Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=bobsmit;43027458]There's a lot of talk about magnetic boots and spherical gravity in this thread - I ran into [URL="http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html"]this blog post [/URL]by Marek that addresses that and other things.[/QUOTE]
i still think that magnetic boots should be included, at least from a gameplay standpoint. firing a gun in zero gravity would be dangerous - the recoil would push you back and possibly send you cartwheeling off into space. so i think that it would make sense if you could use your boots to brace yourself on certain surfaces, at the cost of vastly reduced movement speed and being unable to do specific tasks like climbing ladders, jumping, etc.
plus at the moment, if the gravity fails while the ship is still moving, your jetpack may not be able to counteract the speed and you'll just get stuck on the back wall. so basically you could disable 90% of the crew of any given ship by just taking out the gravity while it's going faster than 30 km/s, which i think sounds pretty silly.
[QUOTE=Cone;43027644]i still think that magnetic boots should be included, at least from a gameplay standpoint. firing a gun in zero gravity would be dangerous - the recoil would push you back and possibly send you cartwheeling off into space. so i think that it would make sense if you could use your boots to brace yourself on certain surfaces, at the cost of vastly reduced movement speed and being unable to do specific tasks like climbing ladders, jumping, etc.
plus at the moment, if the gravity fails while the ship is still moving, your jetpack may not be able to counteract the speed and you'll just get stuck on the back wall. so basically you could disable 90% of the crew of any given ship by just taking out the gravity while it's going faster than 30 km/s, which i think sounds pretty silly.[/QUOTE]
I agree, we should take advantage of the theme of no absolute orientation and allow ships to be designed so that there's no absolute floor.
In the same vein, we need magnetic boots for boarding actions - because of the reversal of what you said, it's too easy to just disable ship gravity and have the ship's movement crush the boarders.
It would be really cool to jetpack out from behind an asteroid and attach yourself to a ship, then start drilling until you hit the bridge.
also magnetic boots would add a whole other level to the strategy of the game, since boarders and saboteurs could attack from any possible angle and you'd have to take that into account. but at the same time you would have much more freedom to build defenses, since you could put fortifications on the ceilings and walls and still be able to use them.
[QUOTE=Cone;43027644]i still think that magnetic boots should be included, at least from a gameplay standpoint. firing a gun in zero gravity would be dangerous - [B]the recoil would push you back and possibly send you cartwheeling off into space[/B]. so i think that it would make sense if you could use your boots to brace yourself on certain surfaces, at the cost of vastly reduced movement speed and being unable to do specific tasks like climbing ladders, jumping, etc.[/QUOTE]
We've got Jetpacks with Inertial Dampeners, the recoil would probably push us back but the Jetpack's thrusters would stop us from flying off into space.
Weird, I just loaded a save from the workshop ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=190510840&searchtext=[/url]) and the small ships are, for some reason, invincible. I throw stuff at them, ram them into the large ships, they just don' give a fuck. It'd be great if I could reproduce this somewhere else :v:
I dug... A lot.
[img]http://cloud-4.steampowered.com/ugc/488935404791589499/2C13A3502AD67E6789EF4630519B4FE79433FB50/[/img]
"What inside that place?"
[img]http://cloud-3.steampowered.com/ugc/488935404791698304/01191C4A9009A2D32F12C6C751E3AF62B23C60AC/[/img]
"To the bat save!"
"Sir, It's corrupted"
FUUUUU-
[QUOTE=Cone;43027644]i still think that magnetic boots should be included, at least from a gameplay standpoint. firing a gun in zero gravity would be dangerous - the recoil would push you back and possibly send you cartwheeling off into space. so i think that it would make sense if you could use your boots to brace yourself on certain surfaces, at the cost of vastly reduced movement speed and being unable to do specific tasks like climbing ladders, jumping, etc.
plus at the moment, if the gravity fails while the ship is still moving, your jetpack may not be able to counteract the speed and you'll just get stuck on the back wall. so basically you could disable 90% of the crew of any given ship by just taking out the gravity while it's going faster than 30 km/s, which i think sounds pretty silly.[/QUOTE]
I'm no space scientist, but I'm pretty sure that the recoil wouldn't send you back at anything extreme.
[QUOTE=GHOST!!!!;43028220]We've got Jetpacks with Inertial Dampeners, the recoil would probably push us back but the Jetpack's thrusters would stop us from flying off into space.[/QUOTE]
i did think about that, but it really depends on whether jetpacks will have fuel at any point in development. obviously if they don't need fuel then that's fine, but if they do then using it to counter-act the recoil seems like it would be more inefficient than necessary.
also, if you're holding it right-handed, then you'll also need to take spin into account as well as it pushing you back. so if you fire it very much at all then it'll just start spinning wildly off-target, forcing you to readjust your aim every time, as well as move forward at the same time to compensate.
it's just that it seems to me that lowering or eliminating that effect at the cost of mobility would make for a decent strategical decision for players to make in combat, and add some more tacticality to it.
[QUOTE=Paramud;43028559]I'm no space scientist, but I'm pretty sure that the recoil wouldn't send you back at anything extreme.[/QUOTE]
I imagine it wouldn't push you back, but if you were to be firing a fully automatic rifle from the upper half of your body it could cause you to spin in place.
