Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=NoDachi;43118769]what[/QUOTE]
I'm sorry I really don't know how I could make it more clear, because it's not an analogy, it's quite literally the same situation.
You have a free-build mode and you have a survival mode. In survival you need food, weapons, armor, tools, resources, and time to gather the resources. In free-build you have no restrictions, like Space Engineers currently. Upon the release of survival mode, people did not complain that they now needed to eat food to stay alive, or gather wood to make a log-cabin, not only because it's mostly more interesting that way, but also because the barebones tech "creative mode" was still available. It's not a "bargaining chip". It's a suggestion to include such a feature in the [I]game[/I]. Right now SE is a tech demo, which, although fun to play with, has no game elements.
And yet again, I remind everyone that the development of the [I]game[/I] comes after the development of the tech, and we all understand that the tech should and will be developed first.
[editline]8th December 2013[/editline]
[QUOTE=Novangel;43118801]To be fair Keen don't really have the best reputation for that[/QUOTE]
I'm not too familiar with Keen, but I suppose it would be fair to say [I]hopefully[/I] SE will be more than a tech demo eventually?
I don't think you've been following this discussion very well because I still don't have a clue what you're going on about.
I was talking about how people suggest stuff like full sized planets and the idea get shot down, so they just go "well make it optional!" like it solves anything.
Are people actually suggesting full-sized planets? Because that's insane... Space Engine hasn't even figured that out yet, and it's eleven years in development.
Yes, and they got suuuuper defensive about the idea too, they sounded an awful lot like people in this thread. But at least the atmosphere thing is actually doable and does make some sense.
Yeah, sorry about that. I get... passionate...
[QUOTE=NoDachi;43118858]I don't think you've been following this discussion very well because I still don't have a clue what you're going on about.
I was talking about how people suggest stuff like full sized planets and the idea get shot down, so they just go "well make it optional!" like it solves anything.[/QUOTE]
You're actually the only person to have seriously mentioned anything of the sort in the last day or so, and it wasn't actually to address anyone [I]here[/I], but that's okay because we both agree on the planets point and similarly grand features.
In other news, easily my new favorite way of making ships:
[t]http://u.cubeupload.com/mbbird/84cSpaceEngineers201312.png[/t]
[t]http://u.cubeupload.com/mbbird/20dSpaceEngineers201312.png[/t]
As promised, an update to my gigantic ship. This time, I've figured out how to use the t codes and get them to work. You can see the original bow that has been severed and remade. Wasn't happy with how elongated the front half of the ship looked, so I shortened the front and am in the process of elongating the rear to balance it out. Her size will remain basically the same, around 1785 to 1800 m long (which is her correct size. When I first calculated her out to be above 2000 m, it was based on comparing size of astronaut to size of large block and estimating them to be about 3 m. Then I learned the Dev had stated they were 2.5 m, so she's not quite 2km.)
No scale reference this time as its scale hasn't changed much.
[T]http://i138.photobucket.com/albums/q275/killercrabcake/SpaceEngineers_2013-12-08-18-20-44-656_FinalScreen_zps4975f742.png[/T]
[T]http://i138.photobucket.com/albums/q275/killercrabcake/SpaceEngineers_2013-12-08-16-50-14-644_FinalScreen_zpsdce104d9.png[/T]
[T]http://i138.photobucket.com/albums/q275/killercrabcake/SpaceEngineers_2013-12-08-18-21-43-746_FinalScreen_zps635c0182.png[/T]
[T]http://i138.photobucket.com/albums/q275/killercrabcake/SpaceEngineers_2013-12-08-16-49-29-268_FinalScreen_zps80368c61.png[/T]
[T]http://i138.photobucket.com/albums/q275/killercrabcake/SpaceEngineers_2013-12-08-01-47-01-834_FinalScreen_zps411c96b8.png[/T]
Fleshed out the undercarriage, and started on the warp engines, as well as the first set of sublight engines below them.
I removed the ugly triangle from the top. As stated when I first shared, I wasn't happy with how it looked but was keeping it as a placeholder until I figured out what to do with it, or replace it with, but it was just distracting me and it probably wasn't going to be salvageable to what I will end up wanting to do with it, so I just removed it completely. I still want to do something else there, so I'm very open to suggestions if you have them.
Next update probably won't be until her frame is complete.
It's kind of understandable to expect life support if they market the game as a realistic(ish) spaceship/station building game.
[editline]9th December 2013[/editline]
Jesus Callie how do you even run that without lagging?
[QUOTE=Mbbird;43119154]You're actually the only person to have seriously mentioned anything of the sort in the last day or so, and it wasn't actually to address anyone [I]here[/I], but that's okay because we both agree on the planets point and similarly grand features.
In other news, easily my new favorite way of making ships:
[t]http://u.cubeupload.com/mbbird/f14SpaceEngineers201312.png[/t]
[t]http://u.cubeupload.com/mbbird/d24SpaceEngineers201312.png[/t][/QUOTE]
hey thats a really cool ship
i almost forgot what this thread is for
[QUOTE=Novangel;43119186]It's kind of understandable to expect life support if they market the game as a realistic(ish) spaceship/station building game.
[editline]9th December 2013[/editline]
Jesus Callie how do you even run that without lagging?[/QUOTE]
I'm actually surprised I haven't been lagging unbearably. Stated before that my fps is a bit on the low side and it can get a tad bit frustrating there, but overall not severe enough to hinder me.
