• Oculus Rift Thread: Consumer release months away
    6,303 replies, posted
[QUOTE=Orkel;44299011]Also don't forget this little tidbit that an Oculus employee posted a month ago: GTX 770 is the "minimum spec" for CV1. [url]http://www.reddit.com/r/oculus/comments/1yheyu/can_nvidia_555m_390_gflops_work_with_any_games_or/cfko9hn?context=3[/url][/QUOTE] That's actually really disappointing. I was hoping it wouldn't be much harder to run than any normal game at 1080p, given the 1080p display.
[QUOTE=ZestyLemons;44318120]That's actually really disappointing. I was hoping it wouldn't be much harder to run than any normal game at 1080p, given the 1080p display.[/QUOTE] CV1 has been confirmed by palmer to be higher than 1080p, most likely 1440p.
The GTX770 is a $400 card... Morpheus it is!
[QUOTE=woolio1;44318230]The GTX770 is a $400 card... Morpheus it is![/QUOTE] If the CV1 releases near november-december then I'm sure the price will have dropped by then.
I don't see how the Rift can have a minimum spec card. Can't you just play less intensive games?
He probably means the "default settings". 90-120hz (higher than 75 confirmed) and possibly 1440p, combined with an AAA game like valkyrie. I guess you'll be able to run it with less intensive settings but you won't get "presence" and as good VR as it could be. That's my guess.
[QUOTE=woolio1;44318230]The GTX770 is a $400 card... Morpheus it is![/QUOTE] you can play your games at a lower quality equal to what morpheus will support, you know [editline]22nd March 2014[/editline] and not have wonky pc compatibility or be limited to the undoubtedly crap selection of console VR
[QUOTE=RoboChimp;44318016]Quick Question, how do I get VR mode working in TF2 again? It tells me to restart TF2, I do that and it says disabled again. What do I do?[/QUOTE] Don't know exactly, but first set resolution to 1280x800, activate VR mode, restart game and make sure you don't have any funky launch parameters or anything?
[QUOTE=RoboChimp;44318016]Quick Question, how do I get VR mode working in TF2 again? It tells me to restart TF2, I do that and it says disabled again. What do I do?[/QUOTE] Use google. [url]http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide[/url]
[QUOTE=woolio1;44318230]The GTX770 is a $400 card... Morpheus it is![/QUOTE] You will also have to buy PS Eye for it to work.
[QUOTE=AntonioR;44320126]You will also have to buy PS Eye for it to work.[/QUOTE] Yes... But the camera is $50. Big price difference. Considering graphics cards don't go down that much (I can't buy a 560Ti for the price I got mine), it's going to be a pretty penny. As for Morpheus, I know it's going to work relatively well... It'll have to, to avoid another Virtual Boy fiasco. It'll support at least two of my favorite racing games, which are really the only thing I play anymore. And it's a cheaper unit. I'm looking at $800+ to get a CV1, a new graphics card, et al, vs $350 if Sony manages to hit their projected price point. As long as it works reasonably well, I'll be fairly happy.
[QUOTE=AntonioR;44320126]You will also have to buy PS Eye for it to work.[/QUOTE] no. it comes bundled with the morpheus
Couldn't resist, got DK2 :dance:
[QUOTE=Craptasket;44321403]Couldn't resist, got DK2 :dance:[/QUOTE] Jesus Christ guys, stop, you are making it hard for me :I I want it sooo much, but dat CV tho
[QUOTE=woolio1;44320241]Yes... But the camera is $50. Big price difference. Considering graphics cards don't go down that much (I can't buy a 560Ti for the price I got mine), it's going to be a pretty penny. As for Morpheus, I know it's going to work relatively well... It'll have to, to avoid another Virtual Boy fiasco. It'll support at least two of my favorite racing games, which are really the only thing I play anymore. And it's a cheaper unit. I'm looking at $800+ to get a CV1, a new graphics card, et al, vs $350 if Sony manages to hit their projected price point. As long as it works reasonably well, I'll be fairly happy.[/QUOTE] Is Sony's VR going to be available for the PC or is it just for PS4 ? A big selling point will be "random" content. Everybody can make some VR game or just a demo for you to try out on the PC. And what about Playstation ? If they don't change some of their policies you are stuck with just game releases. And we all know VR wont be limited to games.
