Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=bob4life;43092262]iv found this to be a really neat example of atmosphere recreated ingame.
[media]http://www.youtube.com/watch?v=MYQalMJRaWU[/media]
refuses to embed, looks like.
are they trying something like this, or ave they taken a different approach and found it too difficult?[/QUOTE]
Don't use the weird youtu.be link.
They aren't trying to make atmosphere, at least not interior atmosphere. As darth-veger said, it's far too may calculations on top of everything for something that serves incredibly little gameplay value.
[QUOTE=LoLWaT?;43092921]I want to say that SS13 only has issues because BYOND is a pretty shit engine and the master_controller for that game's atmos system is poorly written, but I don't know too much about programming.
I'm willing to bet that this game could have a stable atmospherics system though with enough time and optimization.[/QUOTE]
With enough abstraction you could make it run decently no problem, whether the game needs it or not is another question.
You wouldn't need to update the simulation for that every single tick for example, but I'll leave it to the devs to decide these things.
I'm sure they already have a roadmap and a number of features in mind for the game.
I don't see why the "rooms" approach would be unreasonable. The game doesn't support "small" cracks, so any breach would result in explosive decompression, [I]essentially[/I] emptying the room in seconds. I currently design my ships with as many sectioned doors as possible, similar to how naval ships are designed, with the logic that the whole ship doesn't need to go down in the result of a single room breach. A sudden vacuum forming in any adjacent room could trigger an automatic closing, overrideable of course.
I was really hoping that's what the devs were steering for eventually.
[editline]6th December 2013[/editline]
Life support systems would be necessary, and would be fun to have to incorporate into ships.
I'd like an atmos system, if only so we could have the amazing possibilities that come with it.
You could give doors and modular ship designs a use, you could do really cool stuff with sound effects, you could have a reason to not get your ship smashed to pieces... And it'd add a layer of complexity and fun to what is, right now, a very inert building system.
Just have life support as something later for survival. It's not important right now, but it'd be interesting
Get multiplayer and weapons online first.
Then start fucking about with life support and survival.
[QUOTE=Tomthetechy;43094297]Get multiplayer and weapons online first.
Then start fucking about with life support and survival.[/QUOTE]
It's important though. It's kind of a major part of outer space travel, so they'll have to address it eventually. In the meantime we're getting sweet biweekly updates to build on the basics.
[QUOTE=Tomthetechy;43094297]Get multiplayer and weapons online first.
Then start fucking about with life support and survival.[/QUOTE]
See, this is something I don't understand. Surely having a reason to build well-designed ships is more interesting than an assault rifle... This isn't Halo, after all. What good would weapons really do, when you can do so much more with drills or other... creative methods of destroying things?
Multiplayer, sure, but I don't understand everyone's fixation with weapons.
[QUOTE=woolio1;43094886]See, this is something I don't understand. Surely having a reason to build well-designed ships is more interesting than an assault rifle... This isn't Halo, after all. What good would weapons really do, when you can do so much more with drills or other... creative methods of destroying things?
Multiplayer, sure, but I don't understand everyone's fixation with weapons.[/QUOTE]
Space battles!
[QUOTE=Callie;43094931]Space battles![/QUOTE]
So kinetic torpedoes, drilling ships, ramming ships, meteorite launchers, and uranium cannons can't be used for space battles? We've got to use such uninspired things as missiles and guns?
[QUOTE=woolio1;43094886]See, this is something I don't understand. Surely having a reason to build well-designed ships is more interesting than an assault rifle... This isn't Halo, after all. What good would weapons really do, when you can do so much more with drills or other... creative methods of destroying things?
Multiplayer, sure, but I don't understand everyone's fixation with weapons.[/QUOTE]
I seriously don't know where you got "rifle" out of "weapons" because that's kind of referring to all of them, but it really wouldn't be a space combat game without boarding parties. Don't like it? Build secure, fast ships, or get a load of friends together and set up a security team of 2 or 3.
