Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
Stick a christmas light and a battery on the end of some brass and boom, space tracer (spacer?).
What use are tracers in space?
At engagements that are hundreds of miles apart you're not gonna be looking for a little bright streak.
[sp]It's a game I like the dakka.[/sp]
This is kind of a dumb question, but what do you have to do to run the 64 bit version of Space Engineers? Do you have to reinstall and choose that option, enable it somewhere, or is it automatic? It seems like it shouldn't be automatic since that would break SE on all 32 bit operating systems.
[QUOTE=Fyhlen;43101661]This is kind of a dumb question, but what do you have to do to run the 64 bit version of Space Engineers? Do you have to reinstall and choose that option, enable it somewhere, or is it automatic? It seems like it shouldn't be automatic since that would break SE on all 32 bit operating systems.[/QUOTE]
What are you expecting to be able to do on ancient 32 bit systems?
[QUOTE=NoDachi;43100408]i was trying to find the projectrho article on what muzzle flashes look like in space but I got lost in that massive website :v:[/QUOTE]
Oh my god I love that site, it has almost everything.
[editline]7th December 2013[/editline]
aaaaaaaand i too have already become lost
[QUOTE=Civil;43101715]What are you expecting to be able to do on ancient 32 bit systems?[/QUOTE]
Personally, nothing, since I don't have one. I was only listing my reasoning as to why it might not be automatic. If it is automatic, great.
[QUOTE=Fyhlen;43101661]This is kind of a dumb question, but what do you have to do to run the 64 bit version of Space Engineers? Do you have to reinstall and choose that option, enable it somewhere, or is it automatic? It seems like it shouldn't be automatic since that would break SE on all 32 bit operating systems.[/QUOTE]
There are two game .exe files now. One is for the 32 bit and the other for the 64 bit, which is labeled 64. The update automatically linked the shortcut to the 64 bit version.
I like big huge muzzle flashes like that, I hope missiles have long trails too.
Realism can kiss my ass, the only realism this game should have is Newtonian physics.
Its a heavily stylized game anyway.
With just off-realistic aesthetics without being cartoony.
I like it like this.
i googled it and...well...first result
[url]http://www.highmoonstudios.com/thread/200761108#.UqN4GKlgh8F[/url]
my sides
[t]http://puu.sh/5FbOb.png[/t]
[t]http://puu.sh/5FbPG.png[/t]
[t]http://puu.sh/5FbOM.png[/t]
[t]http://puu.sh/5FbQ9.png[/t]
[I]one day[/I] i'll have legitimate, relevant content to post in this thread while going off on expeditions to find such content.
It'd be pretty fucking cool if we could get some kind of railgun of which you can designt the ammo by making a small ship, copy paste that while staring at the weapon and then it'll fire those ships (with some rules i.e. no weapons or cockpit on it), and the parts would disintegrate like one minute after being shot to prevent the game from fucking up due to all the debris . It'd probably more fun than usefull but It could be really cool.
[editline]7th December 2013[/editline]
Sure, we can probably cobble one together ourselves and we already have kinetic torpedoes, but having a gun designed for this probably results in something much more functional.
[QUOTE=scratch (nl);43103066]It'd be pretty fucking cool if we could get some kind of railgun of which you can designt the ammo by making a small ship, copy paste that while staring at the weapon and then it'll fire those ships (with some rules i.e. no weapons or cockpit on it), and the parts would disintegrate like one minute after being shot to prevent the game from fucking up due to all the debris . It'd probably more fun than usefull but It could be really cool.
[editline]7th December 2013[/editline]
Sure, we can probably cobble one together ourselves and we already have kinetic torpedoes, but having a gun designed for this probably results in something much more functional.[/QUOTE]
I really want to see large rail guns that launch kinetic projectiles. The kind that can punch through five blocks of armor, but are huge and need to be built into the long axis of a ship. Chainguns and missile pods are great for fighters and point defense, but we need heavy ship-to-ship weapons too.
[QUOTE=Used Car Salesman;43103141]I really want to see large rail guns that launch kinetic projectiles. The kind that can punch through five blocks of armor, but are huge and need to be built into the long axis of a ship. Chainguns and missile pods are great for fighters and point defense, but we need heavy ship-to-ship weapons too.[/QUOTE]
I'm fairly certain they've said they would like to expand on such things, especially seeing as what we're currently building with is called "light armor". We've got the framework right now. I can't wait until they're done the bare basics and start expanding on it.
[editline]7th December 2013[/editline]
Does anyone know of any particular threads I can go to to see dev progress, becaues there doesn't seem to be any one spot on the forums.
I turned my ship going 75 m/s and my seat ended up un-welding itself from the block sending my flying out the nearest bulkhead
[QUOTE=Whitefox08;43104040]I turned my ship going 75 m/s and my seat ended up un-welding itself from the block sending my flying out the nearest bulkhead[/QUOTE]
Yeah, I've found that inertia tends to snap some things too.
Whether it is intentional or just a bug I still think it's cool.