I think. (non-spacey scientist opinion)
[QUOTE=Paramud;43028559]I'm no space scientist, but I'm pretty sure that the recoil wouldn't send you back at anything extreme.[/QUOTE]
I don't know the maths but the way the rifle is held away from center mass would make for any repeat shooting in zero gravity almost impossible.
Even managable earth recoil would be totally impossible in space, since you'll be braced against absolutely nothing and it wouldn't be absorbed by your muscles. Energy and momentum is completely conserved by the spaceman without any traction or gravity to transfer it to.
But I guess the weapons could be really low caliber since I doubt any space program would want to carry weapons that could easily penetrate a pressurized cabin by mistake in the event of an accident, while even a small bit of damage to a spacesuit is bad news for the guy you're shooting at.
[QUOTE=Cone;43027644]
plus at the moment, if the gravity fails while the ship is still moving, your jetpack may not be able to counteract the speed and you'll just get stuck on the back wall. so basically you could disable 90% of the crew of any given ship by just taking out the gravity while it's going faster than 30 km/s, which i think sounds pretty silly.[/QUOTE]
Untrue. This would only happen if the ship was accelerating. If the ship was going at a constant velocity (that includes direction, not just speed) and the gravity stops everything would continue to move at the same velocity due to inertia. Now, if gravity cut as the ship was accelerating at a a high rate then the crew would hit the wall.
Since we're actively talking about it right now, I'll repost one more time from before on the idea:
[QUOTE=Doctor Zedacon;42943972]Anchor boots.
They'd attach you to whatever surface is directly under your feet, much like a landing gear will anchor ships to surfaces. They'd let you move around freely on that surface and on to slopes and such, although jumping would immediately detach you, and you'd be unable to sprint. They'd function regardless of gravity, so you could walk around in 0g environments or high-g environments.
Think of the pastabilities:
This would make loading gravity generator cannons easy, since the load could just anchor himself by the cannon without getting launched himself.
Or even better, imagine you and a small group of allies drifting up to the side of a ship and anchoring yourselves to the outside. You walk around until you think you've gotten to a safe point. Then you cut open a hole in the hull and sneak inside that way.
Ships entirely devoid of gravity as well, forcing anyone who tries to board you to anchor themselves as well or risk flying around, possibly in a ship hurtling through space. Just imagine firefights inside ships with people from both sides moving around on the floor, walls, and cieling at the same time.[/QUOTE]
[editline]30th November 2013[/editline]
[QUOTE=NoDachi;43028670]I don't know the maths but the way the rifle is held away from center mass would make for any repeat shooting in zero gravity almost impossible.
Even managable earth recoil would be totally impossible in space, since you'll be braced against absolutely nothing and it wouldn't be absorbed by your muscles. Energy and momentum is completely conserved by the spaceman without any traction or gravity to transfer it to.
But I guess the weapons could be really low caliber since I doubt any space program would want to carry weapons that could easily penetrate a pressurized cabin by mistake in the event of an accident, while even a small bit of damage to a spacesuit is bad news for the guy you're shooting at.[/QUOTE]I don't think caliber would honestly be much of a concern since the walls for ships and stations as it stands are 2.5m thick.
[QUOTE=Doctor Zedacon;43028709]I don't think caliber would honestly be much of a concern since the walls for ships and stations as it stands are 2.5m thick.[/QUOTE]
I was talking about realism~ rather than the game in general.
They're supposed to be 2.5m thick, but that is just a frame with a metal sheet covering it and cabling going through the middle.
The game clearly is just going to hand you a 5.56mm assault rifle and let you shoot to your hearts content. The same way you can drill into rocks without pushing yourself away.
64bit when
am i the only one who wants 7m/s max player speed back
i havent played in a while and now when i play every fucking trivial thing sends me flying like 90843870587249085802 meters away
like i accidentally press x and there i go flying away
[QUOTE=Turing;43028829]am i the only one who wants 7m/s max player speed back
i havent played in a while and now when i play every fucking trivial thing sends me flying like 90843870587249085802 meters away
like i accidentally press x and there i go flying away[/QUOTE]
Nar I like the ability to move around floating wrecks and use delicate thrust control like I'm playing KSP or something.
[QUOTE=matt000024;43028708]Untrue. This would only happen if the ship was accelerating. If the ship was going at a constant velocity (that includes direction, not just speed) and the gravity stops everything would continue to move at the same velocity due to inertia. Now, if gravity cut as the ship was accelerating at a a high rate then the crew would hit the wall.[/QUOTE]
you'd have to use a jetpack to get around though, so i just tested out the jetpack's viability in this situation with the blue ship on Quickstart 1; it's difficult but doable to get around with the ship going at a constant speed of 80 km/s, so long as you turn inertial dampeners off. you're constantly being pulled backwards, and you have to actively compensate for the direction you're going in [I]as well[/I] as being pulled back, but you can get around if you're a relatively skilled pilot.
but if you turn inertial dampeners on, as the game defaults to, you get launched back at a speed that would probably kill you in the finished game - when i was standing halfway down the main corridor, i wound up flying backwards at something in excess of 85 km/s, which would probably be magnified depending on how long the corridor you're in happens to be.
so while it's less of a binary thing that you'll always get stuck, it can most likely prove deadly if you aren't anticipating it and/or have inhumanly fast reflexes with turning off your dampeners. obviously it requires the ship be moving fairly quickly at the time, but you could potentially kill everyone onboard if you timed it right.
