Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=NoDachi;43046321]or have neither because the concept of space infantry is ridiculous.[/QUOTE]
Okay this is both true and untrue. Of course, space combat in reality would occur at such unbelievably extreme distances with such extreme speed that we might not even want to talk about it. But no matter how fast or at what distance combat would take place at, once ships reach a certain size, infantry would eventually become necessary. You could disable a skyscraper sized ship and turn it into a swiss-cheese brick from the outside, but you could not do anything past that, should you need to see inside for any reason.
Of course the term "infantry" used loosely could refer to robotic/drone infantry, but it's infantry nonetheless.
That said, Space Engineers is the near polar opposite of logical and realistic, both logically (romantic, 20th century belief that [I]human[/I] astronauts > all) and with the ranges it seems to be taking place at. There would be nothing wrong with "raid" infantry used to physically bombard a ship as a first or second wave attack. It's a shame, in my opinion, that the Space Engineers devs have almost entirely thrown the concept of personnel combat out the window, because that would be a really interesting dynamic in my opinion. It doesn't have the community or logistics (read: features) to support it yet, and the rest of the game would need to be fleshed out first, but damn it could've been cool.
The largest ship I ever done is complete:
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-02%2014-28-38-57.png[/img_thumb]
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-02%2014-34-59-08.png[/img_thumb]
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-02%2015-20-36-47.png[/img_thumb]
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-03%2000-07-14-36.png[/img_thumb]
[QUOTE=Mbbird;43049980]Okay this is both true and untrue. Of course, space combat in reality would occur at such unbelievably extreme distances with such extreme speed that we might not even want to talk about it. But no matter how fast or at what distance combat would take place at, once ships reach a certain size, infantry would eventually become necessary. You could disable a skyscraper sized ship and turn it into a swiss-cheese brick from the outside, but you could not do anything past that, should you need to see inside for any reason.
Of course the term "infantry" used loosely could refer to robotic/drone infantry, but it's infantry nonetheless.
That said, Space Engineers is the near polar opposite of logical and realistic, both logically (romantic, 20th century belief that [I]human[/I] astronauts > all) and with the ranges it seems to be taking place at. There would be nothing wrong with "raid" infantry used to physically bombard a ship as a first or second wave attack. It's a shame, in my opinion, that the Space Engineers devs have almost entirely thrown the concept of personnel combat out the window, because that would be a really interesting dynamic in my opinion. It doesn't have the community or logistics (read: features) to support it yet, and the rest of the game would need to be fleshed out first, but damn it could've been cool.[/QUOTE]
there will be boarding combat between personnel, there's an assault rifle in the game and it will supposedly be viable to play it like a tactical shooter. it'll just be impractical and difficult, as it should be.
Perhaps there will be technologies that make automated killbots hard to use? Stealth suits? Dummy projection? This'd be an age where the average guy in a hazardous environment'd probably be covered in carbonfibre nanotubes or similar. (Almost indestructible)
[QUOTE=The Jack;43050247]Perhaps there will be technologies that make automated killbots hard to use? Stealth suits? Dummy projection? This'd be an age where the average guy in a hazardous environment'd probably be covered in carbonfibre nanotubes or similar. (Almost indestructible)[/QUOTE]
well since afaik nanotubes and similar fibrous materials give you terminal lung cancer, i'd imagine at least the helmet and neck seals would have to be made of a different (and thus most likely weaker) kind of material. so even with the nanotubes, there's a few areas where you'd just die if you got shot there.
guys what if instead of guns astronauts just had swords
wait that would probably cause them to spin a lot wouldn't it? that would make for some cool action sequences
[QUOTE=Dutch;43051885]guys what if instead of guns astronauts just had swords
wait that would probably cause them to spin a lot wouldn't it? that would make for some cool action sequences[/QUOTE]
Chivalry: Space Warfare?
[QUOTE=cwook;43051995]Chivalry: Space Warfare?[/QUOTE]
In space no one can hear you AGHHHHYAHHHGHHGHHHHHH
[editline]3rd December 2013[/editline]
[media]http://www.youtube.com/watch?v=t_3VZDb7pj4[/media]
what if the astronauts (in space engineers) had deformation like the ships? to sit there and witness the horror you have committed by drilling a man in half. space fever sets in. you drill yourself to death.
[QUOTE=Dutch;43051885]guys what if instead of guns astronauts just had swords
wait that would probably cause them to spin a lot wouldn't it? that would make for some cool action sequences[/QUOTE]
Just give astronauts the three-dimensional maneuver gear from Attack on Titan.
Astronauts with grappling hooks and swords sounds like the most ridiculous and deadliest shit ever.
[QUOTE=Dutch;43052073]what if the astronauts (in space engineers) had deformation like the ships? to sit there and witness the horror you have committed by drilling a man in half. space fever sets in. you drill yourself to death.[/QUOTE]
[media]http://www.youtube.com/watch?v=RthgXpWDv6A[/media]
First full size ship p much ever! Accomplished goal of semi/full cowling all engines without making them internal, as well as designing the ship around the rooms, instead of the other way around, without using too many flat surfaces. P happy honestly. Building is a lot easier than I'd thought it would be, given the rotation of things and stuff. Not as interesting on the top or bottom as I'd like, but w/e.