Making sure I have nothing else running while I work on it helps, and closing out unimportant background processes helps a lot. Both we tricks I picked up to keep in the larger memory load patch from crashing or freezing the game. Now it helps keep the lag down.
I still am not sure how it will be by the end, since I do plan to fill in the interior before completely enclosing the hull. So we're definitely looking at more than twice the block count that's there now by the end. A lot more.
[editline]8th December 2013[/editline]
[QUOTE=Mbbird;43119154]You're actually the only person to have seriously mentioned anything of the sort in the last day or so, and it wasn't actually to address anyone [I]here[/I], but that's okay because we both agree on the planets point and similarly grand features.
In other news, easily my new favorite way of making ships:
[t]http://u.cubeupload.com/mbbird/84cSpaceEngineers201312.png[/t]
[t]http://u.cubeupload.com/mbbird/20dSpaceEngineers201312.png[/t][/QUOTE]
Agree with this being a cool ship. Love the look of the engine placements and I might be using your hanger set up as inspiration when I get to work on my hanger.
[QUOTE=Callie;43119167]As promised, an update to my gigantic ship. This time, I've figured out how to use the t codes and get them to work. You can see the original bow that has been severed and remade. Wasn't happy with how elongated the front half of the ship looked, so I shortened the front and am in the process of elongating the rear to balance it out. Her size will remain basically the same, around 1785 to 1800 m long (which is her correct size. When I first calculated her out to be above 2000 m, it was based on comparing size of astronaut to size of large block and estimating them to be about 3 m. Then I learned the Dev had stated they were 2.5 m, so she's not quite 2km.)
No scale reference this time as its scale hasn't changed much.
Fleshed out the undercarriage, and started on the warp engines, as well as the first set of sublight engines below them.
I removed the ugly triangle from the top. As stated when I first shared, I wasn't happy with how it looked but was keeping it as a placeholder until I figured out what to do with it, or replace it with, but it was just distracting me and it probably wasn't going to be salvageable to what I will end up wanting to do with it, so I just removed it completely. I still want to do something else there, so I'm very open to suggestions if you have them.
Next update probably won't be until her frame is complete.[/QUOTE]
I really hope the dev's increase the max speed sometime in the future, or possibly increase it based on the mass of the ship. As it stands now, that thing will look like it's barely moving at full speed because of how large it is :v:
[QUOTE=ForgottenKane;43119368]I really hope the dev's increase the max speed sometime in the future, or possibly increase it based on the mass of the ship. As it stands now, that thing will look like it's barely moving at full speed because of how large it is :v:[/QUOTE]
Assuming it is actually 2km long, it'll only be able to travel its length about 25 times, end to end.
[QUOTE=woolio1;43118910]Are people actually suggesting full-sized planets? Because that's insane... Space Engine hasn't even figured that out yet, and it's eleven years in development.[/QUOTE]
I don't know about "full-sized" planets, but gigantic planets that you can land on aren't exactly new
see evochron mercenary
well its another thing to do it in voxels
Hazeron kind of did
Not to say that it's a good idea for SE
i think they could maybe manage to do one or two very small, airless, irregular moons like [URL="http://en.wikipedia.org/wiki/Adrastea_%28moon%29"]Adrastea[/URL]. but then they would just be scaled-up asteroids which kind of defeats the purpose
[QUOTE=NoDachi;43120035]well its another thing to do it in voxels[/QUOTE]
MasterSpace is voxel based and has spherical planets you can mine, land on, and take off from.
They're not really planets though. Just tiny balls.
I don't want to see planets in Space Engineers because it's way funnier to blow up rocks.
If I want planets and life support and ship designs that actually matter then I'd play fucking KSP.
Well even KSP doesn't bother with life support.
You have resource gestion so it's close enough.
[QUOTE=Ganerumo;43120648]I don't want to see planets in Space Engineers because it's way funnier to blow up rocks.
If I want planets and life support and ship designs that actually matter then I'd play fucking KSP.[/QUOTE]
no u dont
they're entirely uncomparable games
[QUOTE=Mbbird;43120667]no u dont
they're entirely uncomparable games[/QUOTE]
Someone suggested that Space Engineers should have banks and taxes and debts and shit and I was like if I wanted to play an economy simulator I'd play eve online
bazinga
but i guess they're ~not comparable~
[QUOTE=Ganerumo;43120660]You have resource gestion so it's close enough.[/QUOTE]
Gestion?
Edit: It's French. Means management. You are aware Space Engineers is going to have both fuel and power management systems in the future, right? It isn't going to stay a spaceship-smashing simulator forever.
[editline]9th December 2013[/editline]
[QUOTE=NoDachi;43120689]Someone suggested that Space Engineers should have banks and taxes and debts and shit and I was like if I wanted to play an economy simulator I'd play eve online
bazinga
but i guess they're ~not comparable~[/QUOTE]
Well, no. Frankly, they aren't, at least not beyond the "hurr durr spess" categorization. Neither are this game and KSP.
EVE is a space-themed Ayn Rand simulator with spaceships. KSP is an orbital mechanics and space flight simulator. Space Engineers, as it stands, is a ship-based demolition derby simulator that aspires to be Space Minecraft with some Freelancer mixed in.
dontcha love the whooshing sound when things fly over your head
well it must've wooshed over my head because he's just elaborating on the fact that they're not comparable. arma and call of duty both have ppl and guns but that's about the only two things they have in common.
it's great that a bunch of new space games are coming out, but they're all very different.
wooooooosh
oh and ship designs do matter in SE.
crash
[I]We need an adult! The thread needs an adult![/I]
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