• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Wickerman123;43147343]Look in general discussion. Garry is obviously dicking around with filters or something.[/QUOTE] Thanks.
[QUOTE=Pilotguy97;43146438]So I'm finally getting around to watching the 2004 Battlestar Galactica series[B] (I can explain).[/B] [/QUOTE] what are you implying here
they need to add sliders and give us more control over motors
[QUOTE=PredGD;43148422]they need to add [B]sliders[/B] and give us more control over motors[/QUOTE] Like pistons?
i love coming to this section and seeing a double-digit "New Posts" tag on this thread, always gets me pumped up for awesome ship designs
or dank patches which happen every week i hope we get blapper blaps and pewers soon
[QUOTE=Pilotguy97;43146438]So I'm finally getting around to watching the 2004 Battlestar Galactica series (I can explain). Specifically the episode where [sp]the Cylon rebirth ship gets annihilated.[/sp] You have no idea how badly I want explosives in Space Engineers now.[/QUOTE] I really hope the large reactors gain the ability to go critical and explode when damaged. A "kill shot" shouldn't just be the thrusters going dark and leaving the ship drifting, it should be a big explosion that rips the ship in half and blasts debris everywhere.
You know what would be cool for multiplayer? X-ray-like scanners. Like, it'd show where the gyros, reactors, grav gens and players are inside a ship or station. You could look at a ship and see that there's a single generator in the back, and then you'd just ram it in the right spot, disable the entire ship and begin boarding it.
where's the fun in basically aimbotting
so basically a hitbox skin
It wouldnt actually aim at those key points, yknow. You could also have it take up a lot of space/use a lot of energy, or make it so that you couldn't pilot the ship and look at the scanner at the same time. Alternatively, it could simply not show EVERYTHING, and instead just sorta point out the general area of where those parts are
-snip- Starbound is not space engineers
[QUOTE=Zukriuchen;43149704]It wouldnt actually aim at those key points, yknow. You could also [B]have it take up a lot of space/use a lot of energy, or make it so that you couldn't pilot the ship and look at the scanner at the same time. [/B] Alternatively, it could simply not show EVERYTHING, and instead [B]just sorta point out the general area of where those parts are[/B][/QUOTE]i could live with this i guess just make it extra volatile so that it's also very dangerous to have aboard in the first place
What would be better if it somehow disabled all guns on the ship it's being used on, so if you wanted to use this x-ray thing you would need to relay the information you're reading off it to a friend so they can target those key-points.
[QUOTE=Ganerumo;43145544]I should really try to build a giant orbital cannon.[/QUOTE] So that's how he gets his sunstrikes (fitting avatar).
[QUOTE=Wickerman123;43149915]What would be better if it somehow disabled all guns on the ship it's being used on, so if you wanted to use this x-ray thing you would need to relay the information you're reading off it to a friend so they can target those key-points.[/QUOTE]spotter and artillery kind of thing? i like it, might encourage teamwork
[QUOTE=PredGD;43148422]they need to add sliders and give us more control over motors[/QUOTE] I'm really hoping for ship computers that act like wiremod and allow us to create fine controls.
can't wait to make a ship that has every door, gun and component on board wired into a single central computer through a ridiculously complex and sophisticated network that the player controls directly [I]you are surrounded. give up the ship and cargo within thirty seconds or we will open fire[/I] [I]fools, [B]i AM THE SHIP[/B][/I]
[I]Daisy, Daisy, give me your answer, do, I'm half crazy all for the love of you. It won't be a stylish marriage, I can't afford a carriage, But you'd look sweet upon the seat Of a bicycle built for two.[/I] space engineers survival horror trapped in some labyrinth of a ship
[QUOTE=NoDachi;43150336][I]Daisy, Daisy, give me your answer, do, I'm half crazy all for the love of you. It won't be a stylish marriage, I can't afford a carriage, But you'd look sweet upon the seat Of a bicycle built for two.[/I] space engineers survival horror trapped in some labyrinth of a ship[/QUOTE] First thing that happens if computerized controls come out, anything you named "hull door" gets opened in mid flight while someone's near it. Then the ship doesnt repsond to anything except with: "I'm sorry 'username', I'm afraid I can't do that."
