Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=iLife_Aftermath;42999167]Getting really tired of corrupt worlds
Been playing for 2 hours building, saving religiously, then the game goes "nope you can't have this, go build another ship"[/QUOTE]
Chances are it's the world that's corrupted, so you should be able to retrieve any ships in that world with this program [url]http://forums.keenswh.com/post/dolly-the-ship-or-cloning-ships-for-fun-and-profit-6592019[/url]
Create a new blank world, exit the game, open the program, bring up the corrupted world, export the ship, then import it into your new blank world. Ship saved.
There's also a glitch I've been getting, that I assume is related to the size of my ship, where occasionally the game will not let me save. Nothing short of exiting the game completely and restarting seems to fix it, so I just make sure to save frequently so I don't have a lot of work lost because it won't let me save.
[QUOTE=nuke4fix;43000315]Actually, I've been digging in the save files since, and I think I can recreate the astronaut model sitting in the cockpit. Looks pretty easy, it's just xml.
[editline]27th November 2013[/editline]
[B]HOLY SHIT YES. MY SHIP NOW HAS TWO PILOTS[/B]
[t]http://i.imgur.com/RCN5vPJ.jpg[/t]
[editline]27th November 2013[/editline]
If anyone's interested, I could make a tutorial. It's really easy![/QUOTE]
tutorial
now
I thought of a cool idea for a ship. On a larger capital type ship using the hanger door principle, do that in the hanger bay on the bottom of the ship, have the moving part be the floor, and have it thrust to the side.
All the ships in the hanger would be hanging on the ceiling, and you let go of the magnetic lock and they drop out the bottom.
I'd do it myself but my comp. can barely function playing the game :(
Ok then,
Make sure you've already placed all the cockpits you need (and want to have a pilot in, because it's hard to tell which cockpit is which in a text editor)
(backup just in case)
1. Go to your saved worlds
[QUOTE]C:\Users\<user>\AppData\Roaming\SpaceEngineers\Saves\<steamid>\<name_of_your_world>[/QUOTE]
2. Open [B]SANDBOX_0_0_0_.sbs[/B] with a text editor
3. Inside look for (Ctrl+F) [B]LargeBlockCockpit [/B](that's one of the cockpits you've placed)
Now, it should look like this
[code]<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Cockpit">
<SubtypeName>LargeBlockCockpit</SubtypeName>
<EntityId>-9158907752417948973</EntityId>
<PersistentFlags>Enabled CastShadows InScene</PersistentFlags>
<PositionAndOrientation>
<Position>
<X>36.9954758</X>
<Y>104.521133</Y>
<Z>-77.59813</Z>
</Position>
<Forward>
<X>-0.5660128</X>
<Y>-0.8065393</Y>
<Z>-0.170657188</Z>
</Forward>
<Up>
<X>0.8201718</X>
<Y>-0.5299845</Y>
<Z>-0.215487108</Z>
</Up>
</PositionAndOrientation>
<Min>
<X>-2</X>
<Y>-4</Y>
<Z>-4</Z>
</Min>
<Max>
<X>-2</X>
<Y>-4</Y>
<Z>-4</Z>
</Max>
<Orientation>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</Orientation>
</MyObjectBuilder_CubeBlock>
[/code]
4. To add an astronaut paste the next bit of code between [I]</Orientation>[/I] and [I]</MyObjectBuilder_CubeBlock>[/I] (they are at the bottom)
[code]<Pilot>
<EntityId>-8201285339620229</EntityId>
<PersistentFlags>CastShadows InScene</PersistentFlags>
<PositionAndOrientation>
<Position>
<X>61.428688</X>
<Y>113.929459</Y>
<Z>-100.554642</Z>
</Position>
<Forward>
<X>-0.5660128</X>
<Y>-0.8065393</Y>
