• Starmade V3 - You cannot attach thrusters to planets.
    932 replies, posted
How do I deconstruct?
[QUOTE=Em See;40488168]nah not the actual damage output, but within the blast radius, variation as to where damage is applied would be neat though I guess if/when armour actually resists explosions, maybe a raycasting explosion model could be used so that armour can shield stuff behind it (depending on the strength of that armour), and because of that, the results wont be hemispherical eyesores[/QUOTE] Random blast radius is bad Anything random is bad
Can't check myself right now, but with the AI core thing, any way to use it in conjunction with the turret dock thing to have automated turrets on your ship? And can you use two turret things to make it able to turn in every direction.
[QUOTE=Computrix;40487466]Working on one of my ship's 1km long hallways, may be up to 2.5 km long, still deciding how big to make the ship. [thumb]https://dl.dropboxusercontent.com/u/77207026/starmade-screenshot-0006.png[/thumb][/QUOTE] A 2.5km long ship would be quite impressive, and will almost certainly be near impossible to fly in any populated space. :v: Put capital ship bays in the actual interior, like the Infinity.
I am working on a 1 km ship atm, though I am gonna do it in SP so the same thing that happened to the SteamEngine doesn't happen it it :v:
Created a small server launcher with auto-update capabilities. Currently it only supports Linux/other POSIX compliant operating systems, and it requires the unzip package to function properly. Updates are applied with no user intervention. The Star-Made file server is checked for changes every five minutes. Windows support and a proper implementation of the configuration system are coming up. It needs to be placed in the root of your StarMade directory. Link to the Github repository: [url]https://github.com/Galamb/Granite[/url] libcurlpp (a C++ wrapper for libcurl) and the Boost library set are required dependencies. Disregard any potentially inefficient/hacky code as the entire thing was hacked together within 2 hours.
[QUOTE=Cosmify;40489476]Created a small server launcher with auto-update capabilities[/QUOTE] .. which starmade.rtag.me is now running! [img]http://i.somethingawful.com/forumsystem/emoticons/emot-science.gif[/img]
[QUOTE=BBOOBBYY!;40475761]Stupid fucking symmetry planes refusing to work, they stop mirroring blocks at some stage. How am I supposed to deal with this?[/QUOTE] You're placing blocks so fast you are lagging the server/yourself. Slow down a bit and it shouldn't happen.
[img]http://i.imgur.com/lfWOIM9.png[/img] what.. what happened to build blocks?
[QUOTE=Perl;40489822][img]http://i.imgur.com/lfWOIM9.png[/img] what.. what happened to build blocks?[/QUOTE] Developer probably saw people using them to salvage planets and space stations and decided to rework them.
[QUOTE=Artix3;40489858]Developer probably saw people using them to salvage planets and space stations and decided to rework them.[/QUOTE] Nope. I can still use it. Although I'm admin on my server. I frakking hate turrets: [t]http://puu.sh/2KMpd.jpg[/t]
you can't use build blocks on asteroids, though you can use them on stations and planets
Has anyone ever encountered one of their massive ships as a pirate yet? All i get are small ones, not massive capital ships.
[QUOTE=Shadaez;40486330]dont know what you mean, does just putting it down not work?[/QUOTE] like putting a docking system on a landing pad on a planet, or for a landing pad on a moonbase
Dropping items apparently crash the game... edit: Dropping items on the right side of the inventory apparently crash the game
Since other servers seem to be holding its players better and also have more power then my little lone server, i will shut down the mine to make room for other game servers. Unless there is still need for it which i doubt since there is enough room on the other servers.
[QUOTE=Tomthetechy;40490226]Has anyone ever encountered one of their massive ships as a pirate yet? All i get are small ones, not massive capital ships.[/QUOTE] Honestly if the small ships can tear your shit up, you don't want a pirate with a capital star destroyer. I feel absolutely retarded for not understanding the concept of organic-looking ships...
Right, I need help here. Anyone know how to make the corner pieces turn sideways. I am trying to make a ship, which requires sideways slants, but the corner pieces don't turn the way I want them too.
toot toot [IMG]http://i.imgur.com/NadmSki.jpg[/IMG] [IMG]http://i.imgur.com/Ky4h6ue.jpg[/IMG] [t]http://i.imgur.com/boVSaYU.jpg[/t][t]http://i.imgur.com/XA2LA6m.jpg[/t] [t]http://i.imgur.com/sCkhS0A.jpg[/t][t]http://i.imgur.com/QWg2S8g.jpg[/t] [t]http://i.imgur.com/QqNGIgy.jpg/t] [img]http://i.imgur.com/Z5WW31B.jpg[/img] theme song: [media]http://www.youtube.com/watch?v=bSA8ujwzt5c[/media]
Anyone else having trouble with wollys server?
[QUOTE=Dukov Traboski;40490865]Right, I need help here. Anyone know how to make the corner pieces turn sideways. I am trying to make a ship, which requires sideways slants, but the corner pieces don't turn the way I want them too.[/QUOTE] [QUOTE=Frankess;40487947]If you play on Windows, hold Left CTRL, if you are playing on Mac hold "-". [/QUOTE] There's arrows with the icon of the block you are using. Press the arrows to change the block's angles, and that's how they will place on your ship.
[QUOTE=Zeriga;40491169]There's arrows with the icon of the block you are using. Press the arrows to change the block's angles, and that's how they will place on your ship.[/QUOTE] Yea, but they don't turn sideways. They only sit up right with all rotations or upside down with all rotations.
[QUOTE=fantafuzz;40490970]Anyone else having trouble with wollys server?[/QUOTE] It says I'm still logged into the server 30 minutes after I got the "Server is not responding" messages in-game.
[QUOTE=Dukov Traboski;40491325]Yea, but they don't turn sideways. They only sit up right with all rotations or upside down with all rotations.[/QUOTE] Odd, I'll look into it when I get the chance. Because apparently Wolly's server is freaking out.
So I found a command /initiate_wave 10 5 that spawns a wave of pirates. So much fun! [img]http://puu.sh/2KRQU.jpg[/img]
[QUOTE=Frankess;40491555]So I found a command /initiate_wave 10 5 that spawns a wave of pirates. So much fun! [img]http://puu.sh/2KRQU.jpg[/img][/QUOTE] Do "spawn_mobs ShipNameInCatalogHere -1 NumberOfShipsHere" For instance spawn_mobs DeathStar -1 2 would spawn 2 of a ship named DeathStar controlled by pirates, if there was a ship by that name in your catalog.
i did it again [IMG]https://dl.dropboxusercontent.com/u/32047569/help.png[/IMG]
This game is pretty awesome
Decided to wing a small design before I went to bed. [img]http://puu.sh/2KXXQ.jpg[/img] Nighto~
Just wanted you all to appreciate this reference, since it's something most of you won't notice. In every single network message from the client to server or vice versa, there's one same byte. 0x2a in decimal it's [b]42[/b]. :v:
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