• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
That looks extremely fun. As a side note, any doubts I had about immersion evaporated when I saw that kid run into the printer.
Is anyone developing a game which plays with gravity like Prey and Portal for the Rift? That would be amazing.
I ordered one with the Razer Hydra a few days ago. The Oculus Rift should take a while and the Hydra was sold out. I will try to make it work with the Blender Game Engine.
[QUOTE=Mitsuma;40170636]I ordered one with the Razer Hydra a few days ago. The Oculus Rift should take a while and the Hydra was sold out. I will try to make it work with the Blender Game Engine.[/QUOTE] I wonder what it'd be like with ZBrush.
[QUOTE=SIRIUS;40178675]I wonder what it'd be like with ZBrush.[/QUOTE]I'd wait for a higher res one before considering that.
I was kinda bummed that the Oculus Rift item for TF2 can no longer be acquired. You think they'd set it up so you are awarded one when you start TF2 up with the Rift in action. Instead you only get it if you bought the experimental dev version / shat out [highlight][b]$1[/b][/highlight] at the minimum in the kickstarter. The deadline for meeting either of these ended April 1st. (Nice choice of day, Valve). And since the kickstarter ended and closed in September, you had till 1st April to blow 300 bucks on a experimental product to get it. (Unless of course you participated in the KS) I don't have tons of cash to be buying the more expensive, test versions of the product, and I will gladly buy the finished product when it's released, both for the more comfortable price, and quality of the product. Meanwhile roughly half of the kickstarter donators have never heard of TF2, and will send the email for the item to their trash folder shortly after.
[QUOTE=SlickBlade;40179664]I was kinda bummed that the Oculus Rift item for TF2 can no longer be acquired. You think they'd set it up so you are awarded one when you start TF2 up with the Rift in action. Instead you only get it if you bought the experimental dev version / shat out [highlight][b]$1[/b][/highlight] at the minimum in the kickstarter. The deadline for meeting either of these ended April 1st. (Nice choice of day, Valve). And since the kickstarter ended and closed in September, you had till 1st April to blow 300 bucks on a experimental product to get it. (Unless of course you participated in the KS) I don't have tons of cash to be buying the more expensive, test versions of the product, and I will gladly buy the finished product when it's released, both for the more comfortable price, and quality of the product. Meanwhile roughly half of the kickstarter donators have never heard of TF2, and will send the email for the item to their trash folder shortly after.[/QUOTE]It's only a hat.
Hats in TF2 arn't only a hat, they have real world value.
[QUOTE=RoboChimp;40179844]It's only a hat.[/QUOTE] I'm one of the poor thousands that have fallen into the endless greed of wanting every hat they can grab. Plus I would like to use the ingame item while I use the reallife counterpart, to show more 'I'm currently using this special virtual reality device' rather 'I spent $300 on this, look how rich I am' [editline]6th April 2013[/editline] At least 3,000 of the near 10,000 OR Kickstarter backers would have no need for the code. If only. I'd gladly keep one safe till I get to use the unit myself.
[QUOTE=lunarwalrus;40180153]Hats in TF2 arn't only a hat, they have real world value.[/QUOTE] Well this one ain't tradeable anyways.
[QUOTE=Orkel;40163456]Someone somehow linked the Hydra to the Oculus in a way that allows it to have positional tracking. One of the hydra controllers is strapped to the back of his head. Seems to work perfectly, and if some dude can do it in his home I'm certain Oculus can whip something up in the consumer version. [hd]http://www.youtube.com/watch?v=GQK48duvld0[/hd][/QUOTE] What's that guy is doing is interesting, but why does he have a child showing it off? I'm not too keen on the hydra because it uses a magnetic field.
[QUOTE=RoboChimp;40181063]What's that guy is doing is interesting, but why does he have a child showing it off? I'm not too keen on the hydra because it uses a magnetic field.[/QUOTE] Whats wrong with using a magnetic field?
[QUOTE=RoboChimp;40181063]What's that guy is doing is interesting, but why does he have a child showing it off? I'm not too keen on the hydra because it uses a magnetic field.[/QUOTE]Oh no cancer!
[QUOTE=alien_guy;40182536]Whats wrong with using a magnetic field?[/QUOTE]It can get interference and if it's too strong it can cause errors on near by hard drives.