<Z>-0.170657188</Z>
</Forward>
<Up>
<X>0.8201718</X>
<Y>-0.5299845</Y>
<Z>-0.215487108</Z>
</Up>
</PositionAndOrientation>
<CharacterModel>Astronaut_Yellow</CharacterModel>
<Inventory>
<Items>
<MyObjectBuilder_InventoryItem>
<AmountDecimal>1</AmountDecimal>
<Content xsi:type="MyObjectBuilder_Welder">
<EntityId>7069944462922755464</EntityId>
<PersistentFlags>None</PersistentFlags>
</Content>
</MyObjectBuilder_InventoryItem>
<MyObjectBuilder_InventoryItem>
<AmountDecimal>1</AmountDecimal>
<Content xsi:type="MyObjectBuilder_AngleGrinder">
<EntityId>-7876928259896445235</EntityId>
<PersistentFlags>None</PersistentFlags>
</Content>
</MyObjectBuilder_InventoryItem>
<MyObjectBuilder_InventoryItem>
<AmountDecimal>1</AmountDecimal>
<Content xsi:type="MyObjectBuilder_HandDrill">
<EntityId>5386031714784841660</EntityId>
<PersistentFlags>None</PersistentFlags>
</Content>
</MyObjectBuilder_InventoryItem>
<MyObjectBuilder_InventoryItem>
<AmountDecimal>1</AmountDecimal>
<Content xsi:type="MyObjectBuilder_AutomaticRifle">
<EntityId>8006725907415302676</EntityId>
<PersistentFlags>None</PersistentFlags>
<CurrentAmmo>0</CurrentAmmo>
</Content>
</MyObjectBuilder_InventoryItem>
</Items>
</Inventory>
<Battery>
<ProducerEnabled>false</ProducerEnabled>
<CurrentCapacity>0.5</CurrentCapacity>
</Battery>
<LightEnabled>false</LightEnabled>
<UsingLadder xsi:nil="true" />
<HeadAngle>
<X>-15.2685</X>
<Y>0</Y>
</HeadAngle>
<LinearVelocity>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</LinearVelocity>
<AutoenableJetpackDelay>0</AutoenableJetpackDelay>
<JetpackEnabled>false</JetpackEnabled>
</Pilot>[/code]
5. You can change the astronaut's color by editing the
[QUOTE]<CharacterModel>Astronaut_Yellow</CharacterModel>[/QUOTE]
Valid colors are Astronaut_Black, Astronaut_Blue, Astronaut_Green, Astronaut_Red, Astronaut_White, Astronaut_Yellow.
6. Last but not least, to make him actually appear in the seat, you need to change the <Pilot>'s EntityId
[QUOTE]<EntityId>-8201285339620229</EntityId>[/QUOTE]
Don't touch the -, only the ID. I just put in a random number (from 1 to that big ass thing the game creates by default). And make sure it's a unique number for this world! Multiple objects cannot share an EntityId.
7. That's it! Hope it's not too confusing. Save & load the world!
Result should look like this. Example [URL]http://pastebin.com/AfvTPDm1[/URL]
Sorry for a huge goddamn post
[editline]28th November 2013[/editline]
Also, if the game is running and auto-saving, it could overwrite some stuff, so do it in main menu or close the game
SE Update tomorrow will be unlocking another feature. :dance:
ffff u tease
[QUOTE=NoDachi;43001653]ffff u tease[/QUOTE]
;)
It is for your good.
[QUOTE=darth-veger;43001628]SE Update tomorrow will be unlocking another feature. :dance:[/QUOTE]
time to speculate
incoming grav gens will now collide ships
maybe another survival feature to expand upon the inventory
multiplayer (nope) is coming its probably weapons
I hope it's the drill gun and survival features.
"Multiplayer unlocked"
A man can dream
Is your winner somehow a confirmation darth?
am i close???
He agreed with me, so maybe we're both right. Survival resource gathering.
[QUOTE=nuke4fix;42998502]So the game decided to give me a buddy to build spaceships with
[t]http://i.imgur.com/V5b1iXI.jpg[/t]
Although he doesn't do much all the time (just sits there), it's still nice to have him.
