• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
Imagine, rotating DRILLS with guns at the tip and gravity generators in the middle to fuck shit up in any ship you drill into I'M A WEAPON GENIUS
[QUOTE=DEMONSKUL;43078523]Imagine, rotating DRILLS with guns at the tip and gravity generators in the middle to fuck shit up in any ship you drill into I'M A WEAPON GENIUS[/QUOTE] now with 64 bit, a hundred ships worthy of mordor
[QUOTE=DEMONSKUL;43078523]Imagine, rotating DRILLS with guns at the tip and gravity generators in the middle to fuck shit up in any ship you drill into I'M A WEAPON GENIUS[/QUOTE] They already have those, they're called blenders.
Holy shit, this game gets more awesome with every update.
I got so many weird ideas that I'm gonna do with this.
First thing im doing, spamming red ships and smashing them into eachother. Spunk everywhere [editline]5th December 2013[/editline] But there seems to be hude dust clouds now, what the fuck? It's stopping me from seeing anything..
Motors? ... does this mean i can make a ship with a spinning axe?
motors, holy shit. I can imagine some great things with this. like ships with flailing arms while engaged like INTERNET FIGHTING
Hold on, Steam just started downloading another 41.7mb update.. What is going on?
the motor and stuff update just got deployed, now time to make some stuff!
My ship keeps fucking exploding every time I touch an asteroid or another ship.
[media]http://www.youtube.com/watch?v=bvit8d-Sxto[/media] Drills are for pussies.
time to ram everything before the hotfixes
[QUOTE=Novangel;43078999][media]http://www.youtube.com/watch?v=bvit8d-Sxto[/media] Drills are for pussies.[/QUOTE] In the thumbnail I thought it was directly attached to his arm.
Just had a nosy through the config files and i can't seem to find an variable for changing the motor speed. Damn.
Wrong link, whoops.
Oh great. Now I'm obliged to make yet another ship that ingests other ships.
I wasn't actually expecting them to make a 64-bit version so soon. Looks like I can resume work on my titan carrier.
Centrifuge modules are doable now... Especially since the rotation of the object has to be counteracted. So its a motor and a pivot point.
Mother of god, this is an awesome update.
coming soon [url]https://pbs.twimg.com/media/BaQIo8kCIAEF2gz.jpg[/url]
[QUOTE=Afrika;43079786]coming soon [url]https://pbs.twimg.com/media/BaQIo8kCIAEF2gz.jpg[/url][/QUOTE] Wireframe blocks? Or are you telling us that we will have to "build" the blocks after placing them?
[QUOTE=DEMONSKUL;43079804]Wireframe blocks? Or are you telling us that we will have to "build" the blocks after placing them?[/QUOTE] That was always the plan. Ever since the first trailer it was shown. What we have now is the 'creative mode' a la minecraft.
[QUOTE=S31-Syntax;43079607]Centrifuge modules are doable now... Especially since the rotation of the object has to be counteracted. So its a motor and a pivot point.[/QUOTE] i tried using centrifugal gravity, but you just float around and get motion sickness. you can't walk without a gravity generator anyway, so even if you got forced down enough to stay on the designated bottom, you wouldn't be able to move.
Tried making a freighter that has a structure spin around a row of crates. Unfortunately Newton's third law decided to fuck with me and when it spins, the cockpit spins the opposite direction. I'll have to make a second row next to the first one and make it spin the opposite way to counteract it.
[QUOTE=Electrocuter;43079987] Unfortunately Newton's third law decided to fuck with me and when it spins, the cockpit spins the opposite direction. [/QUOTE] Yeah what's up with that, shouldn't the gyros on the ship be able to counter that?
guys, we have spinners and we have grabbers [QUOTE=Joazzz;42712524]since moving parts have been confirmed, i made this little plan for in case smaller asteroids become movable at some point [img]http://files.1337upload.net/spinnyfing.jpg[/img] Q 1. build this cross-shaped thing 2. thrusters etc. 3. get some asteroids and somehow secure them to the ends of the sticks 4. find some asshole 5. spin that thing up 6. detach the asteroids at precisely the right moment (fire guns to break the attachments for example) 7. [t]http://images2.wikia.nocookie.net/__cb20111001153357/starwars/images/7/7d/FireandBrimstone.jpg[/t][/QUOTE]replace the asteroids with heaps of blocks do it do it naaaooOOOWWWGH
I was making something, but after loading the save, the surfaces of the main ship and the rotating part just randomly crushed and now it's all broken [t]http://cloud-4.steampowered.com/ugc/703982671693433255/AC8DBA5DAD3449097A26B1E026452B583064C897/[/t] so be carefull when building rotating things, as they break when loading saves.
Sadly gravity generators on motors don't seem to work.
[QUOTE=laserpanda;43080426]Sadly gravity generators on motors don't seem to work.[/QUOTE] awwww
Sorry, you need to Log In to post a reply to this thread.