[QUOTE=woolio1;43095009]So kinetic torpedoes, drilling ships, ramming ships, meteorite launchers, and uranium cannons can't be used for space battles? We've got to use such uninspired things as missiles and guns?[/QUOTE]
It has to be one or the other? Shrug, you are better off asking those that keep saying they want weapons next. I haven't even finished my ship yet, so there are a number of things higher on my list of wants.
But honestly why else do you think people want weapons? Little else you can do with them. Mostly just have pretty BSG stlye space battles
[QUOTE=Mbbird;43095059]I seriously don't know where you got "rifle" out of "weapons" because that's kind of referring to all of them, but it really wouldn't be a space combat game without boarding parties. Don't like it? Build secure, fast ships, or get a load of friends together and set up a security team of 2 or 3.[/QUOTE]
I got that out of the fact that there's only one handheld weapon in game right now, and the devs have stated they don't intend to add more.
I have no issues with boarding parties, but everyone's harping on weapons when there's so much else they could be doing. Like actually adding the building system, or resource gathering, or anything that would flesh out the game more than "Oh, I can shoot a gun now."
[QUOTE=woolio1;43095313]I got that out of the fact that there's only one handheld weapon in game right now, and the devs have stated they don't intend to add more.
I have no issues with boarding parties, but everyone's harping on weapons when there's so much else they could be doing. Like actually adding the building system, or resource gathering, or anything that would flesh out the game more than "Oh, I can shoot a gun now."[/QUOTE]
that...doesn't make sense?
[B]weapons[/B]. rifles [I]and[/I] ship cannons bro.
[editline]6th December 2013[/editline]
[QUOTE=woolio1;43095009]So kinetic torpedoes, drilling ships, ramming ships, meteorite launchers, and uranium cannons can't be used for space battles? We've got to use such uninspired things as missiles and guns?[/QUOTE]
You're not thinking very hard if you think the game would do well with ONLY the above. Wow uninspired things like missiles and guns! How dare anyone think of using [I]weapons[/I] for [I]combat[/I]. The game is so uninspired I mean it even uses an uninspired 3D block-by-block building system in outer space!
Mind telling me what the hell a Uranium cannon is if it isn't a gun? Your entire spiel here boils down to "i'm too pretentious for actual weapons".
[QUOTE=Mbbird;43095361]that...doesn't make sense?
[B]weapons[/B]. rifles [I]and[/I] ship cannons bro.
[editline]6th December 2013[/editline]
You're not thinking very hard if you think the game would do well with ONLY the above. Wow uninspired things like missiles and guns! How dare anyone think of using [I]weapons[/I] for [I]combat[/I]. The game is so uninspired I mean it even uses an uninspired 3D block-by-block building system in outer space!
Mind telling me what the hell a Uranium cannon is if it isn't a gun? Your entire spiel here boils down to "i'm too pretentious for actual weapons".[/QUOTE]
You're right. We need weapons. Just not right now.
They've got a lot of work to do before weapons should be considered. Multiplayer should be implemented, at least. I'd prefer if they worked on features at the core of the game before either of those, however, like mining and survival-building.
Weapons really only have a place in multiplayer. What's the point in adding them now?
[QUOTE=woolio1;43095009]So kinetic torpedoes, drilling ships, ramming ships, meteorite launchers, and uranium cannons can't be used for space battles? We've got to use such uninspired things as missiles and guns?[/QUOTE]
what you would call "uninspired," i would call "practical." why should i build a kinetic torpedo that might not actually work when i could just put down an actual torpedo that will work? why should i have to spend twenty minutes building a railgun, finding uranium, and putting a crew together to man it when i could just get a lot of chainguns?
you can build that shit if you want, but sensibility is a virtue. besides, the only two of those things that work for small ships are the drill and the ramming one, and the latter is perfectly liable to kill its owner whenever he tries to attack. so if there were no guns at all and everything had to be improvised, small ships would become entirely useless.
