Starmade V3 - You cannot attach thrusters to planets.
932 replies, posted
So do turrets still shred the mothership?
[QUOTE=flamester370;40608805]These last two update have made me decide to quit Starmade.
They have fucked all of my ships. These updates weren't even needed!
There was nothing wrong with the power it could have stayed the same.
So long, Starmade call me when you get better.[/QUOTE]
No one is going to miss you.
[QUOTE=StickyNade;40612784]So do turrets still shred the mothership?[/QUOTE]
This is important for me to know too. If they still do then I'm gonna scrap my current design and just nail the turrets to the deck.
On the subject of large ships vs small, I think speed could also be determined by mass like turning speed. Maybe make 25km/h the top speed of large ships and the top speed of small ships somewhere round 100km/h.
Eisenhower Carrier, has ~12000 generators and tons of storage. 1,733,202 Load and 848,941 Regen
[thumb]http://i.imgur.com/CTcRyhv.jpg[/thumb]
[thumb]http://i.imgur.com/glLPVlP.jpg[/thumb]
My silly A10 rip off that got damage when I crashed into a planet. 1,856,102 Load and 21336 Regen
[thumb]http://i.imgur.com/ChqcPhw.jpg[/thumb]
My mind is full of fuck.
How well does the AI engage enemies? I was hoping to get very powerful turrets set up on a planet that would attack any enemies in range.
Is there some kind of explanation on how exactly weapon groupings function? I recall seeing something along the lines that putting blocks in the X,Y and Z co-ordinates has different results, and my 200 block long antimatter cannon does indeed have 27 thousand damage per shot, as well as pretty much hitscan projectile speed, while my 200 block long missile arrays are extremely unimpressive
[QUOTE=Guzbone;40613425]Eisenhower Carrier, has ~12000 generators and tons of storage. 1,733,202 Load and 848,941 Regen
[thumb]http://i.imgur.com/CTcRyhv.jpg[/thumb]
[thumb]http://i.imgur.com/glLPVlP.jpg[/thumb]
My silly A10 rip off that got damage when I crashed into a planet. 1,856,102 Load and 21336 Regen
[thumb]http://i.imgur.com/ChqcPhw.jpg[/thumb]
My mind is full of fuck.[/QUOTE]
Power now works logarithmically.
Basically, any ship can easily attain one million regen.
Past that, all regeneration is pretty much done on the fact that each power block gives +25 regeneration.
This pretty much kills intricate generators for any ship larger than a flea, because the most efficient way of generating lots of power is a generator [B]cube[/B] with the correct volume to generate the power desired.
I'm sure he was trying to combat large ships in this update, but all he's done is made large ships even more necessary.
[editline]12th May 2013[/editline]
Additionally, the days of large regen ships are over. A seventy mil regeneration ship requires 2.8 million power blocks.
[QUOTE=blazingfly;40614821]Power now works logarithmically.
Basically, any ship can easily attain one million regen.
Past that, all regeneration is pretty much done on the fact that each power block gives +25 regeneration.
This pretty much kills intricate generators for any ship larger than a flea, because the most efficient way of generating lots of power is a generator [B]cube[/B] with the correct volume to generate the power desired.
I'm sure he was trying to combat large ships in this update, but all he's done is made large ships even more necessary.
[editline]12th May 2013[/editline]
Additionally, the days of large regen ships are over. A seventy mil regeneration ship requires 2.8 million power blocks.[/QUOTE]
Volume-based intricate designs still seem to be the best for regen, not giant blocks.
[editline]12th May 2013[/editline]
Just did a test: a 5x5x5 cube block produces about half the regen as a 5x5x5 4-gen reactor.
There's so much pottential in this game. My only question is:
At some point, will we get crews which move around and operate the ship while it moves?