[QUOTE=AntonioR;44322036]Is Sony's VR going to be available for the PC or is it just for PS4 ? A big selling point will be "random" content. Everybody can make some VR game or just a demo for you to try out on the PC. And what about Playstation ? If they don't change some of their policies you are stuck with just game releases. And we all know VR wont be limited to games.[/QUOTE] Just the PS4 right now. Seems to me that Sony only focusses on triple-A VR games at the moment (with the rumour that a whole bunch of first party studios are working on VR games). But, I don't expect it'd be hard for Rift games to be 'ported' to Sony's VR. In the end the motion tracking and display techniques are very similar in specs and capabilities. Also I just subbed to Unreal Engine 4. The content examples project is a lot of fun to explore. Lots of potential for quick VR projects (since Unity Pro is very expensive compared to UE4's $20/month).
Valkyrie's launching simultaneously for Rift and Morpheus, so I'm assuming the headsets use a similar enough system that it's not too difficult for them to do that. Also, we can't forget about the surprisingly nonexistent 3D Blu-Ray support which is going to be patched in sometime in the future. I doubt Sony, with so much experience in movie HMDs, could resist adding that functionality to the Morpheus.
[QUOTE=Clavus;44322127]But, I don't expect it'd be hard for Rift games to be 'ported' to Sony's VR. In the end the motion tracking and display techniques are very similar in specs and capabilities.[/QUOTE] But I am not talking about games and how hard it is to port those to PS4 VR. I am talking about publishing random VR stuff and making them available for PS4 users. You can't just surf the web and install some random demo on your PS4 to try it out, just like you can't install game mods and stuff. Which also means no support for VR in older titles, which are often fan mods. Imagine some museum makes a VR tour, how will they publish that on PS4 ? Since VR is a new thing there is and will be a ton of experimental VR projects which won't be available for PS users because of the locked platform.
Don't you guys get too hyped for Morpheus. I mean it's great and all that some big developers will get into VR through it, but let's not forget about PS4 hardware. I mean - games come out at PS4 mostly at 1080p 30/struggling 60 fps, with much lower quality than PC. Can't imagine what magic would they have to do to reach 1080p at 75+ fps or even 2k at 60. I know that the PS4 is also much cheaper, but again, I really doubt that the immersion will be anywhere close to the Rift that's supposed to run at 2k and 75+ fps. I know not everyone can afford that kind of PC, but at least there's nothing limiting you.
[QUOTE=PHrag;44324143]Don't you guys get too hyped for Morpheus. I mean it's great and all that some big developers will get into VR through it, but let's not forget about PS4 hardware. I mean - games come out at PS4 mostly at 1080p 30/struggling 60 fps, with much lower quality than PC. Can't imagine what magic would they have to do to reach 1080p at 75+ fps or even 2k at 60. I know that the PS4 is also much cheaper, but again, I really doubt that the immersion will be anywhere close to the Rift that's supposed to run at 2k and 75+ fps. I know not everyone can afford that kind of PC, but at least there's nothing limiting you.[/QUOTE] This will probably change in 4 years when naughty dog and other aaa developers start to optimize their games for PS4 way more than they are now. remember that the ps4 just recently came out. It's not like they maxed it out yet (they didn't and wont for a long time)
[QUOTE=woolio1;44322438]Valkyrie's launching simultaneously for Rift and Morpheus, so I'm assuming the headsets use a similar enough system that it's not too difficult for them to do that. [/QUOTE] Valkyrie is probably a launch title for both, but I doubt they'll launch simultaneously.
[QUOTE=endorphinsam;44324325]This will probably change in 4 years when naughty dog and other aaa developers start to optimize their games for PS4 way more than they are now. remember that the ps4 just recently came out. It's not like they maxed it out yet (they didn't and wont for a long time)[/QUOTE] PC games in 4 years ≫ PS4 games in 4 years. And don't pretend an x86 based console will take years to max out, this isn't cell.
[QUOTE=alien_guy;44324417]PC games in 4 years ≫ PS4 games in 4 years. And don't pretend an x86 based console will take years to max out, this isn't cell.[/QUOTE] And what about PC hardware in 4 years ? VR might be the thing that could speed up development of faster processors and graphics cards. In 4 years there will certainly be Rift CV2 or 3, with a possible 4k screen and 120fps. And Morpheus will be stuck with a 2013 hardware. QUESTIONS: a) Is the framerate of the Rift somehow limited by it's screen or it's just that the GPUs can't render at higher fps ? I am asking because using a 2018 graphics card could I get like 120 fps on my CV1 ? b) Can you render at different resolutions like you can on a monitor ? If CV1 is 1440p and my PC can't handle it can I just run at 1080p ?