The simple solution is just to add handholds to ship hallways.
you're not being constantly pulled back.
When I do it, if I match the ships speed its like I'm not even moving.
I can't tell the difference between a ship going 0m/s and one going 94m/s with inertia damps off.
[QUOTE=Tea Guy;43028609]I imagine it wouldn't push you back, but if you were to be firing a fully automatic rifle from the upper half of your body it could cause you to spin in place.
I think. (non-spacey scientist opinion)[/QUOTE]
Yeah, it'd cause you to spin a little, but the part I was disagreeing with was the "sending you off into space" bit. Firing a bullet imparts on you about as much energy as being hit with one. It won't be as if you could use a gun in place of a thruster pack.
[QUOTE=NoDachi;43028767]I was talking about realism~ rather than the game in general.
They're supposed to be 2.5m thick, but that is just a frame with a metal sheet covering it and cabling going through the middle.
The game clearly is just going to hand you a 5.56mm assault rifle and let you shoot to your hearts content. The same way you can drill into rocks without pushing yourself away.[/QUOTE]
If you wanna talk about realism, it's pretty much a moot point since you can't ignite gunpowder in a vacuum anyways.
[QUOTE=Paramud;43029024]If you wanna talk about realism, it's pretty much a moot point since you can't ignite gunpowder in a vacuum anyways.[/QUOTE]
yes you can
the propellant contains an oxidizer.
The only problem is with cordite which is temp sensitive but that is already overcome with most aircraft by just not using cordite.
the soviets had a space station armed with a 20mm aircraft cannon ...
[QUOTE=NoDachi;43029034]
the soviets had a space station armed with a 20mm aircraft cannon ...[/QUOTE]
[QUOTE]In addition to reconnaissance equipment, Almaz was equipped with a unique 23mm Rikhter (factory index 261P or 225P) rapid-fire cannon mounted on the forward belly of the station.[citation needed] This revolver cannon was modified from the tail-gun of the Tu-22 bomber and was capable of a theoretical rate of fire of 1800-2000 (up to 2600) rounds per minute. Each 168 gram (ammo 23-OFZ-D-R ) or 173 gram (ammo 23-OFZ-G-R) projectile flew at a speed of 850 m/s relative to the station. The cannon had supply of 32 rounds and was tested at the end of the mission, when the station was operating in unmanned mode.
To aim the cannon, which was on a fixed mounting, the entire station would be turned to face the threat.
Salyut 3/OPS-2 conducted a successful remote test firing with the station unmanned due to concerns over excessive vibration and noise.
OPS-4 was to have featured two rockets instead of the aircraft cannon, but this system has not been shown publicly and may have never been fully manufactured despite it being used experimentally.
[/QUOTE]
i can't stop cumming
I really wished they had footage of the station merking another with a 23mm cannon
[QUOTE=NoDachi;43028992]you're not being constantly pulled back.
When I do it, if I match the ships speed its like I'm not even moving.
I can't tell the difference between a ship going 0m/s and one going 94m/s with inertia damps off.[/QUOTE]
i guess i'm just not used to flying without inertia damps. you can ignore my first point then, would still probably kill quite a few people who don't turn them off though
[QUOTE=matt000024;43028708]Untrue. This would only happen if the ship was accelerating. If the ship was going at a constant velocity (that includes direction, not just speed) and the gravity stops everything would continue to move at the same velocity due to inertia. Now, if gravity cut as the ship was accelerating at a a high rate then the crew would hit the wall.[/QUOTE]
This is true in reality, but not in the game.
[QUOTE=Oscar Lima Echo;43029131]i can't stop cumming[/QUOTE]
Soooo if they tested it and missed a shot or two, there could still be bullets whizzing around Earth's orbit?
Russians..
[QUOTE=Wickerman123;43030315]Soooo if they tested it and missed a shot or two, there could still be bullets whizzing around Earth's orbit?
Russians..[/QUOTE]
at 830m/s it'll a lot less dangerous that most micrometeorites.
[QUOTE=NoDachi;43030367]at 830m/s it'll a lot less dangerous that most micrometeorites.[/QUOTE]
830m/s (+/-) orbital velocity. They'd be getting the assist from the speed of the station if you were firing prograde, and would be slowed down if you were firing retrograde.
[QUOTE=woolio1;43030674]830m/s (+/-) orbital velocity. They'd be getting the assist from the speed of the station if you were firing prograde, and would be slowed down if you were firing retrograde.[/QUOTE]
what if it wasn't firing either prograde or retrograde
[QUOTE=NoDachi;43030704]what if it wasn't firing either prograde or retrograde[/QUOTE]
Then they travel at 830m/s unless they hit something.
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