• Oculus Rift Thread: Consumer release months away
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Flying biplanes in Warthunder - [B]FANS EVERYWHERE![/B]
[QUOTE=PHrag;44333116]So yeah, I was kind of right. [url]http://www.dualshockers.com/2014/03/21/sonys-morpheus-vr-headset-for-ps4-has-three-different-processors-could-still-get-an-oled-screen/[/url] They use an image processor that doubles the framerate by analyzing the next and previous frame and creating an approximate frame between them. Weird, one would think this would generate pretty big latency and might cause some artifacts, and those are both things that are essential for good VR.[/QUOTE] I'm guessing they found some way to do the processing without introducing too much of a lag... Apparently, the tech demos were just as impressive as the Rift's.
[QUOTE=PHrag;44333116]So yeah, I was kind of right. [url]http://www.dualshockers.com/2014/03/21/sonys-morpheus-vr-headset-for-ps4-has-three-different-processors-could-still-get-an-oled-screen/[/url] They use an image processor that doubles the framerate by analyzing the next and previous frame and creating an approximate frame between them. Weird, one would think this would generate pretty big latency and might cause some artifacts, and those are both things that are essential for good VR.[/QUOTE] Weird choice. Since that'd cause a frame of delay, on 60 fps that means another 16ms on top of your already low latency budget (Abrash said 25ms tracking-to-screen is the requirement). [editline]24th March 2014[/editline] SightLine just launched its indiegogo campaign. Originally a VR jam game. Pretty neat use of the Rift. [url]http://www.indiegogo.com/projects/sightline-seeing-is-believing-not-seeing-is-change[/url]
My country is full of bullshit. I want to buy two Rifts for a university project i'm coordinating. Guess what? 350$ + 60% taxes + shipping cost + shipping time + 4 months trapped in customhouse because they can't figure out if it's a bomb or drugs. Hurray Brazil. The only way i can escape this is going through some university programs that involve putting a stamp in the box that states it's for cientific research so they can't ask any questions and a law on tax exemptions that i'm not sure if it works. Anyway, do you guys think they can ship my Rifts with a stamp on the box saying it's for scientific research?
[QUOTE=MatheusMCardoso;44347157]My country is full of bullshit. I want to buy two Rifts for a university project i'm coordinating. Guess what? 350$ + 60% taxes + shipping cost + shipping time + 4 months trapped in customhouse because they can't figure out if it's a bomb or drugs. Hurray Brazil. The only way i can escape this is going through some university programs that involve putting a stamp in the box that states it's for cientific research so they can't ask any questions and a law on tax exemptions that i'm not sure if it works. Anyway, do you guys think they can ship my Rifts with a stamp on the box saying it's for scientific research?[/QUOTE] They will hand you the rifts when they have been completely disassembled.
Sorry to rain on everyone's virtual parade.. [url]http://facepunch.com/showthread.php?t=1379569&p=44353711#post44353711[/url]
[url]http://www.oculusvr.com/blog/oculus-joins-facebook/[/url] show's over everyone go home
Well now..
Why would they even do that, I don't see how it benefits Oculus.
Maybe it'll all be fine. Or maybe we will have ads in our face. Litterly.
What the f*ck ? April 1st is 7 days away...
As I said in the other thread, it was a good run while it last. But at least other big names like Valve and Sony are in the field now, so those avenues are still open.
Oh god why. Why... [editline]25th March 2014[/editline] Hmpf, let's put aside the FB hate for a second and see where it goes. But it does slam the indie spirit of it all.
[QUOTE=Clavus;44353993]Oh god why. Why... [editline]25th March 2014[/editline] Hmpf, let's put aside the FB hate for a second and see where it goes. But it does slam the indie spirit of it all.[/QUOTE] John Carmack and Valve were involved with this for a long time. It stopped being indie a long time ago.
[QUOTE=SGTNAPALM;44354109]John Carmack and Valve were involved with this for a long time. It stopped being indie a long time ago.[/QUOTE] More in the sense that it was its own company. But let's put things in perspective. This FB acquisition means Oculus can possibly grow even faster and market the consumer release even better. On the other side, the future social VR platform that they've been talking / dreaming about will most certainly tie in with FB's services.
[QUOTE=Clavus;44353993]Oh god why. Why... [editline]25th March 2014[/editline] Hmpf, let's put aside the FB hate for a second and see where it goes. But it does slam the indie spirit of it all.[/QUOTE] if Facebook actually knows what they're doing, it might be a huge boost seeing how they can invest a whole fucking lot in it. let's hope they know.
