Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=NoDachi;43030704]what if it wasn't firing either prograde or retrograde[/QUOTE]
Then you change the orbit with 830m/s Δ-V. Since that isn't escape velocity from earth orbit, you'd just put the bullet back into an aerobraking trajectory.
[QUOTE=Paramud;43028559]I'm no space scientist, but I'm pretty sure that the recoil wouldn't send you back at anything extreme.[/QUOTE]
I don't know what the dumbs are for, he's completely correct
[QUOTE=NoDachi;43030367]at 830m/s it'll a lot less dangerous that most micrometeorites.[/QUOTE]
But micrometeorites burn up in the atmosphere
[QUOTE=Minelayer;43031186]But micrometeorites burn up in the atmosphere[/QUOTE]
we're talking about space
[QUOTE=krail9;43031169]I don't know what the dumbs are for, he's completely correct[/QUOTE]
It depends on the guns own recoil compensation, no matter what, as long as their is a force acting against you, above your center of mass, it will make you spin.
Even if you burped you would theoretically give yourself just a little bit of torque.
A gun however, well, depending on how high above the center of mass, depends how much force actually goes into making you spin. If you fired a 50 cal. gun in space at normal shoulder height you would definitely be sent into a spin.
*3 day old duplicate astronaut discussion*
"Hey, who turned out the lights?"
[QUOTE=NoDachi;43030704]what if it wasn't firing either prograde or retrograde[/QUOTE]
What has Kerbal Space Program done to any space discussion in Sci-Fi game threads?!
[QUOTE=Wickerman123;43032272]It depends on the guns own recoil compensation, no matter what, as long as their is a force acting against you, above your center of mass, it will make you spin.
Even if you burped you would theoretically give yourself just a little bit of torque.
A gun however, well, depending on how high above the center of mass, depends how much force actually goes into making you spin. If you fired a 50 cal. gun in space at normal shoulder height you would definitely be sent into a spin.[/QUOTE]
well the spinning is certainly an issue, but the backwards recoil is pretty low, and both could easily be compensated by the jetpack
[QUOTE=Ott;43032551]*3 day old duplicate astronaut discussion*
"Hey, who turned out the lights?"[/QUOTE]
is that a dr who reference
are we still talking about rifles in space
because the gun's cartridge could be separated into two sections, one which fires a bullet forward and a backwards facing blank to counteract the recoil
it wouldn't look cool because you'd have to hold it above your shoulder, but it would work
you could also use computer-guided microrockets which ignite and pursue a target after being tossed
[QUOTE=NoDachi;43028767]The same way you can drill into rocks without pushing yourself away.[/QUOTE]
When was the last time you used a drill? The drill pulls itself towards what it drills into
[editline]1st December 2013[/editline]
[QUOTE=Sector 7;43033128]are we still talking about rifles in space
because the gun's cartridge could be separated into two sections, one which fires a bullet forward and a backwards facing blank to counteract the recoil
it wouldn't look cool because you'd have to hold it above your shoulder, but it would work
you could also use computer-guided microrockets which ignite and pursue a target after being tossed[/QUOTE]
Or we could just adopt a more practical firing position that doesn't make you cartwheel.
[QUOTE=Squeegy Mackoy;43033638]Or we could just adopt a more practical firing position that doesn't make you cartwheel.[/QUOTE]
like bracing the weapon against your stomach? that doesn't sound very practical
in reality it's much more realistic to think that if an astronaut ever needed to be armed (really, really dubious) he would just be accompanied by an armed drone
[QUOTE=Wickerman123;43032272]It depends on the guns own recoil compensation, no matter what, as long as their is a force acting against you, above your center of mass, it will make you spin.
Even if you burped you would theoretically give yourself just a little bit of torque.
A gun however, well, depending on how high above the center of mass, depends how much force actually goes into making you spin. If you fired a 50 cal. gun in space at normal shoulder height you would definitely be sent into a spin.[/QUOTE]
wait if a gun fired at your center of gravity would solve the spin problem.. Does that mean crotch cannons are the weapons of the future?
[QUOTE=Sector 7;43033768]like bracing the weapon against your stomach? that doesn't sound very practical
in reality it's much more realistic to think that if an astronaut ever needed to be armed (really, really dubious) he would just be accompanied by an armed drone[/QUOTE]
Who says you have to be standing?
[img]http://i.imgur.com/bFi2IQe.png[/img]
(muzzle flash for additional realism)
[QUOTE=Squeegy Mackoy;43034022]Who says you have to be standing?
[img]http://i.imgur.com/bFi2IQe.png[/img]
(muzzle flash for additional realism)[/QUOTE]
You're just standing sideways.