[t]http://puu.sh/5Av60.png[/t] [t]http://puu.sh/5Av5G.png[/t]
[t]http://puu.sh/5AvkU.png[/t] [t]http://puu.sh/5Av3L.png[/t]
[QUOTE=NoDachi;43052111][media]http://www.youtube.com/watch?v=RthgXpWDv6A[/media][/QUOTE]
Save yourself from hell.
[QUOTE=GHOST!!!!;43052657]Save yourself from hell.[/QUOTE]
I love event horizon. The only reason I havent built it yet is because the ventral corridor would make it the weakest ship in space engineers history.
maybe getting snapped off from the helldrive wouldn't be so bad
When they add gravity drives that act like early minecraft nether portals ~leaking eldritch space horrors~, Then Ill built event horizon. Either that or introduce gravity drives where every time theyre used, the chance of melting down, exploding, or collapsing into a black hole increases.
Use it to teleport around for a while, then when it starts going to hell (literally), blow the corridor and scoot off in safety.
Kinda disappointed this changed from being a game about space engineers to a game about space navy construction. I was looking forward to being a space plumber who made sure the engines full of water and the toilet full of Deuterium.
[QUOTE=ScottyWired;43053407]Kinda disappointed this changed from being a game about space engineers to a game about space navy construction. I was looking forward to being a space plumber who made sure the engines full of water and the toilet full of Deuterium.[/QUOTE]
Once they add functionality to conveyors and make things require fuel/power/ammo, the age of the space plumbers will begin.
[QUOTE=NoDachi;43052778]maybe getting snapped off from the helldrive wouldn't be so bad[/QUOTE]
You know nothing. Hell is only a word. The reality is much, much worse.
"Commander, we've identified a Slimline Carrier, twelve fighters, incoming at 20m/s"
"An SLC-12? Prepare the borg cubes, we're in for a fight!"
[IMG]https://dl.dropboxusercontent.com/u/111996868/SLC-12.jpg[/IMG]
First large ship I put any actual effort into.
[img]http://i.imgur.com/rgbgCCe.png[/img]
It's imposing profile severely overcompensates for its mediocre asteroid smashing ability.
[QUOTE=Squeegy Mackoy;43055538][img]http://i.imgur.com/rgbgCCe.png[/img]
It's imposing profile severely overcompensates for its mediocre asteroid smashing ability.[/QUOTE]If the spiral thing at the back was a solid case, it'd resemble this virus a lot.
[img]http://i.imgur.com/rehMWic.png[/img]
is that what a computer virus actually looks like
o_0
Build a ship that looks like this crazy little fucker.
[img]http://www.zyvexlabs.com/EIPBNuG/EIPBN%20images/05Ion.jpg[/img]
What the flying fuck is it?
[editline]3rd December 2013[/editline]
[I]Also what's with them showing the ambient occlusion?[/I]
[QUOTE=GHOST!!!!;43055819]
[I]Also what's with them showing the ambient occlusion?[/I][/QUOTE]
why wouldn't it, it's not like it's smaller than a photon
[sp]technically speaking photons do not have "size" but you get the point[/sp]
[QUOTE=NoDachi;43055728]is that what a computer virus actually looks like
o_0[/QUOTE]
Nope, that's what an actual virus looks like. Creepy little feller, isn't he?
The "legs" are used as propulsion, pushing the phage along in your body. It finds a cell, sticks to it with those legs, and acts as a little syringe, depositing RNA into the cell. The RNA multiplies, and the cell eventually bursts with more of those little viruses.
Fascinating stuff, really.
Oh, but the coolest part? They're not organic, or alive. They can be dried out, preserved, and then reconstituted millions of years later. They're the closest thing we have to a naturally-occurring robot.
[editline]3rd December 2013[/editline]
[QUOTE=GHOST!!!!;43055819]What the flying fuck is it?
[editline]3rd December 2013[/editline]
[I]Also what's with them showing the ambient occlusion?[/I][/QUOTE]
Electron microscopes make images by high-resolution electron beam scanning. It creates a 3D tonemap, not a direct photograph. That's why it has ambient occlusion.
[QUOTE=GHOST!!!!;43055819]What the flying fuck is it?
[editline]3rd December 2013[/editline]
[I]Also what's with them showing the ambient occlusion?[/I][/QUOTE]It's an electron micrograph of a particular species of bacteriophage virus i.e. bacteria-eating virus. Since electron microscopes don't use photons, the data has to be converted to a visual form, and hence has no colour.
EDIT: Oh you bastard woolio :c
I have always felt that bacteriophage would make a fantastic lander design. KSP disagreed, it was too poorly designed to make it to Mun.
Perhaps I shall revisit the design if space Engineers implements planets.
Sorry, you need to Log In to post a reply to this thread.