[QUOTE=Joazzz;43149865]i could live with this i guess just make it extra volatile so that it's also very dangerous to have aboard in the first place[/QUOTE] that could apply to other weaponry, as a double edged sword kind of thing so basically, you could have a 100% offensive ship that would get easily destroyed unless it shot first, but would do massive amounts of damage if you're able to position yourself properly, and if you wanted to add stronger armor to it and protect the more 'volatile' parts on top of all the super strong weaponry, you'd end up with a behemoth of a ship that'd lose on maneuverability
[QUOTE=Krazy Bomb;43150403]First thing that happens if computerized controls come out, anything you named "hull door" gets opened in mid flight while someone's near it. Then the ship doesnt repsond to anything except with: "I'm sorry 'username', I'm afraid I can't do that."[/QUOTE]bonus points if the response comes through a text-to-speech speaker the experience would be Madden-ing
It would be really cool if you could somehow hack into another player's ship and control certain things, like lock him in a storage room while you blow the shit out of him. or just run his ship into an asteroid.
[QUOTE=Joazzz;43150612]bonus points if the response comes through a text-to-speech speaker the experience would be Madden-ing[/QUOTE] i can just imagine saying "aeiou" becoming a bannable offence on servers
[QUOTE=Zukriuchen;43149279]You know what would be cool for multiplayer? X-ray-like scanners. Like, it'd show where the gyros, reactors, grav gens and players are inside a ship or station. You could look at a ship and see that there's a single generator in the back, and then you'd just ram it in the right spot, disable the entire ship and begin boarding it.[/QUOTE] I think it would be a lot more of fun and challenging to have to guess where your opponent placed those things. People would get good at guessing the obvious places, so everyone would start finding new places to put until those become the obvious places. No matter how you nerf or penalize the scanner, it still only favors the crew that has it. Even if both sides have it. It still doesn't balance things out. It boils down to who has more guns, or more friends to pierce the hull and hit the brightly lit bulleyes symbol first. That's it. The only thing you can do as a defender is make the hull as thick as possible around those parts to defend. Which everyone would then do, so it would still boil down to who has more offensive capability. I would much rather see the game reward us for playing smart, both offensively and defensively than simply give us a tool that makes strategic placement pointless and null. Both players would be rewarded for their ingenuity. Where would the logical place to put a reactor be on that ship? Is my opponent smart or dumb? If he or she is smart, then they would know where the logical places would be, and place them somewhere illogical where others wouldn't think to suspect them there. But being smart, would they then suspect their attackers of also being smart and guessing that they would place them anywhere but the logical places, and thus placed them in the logical places? Never go against a Sicilian when death is on the line! You could send in a crew member to infiltrate an enemy ship, scout out the placement of the reactors, and get out before he or she is spotted. Succeed and you can plan out your battle to devastate the opponent, but if the player is spotted, you've just tipped your hand, and now your opponent is calling in reinforcements and allies, and looking for a good strategic place that will give him or her a lot of cover in a battle, and... oh bugger all, just attack now before their friends arrive, it's the best shot you're going to get. I also imagine moments of lucky, but completely unexpected shots, when you thought you just wasted a shot and suddenly the ship tears itself apart leaving you wondering what the heck just happened. What did you even hit? So much potential game play would be reduced to "cover the scanning ship until its finished scanning. Receive weak point locations. Fire everything at the weak point while the scanning ship leaves to a safe distance. Repeat."
What if people just placed reactors, etc in walls and shit? The best way imo would be to have requirements to place objects, like you can't hide your thrusters in walls and stuff, reactors need space around it to work (Minus the block or two anchoring it of course), etc.