I'm kinda saddened that the most efficient way of building a ship is first building the stuff that makes it operational (like generators, weapons, thrusters, shielding, the likes) and then building a shell over it, instead of actually building the innards into the ship to save size since getting an absolutely fuckmassive ship go 0-50 m/s in less than 3 seconds, have an incredibly overpowered weapon arsenal and have decent shielding takes barely any real effort at all, while a compact and carefully crafted corvette or frigate will not have any advantage at all (besides maybe turn speed which isn't nearly as useful as it could be), while it will have to sacrifice any real shielding and make do with a cannon that does at best like 1000 damage per shot, while a cap ship will have tens of thousands of shield regen, cannons that could probably kill a planet in a single hit if it had health points and still change flight direction rapidly, and the seemingly enormous resources required to build one fail to mean anything after you've mined a few stations and killed a couple of pirates and earned trillions of credits for it
still having a desync issue. yes, weve disabled firewalls and everything.
I hope he will make stuff directional, like cannon batteries on a broadside and thrusters on the front and sides to help control the ship.
What would be the most efficient generator design now? I've been using multiple 5x5 spiral generators, is there a better way now with this new formula?
[QUOTE=ntzu;40616779]What would be the most efficient generator design now? I've been using multiple 5x5 spiral generators, is there a better way now with this new formula?[/QUOTE]
Fill in the gaps with power tanks, and I'd say that's about it
[QUOTE=ntzu;40616779]What would be the most efficient generator design now? I've been using multiple 5x5 spiral generators, is there a better way now with this new formula?[/QUOTE]
You don't want them in 5x5x5's at all, that was just to get people thinking about volume and how gens work in general. The move volume each generator has, the more regen it provides. The larger each gen is in volume, the better. Those 5x5x5s are horribly inefficient.
[QUOTE=ForgottenKane;40616922]You don't want them in 5x5x5's at all, that was just to get people thinking about volume and how gens work in general. The move volume each generator has, the more regen it provides. The larger each gen is in volume, the better. Those 5x5x5s are horribly inefficient.[/QUOTE]
No, no no no no and no.
Well, basically yes but also no.
The "Larger each generator is in volume = better" rule only applies if you want a generator that outputs around a million regeneration.
At one million regeneration, the volume rule is chucked out the window and the amount of regeneration becomes based on how many overall power blocks you have.
A 5x5x5 4 gen block will still be efficient, but if you are building a large enough ship that requires over a million regeneration, you are better off just building a giant cube of generators, time wise.
[QUOTE=blazingfly;40617055]No, no no no no and no.
Well, basically yes but also no.
The "Larger each generator is in volume = better" rule only applies if you want a generator that outputs around a million regeneration.
At one million regeneration, the volume rule is chucked out the window and the amount of regeneration becomes based on how many overall power blocks you have.
A 5x5x5 4 gen block will still be efficient, but if you are building a large enough ship that requires over a million regeneration, you are better off just building a giant cube of generators, time wise.[/QUOTE]
This is a 1million regen ship (not a cube):
[t]http://i.imgur.com/UP2mOdV.png[/t]
[t]http://i.imgur.com/4n0h24E.png[/t]
And Calbiri has a 4million regen one that has only 335 total mass and ISN'T a giant cube.
Cubes will forever be inefficient.
I believe that the power required for shields is what made people build large ships in the first place anyways, so I'm kind of happy that he boosted it so that both large and small ships are both possible to work with.
[QUOTE=ForgottenKane;40617166]This is a 1million regen ship (not a cube):
[t]http://i.imgur.com/UP2mOdV.png[/t]
[t]http://i.imgur.com/4n0h24E.png[/t]
And Calbiri has a 4million regen one that has only 335 total mass and ISN'T a giant cube.
Cubes will forever be inefficient.[/QUOTE]
I think you are completely missing the point, or your idea of a "large" regeneration is a bit screwy.
I am talking about ships with standard regen, around 20 - 100 million. To obtain these values again, a giant cube is the most time efficient and hell, overall efficient method.
Just scoop up the standard +25 per power blocks, and the meagre one million you can obtain by the old intricate design is a drop in the bucket and frankly, a small bonus compared to what you're obtaining by the cube generator.