1) Technically all frame rates are limited by the screen's refresh rate. The refresh rate is how often the screen draws a new image. Ideally you want your frame rate to be at or above the refresh rate. So if the Rift launches with a 120hz monitor you're going to want a rig that can play games using the rift at 120fps+. 2) I would assume so
I just want to point out that all early impressions of Morpheus running on PS4 hardware have reportedly been really fluid. There's a lot of power in that console. It's got a lot of life in it that we're just not seeing yet, because a lot of the games that are out now weren't built for the finalized hardware. Once we start seeing games that were built on the hardware for the hardware, we can make judgments about just how capable it is. I'll probably end up owning a Rift eventually. It's not like it'll be easily ignored. However, I might end up picking it up when I build a new computer, rather than right at launch.
I don't get the fretting about the 'requirements'. If your PC has equal or greater graphics to what a PS4 can output, then there's no reason to get a Morpheus unless you want it for PS4 exclusives.
[QUOTE=PHrag;44324143]Don't you guys get too hyped for Morpheus. I mean it's great and all that some big developers will get into VR through it, but let's not forget about PS4 hardware. I mean - games come out at PS4 mostly at 1080p 30/struggling 60 fps, with much lower quality than PC. Can't imagine what magic would they have to do to reach 1080p at 75+ fps or even 2k at 60. I know that the PS4 is also much cheaper, but again, I really doubt that the immersion will be anywhere close to the Rift that's supposed to run at 2k and 75+ fps. I know not everyone can afford that kind of PC, but at least there's nothing limiting you.[/QUOTE] Honestly I think this is only the case because nobody has any clue what they are doing with the hardware yet There are some 1080p and 60FPS games on PS3 and its specs are laughable at best. For the PS4, it actually has a shit load of RAM and processing power for a console (keep in mind consoles generally use their specs much better than PC's due to no OS overhead as well as low-level access). I have no doubt in my mind that in a few years next-gen games will generally all be 1080p 60fps baseline. Keep in mind as well the PS4/xbone has 8 goddamn physical cores too. With the advent of consoles that have a strong multi-core focus, we are likely going to start seeing games "finally" being made to take full advantage of multi-core setups. Were still stuck in an age where 2-4 cores is more than you'd ever need for a game, and where the best processors are the ones that focus all that power in those cores vs. spreading them out over many cores. As such games coming out now for PS4 aren't really taking full advantage of the multi-core nature of the system yet.
[QUOTE=Orkel;44318130]CV1 has been confirmed by palmer to be higher than 1080p, most likely 1440p.[/QUOTE]Fuck yeah. [QUOTE=Craptasket;44321403]Couldn't resist, got DK2 :dance:[/QUOTE] How can't you? I'm getting it, may play with some game development stuff this time around. Hopefully the low persistence won't make me sick. [QUOTE=PHrag;44324143]Don't you guys get too hyped for Morpheus. I mean it's great and all that some big developers will get into VR through it, but let's not forget about PS4 hardware. I mean - games come out at PS4 mostly at 1080p 30/struggling 60 fps, with much lower quality than PC. Can't imagine what magic would they have to do to reach 1080p at 75+ fps or even 2k at 60. I know that the PS4 is also much cheaper, but again, I really doubt that the immersion will be anywhere close to the Rift that's supposed to run at 2k and 75+ fps. I know not everyone can afford that kind of PC, but at least there's nothing limiting you.[/QUOTE] But it may not be PS4 only forever, it will be hacked like the kinect and Sony will probably release PC drivers. But you can probably just upconvert 720P to 1440P.
So yeah, I was kind of right. [url]http://www.dualshockers.com/2014/03/21/sonys-morpheus-vr-headset-for-ps4-has-three-different-processors-could-still-get-an-oled-screen/[/url] They use an image processor that doubles the framerate by analyzing the next and previous frame and creating an approximate frame between them. Weird, one would think this would generate pretty big latency and might cause some artifacts, and those are both things that are essential for good VR.
[media]http://www.youtube.com/watch?v=x0MXPIIEm3E[/media] Something two local programmers came up with using a rift, arduino and a fan.
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