I just hope they'll fight to keep it an open platform, so people can make competing services if they're dissatisfied. [editline]25th March 2014[/editline] To be fair, FB doesn't have a bad track record when it comes to open [url=https://code.facebook.com/projects/]software[/url] or [url=http://www.opencompute.org/]hardware[/url] projects.
Think about it... this company was basically built using crowd funding. They didn't even get to releasing a consumer product and they sold out. In less then two years they turned 2.5 million kickstarter dollars to 2 billion. If you baked the campaign with only 1 dollar you earned them almost 1000$... If instead a prototype you got 350$ stocks that would be like 300 000$ today...
It could honestly go either way at this point. Facebook doesn't seem too controlling over its property, as we see with their previous ventures. They're very Google-esque. I think this could be a huge influx of money for Oculus, and Facebook does have business experience which Oculus really lacks. I don't know, we'll have to see. Besides, they've set the game in motion. VR is a thing now, no matter who sells it.
[QUOTE=woolio1;44354282]It could honestly go either way at this point. Facebook doesn't seem too controlling over its property, as we see with their previous ventures. They're very Google-esque. I think this could be a huge influx of money for Oculus, and Facebook does have business experience which Oculus really lacks. I don't know, we'll have to see. Besides, they've set the game in motion. VR is a thing now, no matter who sells it.[/QUOTE] Indeed, Oculus just got handed the key to the biggest social platform on the planet. There's no way the masses won't pick up on VR now. In the end, this was bound to happen. It wouldn't be a happy-go-luckey indie fest forever. At some point the big players will roll in and shape the landscape for millions of people. Now the race is on to ride that wave.
The problem is that nobody knows if people will still care at all about Facebook next year. It's very possible the masses will suddenly move on and abandon it, like with MySpace. With a flatline in interest comes a sheer drop in ad revenue, and many side projects needing to be axed to stay profitable. It's highly likely that Oculus would be one of the first to go in this scenario, as it isn't directly related to the site in any way and would probably be the most costly facet of Facebook as a company. Social media is a very nebulous thing, nobody is a big player for very long. Unless Oculus can buy themselves back out, the very nature of what Facebook is may slowly kill them.
[QUOTE=Everything;44354385]The problem is that nobody knows if people will still care at all about Facebook next year. It's very possible people will suddenly move on and abandon it, like with MySpace. With a flatline in interest comes a sheer drop in ad revenue, and many side projects needing to be axed to stay profitable. It's highly likely that Oculus would be one of the first to go in this scenario, as it isn't directly related to the site in any way and would probably be the most costly facet of Facebook as a company. Social media is a very nebulous thing, nobody is a big player for very long. Unless Oculus can buy themselves back out, the very nature of what Facebook is may slowly kill them.[/QUOTE] I think that's what Facebook is hedging their bets on. Of course, they're also hedging their bets on achieving critical mass and market saturation... Which they've largely achieved. I'd say they're fairly solid at this point, if only because they're so ingrained. They're also making a lot of smart moves right now, buying a lot of tech start ups, diversifying their product. Google became a market leader when search was a nebulous concept, and now they're paving the way for an interconnected future through technology. I think Facebook's got a shot at doing the same, if they play their cards right. According to the press release, Oculus is still an independent company under the Facebook umbrella. This was a smart move for them, both financially and strategically. We'll have to see how it holds up, but this might actually work out for the best.
Glad I didn't order a dk2
Maybe so, but more and more people are finding Facebook's business practices shady and creepy as months go by. There's a reason why they've had to start a public image campaign to try and convince people they're all about privacy. I don't like the idea of a company who puts dollar values on its users and their interest/habits owning a stake in VR, and many, MANY developers already agree.
[QUOTE=Brandy92;44354527]Glad I didn't order a dk2[/QUOTE] yeah, now that Oculus has 2 billion bucks to spend on R&D and bettering the product, there's no way I'll invest in that slime.
I'm really hoping facebook bought it just so they can make profit off of them, And not to mess with the rift itself
[QUOTE=Everything;44354573]Maybe so, but more and more people are finding Facebook's business practices shady and creepy as months go by. There's a reason why they've had to start a public image campaign to try and convince people they're all about privacy. I don't like the idea of a company who puts dollar values on its users and their interest/habits owning a stake in VR, and many, MANY developers already agree.[/QUOTE] Facebook doesn't sell user data. They do public image campaigns because there are a lot of paranoid people who think that they do.
After 30 minutes of deliberation, I think my opinion has settled in being "cautiously optimistic".
im sure this will just be apart of a virtual facebook world like secondlife where you can look at your friends face via occulus and jerk off to private photos
Or it's Stockholm Syndrome.
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