Guess I'll build around this oddly and temporary placed control panel to build another control room. I don't want to loose him :c
And the best thing is - he is still there after I reload the world! :dance:[/QUOTE]
Herobrine Redux.
[QUOTE=darth-veger;43001628]SE Update tomorrow will be unlocking another feature. :dance:[/QUOTE]
[QUOTE=Forumaster;43003229]Herobrine Redux.[/QUOTE]
-herobrine removed
[QUOTE=PredGD;43003343]-herobrine removed[/QUOTE]
this would be such a cool game to mod that in. imagine getting chased through the asteroid tunnels by some creepy ghost motherfucker, or seeing somebody walking around on your ship through the third person camera
[editline]28th November[/editline]
seriously, think about it. singleplayer survival game, nothing alive but you, and nothing moving but your ship - everything is completely static. no audio is present.
and then you see a slight jerking movement on the bridge, near where you're sitting.
just saying, man. not like there's anyone else in these systems...
Then it just becomes some stupid jump scare bullshit that PewDiePie will shit all over and say "IYT'S SCARRYH GAEM!!11"
yeah fuck that
we already have the creppy music
would be interesting to have some horror element, maybe as like a Halloween thing when the game gets more flushed out
though invariably the response to "there's some creepy shit going on in the cargo bay!" would be to jettison the cargo bay and all decks even remotely involved with the cargo bay.
[QUOTE=Cloak Raider;43003827]would be interesting to have some horror element, maybe as like a Halloween thing when the game gets more flushed out
though invariably any response to "there's some creepy shit going on in the cargo bay!" would be to jettison the cargo bay and all decks even remotely involved with the cargo bay.[/QUOTE]
gonna have to make my entire ship modular if this ever happens so I can just nope the fuck out of the module with scary stuff in
[QUOTE=PredGD;43003833]gonna have to make my entire ship modular if this ever happens so I can just nope the fuck out of the module with scary stuff in[/QUOTE]
eventually the true horror onboard the ship is you, the captain. Any mention of weird goings on by crewmembers gets their ass jettisoned
[QUOTE=Cloak Raider;43003827]would be interesting to have some horror element, maybe as like a Halloween thing when the game gets more flushed out
though invariably the response to "there's some creepy shit going on in the cargo bay!" would be to jettison the cargo bay and all decks even remotely involved with the cargo bay.[/QUOTE]
How the Alien film should have played out.
"We need to get him to the med bay now"
"No"
*flies off homes*
[QUOTE=Cloak Raider;43003861]eventually the true horror onboard the ship is you, the captain. Any mention of weird goings on by crewmembers gets their ass jettisoned[/QUOTE]
and then you realize that the weird stuff going on in the ship is YOU.
I like this idea of modular ships... Hull breach? Jettison. Fire? Jettison. Mutiny? Jettison. Your crew decides to sleep on the job? Jettison everything!
I love it. All we need is some way to create groups of items and bind them to a single console toggle.
hope they add some remote control function so we can make hangar doors and the like easier to use. instead of having to have a cockpit for every lift and every hangar door, you can have a single one for cargo lifts and a chair in the hangar control center which controls the hangar doors. it would also make the modular ship idea come true
[QUOTE=PredGD;43003996]hope they add some remote control function so we can make hangar doors and the like easier to use. instead of having to have a cockpit for every lift and every hangar door, you can have a single one for cargo lifts and a chair in the hangar control center which controls the hangar doors. it would also make the modular ship idea come true[/QUOTE]
They're supposed to add motor bits and stuff, right?
[QUOTE=Cloak Raider;43003827]would be interesting to have some horror element, maybe as like a Halloween thing when the game gets more flushed out
though invariably the response to "there's some creepy shit going on in the cargo bay!" would be to jettison the cargo bay and all decks even remotely involved with the cargo bay.[/QUOTE]
would be cool to have something like Moonbase Alpha had in that update where your character just starts going fucking mental from being in space too long and starts seeing skulls and dead astronauts and shit
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