[QUOTE=RoboChimp;40183033]It can get interference and if it's too strong it can cause errors on near by hard drives.[/QUOTE] Do you really think the controller is going to create such a strong magnetic field that it is going to harm hard drives. I'm almost 100 % sure it's really weak magnetic field that's used to determine pitch and stuff like that.
[QUOTE=Swebonny;40183062]Do you really think the controller is going to create such a strong magnetic field that it is going to harm hard drives. I'm almost 100 % sure it's really weak magnetic field that's used to determine pitch and stuff like that.[/QUOTE]If it's a weak field I'd expect it to get interference really easily.
you'd be surprised how much a specific frequency sticks out when you are looking for it I can't find any technical specs on the thing but I assume the only downside of using magnetic fields for this kind of thing is limited range (with further range quite quickly destroying quality outside of its optimal operational area, inverse square and such) it is a great idea though, but probably best used just for local translation tracking (sitting in a chair and leaning left and right kind of deal, ala TrackIR) due to the wires and limited range (though its probably likely that the wires maximum length is similar to the maximum reliable distance) [editline]7th April 2013[/editline] I mean you might use the hydra in one or two games specifically as it was designed, but outside of that, for conventional games where you're also using your rift, sticking one on your head and getting translational movement is a great compromise until the consumer version comes out (though how many games will support that kind of use, I'm not sure, unless someone writes some kind of interface for them) I predict that regardless of games implementing outright support for the rift, someone will likely write a piece of software which emulates a TrackIR device's outputs using the rift's (as has been done for the free, open source alternatives to TrackIR)
[QUOTE=RoboChimp;40183088]If it's a weak field I'd expect it to get interference really easily.[/QUOTE] Do you live near an electromagnet or something?
[QUOTE=SGTNAPALM;40137337]It looks like almost exactly how they did the crosshairs in Serious Sam. [editline]2nd April 2013[/editline] I don't know man, the Kinect is basically just two cameras and the Kinect is a very powerful device. [editline]2nd April 2013[/editline] I don't use noise canceling headphones to avoid this. [editline]2nd April 2013[/editline] Besides, just sit in a quiet room with the AD700s which have a very wide soundstage and you're gonna have a great experience.[/QUOTE] The bass is quite weak on the AD700s though but for VR their soundstage is probably unrivaled.
[QUOTE=Profanwolf;40194796]The bass is quite weak on the AD700s though but for VR their soundstage is probably unrivaled.[/QUOTE] Yeah, that's what I was going for. You'd have a great sense of direction using AD700s. If bass was that important you'd sit on a subwoofer or something while playing.
i own ad700s and they're fucking amazing, I can't even imagine them with the rift
These guys take the Rift apart. [video=youtube;oJ9w2ihEHxQ]http://www.youtube.com/watch?v=oJ9w2ihEHxQ&list=UUtmx5161A_acy0xPo5RXQhA&index=1[/video] [editline]10th April 2013[/editline] [QUOTE=danharibo;40183561]Do you live near an electromagnet or something?[/QUOTE] No, but it wouldn't be hard for someone to break it with a magnet.
Welp it's "the end of next week" but still no shipping notice. It's a bit weird, since the guy that made DSFix for Dark Souls PC lives in Austria and het got his unit like 5 days ago, after [url=http://blog.metaclassofnil.com/?p=299]it was send through Australia first[/url].
[img]http://blog.metaclassofnil.com/wp-content/uploads/2013/04/ship.png[/img] ummm
I want one of these badboys! Looks so amazing.
[QUOTE=RoboChimp;40218394] No, but it wouldn't be hard for someone to break it with a magnet.[/QUOTE] Maybe if it was a really large magnet and you smashed the unit with it.
Cymatic Bruce has some nice videos, takes requests as well. Tuscany [media]http://www.youtube.com/watch?v=syojwCbB8cQ[/media] Mirror's Edge [media]http://www.youtube.com/watch?v=t9TwZ3jpPoA[/media] Skyrim [media]http://www.youtube.com/watch?v=VFTW6CpWBVI[/media]
Quake 1 is probably the game I'm looking forward to playing the most with OR.
Two ideas For movies and other fixed camera media, instead of controlling the user's view (that causes nausea right?) allow the user to see through a window or portal. Similiar to the cinema mod. Foot pedals for wasd?
[hd]http://www.youtube.com/watch?v=pAC5SeNH8jw[/hd]
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