• Starmade V3 - You cannot attach thrusters to planets.
    932 replies, posted
I tried running this on a GMA 950 but turns out it needs OpenGL 2.1 :C
[QUOTE=ramirez!;41251592]Any luck with those two?[/QUOTE] I went to catalyst, added a profile, but there were no high performance options, and for the second one, I already have the ATI 64b drive
[QUOTE=flamehead5;41252483]I went to catalyst, added a profile, but there were no high performance options, and for the second one, I already have the ATI 64b drive[/QUOTE] Out of curiousity what Java version and game version are you running? As a sidenote, I think Schema should focus on resource gathering. Right clicking is far too easy.
After a day or so messing around with this game I ended up doing this. [thumb]https://dl.dropboxusercontent.com/u/14054906/starmade-screenshot-0001.png[/thumb] Yes, that is the Babylon 5 Starfury, with a station modified to have launch cradles (still working on the station) I've done 2 variants so far, Starfury MKI which is a show faithful recreation (aka no shields,so one hit anywhere can mess you up) and the Starfury MKII, with shields that can survive a few shots, and a additional missle launcher. and yes, I have done them in Omega Squadron Black too.
Any updates on a while?
[QUOTE=Chris220;41179142]The Yogscast have produced a few videos covering the game, which is bringing a lot more attention to it.[/QUOTE] Yeah, but now we're going to have people who watch Yogscast shitting all over the game.
[QUOTE=joshjet;41265440]Yeah, but now we're going to have people who watch Yogscast shitting all over the game.[/QUOTE] And more money for the developer. It's not like you have to play with any of those people, any attention is good attention.
[img]http://img839.imageshack.us/img839/5066/29pu.png[/img] My fat Sabre Class :( (almost 1:1, just a couple meters shorter than it should be because angles are bad and hate me)
[QUOTE=joshjet;41265440]Yeah, but now we're going to have people who watch Yogscast shitting all over the game.[/QUOTE] I agree. The suggestions forum went to total shit at the same time these 'yogscast' people joined.
Starmade isn't a facepunch exclusive.. Jesus. Be happy the game Is getting some attention.
[img]http://img22.imageshack.us/img22/9097/6hxj.png[/img] I got myself some fighter escort!
I'd say Cruisers, rather.
They're realy slow updating. I'm also slightly saddened that they don't update the small stuff and add new blocks. Rimless lights, pink lights, extra hull textures, new wedges... so on and so forth. It's a two man team to my knowledge (schema and beetlebear) and the latter isn't doing more than updating textures. While schema makes the big things (physics, ai, mechanics) the other should probably add content.
Slow updating? An update every two days or so is slow? Have you ever heard of Corneroids? ...Aaand how could you possibly have new wedges? Well, one thing would actually be nice, an inner corner of some sort, something like this: [img]http://img268.imageshack.us/img268/8924/lnb6.png[/img]
How is progress with this game anyway? I haven't really been following it. I've given up following these sort of games, there's simply too many, I'm just going to wait and see which one sets itself above the others.
So yeah, what's the server we are all on now?
Starmade has been Greenlit!
[QUOTE=flamehead5;41607791]Starmade has been Greenlit![/QUOTE] Oh that's awesome, hopefully we might start seeing even more popularity brought to this game now!
Finally figured out circles. :suicide: [T]http://hostr.co/file/hUF6qrV4cJRA/javaw-2013-07-27-06-10-09-45.png[/T]
Now that they're reworking cloakers, I wonder if my horrible mess of cloaking ships will still work.. They're just one huge long react with a metric shit ton of missle launchers... I can move and cloak at the same time, it's glorious.
[QUOTE=Soren;41611885]Now that they're reworking cloakers, I wonder if my horrible mess of cloaking ships will still work.. They're just one huge long react with a metric shit ton of missle launchers... I can move and cloak at the same time, it's glorious.[/QUOTE] I still don't understand how to cloak without losing all energy.
Here's a ship I made a while ago - The hull was [B]delightful[/B] to make, and for sure it's not perfect. But I'm pretty pleased with it, particularly the internals, even though I've never gotten around to designing the rest of the turrets. I realise having anything inside your ship in Starmade is a bit pointless, but where's the fun in that. [IMG]http://filesmelt.com/dl/starmade-screenshot-00091.png[/IMG] [IMG]http://filesmelt.com/dl/starmade-screenshot-00161.png[/IMG] [IMG]http://filesmelt.com/dl/starmade-screenshot-00151.png[/IMG] [IMG]http://filesmelt.com/dl/starmade-screenshot-00131.png[/IMG] [IMG]http://filesmelt.com/dl/starmade-screenshot-0019.png[/IMG] [IMG]http://filesmelt.com/dl/starmade-screenshot-0020.png[/IMG] Also, while I think those docking pads [I]look[/I] alright, I quickly discovered that they - and those bay doors - are far too small for anything really useful. Which is a shame. In that regard, I bow to the previous posters who have created monstrosities with plenty of useful space!
Has much changed since I've last seen this game?
[QUOTE=ole johan;41618615]I still don't understand how to cloak without losing all energy.[/QUOTE] the ship legitmently has to be one huge reactor that's super effecient. after around 50k energy blocks you cna actually go postive in energy regen, I think. that's prob a huge number, more like 500. but still, just fuck around with a ship that's literally just an energy reactor
[QUOTE=ramirez!;41242958]So I started poking around my old universe save, found this unfinished project that I couldn't actually take a full screenshot of because the view distance only goes to 50. Enjoy? Deathstar pictures. I think I'll start this again.[/QUOTE] tell me when you are done, and we will do battle. they just need to fix the "planets cant use thrusters, weapons, cloaking and jamming" bug(i mean holy shit that should be one of the first bugs noticed), and this baby will be ready to leave a trail of butthurt everywhere. [T]http://hostr.co/file/cFvTl0mONTYj/javaw-2013-07-28-09-25-39-81.png[/T] somebody said 3D swastikas were great power generators. 2d works great and takes less space. they also provide offensive capabilities. [T]http://hostr.co/file/28DXrOvLvf6Y/javaw-2013-07-28-09-25-21-70.png[/T] its got a pretty neat fuel setup, as it runs on electricity, hate, [I]and[/I] tears, preferably at the same time to power the magnificant 213358 block antimatter cannon. [T]http://hostr.co/file/ZMUBQZeewuz6/javaw-2013-07-28-09-25-00-89.png[/T] [editline]28th July 2013[/editline] o right stats. 35.044.049 power, 4.146.354e/sec 1.089.301 shield, 17.452s/sec and a whopping 4 second cooldown.
[thumb]http://puu.sh/3ODqR/c1cfe6694a.png[/thumb] Friend made a Space Invader. :v:
[IMG]http://hostr.co/file/dDgMPyY8QB8n/javaw-2013-07-30-06-18-56-70.png[/IMG] Jesus christ this isn't working out. I think I'm better off making random shapes and going with it, then topping it off with swastikas and spacedicks.
Best way I've found at making a specific design I have in my head is sketching an outline in blocks, in 3D, start sketching the curves of the shape, and then eventually fill in the gaps. Makes complex shapes a bit easier. [IMG]http://filesmelt.com/dl/starmade-screenshot-00008.png[/IMG]
So apparently this game is updated far more than I first thought. Recently they have added: Pulse weapons which disable a ship, Personal handheld weapons, A new Factory system. And StarMade got greenlit. Me any my friend are about to play online together. Anyone in?
Wow really? Cool. Is there any way of transferring to Steam?
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