For atmosphere in ships couldn't you just do it with an 'air' block that is placeable and it just checks for simple things:
Does this space have oxygen? Check to see if block is attached to another air block or block, if touching open space no oxygen. If attached to another air block does that have oxygen?
Like how power passes through connected blocks, oxygen would pass through connected air blocks. I might lag when your ship first turns on but if you get breached it's an instant no-air because it touches the void.
Id rather not have it at all if its going to be so craply realized that a single crack depressurizes the entire ship instantly.
[QUOTE=NoDachi;43104777]Id rather not have it at all if its going to be so craply realized that a single crack depressurizes the entire ship instantly.[/QUOTE]
Wouldn't have to. If you've got doors leading to a room, and the room vented, the doors could seal automatically.
[QUOTE=NoDachi;43104777]Id rather not have it at all if its going to be so craply realized that a single crack depressurizes the entire ship instantly.[/QUOTE]
or you design your ship so that it's not one massive room?
why does everyone want life support now? seems a bit tedious
also kind of pointless given everyone is in spacesuits all the time
[QUOTE=krail9;43104993]why does everyone want life support now? seems a bit tedious
also kind of pointless given everyone is in spacesuits all the time[/QUOTE]
you got to mine for atmosphere now
Yeah it does seem a little redundant considering I can't think of a single good way they can implement having a suit / not having a suit.
Why not let your character move faster without a suit? Right now, in-suit movement's a bit slow on foot. It takes a while to cross really big ships, even while sprinting.
[QUOTE=woolio1;43105083]Why not let your character move faster without a suit? Right now, in-suit movement's a bit slow on foot. It takes a while to cross really big ships, even while sprinting.[/QUOTE]
Hardly outweighs the constant threat of instant death.
Plus you move fast already.
Plus you're going to need an airlock every 10 meters.
also, instead of a sphere, the gravity gens should conform to the layout of the ship
it could just be a trace 'downwards' from the player, if it hits a block connected to the grav gen in x meters, then gravity
Having an atmosphere system sucks for when you just want to make fancy ships without having to care about open holes or hangar bays. Some games profit of a system like that, but I don't think Space Engineers would.
Considering how much damage a small collision can cause, having a life support system would be annoying.
As a survival aspect, I think it could be cool but it would have to be more of an addition to a hardcore survival mode rather than creative mode.
You guys are acting like the finished product of the game will be exactly the same as how it is now, +atmosphere. It's a LONG way off, but I repeat, it's a major part of space combat, and to ignore it would do the game a great injustice. Use your fucking imaginations.
Suits could [B]theoretically[/B] make the player move significantly slower in gravity (keyword). Suits might require supplies to run in the first place. Small collisions might not be so catastrophic in the future, or we might not be expected to use [I]light[/I] blocks. Hangar bays might benefit from special doors, similar to Star Wars, that provide a forcefield for air but lets everything else through. Or hangars would be vacuums anyway, requiring doors to the hangar (again, if you're not already designing your ships in sections, you're not doing a very good job as an engineer). Or maybe different suits like "combat armor" might include a deployable visor, maybe the base player won't just be wearing a t-shirt and pants, and in areas with oxygen the visor would go down, and perhaps stop using up resources.
Or perhaps we'll see shields, similar to Star Gate, capable of sealing small cracks provided the power and the forcefield generator itself. Or maybe atmospheres and gravity itself will be a luxury, but ships with gravity and atmospheres would allow players to move about much faster. Or maybe, in that case, ships with atmospheres would be rare, but ships without would often lack gravity, allowing the player to move around at high speeds with their heavyass suit, albeit awkwardly.
It would be [I]interesting[/I]. A [I]challenge[/I]. Spacemen don't sit at computer terminals, eat food, chill out, or sleep in a full body space suit 24 hours a day, 7 days a week. If the above situation were true, atmospheres would provide a stark contrast to "skeleton" ships, in which the crew is permanently encased in space suits. Right now that's what everyone does so it seems normal.
There is going to be no fantasy magic like shields and force-fields.
Plus ships are made to be broken so there literally is no reason to ever take the spacesuit off despite how much their nerf it. And they can't nerf it that much because 80% of the gameplay is probably going to be spent EVA.
Unless they make it where you can't operate any terminals and stuff without taking it off. Which again would kinda suck.
As cool as it would be to have a atmosphere system that compliments the game, I just can't ever see it happening. And I'm kinda okay with it.
I'm trying out the new update, but i don't know how to make the motors move :v:
[QUOTE=NoDachi;43105738]There is going to be no fantasy magic like shields and force-fields.
Plus ships are made to be broken so there literally is no reason to ever take the spacesuit off despite how much their nerf it.
Unless they make it where you can't operate any terminals and stuff without taking it off. Which again would kinda suck.
As cool as it would be to have a atmosphere system that compliments the game, I just can't ever see it happening. And I'm kinda okay with it.[/QUOTE]
Well okay, and yet the rest of the post is still there. I particularly like the idea of space suits under the space suit that are significantly less capable, but also smaller and lighter weight.
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