Also, assuming each power generator is 1 mass (I thought all blocks were, might be wrong, who knows), a 4 mil regen, 335 total mass generator is not possible.
Efficient design tops out at 1 mil.
335 * 25 is only 8375 extra regen.
(I just talked to Calbiri, and he made that generator by editing the games config files, so suck it! :v:)
[QUOTE=blazingfly;40617396]I think you are completely missing the point, or your idea of a "large" regeneration is a bit screwy.
I am talking about ships with standard regen, around 20 - 100 million. To obtain these values again, a giant cube is the most time efficient and hell, overall efficient method.
Just scoop up the standard +25 per power blocks, and the meagre one million you can obtain by the old intricate design is a drop in the bucket and frankly, a small bonus compared to what you're obtaining by the cube generator.
Also, assuming each power generator is 1 mass (I thought all blocks were, might be wrong, who knows), a 4 mil regen, 335 total mass generator is not possible.
Efficient design tops out at 1 mil.
335 * 25 is only 8375 extra regen.
(I just talked to Calbiri, and he made that generator by editing the games config files, so suck it! :v:)[/QUOTE]
First of all, why the hell do you need 20-100 million regen, everything's energy consumption has been decreased significantly? Anyway, to reach that amount of regen, you'd literally take up the space of an entire planet with all those gens.
And Clabiri has never made ships using the config files, I just talked to him. He said you CAN, but he never has. lrn2reed
[editline]12th May 2013[/editline]
And in Starmade, it goes from God, to Schema, to Calbiri.
I fear what the new updates have done to my ship. I had JUST balanced the ratio of engines to shields so I can drive around without using energy. Like one more of either would have started draining energy. I fear it's gonna make my ship even more shit in a fight.
[QUOTE=ForgottenKane;40617630]First of all, why the hell do you need 20-100 million regen, everything's energy consumption has been decreased significantly? Anyway, to reach that amount of regen, you'd literally take up the space of an entire planet with all those gens.
And Clabiri has never made ships using the config files, I just talked to him. He said you CAN, but he never has. lrn2reed
[editline]12th May 2013[/editline]
And in Starmade, it goes from God, to Schema, to Calbiri.[/QUOTE]
I'm not entirely sure why you have such a boner over the guy, but whatever. :v:
Also, if you don't get your regen to those kind of levels you can't support good enough shields.
I mean, 20 million regen only powers what, 80k worth of shield? It's silly we have to build huge generator blocks to obtain a petty 80k shield regen.
Imo he should focus on mechanics and leave the balancing for later, perhaps making it easy for server owners or end-users to do the balancing themselves in the meantime.
[QUOTE=Sgt Doom;40617856]Imo he should focus on mechanics and leave the balancing for later, perhaps making it easy for server owners or end-users to do the balancing themselves in the meantime.[/QUOTE]
Honestly I want to see more games leave balancing to the server owners. That way devs can work more on making the game fun while players can deal with making the game balanced.
Don't know why you guys are still whining about power, my titan-sized ship works fine :v:
[img_thumb]http://filesmelt.com/dl/Fast.png[/img_thumb]
Anything I can do to kill the size and make it more efficient? I'm hoping to at least get some light shielding on this thing.
[QUOTE=fantafuzz;40616750]I hope he will make stuff directional, like cannon batteries on a broadside and thrusters on the front and sides to help control the ship.[/QUOTE]
While it makes sense, I think the current navigational method (mouse aimed etcetera) is the best way to go about it. Corneroids mandated having thrusters all over your ship just to turn in a timely manner, not to mention rolling and the likes. It was a pain in the ass.
Maybe an RCS system?
[QUOTE=Dukov Traboski;40620283]Maybe an RCS system?[/QUOTE]
No, that would add more complexity and totally destroys the balance anyway.
Your Avatar is disturbing - I don't like you.
[QUOTE=Dukov Traboski;40620283]Maybe an RCS system?[/QUOTE]
If you want that kind of stuff just play bloody KSP!
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