that, this guy is a young entrepreneur that has nothing holding him back. If you can run and jump off the stage, then why the fuck not? You can be experienced, and a goofball at the same time.
[QUOTE=Daemon White;43817748]Have you seen a professional animator? When they're not busy working on 3D stuff, they goof off all the time, hell, even at work. Similar to that, this guy is a young entrepreneur that has nothing holding him back. If you can run and jump off the stage, then why the fuck not? [b]You can be experienced, and a goofball at the same time.[/b][/QUOTE] STEVE. BALLMER.
[QUOTE=SGTNAPALM;43817711]Reminds me that he's really just a kid. It's great that he's had these ideas and all but I'm happy that people like Carmack are behind him, people who are experienced because Palmer clearly is not.[/QUOTE] he's just more fun than you [editline]7th February 2014[/editline] [QUOTE=Big Dumb American;43812880]I just want to be a anime[/QUOTE] [url=http://fenglee.com/game/aog/]this game[/url] can get oculus rift support and then i can die
palmer is just a cool guy enjoying what is surely the most exciting time of his life - he has his own huge, groundbreaking company, millions of dollars, and is known the world over... I'd be as happy and carefree as he is in his situation.
[QUOTE=Beacon;43821685]palmer is just a cool guy enjoying what is surely the most exciting time of his life - he has his own huge, groundbreaking company, millions of dollars, and is known the world over... I'd be as happy and carefree as he is in his situation.[/QUOTE] he's livin da lyfe
da thug lyfe~~
[QUOTE=Daemon White;43817748]Have you seen a professional animator? When they're not busy working on 3D stuff, they goof off all the time, hell, even at work. Similar to that, this guy is a young entrepreneur that has nothing holding him back. If you can run and jump off the stage, then why the fuck not? You can be experienced, and a goofball at the same time.[/QUOTE] But he's not experienced. He's been at this for only a couple of years. He'd be lost without the help of the people who have been in the industry for decades. I think he's even admitted this himself.
[QUOTE=SGTNAPALM;43822830]But he's not experienced. He's been at this for only a couple of years. He'd be lost without the help of the people who have been in the industry for decades. I think he's even admitted this himself.[/QUOTE] I feel it's important to consider that the Consumer VR industry pretty much BEGAN with the Rift. Nobody else has ever delivered another product quite like it. So while he may have only been in the industry for a few years, he's been in it since the start.
[QUOTE=woolio1;43825348]I feel it's important to consider that the Consumer VR industry pretty much BEGAN with the Rift. Nobody else has ever delivered another product quite like it. So while he may have only been in the industry for a few years, he's been in it since the start.[/QUOTE] Rather he's reinvigorated Consumer VR, I've put on fatsharks which are pretty recent compared to older attempts and the rift has accomplished overcoming some of the obstacles hurting VR which fatsharks have. However to note having a virtual experience moved away from VR to such things as powerwalls, but typically they can be expensive both on computation and one's wallet. What will most likely happen is such devices that will come out like the rift will be popular enough to have plenty of eyes looking at whitepapers and projects of the past that stopped at VR or continued on in powerwall userspace and bring into the next gen of VR headsets. That said, he's going to grow on top of what he's going right.
[QUOTE=woolio1;43825348]I feel it's important to consider that the Consumer VR industry pretty much BEGAN with the Rift. Nobody else has ever delivered another product quite like it. So while he may have only been in the industry for a few years, he's been in it since the start.[/QUOTE] While the Rift wouldn't be a thing without Luckey, it also wouldn't be a thing without Carmack. Before he came along he was trying to sell some DIY kits for VR enthusiasts. Carmack took his hand and guided him along the right path, made the right connections, and enabled Palmer to gain traction in a very skeptical market as well as make it a full-blown consumer product that has captivated the entire industry. If Carmack's ability to see potential and and knowledge of the industry and its key figures wasn't there at the early hours, I seriously doubt that a quarter as many people would ever have even heard about the Rift. If Carmack hadn't been in the right place at the right time, the Rift would probably be just a fun little novelty lost to time.
I'm really tempted to get an OR once I get my next paycheck, even though I know CC is just around the corner. Have there been any solid hints as to when the CC devkit might come out, even just a "Q4 2014" kinda hint? I know the consumer version probably won't be out until sometime in 2015 and I can't wait long enough for that but if CC comes out next month or something I can hold out. Also I'm not excited about the camera tracking, I wished they used a better method like Razor's magical magnetic tracking with their hydra. The better screen and anti-nausea tech is what interests me.
[QUOTE=Qwerty Bastard;43837268]I'm really tempted to get an OR once I get my next paycheck, even though I know CC is just around the corner. Have there been any solid hints as to when the CC devkit might come out, even just a "Q4 2014" kinda hint? I know the consumer version probably won't be out until sometime in 2015 and I can't wait long enough for that but if CC comes out next month or something I can hold out. Also I'm not excited about the camera tracking, I wished they used a better method like Razor's magical [B]magnetic tracking[/B] with their hydra. The better screen and anti-nausea tech is what interests me.[/QUOTE] Suffers from drift as far as I know.
[QUOTE=alien_guy;43837421]Suffers from drift as far as I know.[/QUOTE] Oh, well in any case the camera tracking doesn't seem like the way to go. I know I've obviously not tried it myself but just from the videos it looks inconsistent, you can see it jitter every few seconds which would be disorienting as fuck. But even if they fix that there's all sorts of other problems that come with camera tracking. You need to have proper lighting at all times, you need to be more or less facing the camera with the OR, you have to set up your environment in a specific way where you're the right distance from the camera and there's nothing in the way if you move your head weirdly, the camera might not be fast enough to cut out possible motion blur, the motion tracking is separate from rotational tracking and adds a whole new lag/sync factor, the list goes on. Even if they fix some of the software issues there will be unavoidable complications. While that's good enough for something like the Kinect which doesn't necessarily need to be perfect 1:1, the OR is all about that perfect sync with your head motion, I mean that's like the keystone of the whole system.
Any of you guys hear of the Viritux Omni ? It is a third party peripheral that when you move your character moves, It is pretty effing amazing. [IMG]http://www.youtube.com/watch?v=iUkjaNQlZO8[/IMG]
[QUOTE=GootarKidd;43838476]Any of you guys hear of the Viritux Omni ? It is a third party peripheral that when you move your character moves, It is pretty effing amazing. [IMG]http://www.youtube.com/watch?v=iUkjaNQlZO8[/IMG][/QUOTE] and loud as hell
[url]https://twitter.com/therealcliffyb/status/432310105460056064[/url] Oculus seems to have upgraded their shit yet again, to something even better than Crystal Cove.
Sorry, you need to Log In to post a reply to this thread.