[img]https://doc-04-a4-docs.googleusercontent.com/docs/securesc/gba9gs43uljpt5psqfvs1p6ni5t5fn2p/99jtf1sk6s5etgm9e52pli21210uotg8/1385892000000/04874163483168743211/04874163483168743211/0B12qtTxI3q4PU0tJbkJ5TlplY0k?h=16653014193614665626&e=view[/img]
Obv. the only proper way to shoot guns in space is to dual wield
[QUOTE=Thunderbolt;43034827]Obv. the only proper way to shoot guns in space is to dual wield[/QUOTE]
No. The only way is to shoot lasers.
[QUOTE=Thunderbolt;43034827]Obv. the only proper way to shoot guns in space is to dual wield[/QUOTE]
[QUOTE=damnatus;43035000]No. The only way is to shoot lasers.[/QUOTE]
Gentlemen gentlemen, why not both?
[QUOTE=ScottyWired;43035053]Gentlemen gentlemen, why not both?[/QUOTE]
Dual-wielding space guns that shoot lasers with muzzleflashes? Sign me in
But lasers in a vacuum won't have anything to reflect the laser beam, so you'd just have two dudes clicking their guns at each other.
[editline]1st December 2013[/editline]
[img]https://i.chzbgr.com/maxW500/5439859456/h3E7D9834/[/img]
[QUOTE=damnatus;43035111]Dual-wielding space guns that shoot lasers with muzzleflashes? Sign me in[/QUOTE]Jango Fett called, says he wants his gear back
[QUOTE=Novangel;43035133]But lasers in a vacuum won't have anything to reflect the laser beam, so you'd just have two dudes clicking their guns at each other.[/QUOTE]just like how slapping gravity generators on surfaces doesn't actually magically create gravity
buzzkill funruiner party pooper
Twas a joke, I apologize for the terrible delivery.
[QUOTE=Novangel;43035133]But lasers in a vacuum won't have anything to reflect the laser beam, so you'd just have two dudes clicking their guns at each other.
[/QUOTE]
What are you talking about, lasers in space are visible for sure
I mean, star wars is scientifically correct, right?
[QUOTE=Novangel;43035188]Twas a joke, I apologize for the terrible delivery.[/QUOTE]
That explains why I didn't laugh th- oh wait hold on.
[QUOTE=Bletotum;43032876]is that a dr who reference[/QUOTE]
[video=youtube;veV4EdTb344]http://www.youtube.com/watch?v=veV4EdTb344[/video]
[QUOTE=Squeegy Mackoy;43033638]When was the last time you used a drill? The drill pulls itself towards what it drills into[/QUOTE]
They're more jackhammers.
[QUOTE=Ott;43032551]*3 day old duplicate astronaut discussion*
"Hey, who turned out the lights?"[/QUOTE]
This [B]has[/B] to be implemented.
It would blow the pants off that Moonbase Alpha update in terms of Scariness.
[editline]1st December 2013[/editline]
Also, I when I was talking about the spinning, this was regardless of jetpacks - i was just explaining how the physics kinda worked.
Of course a jetpack would be able to compensate for such recoil.
Damn, now I wanna go play shattered Horizon.
[QUOTE=Cone;43027644]
plus at the moment, if the gravity fails while the ship is still moving, your jetpack may not be able to counteract the speed and you'll just get stuck on the back wall. so basically you could disable 90% of the crew of any given ship by just taking out the gravity while it's going faster than 30 km/s, which i think sounds pretty silly.[/QUOTE]
This is false. As long as the ship isn't moving at the speed limit, the jetpack's effects are relative to the ships frame of reference so the crew will not be magically launched back when the ship looses gravity.
[QUOTE=Aathma;43037044]This is false. As long as the ship isn't moving at the speed limit, the jetpack's effects are relative to the ships frame of reference so the crew will not be magically launched back when the ship looses gravity.[/QUOTE]
[QUOTE=Cone;43028951]you'd have to use a jetpack to get around though, so i just tested out the jetpack's viability in this situation with the blue ship on Quickstart 1; it's difficult but doable to get around with the ship going at a constant speed of 80 km/s, so long as you turn inertial dampeners off. you're constantly being pulled backwards, and you have to actively compensate for the direction you're going in [I]as well[/I] as being pulled back, but you can get around if you're a relatively skilled pilot.
[B]but if you turn inertial dampeners on, as the game defaults to, you get launched back at a speed that would probably kill you in the finished game - when i was standing halfway down the main corridor, i wound up flying backwards at something in excess of 85 km/s, which would probably be magnified depending on how long the corridor you're in happens to be.[/B]
so while it's less of a binary thing that you'll always get stuck, it can most likely prove deadly if you aren't anticipating it and/or have inhumanly fast reflexes with turning off your dampeners. obviously it requires the ship be moving fairly quickly at the time, but you could potentially kill everyone onboard if you timed it right.[/QUOTE]
tl;dr you're only correct if they remember to turn off inertial dampeners before attempting to move, if they didn't they would get thrown into the back of the ship and probably die
I think the inertia damps should be able to tell you're already moving before you flip the jetpack on and auto off.
Sorry, you need to Log In to post a reply to this thread.