[QUOTE=Novangel;43153314]What if people just placed reactors, etc in walls and shit? The best way imo would be to have requirements to place objects, like you can't hide your thrusters in walls and stuff, reactors need space around it to work (Minus the block or two anchoring it of course), etc.[/QUOTE] That's what the whole scanner thing was about. Seeing through the walls so you know exactly where to keep firing until you break through the walls and hit it. Nothing else to do but put more walls to make it take longer to hit, which is what your attacker would do too, so it's just who can blast through all the other ship's walls first. I would much rather see more options to be smart about the layout and placement of your ships vital components and be rewarded for that.
[QUOTE=Callie;43153260] I would much rather see the game reward us for playing smart, both offensively and defensively than simply give us a tool that makes strategic placement pointless and null. [/QUOTE] But the scanners would give you exactly that! Positioning would be key, since in order to deal the most damage, you'd have to hit a certain area, and you'd have to be at the right spot if you wated to use your firepower to its full potential. Also, assuming using it made you unable to fire, whoever is being targeted could also use that to their advantage and strike when the enemy is vulnerable. Anyway, just to clarify what I was thinking about first, since I was posting from my phone and couldn't really show you guys incredibly detailed diagrams such as these [img]http://puu.sh/5JU2N.png[/img] This is the kind of scanner I was picturing first, but if you guys think it'd be overpowered then oh well [img]http://puu.sh/5JUst.jpg[/img] However this would also serve the same purpose, but wouldn't really give too much info (depth, or exactly what is in those areas) to the enemy. I still think it'd be great for more strategic attacks and such, rather than just "oh wow did I just accidentally destroy every single reactor on that ship?" I mean, you'd still get that since not every ship would have that scanner, but if you're a big fan of planning your attacks, maybe it'd be a reasonable tradeoff, depending on how they worked. [IMG]http://puu.sh/5JVaB.png[/IMG] Also, another thing that could make it more balanced would be limiting its range. I'm sure it'd make for some exciting gameplay, with risky maneuvers that could either cost your ship or make you the winner in a battle against a ship that clearly outclasses yours. (I don't even know if I want these scanners anymore I just like drawing :v:)
I think it would make more sens if it was like a temperature sensor but looked at Concentration of electricity. So if you had a big generator room it would glow red. This would make people think more about placement of objects and try space things out if they can so that the red haze isn't as vivid and is spread out.
I enjoyed the drawings. :) Still, I'd like it if you had to outplay and outsmart the other player to figure out where those things are placed, rather than a handy little device to show you, or even show you just the general area. Like having to sneak onto an enemy ship without getting caught, or trying to psychologically profile your enemy so you can deduce where the likeliest place he or she put the reactors and grav gens. Having a scanner, to me, even a limited one, takes all the strategy out of it. It's pretty much just get close enough, get a ping, radio in target location. You really wouldn't have moments of pre-battle planning. "So, Wallace, what do you think?" "Well, sir, judging by the size and layout, I think it is highly likely the reactors would be placed here, here or here." "Alright, Let's concentrate fire on those three position. I want 2 ships firing on each." And still have, for all your planning that tiny margin of error and uncertainty. Was I correct in my analysis, or are we going to spend the whole battle laying waste to the wrong areas? And that moment of sheer pride and victory when it turns out you chose wisely. It really seems to me, no matter how the scanners get adjusted and worked out, that it still remains, "Waiting on the machine to tell us where to shoot, sir." And "Well, it really doesn't matter where I place my reactors since those scanners will just show them anyway. I just need to make sure I have a 13 block thick wall surrounding them from all sides." [editline]11th December 2013[/editline] [QUOTE=Wickerman123;43154016]I think it would make more sens if it was like a temperature sensor but looked at Concentration of electricity. So if you had a big generator room it would glow red. This would make people think more about placement of objects and try space things out if they can so that the red haze isn't as vivid and is spread out.[/QUOTE] See that I could get behind. You could even use it to trip up your enemy. A bunch of non-important machinery that if destroyed won't destroy or cripple your ship, placed somewhere away from everything else, placed in bulk so it looks like it's the big important reactor, but nope, just a room of reflectors burning brightly, making it glow all red in the scanner.
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