[QUOTE=Profanwolf;43093043][I]With enough abstraction you could make it run decently no problem, whether the game needs it or not is another question.[/I]
You wouldn't need to update the simulation for that every single tick for example, but I'll leave it to the devs to decide these things.
I'm sure they already have a roadmap and a number of features in mind for the game.[/QUOTE]
not really abstraction, as abstraction wouldn't have much effect at all on performance (if anything more abstraction would extremely insignificantly lessen performance, vastly outweighed by the design benefits that come)
life support systems would be neat and a full atmospherics system would be awesome, but imo it is rather unneeded given the (current) level of precision you have when building ships
yeah full atmospherics would need some serious optimisations to be practical. could even be substituted with a kind of 'generates atmosphere within ships bounding box' and have the bounding volume decide how large of a life support system is needed
DS9 style Station WIP
[thumb]http://cloud-3.steampowered.com/ugc/455159013245629521/F1B0E000182D2F735B87EDD5C77313BF6C61C985/[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/455159013245637075/00BA1D88E152FA389DFB79EBB0F1B5E2403B6CD6/[/thumb]
[QUOTE=Em See;43096738]not really abstraction, as abstraction wouldn't have much effect at all on performance (if anything more abstraction would extremely insignificantly lessen performance, vastly outweighed by the design benefits that come)
life support systems would be neat and a full atmospherics system would be awesome, but imo it is rather unneeded given the (current) level of precision you have when building ships
yeah full atmospherics would need some serious optimisations to be practical. could even be substituted with a kind of 'generates atmosphere within ships bounding box' and have the bounding volume decide how large of a life support system is needed[/QUOTE]
By abstraction I mean not thinking about every single air molecule that might exist in the space of a module, but thinking of the module as a single "block" of gasses. That's what I meant, poor use of words.
You could have a system that works in the gist of what the life support system for garrysmod does for example, the system there works in about the same way as you just described.
Simplification was the word I meant to use :v:
They'll have to think of a non-shit reason why you've got to take the spacesuit off in the first place.
I.e. probably never going to happen
My refined reload mechanism cannon design:
[img]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-07%2015-33-59-40.png[/img]
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-07%2015-34-19-71.png[/img_thumb]
+ latest progress on my pillar of autumn:
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202013-12-06%2018-27-57-94.png[/img_thumb]
[img]http://i40.tinypic.com/dr5h1h.jpg[/img]
working turret with working guns by the devs
Muzzle flash and tracers in space 0/10.
I like how dakka the gatling guns are
[QUOTE=NoDachi;43100135][IMG]http://i40.tinypic.com/dr5h1h.jpg[/IMG]
working turret with working guns by the devs[/QUOTE]
See, what I want to do is couple something like this with a motorized searchlight.
It'd be amazing. You could have real, functional anti-spacecraft platforms.
Also this makes giant battleship turrets a possibility.
[QUOTE=Squeegy Mackoy;43100145]Muzzle flash and tracers in space 0/10.[/QUOTE]
Why wouldn't you get a muzzle flash? Its the propellant gas.
And tracers could just be some coating that somehow has its own oxidizer.
[QUOTE=NoDachi;43100165]Why wouldn't you get a muzzle flash? Its the propellant gas.
And tracers could just be some coating that somehow has its own oxidizer.[/QUOTE]
Yeah, it's propellant gas but it should hardly be visible and certainly not glowing like that..
Then again, it's a game, we kinda need these sort of things.
[QUOTE=NoDachi;43100165]Why wouldn't you get a muzzle flash? Its the propellant gas.
And tracers could just be some coating that somehow has its own oxidizer.[/QUOTE]
You're right, but it'd look like a cone. A re-designed tracer can also work.
Stop being correct.
[QUOTE=Squeegy Mackoy;43100370]You're right, but it'd look like a cone. A re-designed tracer can also work.
Stop being correct.[/QUOTE]
i was trying to find the projectrho article on what muzzle flashes look like in space but I got lost in that massive website :v:
couldn't the tracers just be a bright chemical coating? like some luminescent paint shit. or really bright LEDs :v:
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